Compare commits

...

98 Commits

Author SHA1 Message Date
Ryan Walters
80ebf08dd3 feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering 2025-08-28 12:40:02 -05:00
Ryan Walters
f14b3d38a4 feat: create hud rendering system 2025-08-27 22:55:26 -05:00
Ryan Walters
bf65c34b28 chore: remove unused code 2025-08-27 22:43:21 -05:00
Ryan Walters
89b0790f19 chore: fix clippy lints 2025-08-27 22:28:14 -05:00
Ryan Walters
9624bcf359 feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
2025-08-27 22:26:49 -05:00
Copilot
67a5c4a1ed Remove 9 redundant and non-valuable tests to improve test suite quality (#4)
* Initial plan

* Remove 9 redundant and non-valuable tests across events, formatting, and item modules

Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Xevion <44609630+Xevion@users.noreply.github.com>
2025-08-19 13:07:14 -05:00
Ryan Walters
8b5e66f514 refactor: update debug state management and rendering systems 2025-08-19 11:31:31 -05:00
Ryan
5109457fcd test: add input tests 2025-08-19 09:40:59 -05:00
Ryan
5497e4b0b9 feat: improve input system to handle multiple keypress & release states 2025-08-19 09:35:55 -05:00
d72b6eec06 test: add item testing 2025-08-18 09:32:35 -05:00
ae42f6ead0 chore: solve clippy warnings 2025-08-18 00:06:47 -05:00
471b118efd test: add tests for item systems & movement types 2025-08-18 00:04:07 -05:00
13a9c165f7 test: add player control & movement system testing 2025-08-18 00:03:29 -05:00
da3c8e8284 test: add player traversal flag tests, remove old disabled movement_system, public can_traverse 2025-08-17 23:52:03 -05:00
9c0711a54c test: add more formatting tests 2025-08-17 23:47:47 -05:00
4598dc07e2 test: add tests for errors & events data structs 2025-08-17 23:46:23 -05:00
9c9dc5f423 test: remove asset.rs tests, revamp constants tests 2025-08-17 23:45:42 -05:00
12ee16faab docs: document many major functions, types, enums for important functionality 2025-08-17 23:29:43 -05:00
398d041d96 Merge pull request #3 from Xevion/ecs
ECS Refactor
2025-08-16 15:25:34 -05:00
7a02d6b0b5 chore: add cargo checks to pre-commit 2025-08-16 15:14:16 -05:00
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
313ca4f3e6 fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules 2025-08-16 14:17:28 -05:00
f940f01d9b refactor: optimize debug system, remove redundant code & tests 2025-08-16 13:41:15 -05:00
90adaf9e84 feat: add cursor-based node highlighting for debug 2025-08-16 12:26:24 -05:00
2140fbec1b fix: allow key holddown 2025-08-16 12:00:58 -05:00
78300bdf9c feat: rewrite movement systems separately for player/ghosts 2025-08-16 11:44:10 -05:00
514a447162 refactor: use strum::EnumCount for const compile time system mapping 2025-08-16 11:43:46 -05:00
3d0bc66e40 feat: ghosts system 2025-08-15 20:38:18 -05:00
e0a15c1ca8 feat: implement audio muting functionality 2025-08-15 20:30:41 -05:00
fa12611c69 feat: ecs audio system 2025-08-15 20:28:47 -05:00
342f378860 fix: use renderable layer properly, sorting entities before presenting 2025-08-15 20:10:16 -05:00
e8944598cc chore: fix clippy warnings 2025-08-15 20:10:16 -05:00
6af25af5f3 test: better formatting tests, alignment-based 2025-08-15 19:39:59 -05:00
f1935ad016 refactor: use smallvec instead of collect string, explicit formatting, accumulator fold 2025-08-15 19:15:06 -05:00
4d397bba5f feat: item collection system, score mutations 2025-08-15 18:41:08 -05:00
80930ddd35 fix: use const MAX_SYSTEMS to ensure micromap maps are aligned in size 2025-08-15 18:40:24 -05:00
0133dd5329 feat: add background for text contrast to debug window 2025-08-15 18:39:39 -05:00
635418a4da refactor: use stack allocated circular buffer, use RwLock+Mutex for concurrent system timing access 2025-08-15 18:06:25 -05:00
31193160a9 feat: debug text rendering of statistics, formatting with tests 2025-08-15 17:52:16 -05:00
3086453c7b chore: adjust collider sizes 2025-08-15 16:25:42 -05:00
a8b83b8e2b feat: high resolution debug rendering 2025-08-15 16:20:24 -05:00
8ce2af89c8 fix: add visibility check to rendering implementation 2025-08-15 15:10:09 -05:00
5f0ee87dd9 feat: better profiling statistics, less spammy 2025-08-15 15:06:53 -05:00
b88895e82f feat: separate dirty rendering with flag resource 2025-08-15 14:19:39 -05:00
