mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 03:15:48 -06:00
Compare commits
30 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2140fbec1b | |||
| 78300bdf9c | |||
| 514a447162 | |||
| 3d0bc66e40 | |||
| e0a15c1ca8 | |||
| fa12611c69 | |||
| 342f378860 | |||
| e8944598cc | |||
| 6af25af5f3 | |||
| f1935ad016 | |||
| 4d397bba5f | |||
| 80930ddd35 | |||
| 0133dd5329 | |||
| 635418a4da | |||
| 31193160a9 | |||
| 3086453c7b | |||
| a8b83b8e2b | |||
| 8ce2af89c8 | |||
| 5f0ee87dd9 | |||
| b88895e82f | |||
| 2f0c734d13 | |||
| e96b3159d7 | |||
| 8c95ecc547 | |||
| 02a98c9f32 | |||
| 7f95c0233e | |||
| a531228b95 | |||
| de86f383bf | |||
| bd811ee783 | |||
| 57d7f75940 | |||
| c5d6ea28e1 |
99
Cargo.lock
generated
99
Cargo.lock
generated
@@ -252,6 +252,12 @@ version = "1.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
|
||||
|
||||
[[package]]
|
||||
name = "circular-buffer"
|
||||
version = "1.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "23bdce1da528cadbac4654b5632bfcd8c6c63e25b1d42cea919a95958790b51d"
|
||||
|
||||
[[package]]
|
||||
name = "concurrent-queue"
|
||||
version = "2.5.0"
|
||||
@@ -316,6 +322,12 @@ dependencies = [
|
||||
"unicode-xid",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "diff"
|
||||
version = "0.1.13"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "56254986775e3233ffa9c4d7d3faaf6d36a2c09d30b20687e9f88bc8bafc16c8"
|
||||
|
||||
[[package]]
|
||||
name = "disqualified"
|
||||
version = "1.0.0"
|
||||
@@ -528,6 +540,12 @@ version = "2.7.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32a282da65faaf38286cf3be983213fcf1d2e2a58700e808f83f4ea9a4804bc0"
|
||||
|
||||
[[package]]
|
||||
name = "micromap"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "18c087666f377f857b49564f8791b481260c67825d6b337e1e38ddf54a985a88"
|
||||
|
||||
[[package]]
|
||||
name = "nonmax"
|
||||
version = "0.5.5"
|
||||
@@ -553,6 +571,12 @@ dependencies = [
|
||||
"autocfg",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "num-width"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "faede9396d7883a8c9c989e0b53c984bf770defb5cb8ed6c345b4c0566cf32b9"
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.21.3"
|
||||
@@ -571,13 +595,19 @@ version = "0.2.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"bevy_ecs",
|
||||
"bitflags 2.9.1",
|
||||
"circular-buffer",
|
||||
"glam 0.30.5",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"micromap",
|
||||
"num-width",
|
||||
"once_cell",
|
||||
"parking_lot",
|
||||
"pathfinding",
|
||||
"phf",
|
||||
"rand 0.9.2",
|
||||
"pretty_assertions",
|
||||
"rand",
|
||||
"sdl2",
|
||||
"serde",
|
||||
"serde_json",
|
||||
@@ -586,6 +616,7 @@ dependencies = [
|
||||
"strum",
|
||||
"strum_macros",
|
||||
"thiserror",
|
||||
"thousands",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
@@ -637,29 +668,30 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf"
|
||||
version = "0.11.3"
|
||||
version = "0.12.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1fd6780a80ae0c52cc120a26a1a42c1ae51b247a253e4e06113d23d2c2edd078"
|
||||
checksum = "913273894cec178f401a31ec4b656318d95473527be05c0752cc41cdc32be8b7"
|
||||
dependencies = [
|
||||
"phf_macros",
|
||||
"phf_shared",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "phf_generator"
|
||||
version = "0.11.3"
|
||||
version = "0.12.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3c80231409c20246a13fddb31776fb942c38553c51e871f8cbd687a4cfb5843d"
|
||||
checksum = "2cbb1126afed61dd6368748dae63b1ee7dc480191c6262a3b4ff1e29d86a6c5b"
|
||||
dependencies = [
|
||||
"fastrand",
|
||||
"phf_shared",
|
||||
"rand 0.8.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "phf_macros"
|
||||
version = "0.11.3"
|
||||
version = "0.12.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f84ac04429c13a7ff43785d75ad27569f2951ce0ffd30a3321230db2fc727216"
|
||||
checksum = "d713258393a82f091ead52047ca779d37e5766226d009de21696c4e667044368"
|
||||
dependencies = [
|
||||
"phf_generator",
|
||||
"phf_shared",
|
||||
@@ -670,9 +702,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "phf_shared"
|
||||
version = "0.11.3"
|
||||
version = "0.12.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "67eabc2ef2a60eb7faa00097bd1ffdb5bd28e62bf39990626a582201b7a754e5"
|
||||
checksum = "06005508882fb681fd97892ecff4b7fd0fee13ef1aa569f8695dae7ab9099981"
|
||||
dependencies = [
|
||||
"siphasher",
|
||||
]
|
||||
@@ -698,6 +730,16 @@ dependencies = [
|
||||
"portable-atomic",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pretty_assertions"
|
||||
version = "1.4.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3ae130e2f271fbc2ac3a40fb1d07180839cdbbe443c7a27e1e3c13c5cac0116d"
|
||||
dependencies = [
|
||||
"diff",
|
||||
"yansi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.95"
|
||||
@@ -722,30 +764,15 @@ version = "5.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.8.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||
dependencies = [
|
||||
"rand_core 0.6.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand"
|
||||
version = "0.9.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||
dependencies = [
|
||||
"rand_core 0.9.3",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.6.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||
|
||||
[[package]]
|
||||
name = "rand_core"
|
||||
version = "0.9.3"
|
||||
@@ -986,24 +1013,30 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "thiserror"
|
||||
version = "2.0.12"
|
||||
version = "2.0.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||
checksum = "0b0949c3a6c842cbde3f1686d6eea5a010516deb7085f79db747562d4102f41e"
|
||||
dependencies = [
|
||||
"thiserror-impl",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thiserror-impl"
|
||||
version = "2.0.12"
|
||||
version = "2.0.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "7f7cf42b4507d8ea322120659672cf1b9dbb93f8f2d4ecfd6e51350ff5b17a1d"
|
||||
checksum = "cc5b44b4ab9c2fdd0e0512e6bece8388e214c0749f5862b114cc5b7a25daf227"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thousands"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3bf63baf9f5039dadc247375c29eb13706706cfde997d0330d05aa63a77d8820"
|
||||
|
||||
[[package]]
|
||||
name = "thread_local"
|
||||
version = "1.1.7"
|
||||
@@ -1427,3 +1460,9 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "yansi"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049"
|
||||
|
||||
17
Cargo.toml
17
Cargo.toml
@@ -6,7 +6,7 @@ edition = "2021"
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
lazy_static = "1.5.0"
|
||||
@@ -15,16 +15,23 @@ spin_sleep = "1.3.2"
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "2.0"
|
||||
thiserror = "2.0.14"
|
||||
anyhow = "1.0"
|
||||
glam = { version = "0.30.5", features = [] }
|
||||
glam = "0.30.5"
|
||||
serde = { version = "1.0.219", features = ["derive"] }
|
||||
serde_json = "1.0.142"
|
||||
smallvec = "1.15.1"
|
||||
strum = "0.27.2"
|
||||
strum_macros = "0.27.2"
|
||||
phf = { version = "0.11", features = ["macros"] }
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
bevy_ecs = "0.16.1"
|
||||
bitflags = "2.9.1"
|
||||
parking_lot = "0.12.3"
|
||||
micromap = "0.1.0"
|
||||
thousands = "0.2.0"
|
||||
pretty_assertions = "1.4.1"
|
||||
num-width = "0.1.0"
|
||||
circular-buffer = "1.1.0"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
@@ -63,4 +70,4 @@ libc = "0.2.175"
|
||||
[build-dependencies]
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
phf = { version = "0.11", features = ["macros"] }
|
||||
phf = { version = "0.12.1", features = ["macros"] }
|
||||
|
||||
15
src/app.rs
15
src/app.rs
@@ -5,7 +5,6 @@ use sdl2::render::TextureCreator;
|
||||
use sdl2::ttf::Sdl2TtfContext;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||
use tracing::warn;
|
||||
|
||||
use crate::error::{GameError, GameResult};
|
||||
|
||||
@@ -50,7 +49,6 @@ impl App {
|
||||
window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
.present_vsync()
|
||||
.build()
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
||||
));
|
||||
@@ -64,12 +62,6 @@ impl App {
|
||||
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||
// game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
// Initial draw
|
||||
// game.draw(&mut canvas, &mut backbuffer)
|
||||
// .map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
// game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)
|
||||
// .map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
Ok(App {
|
||||
game,
|
||||
focused: true,
|
||||
@@ -116,17 +108,12 @@ impl App {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
||||
// error!("Failed to draw game: {}", e);
|
||||
// }
|
||||
|
||||
// Sleep if we still have time left
|
||||
if start.elapsed() < LOOP_TIME {
|
||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||
if time != Duration::ZERO {
|
||||
get_platform().sleep(time, self.focused);
|
||||
}
|
||||
} else {
|
||||
warn!("Game loop behind schedule by: {:?}", start.elapsed() - LOOP_TIME);
|
||||
}
|
||||
|
||||
true
|
||||
|
||||
@@ -1,17 +1,21 @@
|
||||
use glam::Vec2;
|
||||
|
||||
use crate::systems::components::NodeId;
|
||||
use crate::systems::movement::NodeId;
|
||||
|
||||
use super::direction::Direction;
|
||||
|
||||
/// Defines who can traverse a given edge.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub enum EdgePermissions {
|
||||
/// Anyone can use this edge.
|
||||
#[default]
|
||||
All,
|
||||
/// Only ghosts can use this edge.
|
||||
GhostsOnly,
|
||||
use bitflags::bitflags;
|
||||
|
||||
bitflags! {
|
||||
/// Defines who can traverse a given edge using flags for fast checking.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
pub struct TraversalFlags: u8 {
|
||||
const PACMAN = 1 << 0;
|
||||
const GHOST = 1 << 1;
|
||||
|
||||
/// Convenience flag for edges that all entities can use
|
||||
const ALL = Self::PACMAN.bits() | Self::GHOST.bits();
|
||||
}
|
||||
}
|
||||
|
||||
/// Represents a directed edge from one node to another with a given weight (e.g., distance).
|
||||
@@ -24,7 +28,7 @@ pub struct Edge {
|
||||
/// The cardinal direction of this edge.
|
||||
pub direction: Direction,
|
||||
/// Defines who is allowed to traverse this edge.
|
||||
pub permissions: EdgePermissions,
|
||||
pub traversal_flags: TraversalFlags,
|
||||
}
|
||||
|
||||
/// Represents a node in the graph, defined by its position.
|
||||
@@ -132,8 +136,8 @@ impl Graph {
|
||||
return Err("To node does not exist.");
|
||||
}
|
||||
|
||||
let edge_a = self.add_edge(from, to, replace, distance, direction, EdgePermissions::default());
|
||||
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), EdgePermissions::default());
|
||||
let edge_a = self.add_edge(from, to, replace, distance, direction, TraversalFlags::ALL);
|
||||
let edge_b = self.add_edge(to, from, replace, distance, direction.opposite(), TraversalFlags::ALL);
|
||||
|
||||
if edge_a.is_err() && edge_b.is_err() {
|
||||
return Err("Failed to connect nodes in both directions.");
|
||||
@@ -161,7 +165,7 @@ impl Graph {
|
||||
replace: bool,
|
||||
distance: Option<f32>,
|
||||
direction: Direction,
|
||||
permissions: EdgePermissions,
|
||||
traversal_flags: TraversalFlags,
|
||||
) -> Result<(), &'static str> {
|
||||
let edge = Edge {
|
||||
target: to,
|
||||
@@ -180,7 +184,7 @@ impl Graph {
|
||||
}
|
||||
},
|
||||
direction,
|
||||
permissions,
|
||||
traversal_flags,
|
||||
};
|
||||
|
||||
if from >= self.adjacency_list.len() {
|
||||
@@ -219,6 +223,19 @@ impl Graph {
|
||||
self.nodes.len()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all nodes in the graph.
|
||||
pub fn nodes(&self) -> impl Iterator<Item = &Node> {
|
||||
self.nodes.iter()
|
||||
}
|
||||
|
||||
/// Returns an iterator over all edges in the graph.
|
||||
pub fn edges(&self) -> impl Iterator<Item = (NodeId, Edge)> + '_ {
|
||||
self.adjacency_list
|
||||
.iter()
|
||||
.enumerate()
|
||||
.flat_map(|(node_id, intersection)| intersection.edges().map(move |edge| (node_id, edge)))
|
||||
}
|
||||
|
||||
/// Finds a specific edge from a source node to a target node.
