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| 250cf2fc89 |
@@ -1,2 +1,5 @@
|
|||||||
[profile.default]
|
[profile.default]
|
||||||
fail-fast = false
|
fail-fast = false
|
||||||
|
|
||||||
|
[profile.coverage]
|
||||||
|
status-level = "none"
|
||||||
|
|||||||
20
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
|
||||||
|
|
||||||
|
version: 2
|
||||||
|
updates:
|
||||||
|
- package-ecosystem: "cargo"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "monthly"
|
||||||
|
groups:
|
||||||
|
dependencies:
|
||||||
|
patterns:
|
||||||
|
- "*"
|
||||||
|
- package-ecosystem: "github-actions"
|
||||||
|
directory: "/"
|
||||||
|
schedule:
|
||||||
|
interval: "monthly"
|
||||||
|
groups:
|
||||||
|
dependencies:
|
||||||
|
patterns:
|
||||||
|
- "*"
|
||||||
26
.github/workflows/build.yaml
vendored
@@ -14,23 +14,23 @@ jobs:
|
|||||||
- os: ubuntu-latest
|
- os: ubuntu-latest
|
||||||
target: x86_64-unknown-linux-gnu
|
target: x86_64-unknown-linux-gnu
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: macos-13
|
- os: macos-13
|
||||||
target: x86_64-apple-darwin
|
target: x86_64-apple-darwin
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: macos-latest
|
- os: macos-latest
|
||||||
target: aarch64-apple-darwin
|
target: aarch64-apple-darwin
|
||||||
artifact_name: pacman
|
artifact_name: pacman
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
- os: windows-latest
|
- os: windows-latest
|
||||||
target: x86_64-pc-windows-gnu
|
target: x86_64-pc-windows-gnu
|
||||||
artifact_name: pacman.exe
|
artifact_name: pacman.exe
|
||||||
toolchain: 1.88.0
|
toolchain: 1.86.0
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Rust Toolchain
|
- name: Setup Rust Toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
@@ -64,15 +64,16 @@ jobs:
|
|||||||
run: cargo build --release
|
run: cargo build --release
|
||||||
|
|
||||||
- name: Acquire Package Version
|
- name: Acquire Package Version
|
||||||
shell: bash
|
id: get_version
|
||||||
|
shell: bash # required to prevent Windows runners from failing
|
||||||
run: |
|
run: |
|
||||||
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
set -euo pipefail # exit on error
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
- name: Upload Artifact
|
- name: Upload Artifact
|
||||||
uses: actions/upload-artifact@v4
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
|
||||||
path: ./target/release/${{ matrix.artifact_name }}
|
path: ./target/release/${{ matrix.artifact_name }}
|
||||||
retention-days: 7
|
retention-days: 7
|
||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
@@ -83,10 +84,13 @@ jobs:
|
|||||||
permissions:
|
permissions:
|
||||||
pages: write
|
pages: write
|
||||||
id-token: write
|
id-token: write
|
||||||
|
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
|
||||||
|
concurrency:
|
||||||
|
group: ${{ github.workflow }}-wasm
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout
|
- name: Checkout
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Setup Emscripten SDK
|
- name: Setup Emscripten SDK
|
||||||
uses: pyodide/setup-emsdk@v15
|
uses: pyodide/setup-emsdk@v15
|
||||||
@@ -98,7 +102,7 @@ jobs:
|
|||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
with:
|
with:
|
||||||
target: wasm32-unknown-emscripten
|
target: wasm32-unknown-emscripten
|
||||||
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
|
toolchain: 1.86.0
|
||||||
|
|
||||||
- name: Rust Cache
|
- name: Rust Cache
|
||||||
uses: Swatinem/rust-cache@v2
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|||||||
40
.github/workflows/coverage.yaml
vendored
@@ -11,7 +11,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
@@ -42,15 +42,39 @@ jobs:
|
|||||||
|
|
||||||
- uses: taiki-e/install-action@cargo-llvm-cov
|
- uses: taiki-e/install-action@cargo-llvm-cov
|
||||||
- uses: taiki-e/install-action@nextest
|
- uses: taiki-e/install-action@nextest
|
||||||
|
- uses: taiki-e/install-action@just
|
||||||
|
|
||||||
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
|
|
||||||
- name: Generate coverage report
|
- name: Generate coverage report
|
||||||
run: |
|
run: |
|
||||||
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
|
just coverage
|
||||||
|
|
||||||
|
- name: Download Coveralls CLI
|
||||||
|
run: |
|
||||||
|
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
|
||||||
|
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
|
||||||
|
|
||||||
- name: Upload coverage to Coveralls
|
- name: Upload coverage to Coveralls
|
||||||
uses: coverallsapp/github-action@v2
|
env:
|
||||||
with:
|
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
|
||||||
files: ./lcov.info
|
run: |
|
||||||
format: lcov
|
if [ ! -f "lcov.info" ]; then
|
||||||
allow-empty: false
|
echo "Error: lcov.info file not found. Coverage generation may have failed."