2f0c734d13 feat: only present/render canvas when renderables change 2025-08-15 14:15:18 -05:00
e96b3159d7 fix: disable vsync 2025-08-15 13:46:57 -05:00
8c95ecc547 feat: add profiling 2025-08-15 13:46:39 -05:00
02a98c9f32 chore: remove unnecessary log, simplify match to if let 2025-08-15 13:05:55 -05:00
7f95c0233e refactor: move position/movement related components into systems/movement 2025-08-15 13:05:03 -05:00
a531228b95 chore: update thiserror & phf crates 2025-08-15 13:04:39 -05:00
de86f383bf refactor: improve representation of movement system 2025-08-15 12:50:07 -05:00
bd811ee783 fix: initial next direction for pacman (mitigation) 2025-08-15 12:30:29 -05:00
57d7f75940 feat: implement generic optimized collision system 2025-08-15 12:21:29 -05:00
c5d6ea28e1 fix: discard PlayerControlled tag component 2025-08-15 11:28:08 -05:00
730daed20a feat: entity type for proper edge permission calculations 2025-08-15 10:06:09 -05:00
b9bae99a4c refactor: reorganize systems properly, move events to events.rs 2025-08-15 09:48:16 -05:00
2c65048fb0 refactor: rename 'ecs' submodule to 'systems' 2025-08-15 09:27:28 -05:00
3388d77ec5 refactor: remove all unused/broken tests, remove many now unused types/functions 2025-08-15 09:24:42 -05:00
242da2e263 refactor: reorganize ecs components 2025-08-15 09:17:43 -05:00
70fb2b9503 fix: working movement again with ecs 2025-08-14 18:35:23 -05:00
0aa056a0ae feat: ecs keyboard interactions 2025-08-14 18:17:58 -05:00
b270318640 feat: directional rendering, interactivity 2025-08-14 15:44:07 -05:00
bc759f1ed4 refactor!: begin switching to bevy ECS, all tests broken, all systems broken 2025-08-14 15:06:56 -05:00
2f1ff85d8f refactor: handle pausing within game, reduce input system allocations 2025-08-14 10:36:39 -05:00
b7429cd9ec chore: solve tests/ clippy warnings 2025-08-14 09:46:10 -05:00
12a63374a8 feat: avoid using spin sleep unless focused 2025-08-13 23:30:07 -05:00
d80d7061e7 refactor: build decoupled input processing & add event queue system 2025-08-13 20:45:56 -05:00
abdefe0af0 chore: add hidden note about why Coveralls.io is disappointing today 2025-08-13 19:52:58 -05:00
4f76de7c9f feat: enable vsync & hardware acceleration 2025-08-13 19:49:02 -05:00
db8cd6220a feat: cache dynamicly rendered map texture 2025-08-13 19:48:50 -05:00
ced4e87d41 feat: embed atlas.json via phf instead of runtime parsing 2025-08-13 00:37:37 -05:00
09e3d85821 feat!: dynamic map rendering from tiles 2025-08-13 00:25:34 -05:00
c1e421bbbb test: new graph tests 2025-08-12 19:58:37 -05:00
3a9381a56c chore: use NodeId explicitly in collision.rs types 2025-08-12 19:58:11 -05:00
90bdfbd2ae chore: remove emscripten.rs platform from coverage, add html generation task, hide absolute path with remap-path-prefix, organize gitignore 2025-08-12 19:57:52 -05:00
a230d15ffc test: setup common submodule, add text.rs tests, pattern exclude error.rs 2025-08-12 19:24:06 -05:00
60bbd1f5d6 ci: add retry mechanism for coverage reporting via Coveralls CLI 2025-08-12 18:31:07 -05:00
43ce8a4e01 ci: use justfile for coverage, separate report/generate coverage tasks 2025-08-12 18:00:57 -05:00
1529a64588 test: add asset path validity tests 2025-08-12 17:24:12 -05:00
be5eec64c9 Add justfile for handling multiple coverage steps, prevent early termination of coverage job 2025-08-12 17:24:12 -05:00
780a33f657 test: add coverage job to bacon.toml, coverage profile for nextest 2025-08-12 16:48:01 -05:00
c1c5dae6f2 refactor: restructure game logic and state management into separate modules
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c489f32908 fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership 2025-08-12 13:08:08 -05:00
b91f70cf2f ci: add concurrency group to 'wasm' job to prevent concurrent page deployments 2025-08-12 11:56:03 -05:00
24a207be01 chore: use steps.$.outputs in build workflow, document 1.86.0 toolchain version 2025-08-12 11:41:29 -05:00
44e31d9b21 chore: sync lockfile, add lcov.info to .gitignore 2025-08-12 10:31:10 -05:00
dependabot[bot]
b67234765a chore(deps): bump actions/checkout from 4 to 5 in the dependencies group (#1)
Bumps the dependencies group with 1 update: [actions/checkout](https://github.com/actions/checkout).