|
||||
pub fn find_edge(&self, from: NodeId, to: NodeId) -> Option<Edge> {
|
||||
self.adjacency_list.get(from)?.edges().find(|edge| edge.target == to)
|
||||
|
||||
@@ -1,10 +1,19 @@
|
||||
use bevy_ecs::event::Event;
|
||||
use bevy_ecs::prelude::*;
|
||||
|
||||
use crate::systems::input::GameCommand;
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum GameCommand {
|
||||
Exit,
|
||||
MovePlayer(crate::entity::direction::Direction),
|
||||
ToggleDebug,
|
||||
MuteAudio,
|
||||
ResetLevel,
|
||||
TogglePause,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Event)]
|
||||
#[derive(Event, Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum GameEvent {
|
||||
Command(GameCommand),
|
||||
Collision(Entity, Entity),
|
||||
}
|
||||
|
||||
impl From<GameCommand> for GameEvent {
|
||||
|
||||
363
src/game/mod.rs
363
src/game/mod.rs
@@ -7,28 +7,47 @@ use crate::entity::direction::Direction;
|
||||
use crate::error::{GameError, GameResult, TextureError};
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::{
|
||||
DeltaTime, DirectionalAnimated, EntityType, GlobalState, PlayerBundle, PlayerControlled, Position, Renderable, Velocity,
|
||||
use crate::systems::blinking::Blinking;
|
||||
use crate::systems::movement::{BufferedDirection, Position, Velocity};
|
||||
use crate::systems::player::player_movement_system;
|
||||
use crate::systems::profiling::SystemId;
|
||||
use crate::systems::{
|
||||
audio::{audio_system, AudioEvent, AudioResource},
|
||||
blinking::blinking_system,
|
||||
collision::collision_system,
|
||||
components::{
|
||||
AudioState, Collider, DeltaTime, DirectionalAnimated, EntityType, Ghost, GhostBundle, GhostCollider, GlobalState,
|
||||
ItemBundle, ItemCollider, PacmanCollider, PlayerBundle, PlayerControlled, RenderDirty, Renderable, ScoreResource,
|
||||
},
|
||||
debug::{debug_render_system, DebugState, DebugTextureResource},
|
||||
ghost::ghost_movement_system,
|
||||
input::input_system,
|
||||
item::item_system,
|
||||
player::player_control_system,
|
||||
profiling::{profile, SystemTimings},
|
||||
render::{directional_render_system, dirty_render_system, render_system, BackbufferResource, MapTextureResource},
|
||||
};
|
||||
use crate::systems::control::player_system;
|
||||
use crate::systems::movement::movement_system;
|
||||
use crate::systems::render::{directional_render_system, render_system, BackbufferResource, MapTextureResource};
|
||||
use crate::texture::animated::AnimatedTexture;
|
||||
use bevy_ecs::event::EventRegistry;
|
||||
use bevy_ecs::observer::Trigger;
|
||||
use bevy_ecs::schedule::IntoScheduleConfigs;
|
||||
use bevy_ecs::system::ResMut;
|
||||
use bevy_ecs::{schedule::Schedule, world::World};
|
||||
use bevy_ecs::system::NonSendMut;
|
||||
use bevy_ecs::{
|
||||
event::EventRegistry,
|
||||
observer::Trigger,
|
||||
schedule::Schedule,
|
||||
system::{Res, ResMut},
|
||||
world::World,
|
||||
};
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::render::{Canvas, ScaleMode, TextureCreator};
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
use sdl2::EventPump;
|
||||
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::systems::input::{input_system, Bindings, GameCommand};
|
||||
use crate::{
|
||||
asset::{get_asset_bytes, Asset},
|
||||
constants,
|
||||
events::GameCommand,
|
||||
map::render::MapRenderer,
|
||||
systems::input::Bindings,
|
||||
texture::sprite::{AtlasMapper, SpriteAtlas},
|
||||
};
|
||||
|
||||
@@ -54,6 +73,7 @@ impl Game {
|
||||
|
||||
EventRegistry::register_event::<GameError>(&mut world);
|
||||
EventRegistry::register_event::<GameEvent>(&mut world);
|
||||
EventRegistry::register_event::<AudioEvent>(&mut world);
|
||||
|
||||
let mut backbuffer = texture_creator
|
||||
.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||
@@ -65,6 +85,16 @@ impl Game {
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
map_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Create debug texture at output resolution for crisp debug rendering
|
||||
let output_size = canvas.output_size().unwrap();
|
||||
let mut debug_texture = texture_creator
|
||||
.create_texture_target(None, output_size.0, output_size.1)
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
debug_texture.set_scale_mode(ScaleMode::Nearest);
|
||||
|
||||
// Initialize audio system
|
||||
let audio = crate::audio::Audio::new();
|
||||
|
||||
// Load atlas and create map texture
|
||||
let atlas_bytes = get_asset_bytes(Asset::Atlas)?;
|
||||
let atlas_texture = texture_creator.load_texture_bytes(&atlas_bytes).map_err(|e| {
|
||||
@@ -93,7 +123,7 @@ impl Game {
|
||||
// Render map to texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut map_texture, |map_canvas| {
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &mut map_tiles);
|
||||
MapRenderer::render_map(map_canvas, &mut atlas, &map_tiles);
|
||||
})
|
||||
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||
|
||||
@@ -128,22 +158,27 @@ impl Game {
|
||||
|
||||
let player = PlayerBundle {
|
||||
player: PlayerControlled,
|
||||
position: Position::AtNode(pacman_start_node),
|
||||
position: Position::Stopped { node: pacman_start_node },
|
||||
velocity: Velocity {
|
||||
direction: Direction::Up,
|
||||
next_direction: None,
|
||||
speed: 1.125,
|
||||
speed: 1.15,
|
||||
direction: Direction::Left,
|
||||
},
|
||||
buffered_direction: BufferedDirection::None,
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(&atlas, "pacman/full.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("pacman/full.png".to_string())))?,
|
||||
layer: 0,
|
||||
visible: true,
|
||||
},
|
||||
directional_animated: DirectionalAnimated {
|
||||
textures,
|
||||
stopped_textures,
|
||||
},
|
||||
entity_type: EntityType::Player,
|
||||
collider: Collider {
|
||||
size: constants::CELL_SIZE as f32 * 1.375,
|
||||
},
|
||||
pacman_collider: PacmanCollider,
|
||||
};
|
||||
|
||||
world.insert_non_send_resource(atlas);
|
||||
@@ -151,28 +186,57 @@ impl Game {
|
||||
world.insert_non_send_resource(canvas);
|
||||
world.insert_non_send_resource(BackbufferResource(backbuffer));
|
||||
world.insert_non_send_resource(MapTextureResource(map_texture));
|
||||
world.insert_non_send_resource(DebugTextureResource(debug_texture));
|
||||
world.insert_non_send_resource(AudioResource(audio));
|
||||
|
||||
world.insert_resource(map);
|
||||
world.insert_resource(GlobalState { exit: false });
|
||||
world.insert_resource(ScoreResource(0));
|
||||
world.insert_resource(SystemTimings::default());
|
||||
world.insert_resource(Bindings::default());
|
||||
world.insert_resource(DeltaTime(0f32));
|
||||
world.insert_resource(RenderDirty::default());
|
||||
world.insert_resource(DebugState::default());
|
||||
world.insert_resource(AudioState::default());
|
||||
|
||||
world.add_observer(|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>| match *event {
|
||||
GameEvent::Command(command) => match command {
|
||||
GameCommand::Exit => {
|
||||
world.add_observer(
|
||||
|event: Trigger<GameEvent>, mut state: ResMut<GlobalState>, _score: ResMut<ScoreResource>| {
|
||||
if matches!(*event, GameEvent::Command(GameCommand::Exit)) {
|
||||
state.exit = true;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
});
|
||||
|
||||
);
|
||||
schedule.add_systems(
|
||||
(
|
||||
input_system,
|
||||
player_system,
|
||||
movement_system,
|
||||
directional_render_system,
|
||||
render_system,
|
||||
profile(SystemId::Input, input_system),
|
||||
profile(SystemId::PlayerControls, player_control_system),
|
||||
profile(SystemId::PlayerMovement, player_movement_system),
|
||||
profile(SystemId::Ghost, ghost_movement_system),
|
||||
profile(SystemId::Collision, collision_system),
|
||||
profile(SystemId::Item, item_system),
|
||||
profile(SystemId::Audio, audio_system),
|
||||
profile(SystemId::Blinking, blinking_system),
|
||||
profile(SystemId::DirectionalRender, directional_render_system),
|
||||
profile(SystemId::DirtyRender, dirty_render_system),
|
||||
profile(SystemId::Render, render_system),
|
||||
profile(SystemId::DebugRender, debug_render_system),
|
||||
profile(
|
||||
SystemId::Present,
|
||||
|mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
mut dirty: ResMut<RenderDirty>| {
|
||||
if dirty.0 || *debug_state != DebugState::Off {
|
||||
// Only copy backbuffer to main canvas if debug rendering is off
|
||||
// (debug rendering draws directly to main canvas)
|
||||
if *debug_state == DebugState::Off {
|
||||
canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||
}
|
||||
dirty.0 = false;
|
||||
canvas.present();
|
||||
}
|
||||
},
|
||||
),
|
||||
)
|
||||
.chain(),
|
||||
);
|
||||
@@ -180,81 +244,153 @@ impl Game {
|
||||
// Spawn player
|
||||
world.spawn(player);
|
||||
|
||||
// Spawn ghosts
|
||||
Self::spawn_ghosts(&mut world)?;
|
||||
|
||||
// Spawn items
|
||||
let pellet_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/pellet.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/pellet.png".to_string())))?;
|
||||
let energizer_sprite = SpriteAtlas::get_tile(world.non_send_resource::<SpriteAtlas>(), "maze/energizer.png")
|
||||
.ok_or_else(|| GameError::Texture(TextureError::AtlasTileNotFound("maze/energizer.png".to_string())))?;
|
||||
|
||||
let nodes: Vec<_> = world.resource::<Map>().iter_nodes().map(|(id, tile)| (*id, *tile)).collect();
|
||||
|
||||
for (node_id, tile) in nodes {
|
||||
let (item_type, sprite, size) = match tile {
|
||||
crate::constants::MapTile::Pellet => (EntityType::Pellet, pellet_sprite, constants::CELL_SIZE as f32 * 0.4),
|
||||
crate::constants::MapTile::PowerPellet => {
|
||||
(EntityType::PowerPellet, energizer_sprite, constants::CELL_SIZE as f32 * 0.95)
|
||||
}
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
let mut item = world.spawn(ItemBundle {
|
||||
position: Position::Stopped { node: node_id },
|
||||
sprite: Renderable {
|
||||
sprite,
|
||||
layer: 1,
|
||||
visible: true,
|
||||
},
|
||||
entity_type: item_type,
|
||||
collider: Collider { size },
|
||||
item_collider: ItemCollider,
|
||||
});
|
||||
|
||||
if item_type == EntityType::PowerPellet {
|
||||
item.insert(Blinking {
|
||||
timer: 0.0,
|
||||
interval: 0.2,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Ok(Game { world, schedule })
|
||||
}
|
||||
|
||||
// fn handle_command(&mut self, command: crate::input::commands::GameCommand) {
|
||||
// use crate::input::commands::GameCommand;
|
||||
// match command {
|
||||
// GameCommand::MovePlayer(direction) => {
|
||||
// self.state.pacman.set_next_direction(direction);
|
||||
// }
|
||||
// GameCommand::ToggleDebug => {
|
||||
// self.toggle_debug_mode();
|
||||
// }
|
||||
// GameCommand::MuteAudio => {
|
||||
// let is_muted = self.state.audio.is_muted();
|
||||
// self.state.audio.set_mute(!is_muted);
|
||||
// }
|
||||
// GameCommand::ResetLevel => {
|
||||
// if let Err(e) = self.reset_game_state() {
|
||||
// tracing::error!("Failed to reset game state: {}", e);
|
||||
// }
|
||||
// }
|
||||
// GameCommand::TogglePause => {
|
||||
// self.state.paused = !self.state.paused;
|
||||
// }
|
||||
// GameCommand::Exit => {}
|
||||
// }
|
||||
// }
|
||||
/// Spawns all four ghosts at their starting positions with appropriate textures.
|
||||
fn spawn_ghosts(world: &mut World) -> GameResult<()> {
|
||||
// Extract the data we need first to avoid borrow conflicts
|
||||
let ghost_start_positions = {
|
||||
let map = world.resource::<Map>();
|
||||
[
|
||||
(Ghost::Blinky, map.start_positions.blinky),
|
||||
(Ghost::Pinky, map.start_positions.pinky),
|
||||
(Ghost::Inky, map.start_positions.inky),
|
||||
(Ghost::Clyde, map.start_positions.clyde),
|
||||
]
|
||||
};
|
||||
|
||||
// fn process_events(&mut self) {
|
||||
// while let Some(event) = self.state.event_queue.pop_front() {
|
||||
// match event {
|
||||
// GameEvent::Command(command) => self.handle_command(command),
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
for (ghost_type, start_node) in ghost_start_positions {
|
||||
// Create the ghost bundle in a separate scope to manage borrows
|
||||
let ghost = {
|
||||
let atlas = world.non_send_resource::<SpriteAtlas>();
|
||||
|
||||
// /// Resets the game state, randomizing ghost positions and resetting Pac-Man
|
||||
// fn reset_game_state(&mut self) -> GameResult<()> {
|
||||
// let pacman_start_node = self.state.map.start_positions.pacman;
|
||||
// self.state.pacman = Pacman::new(&self.state.map.graph, pacman_start_node, &self.state.atlas)?;
|
||||
// Create directional animated textures for the ghost
|
||||
let mut textures = [None, None, None, None];
|
||||
let mut stopped_textures = [None, None, None, None];
|
||||
|
||||
// // Reset items
|
||||
// self.state.items = self.state.map.generate_items(&self.state.atlas)?;
|
||||
for direction in Direction::DIRECTIONS {
|
||||
let moving_prefix = match direction {
|
||||
Direction::Up => "up",
|
||||
Direction::Down => "down",
|
||||
Direction::Left => "left",
|
||||
Direction::Right => "right",
|
||||
};
|
||||
|
||||
// // Randomize ghost positions
|
||||
// let ghost_types = [GhostType::Blinky, GhostType::Pinky, GhostType::Inky, GhostType::Clyde];
|
||||
// let mut rng = SmallRng::from_os_rng();
|
||||
let moving_tiles = vec![
|
||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"a"
|
||||
)))
|
||||
})?,
|
||||
SpriteAtlas::get_tile(atlas, &format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "b"))
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"b"
|
||||
)))
|
||||
})?,
|
||||
];
|
||||
|
||||
// for (i, ghost) in self.state.ghosts.iter_mut().enumerate() {
|
||||
// let random_node = rng.random_range(0..self.state.map.graph.node_count());
|
||||
// *ghost = Ghost::new(&self.state.map.graph, random_node, ghost_types[i], &self.state.atlas)?;
|
||||
// }
|
||||
let stopped_tiles = vec![SpriteAtlas::get_tile(
|
||||
atlas,
|
||||
&format!("ghost/{}/{}_{}.png", ghost_type.as_str(), moving_prefix, "a"),
|
||||
)
|
||||
.ok_or_else(|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/{}_{}.png",
|
||||
ghost_type.as_str(),
|
||||
moving_prefix,
|
||||
"a"
|
||||
)))
|
||||
})?];
|
||||
|
||||
// // Reset collision system
|
||||
// self.state.collision_system = CollisionSystem::default();
|
||||
textures[direction.as_usize()] = Some(AnimatedTexture::new(moving_tiles, 0.2)?);
|
||||
stopped_textures[direction.as_usize()] = Some(AnimatedTexture::new(stopped_tiles, 0.1)?);
|
||||
}
|
||||
|
||||
// // Re-register Pac-Man
|
||||
// self.state.pacman_id = self.state.collision_system.register_entity(self.state.pacman.position());
|
||||
GhostBundle {
|
||||
ghost: ghost_type,
|
||||
position: Position::Stopped { node: start_node },
|
||||
velocity: Velocity {
|
||||
speed: ghost_type.base_speed(),
|
||||
direction: Direction::Left,
|
||||
},
|
||||
sprite: Renderable {
|
||||
sprite: SpriteAtlas::get_tile(atlas, &format!("ghost/{}/left_a.png", ghost_type.as_str())).ok_or_else(
|
||||
|| {
|
||||
GameError::Texture(TextureError::AtlasTileNotFound(format!(
|
||||
"ghost/{}/left_a.png",
|
||||
ghost_type.as_str()
|
||||
)))
|
||||
},
|
||||
)?,
|
||||
layer: 0,
|
||||
visible: true,
|
||||
},
|
||||
directional_animated: DirectionalAnimated {
|
||||
textures,
|
||||
stopped_textures,
|
||||
},
|
||||
entity_type: EntityType::Ghost,
|
||||
collider: Collider {
|
||||
size: crate::constants::CELL_SIZE as f32 * 1.375,
|
||||
},
|
||||
ghost_collider: GhostCollider,
|
||||
}
|
||||
};
|
||||
|
||||
// // Re-register items
|
||||
// self.state.item_ids.clear();
|
||||
// for item in &self.state.items {
|
||||
// let item_id = self.state.collision_system.register_entity(item.position());
|
||||
// self.state.item_ids.push(item_id);
|
||||
// }
|
||||
world.spawn(ghost);
|
||||
}
|
||||
|
||||
// // Re-register ghosts
|
||||
// self.state.ghost_ids.clear();
|
||||
// for ghost in &self.state.ghosts {
|
||||
// let ghost_id = self.state.collision_system.register_entity(ghost.position());
|
||||
// self.state.ghost_ids.push(ghost_id);
|
||||
// }
|
||||
|
||||
// Ok(())
|
||||
// }
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Ticks the game state.