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
for i in {1..10}; do
|
||||||
|
echo "Attempt $i: Uploading coverage to Coveralls..."
|
||||||
|
if coveralls -n report lcov.info; then
|
||||||
|
echo "Successfully uploaded coverage report."
|
||||||
|
exit 0
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ $i -lt 10 ]; then
|
||||||
|
delay=$((2**i))
|
||||||
|
echo "Attempt $i failed. Retrying in $delay seconds..."
|
||||||
|
sleep $delay
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
echo "Failed to upload coverage report after 10 attempts."
|
||||||
|
exit 1
|
||||||
|
|||||||
4
.github/workflows/tests.yaml
vendored
@@ -4,7 +4,7 @@ on: ["push", "pull_request"]
|
|||||||
|
|
||||||
env:
|
env:
|
||||||
CARGO_TERM_COLOR: always
|
CARGO_TERM_COLOR: always
|
||||||
RUST_TOOLCHAIN: 1.88.0
|
RUST_TOOLCHAIN: 1.86.0
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
test:
|
test:
|
||||||
@@ -12,7 +12,7 @@ jobs:
|
|||||||
|
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v5
|
||||||
|
|
||||||
- name: Install Rust toolchain
|
- name: Install Rust toolchain
|
||||||
uses: dtolnay/rust-toolchain@master
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
|||||||
16
.gitignore
vendored
@@ -1,7 +1,17 @@
|
|||||||
|
# IDE, Other files
|
||||||
|
.vscode
|
||||||
|
.idea
|
||||||
|
rust-sdl2-emscripten/
|
||||||
|
|
||||||
|
# Build files
|
||||||
target/
|
target/
|
||||||
dist/
|
dist/
|
||||||
emsdk/
|
emsdk/
|
||||||
.idea
|
|
||||||
rust-sdl2-emscripten/
|
# Site build f iles
|
||||||
assets/site/build.css
|
|
||||||
tailwindcss-*
|
tailwindcss-*
|
||||||
|
assets/site/build.css
|
||||||
|
|
||||||
|
# Coverage reports
|
||||||
|
lcov.info
|
||||||
|
coverage.html
|
||||||
|
|||||||
@@ -20,3 +20,15 @@ repos:
|
|||||||
language: system
|
language: system
|
||||||
types: [rust]
|
types: [rust]
|
||||||
pass_filenames: false
|
pass_filenames: false
|
||||||
|
- id: cargo-check
|
||||||
|
name: cargo check
|
||||||
|
entry: cargo check --all-targets
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
- id: cargo-check-wasm
|
||||||
|
name: cargo check for wasm32-unknown-emscripten
|
||||||
|
entry: cargo check --all-targets --target=wasm32-unknown-emscripten
|
||||||
|
language: system
|
||||||
|
types_or: [rust, cargo, cargo-lock]
|
||||||
|
pass_filenames: false
|
||||||
|
|||||||
876
Cargo.lock
generated
26
Cargo.toml
@@ -6,7 +6,7 @@ edition = "2021"
|
|||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
|
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
|
||||||
tracing-error = "0.2.0"
|
tracing-error = "0.2.0"
|
||||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||||
lazy_static = "1.5.0"
|
lazy_static = "1.5.0"
|
||||||
@@ -15,12 +15,23 @@ spin_sleep = "1.3.2"
|
|||||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
once_cell = "1.21.3"
|
once_cell = "1.21.3"
|
||||||
thiserror = "1.0"
|
thiserror = "2.0.14"
|
||||||
anyhow = "1.0"
|
anyhow = "1.0"
|
||||||
glam = { version = "0.30.4", features = [] }
|
glam = "0.30.5"
|
||||||
serde = { version = "1.0.219", features = ["derive"] }