Updates `actions/checkout` from 4 to 5
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-version: '5'
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-08-12 09:27:54 -05:00
dependabot[bot]
d07498c30e chore(deps): bump the dependencies group with 5 updates (#2)
Bumps the dependencies group with 5 updates:

| Package | From | To |
| --- | --- | --- |
| [thiserror](https://github.com/dtolnay/thiserror) | `1.0.69` | `2.0.12` |
| [anyhow](https://github.com/dtolnay/anyhow) | `1.0.98` | `1.0.99` |
| [glam](https://github.com/bitshifter/glam-rs) | `0.30.4` | `0.30.5` |
| [serde_json](https://github.com/serde-rs/json) | `1.0.141` | `1.0.142` |
| [libc](https://github.com/rust-lang/libc) | `0.2.174` | `0.2.175` |


Updates `thiserror` from 1.0.69 to 2.0.12
- [Release notes](https://github.com/dtolnay/thiserror/releases)
- [Commits](https://github.com/dtolnay/thiserror/compare/1.0.69...2.0.12)

Updates `anyhow` from 1.0.98 to 1.0.99
- [Release notes](https://github.com/dtolnay/anyhow/releases)
- [Commits](https://github.com/dtolnay/anyhow/compare/1.0.98...1.0.99)

Updates `glam` from 0.30.4 to 0.30.5
- [Changelog](https://github.com/bitshifter/glam-rs/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.30.4...0.30.5)

Updates `serde_json` from 1.0.141 to 1.0.142
- [Release notes](https://github.com/serde-rs/json/releases)
- [Commits](https://github.com/serde-rs/json/compare/v1.0.141...v1.0.142)

Updates `libc` from 0.2.174 to 0.2.175
- [Release notes](https://github.com/rust-lang/libc/releases)
- [Changelog](https://github.com/rust-lang/libc/blob/0.2.175/CHANGELOG.md)
- [Commits](https://github.com/rust-lang/libc/compare/0.2.174...0.2.175)

---
updated-dependencies:
- dependency-name: thiserror
  dependency-version: 2.0.12
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: dependencies
- dependency-name: anyhow
  dependency-version: 1.0.99
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: glam
  dependency-version: 0.30.5
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: serde_json
  dependency-version: 1.0.142
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
- dependency-name: libc
  dependency-version: 0.2.175
  dependency-type: direct:production
  update-type: version-update:semver-patch
  dependency-group: dependencies
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Xevion <xevion@xevion.dev>
2025-08-12 09:26:46 -05:00
183a432116 test: add tests for collision, items, directional, sprite
enum macros for FruitKind
2025-08-12 09:18:53 -05:00
ead1466b2d chore: specify 'llvm-tools-preview' toolchain component for coverage in toolchain file 2025-08-12 00:22:27 -05:00
8ef09a4e3e test: drop minimal_test_board, use RAW_BOARD constant, item generation tests 2025-08-11 23:26:28 -05:00
33672d8d5a feat: implement collision detection system for entities 2025-08-11 23:24:23 -05:00
1dc8aca373 feat: item collection & collisions, pellet & energizer generation 2025-08-11 22:45:36 -05:00
02089a78da chore: downgrade toolchain to 1.86 on all versions
This is just because managing both 1.86 and 1.88 is really annoying, so
it's better to just be unified. There's no real point to using 1.88
besides more clippy warnings, which are already impeding my work right
now. So we're downgrading.
2025-08-11 22:10:41 -05:00
1f8e7c6d71 fix: resolve clippy warnings, inline format vars, use tracing to log warnings 2025-08-11 22:09:08 -05:00
27079e127d feat!: implement proper error handling, drop most expect() & unwrap() usages 2025-08-11 20:23:39 -05:00
5e9bb3535e ci: add dependabot config 2025-08-11 19:24:52 -05:00
250cf2fc89 fix: avoid rendering path lines between far apart cells 2025-08-11 18:39:01 -05:00
170 changed files with 7485 additions and 3087 deletions