|
||||
///
|
||||
@@ -270,52 +406,9 @@ impl Game {
|
||||
.get_resource::<GlobalState>()
|
||||
.expect("GlobalState could not be acquired");
|
||||
|
||||
return state.exit;
|
||||
|
||||
// // Process any events that have been posted (such as unpausing)
|
||||
// self.process_events();
|
||||
|
||||
// // If the game is paused, we don't need to do anything beyond returning
|
||||
// if self.state.paused {
|
||||
// return false;
|
||||
// }
|
||||
|
||||
// self.schedule.run(&mut self.world);
|
||||
|
||||
// self.state.pacman.tick(dt, &self.state.map.graph);
|
||||
|
||||
// // Update all ghosts
|
||||
// for ghost in &mut self.state.ghosts {
|
||||
// ghost.tick(dt, &self.state.map.graph);
|
||||
// }
|
||||
|
||||
// // Update collision system positions
|
||||
// self.update_collision_positions();
|
||||
|
||||
// // Check for collisions
|
||||
// self.check_collisions();
|
||||
state.exit
|
||||
}
|
||||
|
||||
// /// Toggles the debug mode on and off.
|
||||
// ///
|
||||
// /// When debug mode is enabled, the game will render additional information
|
||||
// /// that is useful for debugging, such as the collision grid and entity paths.
|
||||
// pub fn toggle_debug_mode(&mut self) {
|
||||
// self.state.debug_mode = !self.state.debug_mode;
|
||||
// }
|
||||
|
||||
// fn update_collision_positions(&mut self) {
|
||||
// // Update Pac-Man's position
|
||||
// self.state
|
||||
// .collision_system
|
||||
// .update_position(self.state.pacman_id, self.state.pacman.position());
|
||||
|
||||
// // Update ghost positions
|
||||
// for (ghost, &ghost_id) in self.state.ghosts.iter().zip(&self.state.ghost_ids) {
|
||||
// self.state.collision_system.update_position(ghost_id, ghost.position());
|
||||
// }
|
||||
// }
|
||||
|
||||
// fn check_collisions(&mut self) {
|
||||
// // Check Pac-Man vs Items
|
||||
// let potential_collisions = self
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
//! Map construction and building functionality.
|
||||
|
||||
use crate::constants::{MapTile, BOARD_CELL_SIZE, CELL_SIZE};
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::{EdgePermissions, Graph, Node};
|
||||
use crate::entity::graph::{Graph, Node, TraversalFlags};
|
||||
use crate::map::parser::MapTileParser;
|
||||
use crate::map::render::MapRenderer;
|
||||
use crate::systems::components::NodeId;
|
||||
use crate::systems::movement::NodeId;
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
use bevy_ecs::resource::Resource;
|
||||
use glam::{IVec2, Vec2};
|
||||
@@ -33,6 +32,8 @@ pub struct Map {
|
||||
pub grid_to_node: HashMap<IVec2, NodeId>,
|
||||
/// A mapping of the starting positions of the entities.
|
||||
pub start_positions: NodePositions,
|
||||
/// The raw tile data for the map.
|
||||
tiles: [[MapTile; BOARD_CELL_SIZE.y as usize]; BOARD_CELL_SIZE.x as usize],
|
||||
}
|
||||
|
||||
impl Map {
|
||||
@@ -153,46 +154,16 @@ impl Map {
|
||||
graph,
|
||||
grid_to_node,
|
||||
start_positions,
|
||||
tiles: map,
|
||||
})
|
||||
}
|
||||
|
||||
/// Generates Item entities for pellets and energizers from the parsed map.
|
||||
// pub fn generate_items(&self, atlas: &SpriteAtlas) -> GameResult<Vec<Item>> {
|
||||
// // Pre-load sprites to avoid repeated texture lookups
|
||||
// let pellet_sprite = SpriteAtlas::get_tile(atlas, "maze/pellet.png")
|
||||
// .ok_or_else(|| MapError::InvalidConfig("Pellet texture not found".to_string()))?;
|
||||
// let energizer_sprite = SpriteAtlas::get_tile(atlas, "maze/energizer.png")
|
||||
// .ok_or_else(|| MapError::InvalidConfig("Energizer texture not found".to_string()))?;
|
||||
|
||||
// // Pre-allocate with estimated capacity (typical Pac-Man maps have ~240 pellets + 4 energizers)
|
||||
// let mut items = Vec::with_capacity(250);
|
||||
|
||||
// // Parse the raw board once
|
||||
// let parsed_map = MapTileParser::parse_board(RAW_BOARD)?;
|
||||
// let map = parsed_map.tiles;
|
||||
|
||||
// // Iterate through the map and collect items more efficiently
|
||||
// for (x, row) in map.iter().enumerate() {
|
||||
// for (y, tile) in row.iter().enumerate() {
|
||||
// match tile {
|
||||
// MapTile::Pellet | MapTile::PowerPellet => {
|
||||
// let grid_pos = IVec2::new(x as i32, y as i32);
|
||||
// if let Some(&node_id) = self.grid_to_node.get(&grid_pos) {
|
||||
// let (item_type, sprite) = match tile {
|
||||
// MapTile::Pellet => (ItemType::Pellet, Sprite::new(pellet_sprite)),
|
||||
// MapTile::PowerPellet => (ItemType::Energizer, Sprite::new(energizer_sprite)),
|
||||
// _ => unreachable!(), // We already filtered for these types
|
||||
// };
|
||||
// items.push(Item::new(node_id, item_type, sprite));
|
||||
// }
|
||||
// }
|
||||
// _ => {}
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// Ok(items)
|
||||
// }
|
||||
pub fn iter_nodes(&self) -> impl Iterator<Item = (&NodeId, &MapTile)> {
|
||||
self.grid_to_node.iter().map(move |(pos, node_id)| {
|
||||
let tile = &self.tiles[pos.x as usize][pos.y as usize];
|
||||
(node_id, tile)
|
||||
})
|
||||
}
|
||||
|
||||
/// Renders a debug visualization with cursor-based highlighting.
|
||||
///
|
||||
@@ -294,7 +265,7 @@ impl Map {
|
||||
false,
|
||||
None,
|
||||
Direction::Down,
|
||||
EdgePermissions::GhostsOnly,
|
||||
TraversalFlags::GHOST,
|
||||
)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only entrance to house: {e}")))?;
|
||||
|
||||
@@ -305,7 +276,7 @@ impl Map {
|
||||
false,
|
||||
None,
|
||||
Direction::Up,
|
||||
EdgePermissions::GhostsOnly,
|
||||
TraversalFlags::GHOST,
|
||||
)
|
||||
.map_err(|e| MapError::InvalidConfig(format!("Failed to create ghost-only exit from house: {e}")))?;
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ impl MapRenderer {
|
||||
///
|
||||
/// This function draws the static map texture to the screen at the correct
|
||||
/// position and scale.
|
||||
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_tiles: &mut [AtlasTile]) {
|
||||
pub fn render_map<T: RenderTarget>(canvas: &mut Canvas<T>, atlas: &mut SpriteAtlas, map_tiles: &[AtlasTile]) {
|
||||
for (y, row) in TILE_MAP.iter().enumerate() {
|
||||
for (x, &tile_index) in row.iter().enumerate() {
|
||||
let mut tile = map_tiles[tile_index];
|
||||
|
||||
54
src/systems/audio.rs
Normal file
54
src/systems/audio.rs
Normal file
@@ -0,0 +1,54 @@
|
||||
//! Audio system for handling sound playback in the Pac-Man game.
|
||||
//!
|
||||
//! This module provides an ECS-based audio system that integrates with SDL2_mixer
|
||||
//! for playing sound effects. The system uses NonSendMut resources to handle SDL2's
|
||||
//! main-thread requirements while maintaining Bevy ECS compatibility.
|
||||
|
||||
use bevy_ecs::{
|
||||
event::{Event, EventReader, EventWriter},
|
||||
system::{NonSendMut, ResMut},
|
||||
};
|
||||
|
||||
use crate::{audio::Audio, error::GameError, systems::components::AudioState};
|
||||
|
||||
/// Events for triggering audio playback
|
||||
#[derive(Event, Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum AudioEvent {
|
||||
/// Play the "eat" sound when Pac-Man consumes a pellet
|
||||
PlayEat,
|
||||
}
|
||||
|
||||
/// Non-send resource wrapper for SDL2 audio system
|
||||
///
|
||||
/// This wrapper is needed because SDL2 audio components are not Send,
|
||||
/// but Bevy ECS requires Send for regular resources. Using NonSendMut
|
||||
/// allows us to use SDL2 audio on the main thread while integrating
|
||||
/// with the ECS system.
|
||||
pub struct AudioResource(pub Audio);
|
||||
|
||||
/// System that processes audio events and plays sounds
|
||||
pub fn audio_system(
|
||||
mut audio: NonSendMut<AudioResource>,
|
||||
mut audio_state: ResMut<AudioState>,
|
||||
mut audio_events: EventReader<AudioEvent>,
|
||||
_errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Set mute state if it has changed
|
||||
if audio.0.is_muted() != audio_state.muted {
|
||||
audio.0.set_mute(audio_state.muted);
|
||||
}
|
||||
|
||||
// Process audio events
|
||||
for event in audio_events.read() {
|
||||
match event {
|
||||
AudioEvent::PlayEat => {
|
||||
if !audio.0.is_disabled() && !audio_state.muted {
|
||||
audio.0.eat();
|
||||
// Update the sound index for cycling through sounds
|
||||
audio_state.sound_index = (audio_state.sound_index + 1) % 4;
|
||||
// 4 eat sounds available
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
27
src/systems/blinking.rs
Normal file
27
src/systems/blinking.rs
Normal file
@@ -0,0 +1,27 @@
|
||||
use bevy_ecs::{
|
||||
component::Component,
|
||||
system::{Query, Res},
|
||||
};
|
||||
|
||||
use crate::systems::components::{DeltaTime, Renderable};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct Blinking {
|
||||
pub timer: f32,
|
||||
pub interval: f32,
|
||||
}
|
||||
|
||||
/// Updates blinking entities by toggling their visibility at regular intervals.
|
||||
///
|
||||
/// This system manages entities that have both `Blinking` and `Renderable` components,
|
||||
/// accumulating time and toggling visibility when the specified interval is reached.
|
||||
pub fn blinking_system(time: Res<DeltaTime>, mut query: Query<(&mut Blinking, &mut Renderable)>) {
|
||||
for (mut blinking, mut renderable) in query.iter_mut() {
|
||||
blinking.timer += time.0;
|
||||
|
||||
if blinking.timer >= blinking.interval {
|
||||
blinking.timer = 0.0;
|
||||
renderable.visible = !renderable.visible;
|
||||
}
|
||||
}
|
||||
}
|
||||
51
src/systems/collision.rs
Normal file
51
src/systems/collision.rs
Normal file
@@ -0,0 +1,51 @@
|
||||
use bevy_ecs::entity::Entity;
|
||||
use bevy_ecs::event::EventWriter;
|
||||
use bevy_ecs::query::With;
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
|
||||
use crate::error::GameError;
|
||||
use crate::events::GameEvent;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::{Collider, ItemCollider, PacmanCollider};
|
||||
use crate::systems::movement::Position;
|
||||
|
||||
pub fn collision_system(
|
||||
map: Res<Map>,
|
||||
pacman_query: Query<(Entity, &Position, &Collider), With<PacmanCollider>>,
|
||||
item_query: Query<(Entity, &Position, &Collider), With<ItemCollider>>,
|
||||
mut events: EventWriter<GameEvent>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Check PACMAN × ITEM collisions
|
||||
for (pacman_entity, pacman_pos, pacman_collider) in pacman_query.iter() {
|
||||
for (item_entity, item_pos, item_collider) in item_query.iter() {
|
||||
match (
|
||||
pacman_pos.get_pixel_position(&map.graph),
|
||||
item_pos.get_pixel_position(&map.graph),
|
||||
) {
|
||||
(Ok(pacman_pixel), Ok(item_pixel)) => {
|
||||
// Calculate the distance between the two entities's precise pixel positions
|
||||
let distance = pacman_pixel.distance(item_pixel);
|
||||
// Calculate the distance at which the two entities will collide
|
||||
let collision_distance = (pacman_collider.size + item_collider.size) / 2.0;
|
||||
|
||||
// If the distance between the two entities is less than the collision distance, then the two entities are colliding
|
||||
if distance < collision_distance {
|
||||
events.write(GameEvent::Collision(pacman_entity, item_entity));
|
||||
}
|
||||
}
|
||||
// Either or both of the pixel positions failed to get, so we need to report the error
|
||||
(result_a, result_b) => {
|
||||
for result in [result_a, result_b] {
|
||||
if let Err(e) = result {
|
||||
errors.write(GameError::InvalidState(format!(
|
||||
"Collision system failed to get pixel positions for entities {:?} and {:?}: {}",
|
||||
pacman_entity, item_entity, e
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
use bevy_ecs::{bundle::Bundle, component::Component, resource::Resource};
|
||||
use glam::Vec2;
|
||||
use bitflags::bitflags;
|
||||
|
||||
use crate::{
|
||||
entity::{direction::Direction, graph::Graph},
|
||||
error::{EntityError, GameResult},
|
||||
entity::graph::TraversalFlags,
|
||||
systems::movement::{BufferedDirection, Position, Velocity},
|
||||
texture::{animated::AnimatedTexture, sprite::AtlasTile},
|
||||
};
|
||||
|
||||
@@ -11,6 +11,46 @@ use crate::{
|
||||
#[derive(Default, Component)]
|
||||
pub struct PlayerControlled;
|
||||
|
||||
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Ghost {
|
||||
Blinky,
|
||||
Pinky,
|
||||
Inky,
|
||||
Clyde,
|
||||
}
|
||||
|
||||
impl Ghost {
|
||||
/// Returns the ghost type name for atlas lookups.