|
serde = { version = "1.0.219", features = ["derive"] }
|
||||||
serde_json = "1.0.141"
|
serde_json = "1.0.142"
|
||||||
smallvec = "1.15.1"
|
smallvec = "1.15.1"
|
||||||
|
strum = "0.27.2"
|
||||||
|
strum_macros = "0.27.2"
|
||||||
|
phf = { version = "0.12.1", features = ["macros"] }
|
||||||
|
bevy_ecs = "0.16.1"
|
||||||
|
bitflags = "2.9.1"
|
||||||
|
parking_lot = "0.12.3"
|
||||||
|
micromap = "0.1.0"
|
||||||
|
thousands = "0.2.0"
|
||||||
|
pretty_assertions = "1.4.1"
|
||||||
|
num-width = "0.1.0"
|
||||||
|
circular-buffer = "1.1.0"
|
||||||
|
|
||||||
[profile.release]
|
[profile.release]
|
||||||
lto = true
|
lto = true
|
||||||
@@ -54,4 +65,9 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
|
|||||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
libc = "0.2.16"
|
libc = "0.2.175"
|
||||||
|
|
||||||
|
[build-dependencies]
|
||||||
|
serde = { version = "1.0", features = ["derive"] }
|
||||||
|
serde_json = "1.0"
|
||||||
|
phf = { version = "0.12.1", features = ["macros"] }
|
||||||
|
|||||||
33
Justfile
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
set shell := ["bash", "-c"]
|
||||||
|
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
|
||||||
|
|
||||||
|
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
|
||||||
|
# You can use src\\\\..., but the filename alone is acceptable too
|
||||||
|
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
|
||||||
|
|
||||||
|
# !!! --ignore-filename-regex should be used on both reports & coverage testing
|
||||||
|
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
|
||||||
|
|
||||||
|
# Generate HTML report (for humans, source line inspection)
|
||||||
|
html: coverage
|
||||||
|
cargo llvm-cov report \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||||
|
--html \
|
||||||
|
--open
|
||||||
|
|
||||||
|
# Display report (for humans)
|
||||||
|
report-coverage: coverage
|
||||||
|
cargo llvm-cov report \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
|
||||||
|
|
||||||
|
# Run & generate report (for CI)
|
||||||
|
coverage:
|
||||||
|
cargo llvm-cov \
|
||||||
|
--lcov \
|
||||||
|
--remap-path-prefix \
|
||||||
|
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
|
||||||
|
--output-path lcov.info \
|
||||||
|
--profile coverage \
|
||||||
|
--no-fail-fast nextest
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
# Pac-Man
|
# Pac-Man
|
||||||
|
|
||||||
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
|
||||||
|
|
||||||
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
|
||||||
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
|
||||||
@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
|
|||||||
|
|
||||||
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
|
||||||
|
|
||||||
|
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
|
||||||
|
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
|
||||||
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
|
||||||
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
|
||||||
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.