View File

@@ -1,2 +1,5 @@
[profile.default]
fail-fast = false
[profile.coverage]
status-level = "none"

20
.github/dependabot.yml vendored Normal file
View File

@@ -0,0 +1,20 @@
# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "monthly"
groups:
dependencies:
patterns:
- "*"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "monthly"
groups:
dependencies:
patterns:
- "*"

View File

@@ -14,23 +14,23 @@ jobs:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
artifact_name: pacman
toolchain: 1.88.0
toolchain: 1.86.0
- os: macos-13
target: x86_64-apple-darwin
artifact_name: pacman
toolchain: 1.88.0
toolchain: 1.86.0
- os: macos-latest
target: aarch64-apple-darwin
artifact_name: pacman
toolchain: 1.88.0
toolchain: 1.86.0
- os: windows-latest
target: x86_64-pc-windows-gnu
artifact_name: pacman.exe
toolchain: 1.88.0
toolchain: 1.86.0
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v5
- name: Setup Rust Toolchain
uses: dtolnay/rust-toolchain@master
@@ -64,15 +64,16 @@ jobs:
run: cargo build --release
- name: Acquire Package Version
shell: bash
id: get_version
shell: bash # required to prevent Windows runners from failing
run: |
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
set -euo pipefail # exit on error
echo "version=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)" >> $GITHUB_OUTPUT
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
name: "pacman-${{ steps.get_version.outputs.version }}-${{ matrix.target }}"
path: ./target/release/${{ matrix.artifact_name }}
retention-days: 7
if-no-files-found: error
@@ -83,10 +84,13 @@ jobs:
permissions:
pages: write
id-token: write
# concurrency group is used to prevent multiple page deployments from being attempted at the same time
concurrency:
group: ${{ github.workflow }}-wasm
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v5
- name: Setup Emscripten SDK
uses: pyodide/setup-emsdk@v15
@@ -98,7 +102,7 @@ jobs:
uses: dtolnay/rust-toolchain@master
with:
target: wasm32-unknown-emscripten
toolchain: 1.86.0 # we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues
toolchain: 1.86.0
- name: Rust Cache
uses: Swatinem/rust-cache@v2

View File

@@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
uses: actions/checkout@v5
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master
@@ -42,15 +42,39 @@ jobs:
- uses: taiki-e/install-action@cargo-llvm-cov
- uses: taiki-e/install-action@nextest
- uses: taiki-e/install-action@just
# Note: We manually link zlib. This should be synchronized with the flags set for Linux in .cargo/config.toml.
- name: Generate coverage report
run: |
cargo llvm-cov --no-fail-fast --lcov --output-path lcov.info nextest
just coverage
- name: Download Coveralls CLI
run: |
# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
- name: Upload coverage to Coveralls
uses: coverallsapp/github-action@v2
with:
files: ./lcov.info
format: lcov
allow-empty: false
env:
COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
run: |
if [ ! -f "lcov.info" ]; then
echo "Error: lcov.info file not found. Coverage generation may have failed."
exit 1
fi
for i in {1..10}; do
echo "Attempt $i: Uploading coverage to Coveralls..."
if coveralls -n report lcov.info; then
echo "Successfully uploaded coverage report."
exit 0
fi
if [ $i -lt 10 ]; then
delay=$((2**i))
echo "Attempt $i failed. Retrying in $delay seconds..."
sleep $delay
fi
done
echo "Failed to upload coverage report after 10 attempts."
exit 1