|
||||
pub fn as_str(self) -> &'static str {
|
||||
match self {
|
||||
Ghost::Blinky => "blinky",
|
||||
Ghost::Pinky => "pinky",
|
||||
Ghost::Inky => "inky",
|
||||
Ghost::Clyde => "clyde",
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the base movement speed for this ghost type.
|
||||
pub fn base_speed(self) -> f32 {
|
||||
match self {
|
||||
Ghost::Blinky => 1.0,
|
||||
Ghost::Pinky => 0.95,
|
||||
Ghost::Inky => 0.9,
|
||||
Ghost::Clyde => 0.85,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the ghost's color for debug rendering.
|
||||
pub fn debug_color(&self) -> sdl2::pixels::Color {
|
||||
match self {
|
||||
Ghost::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), // Red
|
||||
Ghost::Pinky => sdl2::pixels::Color::RGB(255, 182, 255), // Pink
|
||||
Ghost::Inky => sdl2::pixels::Color::RGB(0, 255, 255), // Cyan
|
||||
Ghost::Clyde => sdl2::pixels::Color::RGB(255, 182, 85), // Orange
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A tag component denoting the type of entity.
|
||||
#[derive(Component, Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum EntityType {
|
||||
@@ -18,7 +58,17 @@ pub enum EntityType {
|
||||
Ghost,
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
Wall,
|
||||
}
|
||||
|
||||
impl EntityType {
|
||||
/// Returns the traversal flags for this entity type.
|
||||
pub fn traversal_flags(&self) -> TraversalFlags {
|
||||
match self {
|
||||
EntityType::Player => TraversalFlags::PACMAN,
|
||||
EntityType::Ghost => TraversalFlags::GHOST,
|
||||
_ => TraversalFlags::empty(), // Static entities don't traverse
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A component for entities that have a sprite, with a layer for ordering.
|
||||
@@ -28,6 +78,7 @@ pub enum EntityType {
|
||||
pub struct Renderable {
|
||||
pub sprite: AtlasTile,
|
||||
pub layer: u8,
|
||||
pub visible: bool,
|
||||
}
|
||||
|
||||
/// A component for entities that have a directional animated texture.
|
||||
@@ -37,107 +88,62 @@ pub struct DirectionalAnimated {
|
||||
pub stopped_textures: [Option<AnimatedTexture>; 4],
|
||||
}
|
||||
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
pub type NodeId = usize;
|
||||
|
||||
/// Represents the current position of an entity traversing the graph.
|
||||
///
|
||||
/// This enum allows for precise tracking of whether an entity is exactly at a node
|
||||
/// or moving along an edge between two nodes.
|
||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Position {
|
||||
/// The traverser is located exactly at a node.
|
||||
AtNode(NodeId),
|
||||
/// The traverser is on an edge between two nodes.
|
||||
BetweenNodes {
|
||||
from: NodeId,
|
||||
to: NodeId,
|
||||
/// The floating-point distance traversed along the edge from the `from` node.
|
||||
traversed: f32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Position {
|
||||
/// Calculates the current pixel position in the game world.
|
||||
///
|
||||
/// Converts the graph position to screen coordinates, accounting for
|
||||
/// the board offset and centering the sprite.
|
||||
pub fn get_pixel_pos(&self, graph: &Graph) -> GameResult<Vec2> {
|
||||
let pos = match self {
|
||||
Position::AtNode(node_id) => {
|
||||
let node = graph.get_node(*node_id).ok_or(EntityError::NodeNotFound(*node_id))?;
|
||||
node.position
|
||||
}
|
||||
Position::BetweenNodes { from, to, traversed } => {
|
||||
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
|
||||
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
|
||||
let edge = graph
|
||||
.find_edge(*from, *to)
|
||||
.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
|
||||
from_node.position + (to_node.position - from_node.position) * (traversed / edge.distance)
|
||||
}
|
||||
};
|
||||
|
||||
Ok(Vec2::new(
|
||||
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
))
|
||||
bitflags! {
|
||||
#[derive(Component, Default, Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub struct CollisionLayer: u8 {
|
||||
const PACMAN = 1 << 0;
|
||||
const GHOST = 1 << 1;
|
||||
const ITEM = 1 << 2;
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Position {
|
||||
fn default() -> Self {
|
||||
Position::AtNode(0)
|
||||
}
|
||||
#[derive(Component)]
|
||||
pub struct Collider {
|
||||
pub size: f32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl Position {
|
||||
/// Returns `true` if the position is exactly at a node.
|
||||
pub fn is_at_node(&self) -> bool {
|
||||
matches!(self, Position::AtNode(_))
|
||||
}
|
||||
/// Marker components for collision filtering optimization
|
||||
#[derive(Component)]
|
||||
pub struct PacmanCollider;
|
||||
|
||||
/// Returns the `NodeId` of the current or most recently departed node.
|
||||
#[allow(clippy::wrong_self_convention)]
|
||||
pub fn from_node_id(&self) -> NodeId {
|
||||
match self {
|
||||
Position::AtNode(id) => *id,
|
||||
Position::BetweenNodes { from, .. } => *from,
|
||||
}
|
||||
}
|
||||
#[derive(Component)]
|
||||
pub struct GhostCollider;
|
||||
|
||||
/// Returns the `NodeId` of the destination node, if currently on an edge.
|
||||
#[allow(clippy::wrong_self_convention)]
|
||||
pub fn to_node_id(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::AtNode(_) => None,
|
||||
Position::BetweenNodes { to, .. } => Some(*to),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the traverser is stopped at a node.
|
||||
pub fn is_stopped(&self) -> bool {
|
||||
matches!(self, Position::AtNode(_))
|
||||
}
|
||||
}
|
||||
|
||||
/// A component for entities that have a velocity, with a direction and speed.
|
||||
#[derive(Default, Component)]
|
||||
pub struct Velocity {
|
||||
pub direction: Direction,
|
||||
pub next_direction: Option<(Direction, u8)>,
|
||||
pub speed: f32,
|
||||
}
|
||||
#[derive(Component)]
|
||||
pub struct ItemCollider;
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct PlayerBundle {
|
||||
pub player: PlayerControlled,
|
||||
pub position: Position,
|
||||
pub velocity: Velocity,
|
||||
pub buffered_direction: BufferedDirection,
|
||||
pub sprite: Renderable,
|
||||
pub directional_animated: DirectionalAnimated,
|
||||
pub entity_type: EntityType,
|
||||
pub collider: Collider,
|
||||
pub pacman_collider: PacmanCollider,
|
||||
}
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct ItemBundle {
|
||||
pub position: Position,
|
||||
pub sprite: Renderable,
|
||||
pub entity_type: EntityType,
|
||||
pub collider: Collider,
|
||||
pub item_collider: ItemCollider,
|
||||
}
|
||||
|
||||
#[derive(Bundle)]
|
||||
pub struct GhostBundle {
|
||||
pub ghost: Ghost,
|
||||
pub position: Position,
|
||||
pub velocity: Velocity,
|
||||
pub sprite: Renderable,
|
||||
pub directional_animated: DirectionalAnimated,
|
||||
pub entity_type: EntityType,
|
||||
pub collider: Collider,
|
||||
pub ghost_collider: GhostCollider,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
@@ -145,5 +151,20 @@ pub struct GlobalState {
|
||||
pub exit: bool,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct ScoreResource(pub u32);
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct DeltaTime(pub f32);
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct RenderDirty(pub bool);
|
||||
|
||||
/// Resource for tracking audio state
|
||||
#[derive(Resource, Debug, Clone, Default)]
|
||||
pub struct AudioState {
|
||||
/// Whether audio is currently muted
|
||||
pub muted: bool,
|
||||
/// Current sound index for cycling through eat sounds
|
||||
pub sound_index: usize,
|
||||
}
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
use bevy_ecs::{
|
||||
event::{EventReader, EventWriter},
|
||||
system::{Query, ResMut},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
error::GameError,
|
||||
events::GameEvent,
|
||||
systems::{
|
||||
components::{GlobalState, PlayerControlled, Velocity},
|
||||
input::GameCommand,
|
||||
},
|
||||
};
|
||||
|
||||
// Handles
|
||||
pub fn player_system(
|
||||
mut events: EventReader<GameEvent>,
|
||||
mut state: ResMut<GlobalState>,
|
||||
mut players: Query<(&PlayerControlled, &mut Velocity)>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Get the player's velocity (handling to ensure there is only one player)
|
||||
let mut velocity = match players.single_mut() {
|
||||
Ok((_, velocity)) => velocity,
|
||||
Err(e) => {
|
||||
errors.write(GameError::InvalidState(format!("Player not found: {}", e)).into());
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Handle events
|
||||
for event in events.read() {
|
||||
match event {
|
||||
GameEvent::Command(command) => match command {
|
||||
GameCommand::MovePlayer(direction) => {
|
||||
velocity.next_direction = Some((*direction, 90));
|
||||
}
|
||||
GameCommand::Exit => {
|
||||
state.exit = true;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
211
src/systems/debug.rs
Normal file
211
src/systems/debug.rs
Normal file
@@ -0,0 +1,211 @@
|
||||
//! Debug rendering system
|
||||
use crate::constants::BOARD_PIXEL_OFFSET;
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::Collider;
|
||||
use crate::systems::movement::Position;
|
||||
use crate::systems::profiling::SystemTimings;
|
||||
use crate::systems::render::BackbufferResource;
|
||||
use bevy_ecs::prelude::*;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::rect::Rect;
|
||||
use sdl2::render::{Canvas, Texture, TextureCreator};
|
||||
use sdl2::video::{Window, WindowContext};
|
||||
|
||||
#[derive(Resource, Default, Debug, Copy, Clone, PartialEq)]
|
||||
pub enum DebugState {
|
||||
#[default]
|
||||
Off,
|
||||
Graph,
|
||||
Collision,
|
||||
}
|
||||
|
||||
impl DebugState {
|
||||
pub fn next(&self) -> Self {
|
||||
match self {
|
||||
DebugState::Off => DebugState::Graph,
|
||||
DebugState::Graph => DebugState::Collision,
|
||||
DebugState::Collision => DebugState::Off,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Resource to hold the debug texture for persistent rendering
|
||||
pub struct DebugTextureResource(pub Texture<'static>);
|
||||
|
||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates
|
||||
fn transform_position(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
let x = (pos.0 * scale) as i32;
|
||||
let y = (pos.1 * scale) as i32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
/// Transforms a position from logical canvas coordinates to output canvas coordinates (with board offset)
|
||||
fn transform_position_with_offset(pos: (f32, f32), output_size: (u32, u32), logical_size: (u32, u32)) -> (i32, i32) {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
let x = ((pos.0 + BOARD_PIXEL_OFFSET.x as f32) * scale) as i32;
|
||||
let y = ((pos.1 + BOARD_PIXEL_OFFSET.y as f32) * scale) as i32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
/// Transforms a size from logical canvas coordinates to output canvas coordinates
|
||||
fn transform_size(size: f32, output_size: (u32, u32), logical_size: (u32, u32)) -> u32 {
|
||||
let scale_x = output_size.0 as f32 / logical_size.0 as f32;
|
||||
let scale_y = output_size.1 as f32 / logical_size.1 as f32;
|
||||
let scale = scale_x.min(scale_y); // Use the smaller scale to maintain aspect ratio
|
||||
|
||||
(size * scale) as u32
|
||||
}
|
||||
|
||||
/// Renders timing information in the top-left corner of the screen
|
||||
fn render_timing_display(
|
||||
canvas: &mut Canvas<Window>,
|
||||
texture_creator: &mut TextureCreator<WindowContext>,
|
||||
timings: &SystemTimings,
|
||||
) {
|
||||
// Get TTF context
|
||||
let ttf_context = sdl2::ttf::init().unwrap();
|
||||
|
||||
// Load font
|
||||
let font = ttf_context.load_font("assets/site/TerminalVector.ttf", 12).unwrap();
|
||||
|
||||
// Format timing information using the formatting module
|
||||
let lines = timings.format_timing_display();
|
||||
let line_height = 14; // Approximate line height for 12pt font
|
||||
let padding = 10;
|
||||
|
||||
// Calculate background dimensions
|
||||
let max_width = lines
|
||||
.iter()
|
||||
.filter(|l| !l.is_empty()) // Don't consider empty lines for width
|
||||
.map(|line| font.size_of(line).unwrap().0)
|
||||
.max()
|
||||
.unwrap_or(0);
|
||||
|
||||
// Only draw background if there is text to display
|
||||
if max_width > 0 {
|
||||
let total_height = (lines.len() as u32) * line_height as u32;
|
||||
let bg_padding = 5;
|
||||
|
||||
// Draw background
|
||||
let bg_rect = Rect::new(
|
||||
padding - bg_padding,
|
||||
padding - bg_padding,
|
||||
max_width + (bg_padding * 2) as u32,
|
||||
total_height + bg_padding as u32,
|
||||
);
|
||||
canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
|
||||
canvas.set_draw_color(Color::RGBA(40, 40, 40, 180));
|
||||
canvas.fill_rect(bg_rect).unwrap();
|
||||
}
|
||||
|
||||
for (i, line) in lines.iter().enumerate() {
|
||||
if line.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Render each line
|
||||
let surface = font.render(line).blended(Color::RGBA(255, 255, 255, 200)).unwrap();
|
||||
let texture = texture_creator.create_texture_from_surface(&surface).unwrap();
|
||||
|
||||
// Position each line below the previous one
|
||||
let y_pos = padding + (i * line_height) as i32;
|
||||
let dest = Rect::new(padding, y_pos, texture.query().width, texture.query().height);
|
||||
canvas.copy(&texture, None, dest).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn debug_render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut debug_texture: NonSendMut<DebugTextureResource>,
|
||||
debug_state: Res<DebugState>,
|
||||
timings: Res<SystemTimings>,
|
||||
map: Res<Map>,
|
||||
colliders: Query<(&Collider, &Position)>,
|
||||
) {
|
||||
if *debug_state == DebugState::Off {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get canvas sizes for coordinate transformation
|
||||
let output_size = canvas.output_size().unwrap();
|
||||
let logical_size = canvas.logical_size();
|
||||
|
||||