|
||||||
|
|||||||
|
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|
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|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
BIN
assets/unpacked/maze/tiles/0.png
Normal file
|
After Width: | Height: | Size: 102 B |
BIN
assets/unpacked/maze/tiles/1.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/10.png
Normal file
|
After Width: | Height: | Size: 84 B |
BIN
assets/unpacked/maze/tiles/11.png
Normal file
|
After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/12.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/13.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/14.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/15.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/16.png
Normal file
|
After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/17.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/18.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/19.png
Normal file
|
After Width: | Height: | Size: 77 B |
BIN
assets/unpacked/maze/tiles/2.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/20.png
Normal file
|
After Width: | Height: | Size: 91 B |
BIN
assets/unpacked/maze/tiles/21.png
Normal file
|
After Width: | Height: | Size: 97 B |
BIN
assets/unpacked/maze/tiles/22.png
Normal file
|
After Width: | Height: | Size: 107 B |
BIN
assets/unpacked/maze/tiles/23.png
Normal file
|
After Width: | Height: | Size: 88 B |
BIN
assets/unpacked/maze/tiles/24.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/25.png
Normal file
|
After Width: | Height: | Size: 80 B |
BIN
assets/unpacked/maze/tiles/26.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/27.png
Normal file
|
After Width: | Height: | Size: 93 B |
BIN
assets/unpacked/maze/tiles/28.png
Normal file
|
After Width: | Height: | Size: 89 B |
BIN
assets/unpacked/maze/tiles/29.png
Normal file
|
After Width: | Height: | Size: 90 B |
BIN
assets/unpacked/maze/tiles/3.png
Normal file
|
After Width: | Height: | Size: 87 B |
BIN
assets/unpacked/maze/tiles/30.png
Normal file
|
After Width: | Height: | Size: 79 B |
BIN
assets/unpacked/maze/tiles/31.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/32.png
Normal file
|
After Width: | Height: | Size: 98 B |
BIN
assets/unpacked/maze/tiles/33.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
assets/unpacked/maze/tiles/34.png
Normal file
|
After Width: | Height: | Size: 100 B |
BIN
assets/unpacked/maze/tiles/4.png
Normal file
|
After Width: | Height: | Size: 105 B |
BIN
assets/unpacked/maze/tiles/5.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/6.png
Normal file
|
After Width: | Height: | Size: 71 B |
BIN
assets/unpacked/maze/tiles/7.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/8.png
Normal file
|
After Width: | Height: | Size: 82 B |
BIN
assets/unpacked/maze/tiles/9.png
Normal file
|
After Width: | Height: | Size: 82 B |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
25
bacon.toml
@@ -34,6 +34,30 @@ command = [
|
|||||||
need_stdout = true
|
need_stdout = true
|
||||||
analyzer = "nextest"
|
analyzer = "nextest"
|
||||||
|
|
||||||
|
[jobs.coverage]
|
||||||
|
command = [
|
||||||
|
"just", "report-coverage"
|
||||||
|
]
|
||||||
|
need_stdout = true
|
||||||
|
ignored_lines = [
|
||||||
|
"info:",
|
||||||
|
"\\s+Compiling",
|
||||||
|
"test result: ok",
|
||||||
|
"^\\s*$",
|
||||||
|
"running \\d+ test",
|
||||||
|
"Nextest run ID",
|
||||||
|
"[─]+",
|
||||||
|
"test.+ok",
|
||||||
|
"PASS|START",
|
||||||
|
"Starting \\d+ test",
|
||||||
|
"\\s*#",
|
||||||
|
"\\s*Finished.+in \\d+",
|
||||||
|
"\\s*Summary\\s+\\[",
|
||||||
|
"\\s*Blocking",
|
||||||
|
"Finished report saved to"
|
||||||
|
]
|
||||||
|
on_change_strategy = "wait_then_restart"
|
||||||
|
|
||||||
[jobs.doc]
|
[jobs.doc]
|
||||||
command = ["cargo", "doc", "--no-deps"]
|
command = ["cargo", "doc", "--no-deps"]
|
||||||
need_stdout = false
|
need_stdout = false
|
||||||
@@ -59,3 +83,4 @@ c = "job:clippy"
|
|||||||
alt-c = "job:check"