View File

@@ -4,7 +4,7 @@ on: ["push", "pull_request"]
env:
CARGO_TERM_COLOR: always
RUST_TOOLCHAIN: 1.88.0
RUST_TOOLCHAIN: 1.86.0
jobs:
test:
@@ -12,7 +12,7 @@ jobs:
steps:
- name: Checkout code
uses: actions/checkout@v4
uses: actions/checkout@v5
- name: Install Rust toolchain
uses: dtolnay/rust-toolchain@master

16
.gitignore vendored
View File

@@ -1,7 +1,17 @@
# IDE, Other files
.vscode
.idea
rust-sdl2-emscripten/
# Build files
target/
dist/
emsdk/
.idea
rust-sdl2-emscripten/
assets/site/build.css
# Site build f iles
tailwindcss-*
assets/site/build.css
# Coverage reports
lcov.info
coverage.html

View File

@@ -20,3 +20,15 @@ repos:
language: system
types: [rust]
pass_filenames: false
- id: cargo-check
name: cargo check
entry: cargo check --all-targets
language: system
types_or: [rust, cargo, cargo-lock]
pass_filenames: false
- id: cargo-check-wasm
name: cargo check for wasm32-unknown-emscripten
entry: cargo check --all-targets --target=wasm32-unknown-emscripten
language: system
types_or: [rust, cargo, cargo-lock]
pass_filenames: false

876
Cargo.lock generated
View File

File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
tracing = { version = "0.1.40", features = ["max_level_debug", "release_max_level_debug"]}
tracing = { version = "0.1.41", features = ["max_level_debug", "release_max_level_debug"]}
tracing-error = "0.2.0"
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
lazy_static = "1.5.0"
@@ -15,12 +15,23 @@ spin_sleep = "1.3.2"
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
thiserror = "2.0.14"
anyhow = "1.0"
glam = { version = "0.30.4", features = [] }
glam = "0.30.5"
serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.141"
serde_json = "1.0.142"
smallvec = "1.15.1"
strum = "0.27.2"
strum_macros = "0.27.2"
phf = { version = "0.12.1", features = ["macros"] }
bevy_ecs = "0.16.1"
bitflags = "2.9.1"
parking_lot = "0.12.3"
micromap = "0.1.0"
thousands = "0.2.0"
pretty_assertions = "1.4.1"
num-width = "0.1.0"
circular-buffer = "1.1.0"
[profile.release]
lto = true
@@ -54,4 +65,9 @@ x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16"
libc = "0.2.175"
[build-dependencies]
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
phf = { version = "0.12.1", features = ["macros"] }

33
Justfile Normal file
View File

@@ -0,0 +1,33 @@
set shell := ["bash", "-c"]
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
# Regex to exclude files from coverage report, double escapes for Justfile + CLI
# You can use src\\\\..., but the filename alone is acceptable too
coverage_exclude_pattern := "src\\\\app.rs|audio.rs|src\\\\error.rs|platform\\\\emscripten.rs"
# !!! --ignore-filename-regex should be used on both reports & coverage testing
# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
# Generate HTML report (for humans, source line inspection)
html: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--html \
--open
# Display report (for humans)
report-coverage: coverage
cargo llvm-cov report \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
# Run & generate report (for CI)
coverage:
cargo llvm-cov \
--lcov \
--remap-path-prefix \
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
--output-path lcov.info \
--profile coverage \
--no-fail-fast nextest

View File

@@ -1,6 +1,6 @@
# Pac-Man
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
@@ -72,6 +72,8 @@ I wanted to hit a log of goals and features, making it a 'perfect' project that
Since this project is still in progress, I'm only going to cover non-obvious build details. By reading the code, build scripts, and copying the online build workflows, you should be able to replicate the build process.
- We use rustc 1.86.0 for the build, due to bulk-memory-opt related issues on wasm32-unknown-emscripten.
- Technically, we could probably use stable or even nightly on desktop targets, but using different versions for different targets is a pain, mainly because of clippy warnings changing between versions.
- Install `cargo-vcpkg` with `cargo install cargo-vcpkg`, then run `cargo vcpkg build` to build the requisite dependencies via vcpkg.
- For the WASM build, you need to have the Emscripten SDK cloned; you can do so with `git clone https://github.com/emscripten-core/emsdk.git`
- The first time you clone, you'll need to install the appropriate SDK version with `./emsdk install 3.1.43` and then activate it with `./emsdk activate 3.1.43`. On Windows, use `./emsdk/emsdk.ps1` instead.