// Copy the current backbuffer to the debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
// Clear the debug canvas
|
||||
debug_canvas.set_draw_color(Color::BLACK);
|
||||
debug_canvas.clear();
|
||||
|
||||
// Copy the backbuffer to the debug canvas
|
||||
debug_canvas.copy(&backbuffer.0, None, None).unwrap();
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
// Get texture creator before entering the closure to avoid borrowing conflicts
|
||||
let mut texture_creator = canvas.texture_creator();
|
||||
|
||||
// Draw debug info on the high-resolution debug texture
|
||||
canvas
|
||||
.with_texture_canvas(&mut debug_texture.0, |debug_canvas| {
|
||||
match *debug_state {
|
||||
DebugState::Graph => {
|
||||
debug_canvas.set_draw_color(Color::RED);
|
||||
for (start_node, end_node) in map.graph.edges() {
|
||||
let start_node = map.graph.get_node(start_node).unwrap().position;
|
||||
let end_node = map.graph.get_node(end_node.target).unwrap().position;
|
||||
|
||||
// Transform positions using common method
|
||||
let (start_x, start_y) =
|
||||
transform_position_with_offset((start_node.x, start_node.y), output_size, logical_size);
|
||||
let (end_x, end_y) = transform_position_with_offset((end_node.x, end_node.y), output_size, logical_size);
|
||||
|
||||
debug_canvas.draw_line((start_x, start_y), (end_x, end_y)).unwrap();
|
||||
}
|
||||
|
||||
debug_canvas.set_draw_color(Color::BLUE);
|
||||
for node in map.graph.nodes() {
|
||||
let pos = node.position;
|
||||
|
||||
// Transform position using common method
|
||||
let (x, y) = transform_position_with_offset((pos.x, pos.y), output_size, logical_size);
|
||||
let size = transform_size(4.0, output_size, logical_size);
|
||||
|
||||
debug_canvas
|
||||
.fill_rect(Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size))
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
DebugState::Collision => {
|
||||
debug_canvas.set_draw_color(Color::GREEN);
|
||||
for (collider, position) in colliders.iter() {
|
||||
let pos = position.get_pixel_position(&map.graph).unwrap();
|
||||
|
||||
// Transform position and size using common methods
|
||||
let (x, y) = transform_position((pos.x, pos.y), output_size, logical_size);
|
||||
let size = transform_size(collider.size, output_size, logical_size);
|
||||
|
||||
// Center the collision box on the entity
|
||||
let rect = Rect::new(x - (size as i32 / 2), y - (size as i32 / 2), size, size);
|
||||
debug_canvas.draw_rect(rect).unwrap();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Render timing information in the top-left corner
|
||||
render_timing_display(debug_canvas, &mut texture_creator, &timings);
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
// Draw the debug texture directly onto the main canvas at full resolution
|
||||
canvas.copy(&debug_texture.0, None, None).unwrap();
|
||||
}
|
||||
107
src/systems/formatting.rs
Normal file
107
src/systems/formatting.rs
Normal file
@@ -0,0 +1,107 @@
|
||||
use num_width::NumberWidth;
|
||||
use smallvec::SmallVec;
|
||||
use std::time::Duration;
|
||||
use strum::EnumCount;
|
||||
|
||||
use crate::systems::profiling::SystemId;
|
||||
|
||||
// Helper to split a duration into a integer, decimal, and unit
|
||||
fn get_value(duration: &Duration) -> (u64, u32, &'static str) {
|
||||
let (int, decimal, unit) = match duration {
|
||||
// if greater than 1 second, return as seconds
|
||||
n if n >= &Duration::from_secs(1) => {
|
||||
let secs = n.as_secs();
|
||||
let decimal = n.as_millis() as u64 % 1000;
|
||||
(secs, decimal as u32, "s")
|
||||
}
|
||||
// if greater than 1 millisecond, return as milliseconds
|
||||
n if n >= &Duration::from_millis(1) => {
|
||||
let ms = n.as_millis() as u64;
|
||||
let decimal = n.as_micros() as u64 % 1000;
|
||||
(ms, decimal as u32, "ms")
|
||||
}
|
||||
// if greater than 1 microsecond, return as microseconds
|
||||
n if n >= &Duration::from_micros(1) => {
|
||||
let us = n.as_micros() as u64;
|
||||
let decimal = n.as_nanos() as u64 % 1000;
|
||||
(us, decimal as u32, "µs")
|
||||
}
|
||||
// otherwise, return as nanoseconds
|
||||
n => {
|
||||
let ns = n.as_nanos() as u64;
|
||||
(ns, 0, "ns")
|
||||
}
|
||||
};
|
||||
|
||||
(int, decimal, unit)
|
||||
}
|
||||
|
||||
/// Formats timing data into a vector of strings with proper alignment
|
||||
pub fn format_timing_display(
|
||||
timing_data: impl IntoIterator<Item = (String, Duration, Duration)>,
|
||||
) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let mut iter = timing_data.into_iter().peekable();
|
||||
if iter.peek().is_none() {
|
||||
return SmallVec::new();
|
||||
}
|
||||
|
||||
struct Entry {
|
||||
name: String,
|
||||
avg_int: u64,
|
||||
avg_decimal: u32,
|
||||
avg_unit: &'static str,
|
||||
std_int: u64,
|
||||
std_decimal: u32,
|
||||
std_unit: &'static str,
|
||||
}
|
||||
|
||||
let entries = iter
|
||||
.map(|(name, avg, std_dev)| {
|
||||
let (avg_int, avg_decimal, avg_unit) = get_value(&avg);
|
||||
let (std_int, std_decimal, std_unit) = get_value(&std_dev);
|
||||
|
||||
Entry {
|
||||
name: name.clone(),
|
||||
avg_int,
|
||||
avg_decimal,
|
||||
avg_unit,
|
||||
std_int,
|
||||
std_decimal,
|
||||
std_unit,
|
||||
}
|
||||
})
|
||||
.collect::<SmallVec<[Entry; 12]>>();
|
||||
|
||||
let (max_name_width, max_avg_int_width, max_avg_decimal_width, max_std_int_width, max_std_decimal_width) = entries
|
||||
.iter()
|
||||
.fold((0, 0, 3, 0, 3), |(name_w, avg_int_w, avg_dec_w, std_int_w, std_dec_w), e| {
|
||||
(
|
||||
name_w.max(e.name.len()),
|
||||
avg_int_w.max(e.avg_int.width() as usize),
|
||||
avg_dec_w.max(e.avg_decimal.width() as usize),
|
||||
std_int_w.max(e.std_int.width() as usize),
|
||||
std_dec_w.max(e.std_decimal.width() as usize),
|
||||
)
|
||||
});
|
||||
|
||||
entries.iter().map(|e| {
|
||||
format!(
|
||||
"{name:max_name_width$} : {avg_int:max_avg_int_width$}.{avg_decimal:<max_avg_decimal_width$}{avg_unit} ± {std_int:max_std_int_width$}.{std_decimal:<max_std_decimal_width$}{std_unit}",
|
||||
// Content
|
||||
name = e.name,
|
||||
avg_int = e.avg_int,
|
||||
avg_decimal = e.avg_decimal,
|
||||
std_int = e.std_int,
|
||||
std_decimal = e.std_decimal,
|
||||
// Units
|
||||
avg_unit = e.avg_unit,
|
||||
std_unit = e.std_unit,
|
||||
// Padding
|
||||
max_name_width = max_name_width,
|
||||
max_avg_int_width = max_avg_int_width,
|
||||
max_avg_decimal_width = max_avg_decimal_width,
|
||||
max_std_int_width = max_std_int_width,
|
||||
max_std_decimal_width = max_std_decimal_width
|
||||
)
|
||||
}).collect::<SmallVec<[String; SystemId::COUNT]>>()
|
||||
}
|
||||
69
src/systems/ghost.rs
Normal file
69
src/systems/ghost.rs
Normal file
@@ -0,0 +1,69 @@
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
use rand::prelude::*;
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::{
|
||||
entity::{direction::Direction, graph::Edge},
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
components::{DeltaTime, Ghost},
|
||||
movement::{Position, Velocity},
|
||||
},
|
||||
};
|
||||
|
||||
/// Ghost AI system that handles randomized movement decisions.
|
||||
///
|
||||
/// This system runs on all ghosts and makes periodic decisions about
|
||||
/// which direction to move in when they reach intersections.
|
||||
pub fn ghost_movement_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut ghosts: Query<(&Ghost, &mut Velocity, &mut Position)>,
|
||||
) {
|
||||
for (_ghost, mut velocity, mut position) in ghosts.iter_mut() {
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||
loop {
|
||||
match *position {
|
||||
Position::Stopped { node: current_node } => {
|
||||
let intersection = &map.graph.adjacency_list[current_node];
|
||||
let opposite = velocity.direction.opposite();
|
||||
|
||||
let mut non_opposite_options: SmallVec<[Edge; 3]> = SmallVec::new();
|
||||
|
||||
// Collect all available directions that ghosts can traverse
|
||||
for edge in Direction::DIRECTIONS.iter().flat_map(|d| intersection.get(*d)) {
|
||||
if edge.traversal_flags.contains(crate::entity::graph::TraversalFlags::GHOST)
|
||||
&& edge.direction != opposite
|
||||
{
|
||||
non_opposite_options.push(edge);
|
||||
}
|
||||
}
|
||||
|
||||
let new_edge: Edge = if non_opposite_options.is_empty() {
|
||||
if let Some(edge) = intersection.get(opposite) {
|
||||
edge
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
*non_opposite_options.choose(&mut SmallRng::from_os_rng()).unwrap()
|
||||
};
|
||||
|
||||
velocity.direction = new_edge.direction;
|
||||
*position = Position::Moving {
|
||||
from: current_node,
|
||||
to: new_edge.target,
|
||||
remaining_distance: new_edge.distance,
|
||||
};
|
||||
}
|
||||
Position::Moving { .. } => {
|
||||
if let Some(overflow) = position.tick(distance) {
|
||||
distance = overflow;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +1,22 @@
|
||||
use std::collections::HashMap;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use bevy_ecs::{
|
||||
event::EventWriter,
|
||||
resource::Resource,
|
||||
system::{NonSendMut, Res},
|
||||
system::{NonSendMut, ResMut},
|
||||
};
|
||||
use sdl2::{event::Event, keyboard::Keycode, EventPump};
|
||||
|
||||
use crate::{entity::direction::Direction, events::GameEvent};
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum GameCommand {
|
||||
MovePlayer(Direction),
|
||||
Exit,
|
||||
TogglePause,
|
||||
ToggleDebug,
|
||||
MuteAudio,
|
||||
ResetLevel,
|
||||
}
|
||||
use crate::{
|
||||
entity::direction::Direction,
|
||||
events::{GameCommand, GameEvent},
|
||||
};
|
||||
|
||||
#[derive(Debug, Clone, Resource)]
|
||||
pub struct Bindings {
|
||||
key_bindings: HashMap<Keycode, GameCommand>,
|
||||
movement_keys: HashSet<Keycode>,
|
||||
last_movement_key: Option<Keycode>,
|
||||
}
|
||||
|
||||
impl Default for Bindings {
|
||||
@@ -46,24 +41,74 @@ impl Default for Bindings {
|
||||
key_bindings.insert(Keycode::Escape, GameCommand::Exit);
|
||||
key_bindings.insert(Keycode::Q, GameCommand::Exit);
|
||||
|
||||
Self { key_bindings }
|
||||
let movement_keys = HashSet::from([
|
||||
Keycode::W,
|
||||
Keycode::A,
|
||||
Keycode::S,
|
||||
Keycode::D,
|
||||
Keycode::Up,
|
||||
Keycode::Down,
|
||||
Keycode::Left,
|
||||
Keycode::Right,
|
||||
]);
|
||||
|
||||
Self {
|
||||
key_bindings,
|
||||
movement_keys,
|
||||
last_movement_key: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn input_system(bindings: Res<Bindings>, mut writer: EventWriter<GameEvent>, mut pump: NonSendMut<&'static mut EventPump>) {
|
||||
pub fn input_system(
|
||||
mut bindings: ResMut<Bindings>,
|
||||
mut writer: EventWriter<GameEvent>,
|
||||
mut pump: NonSendMut<&'static mut EventPump>,
|
||||
) {
|
||||
let mut movement_key_pressed = false;
|
||||
|
||||
for event in pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. } => {
|
||||
writer.write(GameEvent::Command(GameCommand::Exit));
|
||||
}
|
||||
Event::KeyDown { keycode: Some(key), .. } => {
|
||||
Event::KeyUp {
|
||||
repeat: false,
|
||||
keycode: Some(key),
|
||||
..
|
||||
} => {
|
||||
// If the last movement key was released, then forget it.
|
||||
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||
if last_movement_key == key {
|
||||
bindings.last_movement_key = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::KeyDown {
|
||||
keycode: Some(key),
|
||||
repeat: false,
|
||||
..
|
||||
} => {
|
||||
let command = bindings.key_bindings.get(&key).copied();
|
||||
if let Some(command) = command {
|
||||
tracing::info!("triggering command: {:?}", command);
|
||||
writer.write(GameEvent::Command(command));
|
||||
}
|
||||
|
||||
if bindings.movement_keys.contains(&key) {
|
||||
movement_key_pressed = true;
|
||||
bindings.last_movement_key = Some(key);
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(last_movement_key) = bindings.last_movement_key {
|
||||
if !movement_key_pressed {
|
||||
let command = bindings.key_bindings.get(&last_movement_key).copied();
|
||||
if let Some(command) = command {
|
||||
writer.write(GameEvent::Command(command));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
49
src/systems/item.rs
Normal file
49
src/systems/item.rs
Normal file
@@ -0,0 +1,49 @@
|
||||
use bevy_ecs::{event::EventReader, prelude::*, query::With, system::Query};
|
||||
|
||||
use crate::{
|
||||
events::GameEvent,
|
||||
systems::{
|
||||
audio::AudioEvent,
|
||||
components::{EntityType, ItemCollider, PacmanCollider, ScoreResource},
|
||||
},
|
||||
};
|
||||
|
||||
pub fn item_system(
|
||||
mut commands: Commands,
|
||||
mut collision_events: EventReader<GameEvent>,
|
||||
mut score: ResMut<ScoreResource>,
|
||||
pacman_query: Query<Entity, With<PacmanCollider>>,
|
||||
item_query: Query<(Entity, &EntityType), With<ItemCollider>>,
|
||||
mut events: EventWriter<AudioEvent>,
|
||||
) {
|
||||
for event in collision_events.read() {
|
||||
if let GameEvent::Collision(entity1, entity2) = event {
|
||||
// Check if one is Pacman and the other is an item
|
||||
let (_pacman_entity, item_entity) = if pacman_query.get(*entity1).is_ok() && item_query.get(*entity2).is_ok() {
|
||||
(*entity1, *entity2)
|
||||
} else if pacman_query.get(*entity2).is_ok() && item_query.get(*entity1).is_ok() {
|
||||
(*entity2, *entity1)
|
||||
} else {
|
||||
continue;
|
||||
};
|
||||
|
||||
// Get the item type and update score
|
||||
if let Ok((item_ent, entity_type)) = item_query.get(item_entity) {
|
||||
match entity_type {
|
||||
EntityType::Pellet => {
|
||||
score.0 += 10;
|
||||
}
|
||||
EntityType::PowerPellet => {
|
||||
score.0 += 50;
|
||||
}
|
||||
_ => continue,
|
||||
}
|
||||
|
||||
// Remove the collected item
|
||||
commands.entity(item_ent).despawn();
|
||||
|
||||
events.write(AudioEvent::PlayEat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,16 @@
|
||||
//! This module contains all the ECS-related logic, including components, systems,
|
||||
//! and resources.