|
alt-c = "job:check"
|
||||||
ctrl-alt-c = "job:check-all"
|
ctrl-alt-c = "job:check-all"
|
||||||
shift-c = "job:clippy-all"
|
shift-c = "job:clippy-all"
|
||||||
|
f = "job:coverage"
|
||||||
|
|||||||
50
build.rs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
use std::collections::HashMap;
|
||||||
|
use std::env;
|
||||||
|
use std::fs::File;
|
||||||
|
use std::io::{BufWriter, Write};
|
||||||
|
use std::path::Path;
|
||||||
|
|
||||||
|
use serde::Deserialize;
|
||||||
|
|
||||||
|
#[derive(Debug, Deserialize)]
|
||||||
|
struct AtlasMapper {
|
||||||
|
frames: HashMap<String, MapperFrame>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, Deserialize)]
|
||||||
|
struct MapperFrame {
|
||||||
|
x: u16,
|
||||||
|
y: u16,
|
||||||
|
width: u16,
|
||||||
|
height: u16,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() {
|
||||||
|
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
|
||||||
|
let mut file = BufWriter::new(File::create(&path).unwrap());
|
||||||
|
|
||||||
|
let atlas_json = include_str!("./assets/game/atlas.json");
|
||||||
|
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
|
||||||
|
|
||||||
|
writeln!(&mut file, "use phf::phf_map;").unwrap();
|
||||||
|
|
||||||
|
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
|
||||||
|
|
||||||
|
writeln!(
|
||||||
|
&mut file,
|
||||||
|
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
for (name, frame) in atlas_mapper.frames {
|
||||||
|
writeln!(
|
||||||
|
&mut file,
|
||||||
|
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
|
||||||
|
name, frame.x, frame.y, frame.width, frame.height
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
writeln!(&mut file, "}};").unwrap();
|
||||||
|
println!("cargo:rerun-if-changed=assets/game/atlas.json");
|
||||||
|
}
|
||||||
4
rust-toolchain.toml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[toolchain]
|
||||||
|
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
|
||||||
|
channel = "1.86.0"
|
||||||
|
components = ["rustfmt", "llvm-tools-preview", "clippy"]
|
||||||
199
src/app.rs
@@ -1,37 +1,51 @@
|
|||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
use anyhow::{anyhow, Result};
|
use sdl2::render::TextureCreator;
|
||||||
use glam::Vec2;
|
use sdl2::ttf::Sdl2TtfContext;
|
||||||
use sdl2::event::{Event, WindowEvent};
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
|
||||||
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
|
|
||||||
use sdl2::video::{Window, WindowContext};
|
use crate::error::{GameError, GameResult};
|
||||||
use sdl2::EventPump;
|
|
||||||
use tracing::{error, event};
|
|
||||||
|
|
||||||
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
|
||||||
use crate::game::Game;
|
use crate::game::Game;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
pub struct App<'a> {
|
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
|
||||||
game: Game,
|
///
|
||||||
canvas: Canvas<Window>,
|
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
|
||||||
event_pump: EventPump,
|
/// game logic to the contained `Game` instance. The app manages focus state to
|
||||||
backbuffer: Texture<'a>,
|
/// optimize CPU usage when the window loses focus.
|
||||||
paused: bool,
|
pub struct App {
|
||||||
|
pub game: Game,
|
||||||
last_tick: Instant,
|
last_tick: Instant,
|
||||||
cursor_pos: Vec2,
|
focused: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl App<'_> {
|
impl App {
|
||||||
pub fn new() -> Result<Self> {
|
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
|
||||||
// Initialize platform-specific console
|
///
|
||||||
get_platform().init_console().map_err(|e| anyhow!(e))?;
|
/// Performs comprehensive initialization including video/audio subsystems, platform-specific
|
||||||
|
/// console setup, window creation with proper scaling, and canvas configuration. All SDL
|
||||||
|
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
|
||||||
|
/// errors from `Game::new()` during game state setup.