View File

File diff suppressed because it is too large Load Diff

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 23 KiB

After

Width:  |  Height:  |  Size: 16 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 107 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 77 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 97 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 107 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 88 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 80 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 93 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 89 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 90 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 79 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 98 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 96 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 100 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 105 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 71 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 B

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.6 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.7 KiB

View File

@@ -34,6 +34,30 @@ command = [
need_stdout = true
analyzer = "nextest"
[jobs.coverage]
command = [
"just", "report-coverage"
]
need_stdout = true
ignored_lines = [
"info:",
"\\s+Compiling",
"test result: ok",
"^\\s*$",
"running \\d+ test",
"Nextest run ID",
"[─]+",
"test.+ok",
"PASS|START",
"Starting \\d+ test",
"\\s*#",
"\\s*Finished.+in \\d+",
"\\s*Summary\\s+\\[",
"\\s*Blocking",
"Finished report saved to"
]
on_change_strategy = "wait_then_restart"
[jobs.doc]
command = ["cargo", "doc", "--no-deps"]
need_stdout = false
@@ -59,3 +83,4 @@ c = "job:clippy"
alt-c = "job:check"
ctrl-alt-c = "job:check-all"
shift-c = "job:clippy-all"
f = "job:coverage"

50
build.rs Normal file
View File

@@ -0,0 +1,50 @@
use std::collections::HashMap;
use std::env;
use std::fs::File;
use std::io::{BufWriter, Write};
use std::path::Path;
use serde::Deserialize;
#[derive(Debug, Deserialize)]
struct AtlasMapper {
frames: HashMap<String, MapperFrame>,
}
#[derive(Copy, Clone, Debug, Deserialize)]
struct MapperFrame {
x: u16,
y: u16,
width: u16,
height: u16,
}
fn main() {
let path = Path::new(&env::var("OUT_DIR").unwrap()).join("atlas_data.rs");
let mut file = BufWriter::new(File::create(&path).unwrap());
let atlas_json = include_str!("./assets/game/atlas.json");
let atlas_mapper: AtlasMapper = serde_json::from_str(atlas_json).unwrap();
writeln!(&mut file, "use phf::phf_map;").unwrap();
writeln!(&mut file, "use crate::texture::sprite::MapperFrame;").unwrap();
writeln!(
&mut file,
"pub static ATLAS_FRAMES: phf::Map<&'static str, MapperFrame> = phf_map! {{"
)
.unwrap();
for (name, frame) in atlas_mapper.frames {
writeln!(
&mut file,
" \"{}\" => MapperFrame {{ x: {}, y: {}, width: {}, height: {} }},",
name, frame.x, frame.y, frame.width, frame.height
)
.unwrap();
}
writeln!(&mut file, "}};").unwrap();
println!("cargo:rerun-if-changed=assets/game/atlas.json");
}

4
rust-toolchain.toml Normal file
View File

@@ -0,0 +1,4 @@
[toolchain]
# we are unfortunately pinned to 1.86.0 for some reason, bulk-memory-opt related issues on wasm32-unknown-emscripten
channel = "1.86.0"
components = ["rustfmt", "llvm-tools-preview", "clippy"]