|
||||
|
||||
pub mod audio;
|
||||
pub mod blinking;
|
||||
pub mod collision;
|
||||
pub mod components;
|
||||
pub mod control;
|
||||
pub mod debug;
|
||||
pub mod formatting;
|
||||
pub mod ghost;
|
||||
pub mod input;
|
||||
pub mod item;
|
||||
pub mod movement;
|
||||
pub mod player;
|
||||
pub mod profiling;
|
||||
pub mod render;
|
||||
|
||||
@@ -1,133 +1,298 @@
|
||||
use crate::entity::graph::{Edge, EdgePermissions, Graph};
|
||||
use crate::error::{EntityError, GameError};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::{DeltaTime, EntityType, Position, Velocity};
|
||||
use bevy_ecs::event::EventWriter;
|
||||
use bevy_ecs::system::{Query, Res};
|
||||
use crate::entity::direction::Direction;
|
||||
use crate::entity::graph::Graph;
|
||||
use crate::error::{EntityError, GameResult};
|
||||
use bevy_ecs::component::Component;
|
||||
use glam::Vec2;
|
||||
|
||||
fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
||||
match entity_type {
|
||||
EntityType::Player => matches!(edge.permissions, EdgePermissions::All),
|
||||
EntityType::Ghost => matches!(edge.permissions, EdgePermissions::All | EdgePermissions::GhostsOnly),
|
||||
_ => matches!(edge.permissions, EdgePermissions::All),
|
||||
}
|
||||
/// A unique identifier for a node, represented by its index in the graph's storage.
|
||||
pub type NodeId = usize;
|
||||
|
||||
/// A component that represents the speed and cardinal direction of an entity.
|
||||
/// Speed is static, only applied when the entity has an edge to traverse.
|
||||
/// Direction is dynamic, but is controlled externally.
|
||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||
pub struct Velocity {
|
||||
pub speed: f32,
|
||||
pub direction: Direction,
|
||||
}
|
||||
|
||||
pub fn movement_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut entities: Query<(&mut Velocity, &mut Position, &EntityType)>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
for (mut velocity, mut position, entity_type) in entities.iter_mut() {
|
||||
let distance = velocity.speed * 60.0 * delta_time.0;
|
||||
/// A component that represents a direction change that is only remembered for a period of time.
|
||||
/// This is used to allow entities to change direction before they reach their current target node (which consumes their buffered direction).
|
||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||
pub enum BufferedDirection {
|
||||
None,
|
||||
Some { direction: Direction, remaining_time: f32 },
|
||||
}
|
||||
|
||||
// Decrement the remaining frames for the next direction
|
||||
if let Some((direction, remaining)) = velocity.next_direction {
|
||||
if remaining > 0 {
|
||||
velocity.next_direction = Some((direction, remaining - 1));
|
||||
} else {
|
||||
velocity.next_direction = None;
|
||||
/// Pure spatial position component - works for both static and dynamic entities.
|
||||
#[derive(Component, Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Position {
|
||||
Stopped {
|
||||
node: NodeId,
|
||||
},
|
||||
Moving {
|
||||
from: NodeId,
|
||||
to: NodeId,
|
||||
remaining_distance: f32,
|
||||
},
|
||||
}
|
||||
|
||||
impl Position {
|
||||
/// Calculates the current pixel position in the game world.
|
||||
///
|
||||
/// Converts the graph position to screen coordinates, accounting for
|
||||
/// the board offset and centering the sprite.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// Returns an `EntityError` if the node or edge is not found.
|
||||
pub fn get_pixel_position(&self, graph: &Graph) -> GameResult<Vec2> {
|
||||
let pos = match &self {
|
||||
Position::Stopped { node } => {
|
||||
// Entity is stationary at a node
|
||||
let node = graph.get_node(*node).ok_or(EntityError::NodeNotFound(*node))?;
|
||||
node.position
|
||||
}
|
||||
}
|
||||
Position::Moving {
|
||||
from,
|
||||
to,
|
||||
remaining_distance,
|
||||
} => {
|
||||
// Entity is traveling between nodes
|
||||
let from_node = graph.get_node(*from).ok_or(EntityError::NodeNotFound(*from))?;
|
||||
let to_node = graph.get_node(*to).ok_or(EntityError::NodeNotFound(*to))?;
|
||||
let edge = graph
|
||||
.find_edge(*from, *to)
|
||||
.ok_or(EntityError::EdgeNotFound { from: *from, to: *to })?;
|
||||
|
||||
match *position {
|
||||
Position::AtNode(node_id) => {
|
||||
// We're not moving, but a buffered direction is available.
|
||||
if let Some((next_direction, _)) = velocity.next_direction {
|
||||
if let Some(edge) = map.graph.find_edge_in_direction(node_id, next_direction) {
|
||||
if can_traverse(*entity_type, edge) {
|
||||
// Start moving in that direction
|
||||
*position = Position::BetweenNodes {
|
||||
from: node_id,
|
||||
to: edge.target,
|
||||
traversed: distance,
|
||||
};
|
||||
velocity.direction = next_direction;
|
||||
velocity.next_direction = None;
|
||||
}
|
||||
} else {
|
||||
errors.write(
|
||||
EntityError::InvalidMovement(format!(
|
||||
"No edge found in direction {:?} from node {}",
|
||||
next_direction, node_id
|
||||
))
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
Position::BetweenNodes { from, to, traversed } => {
|
||||
// There is no point in any of the next logic if we don't travel at all
|
||||
if distance <= 0.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let edge = map
|
||||
.graph
|
||||
.find_edge(from, to)
|
||||
.ok_or_else(|| {
|
||||
errors.write(
|
||||
EntityError::InvalidMovement(format!(
|
||||
"Inconsistent state: Traverser is on a non-existent edge from {} to {}.",
|
||||
from, to
|
||||
))
|
||||
.into(),
|
||||
);
|
||||
return;
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let new_traversed = traversed + distance;
|
||||
|
||||
if new_traversed < edge.distance {
|
||||
// Still on the same edge, just update the distance.
|
||||
*position = Position::BetweenNodes {
|
||||
from,
|
||||
to,
|
||||
traversed: new_traversed,
|
||||
};
|
||||
// For zero-distance edges (tunnels), progress >= 1.0 means we're at the target
|
||||
if edge.distance == 0.0 {
|
||||
to_node.position
|
||||
} else {
|
||||
let overflow = new_traversed - edge.distance;
|
||||
let mut moved = false;
|
||||
|
||||
// If we buffered a direction, try to find an edge in that direction
|
||||
if let Some((next_dir, _)) = velocity.next_direction {
|
||||
if let Some(edge) = map.graph.find_edge_in_direction(to, next_dir) {
|
||||
if can_traverse(*entity_type, edge) {
|
||||
*position = Position::BetweenNodes {
|
||||
from: to,
|
||||
to: edge.target,
|
||||
traversed: overflow,
|
||||
};
|
||||
|
||||
velocity.direction = next_dir; // Remember our new direction
|
||||
velocity.next_direction = None; // Consume the buffered direction
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If we didn't move, try to continue in the current direction
|
||||
if !moved {
|
||||
if let Some(edge) = map.graph.find_edge_in_direction(to, velocity.direction) {
|
||||
if can_traverse(*entity_type, edge) {
|
||||
*position = Position::BetweenNodes {
|
||||
from: to,
|
||||
to: edge.target,
|
||||
traversed: overflow,
|
||||
};
|
||||
} else {
|
||||
*position = Position::AtNode(to);
|
||||
velocity.next_direction = None;
|
||||
}
|
||||
} else {
|
||||
*position = Position::AtNode(to);
|
||||
velocity.next_direction = None;
|
||||
}
|
||||
}
|
||||
// Interpolate position based on progress
|
||||
let progress = 1.0 - (*remaining_distance / edge.distance);
|
||||
from_node.position.lerp(to_node.position, progress)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Ok(Vec2::new(
|
||||
pos.x + crate::constants::BOARD_PIXEL_OFFSET.x as f32,
|
||||
pos.y + crate::constants::BOARD_PIXEL_OFFSET.y as f32,
|
||||
))
|
||||
}
|
||||
|
||||
/// Moves the position by a given distance towards it's current target node.
|
||||
///
|
||||
/// Returns the overflow distance, if any.
|
||||
pub fn tick(&mut self, distance: f32) -> Option<f32> {
|
||||
if distance <= 0.0 || self.is_at_node() {
|
||||
return None;
|
||||
}
|
||||
|
||||
match self {
|
||||
Position::Moving {
|
||||
to, remaining_distance, ..
|
||||
} => {
|
||||
// If the remaining distance is less than or equal the distance, we'll reach the target
|
||||
if *remaining_distance <= distance {
|
||||
let overflow: Option<f32> = if *remaining_distance != distance {
|
||||
Some(distance - *remaining_distance)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
*self = Position::Stopped { node: *to };
|
||||
|
||||
return overflow;
|
||||
}
|
||||
|
||||
*remaining_distance -= distance;
|
||||
|
||||
None
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the position is exactly at a node (not traveling).
|
||||
pub fn is_at_node(&self) -> bool {
|
||||
matches!(self, Position::Stopped { .. })
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the current node (source of travel if moving).
|
||||
pub fn current_node(&self) -> NodeId {
|
||||
match self {
|
||||
Position::Stopped { node } => *node,
|
||||
Position::Moving { from, .. } => *from,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the `NodeId` of the destination node, if currently traveling.
|
||||
pub fn target_node(&self) -> Option<NodeId> {
|
||||
match self {
|
||||
Position::Stopped { .. } => None,
|
||||
Position::Moving { to, .. } => Some(*to),
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if the entity is traveling between nodes.