|
||||||
|
pub fn new() -> GameResult<Self> {
|
||||||
|
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let video_subsystem: &'static VideoSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let _audio_subsystem: &'static AudioSubsystem =
|
||||||
|
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let _ttf_context: &'static Sdl2TtfContext =
|
||||||
|
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
let event_pump: &'static mut EventPump =
|
||||||
|
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
|
||||||
|
|
||||||
let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
|
// Initialize platform-specific console
|
||||||
let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
|
get_platform().init_console()?;
|
||||||
let audio_subsystem = sdl_context.audio().map_err(|e| anyhow!(e))?;
|
|
||||||
let ttf_context = sdl2::ttf::init().map_err(|e| anyhow!(e.to_string()))?;
|
|
||||||
|
|
||||||
let window = video_subsystem
|
let window = video_subsystem
|
||||||
.window(
|
.window(
|
||||||
@@ -41,112 +55,87 @@ impl App<'_> {
|
|||||||
)
|
)
|
||||||
.resizable()
|
.resizable()
|
||||||
.position_centered()
|
.position_centered()
|
||||||
.build()?;
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut canvas = window.into_canvas().build()?;
|
let canvas = Box::leak(Box::new(
|
||||||
canvas.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)?;
|
window
|
||||||
|
.into_canvas()
|
||||||
|
.accelerated()
|
||||||
|
.build()
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?,
|
||||||
|
));
|
||||||
|
|
||||||
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
canvas
|
||||||
|
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
|
||||||
|
.map_err(|e| GameError::Sdl(e.to_string()))?;
|
||||||
|
|
||||||
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem);
|
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
|
||||||
game.audio.set_mute(cfg!(debug_assertions));
|
|
||||||
|
|
||||||
let mut backbuffer = texture_creator_static.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)?;
|
let game = Game::new(canvas, texture_creator, event_pump)?;
|
||||||
backbuffer.set_scale_mode(ScaleMode::Nearest);
|
// game.audio.set_mute(cfg!(debug_assertions));
|
||||||
|
|
||||||
let event_pump = sdl_context.event_pump().map_err(|e| anyhow!(e))?;
|
Ok(App {
|
||||||
|
|
||||||
// Initial draw
|
|
||||||
game.draw(&mut canvas, &mut backbuffer)?;
|
|
||||||
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)?;
|
|
||||||
|
|
||||||
Ok(Self {
|
|
||||||
game,
|
game,
|
||||||
canvas,
|
focused: true,
|
||||||
event_pump,
|
|
||||||
backbuffer,
|
|
||||||
paused: false,
|
|
||||||
last_tick: Instant::now(),
|
last_tick: Instant::now(),
|
||||||
cursor_pos: Vec2::ZERO,
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Executes a single frame of the game loop with consistent timing and optional sleep.
|
||||||
|
///
|
||||||
|
/// Calculates delta time since the last frame, runs game logic via `game.tick()`,
|
||||||
|
/// and implements frame rate limiting by sleeping for remaining time if the frame
|
||||||
|
/// completed faster than the target `LOOP_TIME`. Sleep behavior varies based on
|
||||||
|
/// window focus to conserve CPU when the game is not active.
|
||||||
|
///
|
||||||
|
/// # Returns
|
||||||
|
///
|
||||||
|
/// `true` if the game should continue running, `false` if the game requested exit.
|
||||||
pub fn run(&mut self) -> bool {
|
pub fn run(&mut self) -> bool {
|
||||||
{
|
{
|
||||||
let start = Instant::now();
|
let start = Instant::now();
|
||||||
|
|
||||||
for event in self.event_pump.poll_iter() {
|
// for event in self
|
||||||
match event {
|
// .game
|
||||||
Event::Window { win_event, .. } => match win_event {
|
// .world
|
||||||
WindowEvent::Hidden => {
|
// .get_non_send_resource_mut::<&'static mut EventPump>()
|
||||||
event!(tracing::Level::DEBUG, "Window hidden");
|
// .unwrap()
|
||||||
}
|
// .poll_iter()
|
||||||
WindowEvent::Shown => {
|
// {
|
||||||
event!(tracing::Level::DEBUG, "Window shown");
|
// match event {
|
||||||
}
|
// Event::Window { win_event, .. } => match win_event {
|
||||||
_ => {}
|
// WindowEvent::FocusGained => {
|
||||||
},
|
// self.focused = true;
|
||||||
// It doesn't really make sense to have this available in the browser
|
// }
|
||||||
#[cfg(not(target_os = "emscripten"))]
|
// WindowEvent::FocusLost => {
|
||||||
Event::Quit { .. }
|
// self.focused = false;
|
||||||
| Event::KeyDown {
|
// }
|
||||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
// _ => {}
|
||||||
..
|
// },
|
||||||
} => {
|
// Event::MouseMotion { x, y, .. } => {
|
||||||
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
// // Convert window coordinates to logical coordinates
|
||||||
return false;
|
// self.cursor_pos = Vec2::new(x as f32, y as f32);
|
||||||
}
|
// }
|
||||||
Event::KeyDown {
|
// _ => {}
|
||||||
keycode: Some(Keycode::P),
|
// }
|
||||||
..