|
||||
pub fn is_moving(&self) -> bool {
|
||||
matches!(self, Position::Moving { .. })
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn movement_system(
|
||||
// map: Res<Map>,
|
||||
// delta_time: Res<DeltaTime>,
|
||||
// mut entities: Query<(&mut Position, &mut Movable, &EntityType)>,
|
||||
// mut errors: EventWriter<GameError>,
|
||||
// ) {
|
||||
// for (mut position, mut movable, entity_type) in entities.iter_mut() {
|
||||
// let distance = movable.speed * 60.0 * delta_time.0;
|
||||
|
||||
// match *position {
|
||||
// Position::Stopped { .. } => {
|
||||
// // Check if we have a requested direction to start moving
|
||||
// if let Some(requested_direction) = movable.requested_direction {
|
||||
// if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), requested_direction) {
|
||||
// if can_traverse(*entity_type, edge) {
|
||||
// // Start moving in the requested direction
|
||||
// let progress = if edge.distance > 0.0 {
|
||||
// distance / edge.distance
|
||||
// } else {
|
||||
// // Zero-distance edge (tunnels) - immediately teleport
|
||||
// tracing::debug!(
|
||||
// "Entity entering tunnel from node {} to node {}",
|
||||
// position.current_node(),
|
||||
// edge.target
|
||||
// );
|
||||
// 1.0
|
||||
// };
|
||||
|
||||
// *position = Position::Moving {
|
||||
// from: position.current_node(),
|
||||
// to: edge.target,
|
||||
// remaining_distance: progress,
|
||||
// };
|
||||
// movable.current_direction = requested_direction;
|
||||
// movable.requested_direction = None;
|
||||
// }
|
||||
// } else {
|
||||
// errors.write(
|
||||
// EntityError::InvalidMovement(format!(
|
||||
// "No edge found in direction {:?} from node {}",
|
||||
// requested_direction,
|
||||
// position.current_node()
|
||||
// ))
|
||||
// .into(),
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// Position::Moving {
|
||||
// from,
|
||||
// to,
|
||||
// remaining_distance,
|
||||
// } => {
|
||||
// // Continue moving or handle node transitions
|
||||
// let current_node = *from;
|
||||
// if let Some(edge) = map.graph.find_edge(current_node, *to) {
|
||||
// // Extract target node before mutable operations
|
||||
// let target_node = *to;
|
||||
|
||||
// // Get the current edge for distance calculation
|
||||
// let edge = map.graph.find_edge(current_node, target_node);
|
||||
|
||||
// if let Some(edge) = edge {
|
||||
// // Update progress along the edge
|
||||
// if edge.distance > 0.0 {
|
||||
// *remaining_distance += distance / edge.distance;
|
||||
// } else {
|
||||
// // Zero-distance edge (tunnels) - immediately complete
|
||||
// *remaining_distance = 1.0;
|
||||
// }
|
||||
|
||||
// if *remaining_distance >= 1.0 {
|
||||
// // Reached the target node
|
||||
// let overflow = if edge.distance > 0.0 {
|
||||
// (*remaining_distance - 1.0) * edge.distance
|
||||
// } else {
|
||||
// // Zero-distance edge - use remaining distance for overflow
|
||||
// distance
|
||||
// };
|
||||
// *position = Position::Stopped { node: target_node };
|
||||
|
||||
// let mut continued_moving = false;
|
||||
|
||||
// // Try to use requested direction first
|
||||
// if let Some(requested_direction) = movable.requested_direction {
|
||||
// if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, requested_direction) {
|
||||
// if can_traverse(*entity_type, next_edge) {
|
||||
// let next_progress = if next_edge.distance > 0.0 {
|
||||
// overflow / next_edge.distance
|
||||
// } else {
|
||||
// // Zero-distance edge - immediately complete
|
||||
// 1.0
|
||||
// };
|
||||
|
||||
// *position = Position::Moving {
|
||||
// from: position.current_node(),
|
||||
// to: next_edge.target,
|
||||
// remaining_distance: next_progress,
|
||||
// };
|
||||
// movable.current_direction = requested_direction;
|
||||
// movable.requested_direction = None;
|
||||
// continued_moving = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // If no requested direction or it failed, try to continue in current direction
|
||||
// if !continued_moving {
|
||||
// if let Some(next_edge) = map.graph.find_edge_in_direction(position.node, direction) {
|
||||
// if can_traverse(*entity_type, next_edge) {
|
||||
// let next_progress = if next_edge.distance > 0.0 {
|
||||
// overflow / next_edge.distance
|
||||
// } else {
|
||||
// // Zero-distance edge - immediately complete
|
||||
// 1.0
|
||||
// };
|
||||
|
||||
// *position = Position::Moving {
|
||||
// from: position.current_node(),
|
||||
// to: next_edge.target,
|
||||
// remaining_distance: next_progress,
|
||||
// };
|
||||
// // Keep current direction and movement state
|
||||
// continued_moving = true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // If we couldn't continue moving, stop
|
||||
// if !continued_moving {
|
||||
// *movement_state = MovementState::Stopped;
|
||||
// movable.requested_direction = None;
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// // Edge not found - this is an inconsistent state
|
||||
// errors.write(
|
||||
// EntityError::InvalidMovement(format!(
|
||||
// "Inconsistent state: Moving on non-existent edge from {} to {}",
|
||||
// current_node, target_node
|
||||
// ))
|
||||
// .into(),
|
||||
// );
|
||||
// *movement_state = MovementState::Stopped;
|
||||
// position.edge_progress = None;
|
||||
// }
|
||||
// } else {
|
||||
// // Movement state says moving but no edge progress - this shouldn't happen
|
||||
// errors.write(EntityError::InvalidMovement("Entity in Moving state but no edge progress".to_string()).into());
|
||||
// *movement_state = MovementState::Stopped;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
143
src/systems/player.rs
Normal file
143
src/systems/player.rs
Normal file
@@ -0,0 +1,143 @@
|
||||
use bevy_ecs::{
|
||||
event::{EventReader, EventWriter},
|
||||
prelude::ResMut,
|
||||
query::With,
|
||||
system::{Query, Res},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
entity::graph::Edge,
|
||||
error::GameError,
|
||||
events::{GameCommand, GameEvent},
|
||||
map::builder::Map,
|
||||
systems::{
|
||||
components::{AudioState, DeltaTime, EntityType, GlobalState, PlayerControlled},
|
||||
debug::DebugState,
|
||||
movement::{BufferedDirection, Position, Velocity},
|
||||
},
|
||||
};
|
||||
|
||||
// Handles player input and control
|
||||
pub fn player_control_system(
|
||||
mut events: EventReader<GameEvent>,
|
||||
mut state: ResMut<GlobalState>,
|
||||
mut debug_state: ResMut<DebugState>,
|
||||
mut audio_state: ResMut<AudioState>,
|
||||
mut players: Query<&mut BufferedDirection, With<PlayerControlled>>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Get the player's movable component (ensuring there is only one player)
|
||||
let mut buffered_direction = match players.single_mut() {
|
||||
Ok(buffered_direction) => buffered_direction,
|
||||
Err(e) => {
|
||||
errors.write(GameError::InvalidState(format!(
|
||||
"No/multiple entities queried for player system: {}",
|
||||
e
|
||||
)));
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Handle events
|
||||
for event in events.read() {
|
||||
if let GameEvent::Command(command) = event {
|
||||
match command {
|
||||
GameCommand::MovePlayer(direction) => {
|
||||
*buffered_direction = BufferedDirection::Some {
|
||||
direction: *direction,
|
||||
remaining_time: 0.25,
|
||||
};
|
||||
}
|
||||
GameCommand::Exit => {
|
||||
state.exit = true;
|
||||
}
|
||||
GameCommand::ToggleDebug => {
|
||||
*debug_state = debug_state.next();
|
||||
}
|
||||
GameCommand::MuteAudio => {
|
||||
audio_state.muted = !audio_state.muted;
|
||||
tracing::info!("Audio {}", if audio_state.muted { "muted" } else { "unmuted" });
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn can_traverse(entity_type: EntityType, edge: Edge) -> bool {
|
||||
let entity_flags = entity_type.traversal_flags();
|
||||
edge.traversal_flags.contains(entity_flags)
|
||||
}
|
||||
|
||||
pub fn player_movement_system(
|
||||
map: Res<Map>,
|
||||
delta_time: Res<DeltaTime>,
|
||||
mut entities: Query<(&mut Position, &mut Velocity, &mut BufferedDirection), With<PlayerControlled>>,
|
||||
// mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
for (mut position, mut velocity, mut buffered_direction) in entities.iter_mut() {
|
||||
// Decrement the buffered direction remaining time
|
||||
if let BufferedDirection::Some {
|
||||
direction,
|
||||
remaining_time,
|
||||
} = *buffered_direction
|
||||
{
|
||||
if remaining_time <= 0.0 {
|
||||
*buffered_direction = BufferedDirection::None;
|
||||
} else {
|
||||
*buffered_direction = BufferedDirection::Some {
|
||||
direction,
|
||||
remaining_time: remaining_time - delta_time.0,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut distance = velocity.speed * 60.0 * delta_time.0;
|
||||
|
||||
loop {
|
||||
match *position {
|
||||
Position::Stopped { .. } => {
|
||||
// If there is a buffered direction, travel it's edge first if available.
|
||||
if let BufferedDirection::Some { direction, .. } = *buffered_direction {
|
||||
// If there's no edge in that direction, ignore the buffered direction.
|
||||
if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), direction) {
|
||||
// If there is an edge in that direction (and it's traversable), start moving towards it and consume the buffered direction.
|
||||
if can_traverse(EntityType::Player, edge) {
|
||||
velocity.direction = edge.direction;
|
||||
*position = Position::Moving {
|
||||
from: position.current_node(),
|
||||
to: edge.target,
|
||||
remaining_distance: edge.distance,
|
||||
};
|
||||
*buffered_direction = BufferedDirection::None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If there is no buffered direction (or it's not yet valid), continue in the current direction.
|
||||
if let Some(edge) = map.graph.find_edge_in_direction(position.current_node(), velocity.direction) {
|
||||
if can_traverse(EntityType::Player, edge) {
|
||||
velocity.direction = edge.direction;
|
||||
*position = Position::Moving {
|
||||
from: position.current_node(),
|
||||
to: edge.target,
|
||||
remaining_distance: edge.distance,
|
||||
};
|
||||
}
|
||||
} else {
|
||||
// No edge in our current direction either, erase the buffered direction and stop.
|
||||
*buffered_direction = BufferedDirection::None;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Position::Moving { .. } => {
|
||||
if let Some(overflow) = position.tick(distance) {
|
||||
distance = overflow;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
183
src/systems/profiling.rs
Normal file
183
src/systems/profiling.rs
Normal file
@@ -0,0 +1,183 @@
|
||||
use bevy_ecs::prelude::Resource;
|
||||
use bevy_ecs::system::{IntoSystem, System};
|
||||
use circular_buffer::CircularBuffer;
|
||||
use micromap::Map;
|
||||
use parking_lot::{Mutex, RwLock};
|
||||
use smallvec::SmallVec;
|
||||
use std::fmt::Display;
|
||||
use std::time::Duration;
|
||||
use strum::EnumCount;
|
||||
use strum_macros::{EnumCount, IntoStaticStr};
|
||||
use thousands::Separable;
|
||||
|
||||
use crate::systems::formatting;
|
||||
|
||||
/// The maximum number of systems that can be profiled. Must not be exceeded, or it will panic.
|
||||
const MAX_SYSTEMS: usize = SystemId::COUNT;
|
||||
/// The number of durations to keep in the circular buffer.
|
||||
const TIMING_WINDOW_SIZE: usize = 30;
|
||||
|
||||
#[derive(EnumCount, IntoStaticStr, Debug, PartialEq, Eq, Hash, Copy, Clone)]
|
||||
pub enum SystemId {
|
||||
Input,
|
||||
PlayerControls,
|
||||
Ghost,
|
||||
Movement,
|
||||
Audio,
|
||||
Blinking,
|
||||
DirectionalRender,
|
||||
DirtyRender,
|
||||
Render,
|
||||
DebugRender,
|
||||
Present,
|
||||
Collision,
|
||||
Item,
|
||||
PlayerMovement,
|
||||
}
|
||||
|
||||
impl Display for SystemId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{}", Into::<&'static str>::into(self).to_ascii_lowercase())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Default, Debug)]
|
||||
pub struct SystemTimings {
|
||||
/// Map of system names to a queue of durations, using a circular buffer.
|
||||
///
|
||||
/// Uses a RwLock to allow multiple readers for the HashMap, and a Mutex on the circular buffer for exclusive access.
|
||||
/// This is probably overkill, but it's fun to play with.
|
||||
///
|
||||
/// Also, we use a micromap::Map as the number of systems is generally quite small.
|
||||
/// Just make sure to set the capacity appropriately, or it will panic.
|
||||
pub timings: RwLock<Map<SystemId, Mutex<CircularBuffer<TIMING_WINDOW_SIZE, Duration>>, MAX_SYSTEMS>>,
|
||||
}
|
||||
|
||||
impl SystemTimings {
|
||||
pub fn add_timing(&self, id: SystemId, duration: Duration) {
|
||||
// acquire a upgradable read lock
|
||||
let mut timings = self.timings.upgradable_read();
|
||||
|
||||
// happy path, the name is already in the map (no need to mutate the hashmap)
|
||||
if timings.contains_key(&id) {
|
||||
let queue = timings
|
||||
.get(&id)
|
||||
.expect("System name not found in map after contains_key check");
|
||||
let mut queue = queue.lock();
|
||||
|
||||
queue.push_back(duration);
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise, acquire a write lock and insert a new queue
|
||||
timings.with_upgraded(|timings| {
|
||||
let queue = timings.entry(id).or_insert_with(|| Mutex::new(CircularBuffer::new()));
|
||||
queue.lock().push_back(duration);
|
||||
});
|
||||
}
|
||||
|
||||
pub fn get_stats(&self) -> Map<SystemId, (Duration, Duration), MAX_SYSTEMS> {
|
||||
let timings = self.timings.read();
|
||||
let mut stats = Map::new();
|
||||
|
||||
for (id, queue) in timings.iter() {
|
||||
if queue.lock().is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let durations: Vec<f64> = queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0).collect();
|
||||
let count = durations.len() as f64;
|
||||
|
||||
let sum: f64 = durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
stats.insert(
|
||||
*id,
|
||||
(
|
||||
Duration::from_secs_f64(mean / 1000.0),
|
||||
Duration::from_secs_f64(std_dev / 1000.0),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
stats
|
||||
}
|
||||
|
||||
pub fn get_total_stats(&self) -> (Duration, Duration) {
|
||||
let timings = self.timings.read();
|
||||
let mut all_durations = Vec::new();
|
||||
|
||||
for queue in timings.values() {
|
||||
all_durations.extend(queue.lock().iter().map(|d| d.as_secs_f64() * 1000.0));
|
||||
}
|
||||
|
||||
if all_durations.is_empty() {
|
||||
return (Duration::ZERO, Duration::ZERO);
|
||||
}
|
||||
|
||||
let count = all_durations.len() as f64;
|
||||
let sum: f64 = all_durations.iter().sum();
|
||||
let mean = sum / count;
|
||||
|
||||
let variance = all_durations.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / count;
|
||||
let std_dev = variance.sqrt();
|
||||
|
||||
(
|
||||
Duration::from_secs_f64(mean / 1000.0),
|
||||
Duration::from_secs_f64(std_dev / 1000.0),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn format_timing_display(&self) -> SmallVec<[String; SystemId::COUNT]> {
|
||||
let stats = self.get_stats();
|
||||
let (total_avg, total_std) = self.get_total_stats();
|
||||
|
||||
let effective_fps = match 1.0 / total_avg.as_secs_f64() {
|
||||
f if f > 100.0 => (f as u32).separate_with_commas(),
|
||||
f if f < 10.0 => format!("{:.1} FPS", f),
|
||||
f => format!("{:.0} FPS", f),
|
||||
};
|
||||
|
||||
// Collect timing data for formatting
|
||||
let mut timing_data = Vec::new();
|
||||
|
||||
// Add total stats
|
||||
timing_data.push((effective_fps, total_avg, total_std));
|
||||
|
||||
// Add top 5 most expensive systems
|
||||
let mut sorted_stats: Vec<_> = stats.iter().collect();
|
||||
sorted_stats.sort_by(|a, b| b.1 .0.cmp(&a.1 .0));
|
||||
|
||||
for (name, (avg, std_dev)) in sorted_stats.iter().take(5) {
|
||||
timing_data.push((name.to_string(), *avg, *std_dev));
|
||||
}
|
||||
|
||||
// Use the formatting module to format the data
|
||||
formatting::format_timing_display(timing_data)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn profile<S, M>(id: SystemId, system: S) -> impl FnMut(&mut bevy_ecs::world::World)
|
||||
where
|
||||
S: IntoSystem<(), (), M> + 'static,
|
||||
{
|
||||
let mut system: S::System = IntoSystem::into_system(system);
|
||||
let mut is_initialized = false;
|
||||
move |world: &mut bevy_ecs::world::World| {
|
||||
if !is_initialized {
|
||||
system.initialize(world);
|
||||
is_initialized = true;
|
||||
}
|
||||
|
||||
let start = std::time::Instant::now();
|
||||
system.run((), world);
|
||||
let duration = start.elapsed();
|
||||
|
||||
if let Some(timings) = world.get_resource::<SystemTimings>() {
|
||||
timings.add_timing(id, duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,36 +1,54 @@
|
||||
use crate::error::{GameError, TextureError};
|
||||
use crate::map::builder::Map;
|
||||
use crate::systems::components::{DeltaTime, DirectionalAnimated, Position, Renderable, Velocity};
|
||||
use crate::systems::components::{DeltaTime, DirectionalAnimated, RenderDirty, Renderable};
|
||||
use crate::systems::movement::{Position, Velocity};
|
||||
use crate::texture::sprite::SpriteAtlas;
|
||||
use bevy_ecs::entity::Entity;
|
||||
use bevy_ecs::event::EventWriter;
|
||||
use bevy_ecs::system::{NonSendMut, Query, Res};
|
||||
use bevy_ecs::prelude::{Changed, Or, RemovedComponents};
|
||||
use bevy_ecs::system::{NonSendMut, Query, Res, ResMut};
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
pub fn dirty_render_system(
|
||||
mut dirty: ResMut<RenderDirty>,
|
||||
changed_renderables: Query<(), Or<(Changed<Renderable>, Changed<Position>)>>,
|
||||
removed_renderables: RemovedComponents<Renderable>,
|
||||
) {
|
||||
if !changed_renderables.is_empty() || !removed_renderables.is_empty() {
|
||||
dirty.0 = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the directional animated texture of an entity.