|
// }
|
||||||
} => {
|
|
||||||
self.paused = !self.paused;
|
|
||||||
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
|
|
||||||
}
|
|
||||||
Event::KeyDown {
|
|
||||||
keycode: Some(Keycode::Space),
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
self.game.debug_mode = !self.game.debug_mode;
|
|
||||||
}
|
|
||||||
Event::KeyDown { keycode, .. } => {
|
|
||||||
self.game.keyboard_event(keycode.unwrap());
|
|
||||||
}
|
|
||||||
Event::MouseMotion { x, y, .. } => {
|
|
||||||
// Convert window coordinates to logical coordinates
|
|
||||||
self.cursor_pos = Vec2::new(x as f32, y as f32);
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let dt = self.last_tick.elapsed().as_secs_f32();
|
let dt = self.last_tick.elapsed().as_secs_f32();
|
||||||
self.last_tick = Instant::now();
|
self.last_tick = Instant::now();
|
||||||
|
|
||||||
if !self.paused {
|
let exit = self.game.tick(dt);
|
||||||
self.game.tick(dt);
|
|
||||||
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
|
if exit {
|
||||||
error!("Failed to draw game: {e}");
|
return false;
|
||||||
}
|
|
||||||
if let Err(e) = self
|
|
||||||
.game
|
|
||||||
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
|
|
||||||
{
|
|
||||||
error!("Failed to present backbuffer: {e}");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Sleep if we still have time left
|
||||||
if start.elapsed() < LOOP_TIME {
|
if start.elapsed() < LOOP_TIME {
|
||||||
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
let time = LOOP_TIME.saturating_sub(start.elapsed());
|
||||||
if time != Duration::ZERO {
|
if time != Duration::ZERO {
|
||||||
get_platform().sleep(time);
|
get_platform().sleep(time, self.focused);
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
event!(
|
|
||||||
tracing::Level::WARN,
|
|
||||||
"Game loop behind schedule by: {:?}",
|
|
||||||
start.elapsed() - LOOP_TIME
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
true
|
true
|
||||||
|
|||||||
47
src/asset.rs
@@ -3,31 +3,30 @@
|
|||||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||||
|
|
||||||
use std::borrow::Cow;
|
use std::borrow::Cow;
|
||||||
use std::io;
|
use strum_macros::EnumIter;
|
||||||
use thiserror::Error;
|
|
||||||
|
|
||||||
#[derive(Error, Debug)]
|
/// Enumeration of all game assets with cross-platform loading support.
|
||||||
pub enum AssetError {
|
///
|
||||||
#[error("IO error: {0}")]
|
/// Each variant corresponds to a specific file that can be loaded either from
|
||||||
Io(#[from] io::Error),
|
/// binary-embedded data or embedded filesystem (Emscripten).
|
||||||
#[error("Asset not found: {0}")]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
|
||||||
NotFound(String),
|
|
||||||
#[error("Invalid asset format: {0}")]
|
|
||||||
InvalidFormat(String),
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
|
||||||
pub enum Asset {
|
pub enum Asset {
|
||||||
Wav1,
|
Wav1,
|
||||||
Wav2,
|
Wav2,
|
||||||
Wav3,
|
Wav3,
|
||||||
Wav4,
|
Wav4,
|
||||||
Atlas,
|
/// Main sprite atlas containing all game graphics (atlas.png)
|
||||||
AtlasJson,
|
AtlasImage,
|
||||||
// Add more as needed
|
/// Terminal Vector font for text rendering (TerminalVector.ttf)
|
||||||
|
Font,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Asset {
|
impl Asset {
|
||||||
|
/// Returns the relative file path for this asset within the game's asset directory.