|
||||
///
|
||||
/// This runs before the render system so it can update the sprite based on the current direction of travel, as well as whether the entity is moving.
|
||||
pub fn directional_render_system(
|
||||
dt: Res<DeltaTime>,
|
||||
mut renderables: Query<(&Velocity, &mut DirectionalAnimated, &mut Renderable, &Position)>,
|
||||
mut renderables: Query<(&Position, &Velocity, &mut DirectionalAnimated, &mut Renderable)>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
for (velocity, mut texture, mut renderable, position) in renderables.iter_mut() {
|
||||
let stopped = matches!(position, Position::AtNode(_));
|
||||
for (position, velocity, mut texture, mut renderable) in renderables.iter_mut() {
|
||||
let stopped = matches!(position, Position::Stopped { .. });
|
||||
let current_direction = velocity.direction;
|
||||
|
||||
let texture = if stopped {
|
||||
texture.stopped_textures[velocity.direction.as_usize()].as_mut()
|
||||
texture.stopped_textures[current_direction.as_usize()].as_mut()
|
||||
} else {
|
||||
texture.textures[velocity.direction.as_usize()].as_mut()
|
||||
texture.textures[current_direction.as_usize()].as_mut()
|
||||
};
|
||||
|
||||
if let Some(texture) = texture {
|
||||
if !stopped {
|
||||
texture.tick(dt.0);
|
||||
}
|
||||
renderable.sprite = *texture.current_tile();
|
||||
let new_tile = *texture.current_tile();
|
||||
if renderable.sprite != new_tile {
|
||||
renderable.sprite = new_tile;
|
||||
}
|
||||
} else {
|
||||
errors.write(TextureError::RenderFailed(format!("Entity has no texture")).into());
|
||||
errors.write(TextureError::RenderFailed("Entity has no texture".to_string()).into());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -42,19 +60,20 @@ pub struct MapTextureResource(pub Texture<'static>);
|
||||
/// A non-send resource for the backbuffer texture. This just wraps the texture with a type so it can be differentiated when exposed as a resource.
|
||||
pub struct BackbufferResource(pub Texture<'static>);
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn render_system(
|
||||
mut canvas: NonSendMut<&mut Canvas<Window>>,
|
||||
map_texture: NonSendMut<MapTextureResource>,
|
||||
mut backbuffer: NonSendMut<BackbufferResource>,
|
||||
mut atlas: NonSendMut<SpriteAtlas>,
|
||||
map: Res<Map>,
|
||||
renderables: Query<(Entity, &mut Renderable, &Position)>,
|
||||
dirty: Res<RenderDirty>,
|
||||
renderables: Query<(Entity, &Renderable, &Position)>,
|
||||
mut errors: EventWriter<GameError>,
|
||||
) {
|
||||
// Clear the main canvas first
|
||||
canvas.set_draw_color(sdl2::pixels::Color::BLACK);
|
||||
canvas.clear();
|
||||
|
||||
if !dirty.0 {
|
||||
return;
|
||||
}
|
||||
// Render to backbuffer
|
||||
canvas
|
||||
.with_texture_canvas(&mut backbuffer.0, |backbuffer_canvas| {
|
||||
@@ -63,18 +82,21 @@ pub fn render_system(
|
||||
backbuffer_canvas.clear();
|
||||
|
||||
// Copy the pre-rendered map texture to the backbuffer
|
||||
backbuffer_canvas
|
||||
.copy(&map_texture.0, None, None)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
if let Err(e) = backbuffer_canvas.copy(&map_texture.0, None, None) {
|
||||
errors.write(TextureError::RenderFailed(e.to_string()).into());
|
||||
}
|
||||
|
||||
// Render all entities to the backbuffer
|
||||
for (_, mut renderable, position) in renderables
|
||||
// .iter_mut()
|
||||
// .sort_by_key::<&mut Renderable, _, _>(|(renderable, renderable, renderable)| renderable.layer)
|
||||
// .collect()
|
||||
for (_, renderable, position) in renderables
|
||||
.iter()
|
||||
.sort_by_key::<(Entity, &Renderable, &Position), _>(|(_, renderable, _)| renderable.layer)
|
||||
.rev()
|
||||
{
|
||||
let pos = position.get_pixel_pos(&map.graph);
|
||||
if !renderable.visible {
|
||||
continue;
|
||||
}
|
||||
|
||||
let pos = position.get_pixel_position(&map.graph);
|
||||
match pos {
|
||||
Ok(pos) => {
|
||||
let dest = crate::helpers::centered_with_size(
|
||||
@@ -89,19 +111,11 @@ pub fn render_system(
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
}
|
||||
Err(e) => {
|
||||
errors.write(e.into());
|
||||
errors.write(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
|
||||
// Copy backbuffer to main canvas and present
|
||||
canvas
|
||||
.copy(&backbuffer.0, None, None)
|
||||
.err()
|
||||
.map(|e| errors.write(TextureError::RenderFailed(e.to_string()).into()));
|
||||
|
||||
canvas.present();
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ pub struct MapperFrame {
|
||||
pub height: u16,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct AtlasTile {
|
||||
pub pos: U16Vec2,
|
||||
pub size: U16Vec2,
|
||||
@@ -30,7 +30,7 @@ pub struct AtlasTile {
|
||||
|
||||
impl AtlasTile {
|
||||
pub fn render<C: RenderTarget>(
|
||||
&mut self,
|
||||
&self,
|
||||
canvas: &mut Canvas<C>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
@@ -41,7 +41,7 @@ impl AtlasTile {
|
||||
}
|
||||
|
||||
pub fn render_with_color<C: RenderTarget>(
|
||||
&mut self,
|
||||
&self,
|
||||
canvas: &mut Canvas<C>,
|
||||
atlas: &mut SpriteAtlas,
|
||||
dest: Rect,
|
||||
|
||||
@@ -103,9 +103,9 @@ impl TextTexture {
|
||||
&self.char_map
|
||||
}
|
||||
|
||||
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&mut AtlasTile>> {
|
||||
pub fn get_tile(&mut self, c: char, atlas: &mut SpriteAtlas) -> Result<Option<&AtlasTile>> {
|
||||
if self.char_map.contains_key(&c) {
|
||||
return Ok(self.char_map.get_mut(&c));
|
||||
return Ok(self.char_map.get(&c));
|
||||
}
|
||||
|
||||
if let Some(tile_name) = char_to_tile_name(c) {
|
||||
@@ -113,7 +113,7 @@ impl TextTexture {
|
||||
.get_tile(&tile_name)
|
||||
.ok_or(GameError::Texture(TextureError::AtlasTileNotFound(tile_name)))?;
|
||||
self.char_map.insert(c, tile);
|
||||
Ok(self.char_map.get_mut(&c))
|
||||
Ok(self.char_map.get(&c))
|
||||
} else {
|
||||
Ok(None)
|
||||
}
|
||||
|
||||
95
tests/formatting.rs
Normal file
95
tests/formatting.rs
Normal file
@@ -0,0 +1,95 @@
|
||||
use pacman::systems::formatting::format_timing_display;
|
||||
use std::time::Duration;
|
||||
|
||||
use pretty_assertions::assert_eq;
|
||||
|
||||
fn get_timing_data() -> Vec<(String, Duration, Duration)> {
|
||||
vec![
|
||||
("total".to_string(), Duration::from_micros(1234), Duration::from_micros(570)),
|
||||
("input".to_string(), Duration::from_micros(120), Duration::from_micros(45)),
|
||||
("player".to_string(), Duration::from_micros(456), Duration::from_micros(123)),
|
||||
("movement".to_string(), Duration::from_micros(789), Duration::from_micros(234)),
|
||||
("render".to_string(), Duration::from_micros(12), Duration::from_micros(3)),
|
||||
("debug".to_string(), Duration::from_nanos(460), Duration::from_nanos(557)),
|
||||
]
|
||||
}
|
||||
|
||||
fn get_formatted_output() -> impl IntoIterator<Item = String> {
|
||||
format_timing_display(get_timing_data())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_formatting_alignment() {
|
||||
let mut colon_positions = vec![];
|
||||
let mut first_decimal_positions = vec![];
|
||||
let mut second_decimal_positions = vec![];
|
||||
let mut first_unit_positions = vec![];
|
||||
let mut second_unit_positions = vec![];
|
||||
|
||||
get_formatted_output().into_iter().for_each(|line| {
|
||||
let (mut got_decimal, mut got_unit) = (false, false);
|
||||
for (i, char) in line.chars().enumerate() {
|
||||
match char {
|
||||
':' => colon_positions.push(i),
|
||||
'.' => {
|
||||
if got_decimal {
|
||||
second_decimal_positions.push(i);
|
||||
} else {
|
||||
first_decimal_positions.push(i);
|
||||
}
|
||||
got_decimal = true;
|
||||
}
|
||||
's' => {
|
||||
if got_unit {
|
||||
first_unit_positions.push(i);
|
||||
} else {
|
||||
second_unit_positions.push(i);
|
||||
got_unit = true;
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Assert that all positions were found
|
||||
assert_eq!(
|
||||
[
|
||||
&colon_positions,
|
||||
&first_decimal_positions,
|
||||
&second_decimal_positions,
|
||||
&first_unit_positions,
|
||||
&second_unit_positions
|
||||
]
|
||||
.iter()
|
||||
.all(|p| p.len() == 6),
|
||||
true
|
||||
);
|
||||
|
||||
// Assert that all positions are the same
|
||||
assert!(
|
||||
colon_positions.iter().all(|&p| p == colon_positions[0]),
|
||||
"colon positions are not the same {:?}",
|
||||
colon_positions
|
||||
);
|
||||
assert!(
|
||||
first_decimal_positions.iter().all(|&p| p == first_decimal_positions[0]),
|
||||
"first decimal positions are not the same {:?}",
|
||||
first_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
second_decimal_positions.iter().all(|&p| p == second_decimal_positions[0]),
|
||||
"second decimal positions are not the same {:?}",
|
||||
second_decimal_positions
|
||||
);
|
||||
assert!(
|
||||
first_unit_positions.iter().all(|&p| p == first_unit_positions[0]),
|
||||
"first unit positions are not the same {:?}",
|
||||
first_unit_positions
|
||||
);
|
||||
assert!(
|
||||
second_unit_positions.iter().all(|&p| p == second_unit_positions[0]),
|
||||
"second unit positions are not the same {:?}",
|
||||
second_unit_positions
|
||||
);
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
use pacman::entity::direction::Direction;
|
||||
use pacman::entity::graph::{EdgePermissions, Graph, Node};
|
||||
use pacman::entity::graph::{Graph, Node, TraversalFlags};
|
||||
|
||||
fn create_test_graph() -> Graph {
|
||||
let mut graph = Graph::new();
|
||||
@@ -78,11 +78,11 @@ fn test_graph_edge_permissions() {
|
||||
});
|
||||
|
||||
graph
|
||||
.add_edge(node1, node2, false, None, Direction::Right, EdgePermissions::GhostsOnly)
|
||||
.add_edge(node1, node2, false, None, Direction::Right, TraversalFlags::GHOST)
|
||||
.unwrap();
|
||||
|
||||
let edge = graph.find_edge_in_direction(node1, Direction::Right).unwrap();
|
||||
assert_eq!(edge.permissions, EdgePermissions::GhostsOnly);
|
||||
assert_eq!(edge.traversal_flags, TraversalFlags::GHOST);
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -118,21 +118,21 @@ fn should_error_on_negative_edge_distance() {
|
||||
position: glam::Vec2::new(16.0, 0.0),
|
||||
});
|
||||
|
||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, EdgePermissions::All);
|
||||
let result = graph.add_edge(node1, node2, false, Some(-1.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_error_on_duplicate_edge_without_replace() {
|
||||
let mut graph = create_test_graph();
|
||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, EdgePermissions::All);
|
||||
let result = graph.add_edge(0, 1, false, None, Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn should_allow_replacing_an_edge() {
|
||||
let mut graph = create_test_graph();
|
||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, EdgePermissions::All);
|
||||
let result = graph.add_edge(0, 1, true, Some(42.0), Direction::Right, TraversalFlags::ALL);
|
||||
assert!(result.is_ok());
|
||||
|
||||
let edge = graph.find_edge(0, 1).unwrap();
|
||||
|
||||
40
tests/profiling.rs
Normal file
40
tests/profiling.rs
Normal file
@@ -0,0 +1,40 @@
|
||||
use pacman::systems::profiling::{SystemId, SystemTimings};
|
||||
use std::time::Duration;
|
||||
|
||||
#[test]
|
||||
fn test_timing_statistics() {
|
||||
let timings = SystemTimings::default();
|
||||
|
||||
// Add some test data
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(10));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(12));
|
||||
timings.add_timing(SystemId::PlayerControls, Duration::from_millis(8));
|
||||
|
||||
let stats = timings.get_stats();
|
||||
let (avg, std_dev) = stats.get(&SystemId::PlayerControls).unwrap();
|
||||
|
||||
// Average should be 10ms, standard deviation should be small
|
||||
assert!((avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
||||
assert!(std_dev.as_millis() > 0);
|
||||
|
||||
let (total_avg, total_std) = timings.get_total_stats();
|
||||
assert!((total_avg.as_millis() as f64 - 10.0).abs() < 1.0);
|
||||
assert!(total_std.as_millis() > 0);
|
||||
}
|
||||
|
||||
// #[test]
|
||||
// fn test_window_size_limit() {
|
||||
// let timings = SystemTimings::default();
|
||||
|
||||
// // Add more than 90 timings to test window size limit
|
||||
// for i in 0..100 {
|
||||
// timings.add_timing("test_system", Duration::from_millis(i));
|
||||
// }
|
||||
|
||||
// let stats = timings.get_stats();
|
||||
// let (avg, _) = stats.get("test_system").unwrap();
|
||||
|
||||
// // Should only keep the last 90 values, so average should be around 55ms
|
||||
// // (average of 10-99)
|
||||
// assert!((avg.as_millis() as f64 - 55.0).abs() < 5.0);
|
||||
// }
|
||||
Reference in New Issue
Block a user