|
||||||
|
///
|
||||||
|
/// Paths are consistent across platforms and used by the Emscripten backend
|
||||||
|
/// for filesystem loading. Desktop builds embed assets directly and don't
|
||||||
|
/// use these paths at runtime.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn path(&self) -> &str {
|
pub fn path(&self) -> &str {
|
||||||
use Asset::*;
|
use Asset::*;
|
||||||
@@ -36,16 +35,28 @@ impl Asset {
|
|||||||
Wav2 => "sound/waka/2.ogg",
|
Wav2 => "sound/waka/2.ogg",
|
||||||
Wav3 => "sound/waka/3.ogg",
|
Wav3 => "sound/waka/3.ogg",
|
||||||
Wav4 => "sound/waka/4.ogg",
|
Wav4 => "sound/waka/4.ogg",
|
||||||
Atlas => "atlas.png",
|
AtlasImage => "atlas.png",
|
||||||
AtlasJson => "atlas.json",
|
Font => "TerminalVector.ttf",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mod imp {
|
mod imp {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use crate::error::AssetError;
|
||||||
use crate::platform::get_platform;
|
use crate::platform::get_platform;
|
||||||
|
|
||||||
|
/// Loads asset bytes using the appropriate platform-specific method.
|
||||||
|
///
|
||||||
|
/// On desktop platforms, returns embedded compile-time data via `include_bytes!`.
|
||||||
|
/// On Emscripten, loads from the filesystem using the asset's path. The returned
|
||||||
|
/// `Cow` allows zero-copy access to embedded data while supporting owned data
|
||||||
|
/// when loaded from disk.
|
||||||
|
///
|
||||||
|
/// # Errors
|
||||||
|
///
|
||||||
|
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
|
||||||
|
/// or `AssetError::Io` for filesystem I/O failures.
|
||||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
get_platform().get_asset_bytes(asset)
|
get_platform().get_asset_bytes(asset)
|
||||||
}
|
}
|
||||||
|
|||||||
23
src/audio.rs
@@ -114,9 +114,11 @@ impl Audio {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Plays the "eat" sound effect.
|
/// Plays the next waka eating sound in the cycle of four variants.
|
||||||
///
|
///
|
||||||
/// If audio is disabled or muted, this function does nothing.
|
/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
|
||||||
|
/// advances to the next variant. Silently returns if audio is disabled, muted,
|
||||||
|
/// or no sounds were loaded successfully.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn eat(&mut self) {
|
pub fn eat(&mut self) {
|
||||||
if self.disabled || self.muted || self.sounds.is_empty() {
|
if self.disabled || self.muted || self.sounds.is_empty() {
|
||||||
@@ -136,9 +138,11 @@ impl Audio {
|
|||||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Instantly mute or unmute all channels.
|
/// Instantly mutes or unmutes all audio channels by adjusting their volume.
|
||||||
///
|
///
|
||||||
/// If audio is disabled, this function does nothing.
|
/// Sets all 4 mixer channels to zero volume when muting, or restores them to
|
||||||
|
/// their default volume (32) when unmuting. The mute state is tracked internally
|
||||||
|
/// regardless of whether audio is disabled, allowing the state to be preserved.
|
||||||
pub fn set_mute(&mut self, mute: bool) {
|
pub fn set_mute(&mut self, mute: bool) {
|
||||||
if !self.disabled {
|
if !self.disabled {
|
||||||
let channels = 4;
|
let channels = 4;
|
||||||
@@ -151,12 +155,19 @@ impl Audio {
|
|||||||
self.muted = mute;
|
self.muted = mute;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio is muted.
|
/// Returns the current mute state regardless of whether audio is functional.
|
||||||
|
///
|
||||||
|
/// This tracks the user's mute preference and will return `true` if muted
|
||||||
|
/// even when the audio system is disabled due to initialization failures.
|
||||||
pub fn is_muted(&self) -> bool {
|
pub fn is_muted(&self) -> bool {
|
||||||
self.muted
|
self.muted
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Returns `true` if the audio system is disabled.
|
/// Returns whether the audio system failed to initialize and is non-functional.
|
||||||
|
///
|
||||||
|
/// Audio can be disabled due to SDL2_mixer initialization failures, missing
|
||||||
|
/// audio device, or failure to load any sound assets. When disabled, all
|
||||||
|
/// audio operations become no-ops.
|
||||||
#[allow(dead_code)]
|
#[allow(dead_code)]
|
||||||
pub fn is_disabled(&self) -> bool {
|
pub fn is_disabled(&self) -> bool {
|
||||||
self.disabled
|
self.disabled
|
||||||
|
|||||||