View File

@@ -1,37 +1,51 @@
use std::time::{Duration, Instant};
use anyhow::{anyhow, Result};
use glam::Vec2;
use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
use sdl2::render::{Canvas, ScaleMode, Texture, TextureCreator};
use sdl2::video::{Window, WindowContext};
use sdl2::EventPump;
use tracing::{error, event};
use sdl2::render::TextureCreator;
use sdl2::ttf::Sdl2TtfContext;
use sdl2::video::WindowContext;
use sdl2::{AudioSubsystem, EventPump, Sdl, VideoSubsystem};
use crate::error::{GameError, GameResult};
use crate::constants::{CANVAS_SIZE, LOOP_TIME, SCALE};
use crate::game::Game;
use crate::platform::get_platform;
pub struct App<'a> {
game: Game,
canvas: Canvas<Window>,
event_pump: EventPump,
backbuffer: Texture<'a>,
paused: bool,
/// Main application wrapper that manages SDL initialization, window lifecycle, and the game loop.
///
/// Handles platform-specific setup, maintains consistent frame timing, and delegates
/// game logic to the contained `Game` instance. The app manages focus state to
/// optimize CPU usage when the window loses focus.
pub struct App {
pub game: Game,
last_tick: Instant,
cursor_pos: Vec2,
focused: bool,
}
impl App<'_> {
pub fn new() -> Result<Self> {
// Initialize platform-specific console
get_platform().init_console().map_err(|e| anyhow!(e))?;
impl App {
/// Initializes SDL subsystems, creates the game window, and sets up the game state.
///
/// Performs comprehensive initialization including video/audio subsystems, platform-specific
/// console setup, window creation with proper scaling, and canvas configuration. All SDL
/// resources are leaked to maintain 'static lifetimes required by the game architecture.
///
/// # Errors
///
/// Returns `GameError::Sdl` if any SDL initialization step fails, or propagates
/// errors from `Game::new()` during game state setup.
pub fn new() -> GameResult<Self> {
let sdl_context: &'static Sdl = Box::leak(Box::new(sdl2::init().map_err(|e| GameError::Sdl(e.to_string()))?));
let video_subsystem: &'static VideoSubsystem =
Box::leak(Box::new(sdl_context.video().map_err(|e| GameError::Sdl(e.to_string()))?));
let _audio_subsystem: &'static AudioSubsystem =
Box::leak(Box::new(sdl_context.audio().map_err(|e| GameError::Sdl(e.to_string()))?));
let _ttf_context: &'static Sdl2TtfContext =
Box::leak(Box::new(sdl2::ttf::init().map_err(|e| GameError::Sdl(e.to_string()))?));
let event_pump: &'static mut EventPump =
Box::leak(Box::new(sdl_context.event_pump().map_err(|e| GameError::Sdl(e.to_string()))?));
let sdl_context = sdl2::init().map_err(|e| anyhow!(e))?;
let video_subsystem = sdl_context.video().map_err(|e| anyhow!(e))?;
let audio_subsystem = sdl_context.audio().map_err(|e| anyhow!(e))?;
let ttf_context = sdl2::ttf::init().map_err(|e| anyhow!(e.to_string()))?;
// Initialize platform-specific console
get_platform().init_console()?;
let window = video_subsystem
.window(
@@ -41,112 +55,87 @@ impl App<'_> {
)
.resizable()
.position_centered()
.build()?;
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?;
let mut canvas = window.into_canvas().build()?;
canvas.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)?;
let canvas = Box::leak(Box::new(
window
.into_canvas()
.accelerated()
.build()
.map_err(|e| GameError::Sdl(e.to_string()))?,
));
let texture_creator_static: &'static TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
canvas
.set_logical_size(CANVAS_SIZE.x, CANVAS_SIZE.y)
.map_err(|e| GameError::Sdl(e.to_string()))?;
let mut game = Game::new(texture_creator_static, &ttf_context, &audio_subsystem);
game.audio.set_mute(cfg!(debug_assertions));
let texture_creator: &'static mut TextureCreator<WindowContext> = Box::leak(Box::new(canvas.texture_creator()));
let mut backbuffer = texture_creator_static.create_texture_target(None, CANVAS_SIZE.x, CANVAS_SIZE.y)?;
backbuffer.set_scale_mode(ScaleMode::Nearest);
let game = Game::new(canvas, texture_creator, event_pump)?;
// game.audio.set_mute(cfg!(debug_assertions));
let event_pump = sdl_context.event_pump().map_err(|e| anyhow!(e))?;
// Initial draw
game.draw(&mut canvas, &mut backbuffer)?;
game.present_backbuffer(&mut canvas, &backbuffer, glam::Vec2::ZERO)?;
Ok(Self {
Ok(App {
game,
canvas,
event_pump,
backbuffer,
paused: false,
focused: true,
last_tick: Instant::now(),
cursor_pos: Vec2::ZERO,
})
}
/// Executes a single frame of the game loop with consistent timing and optional sleep.
///
/// Calculates delta time since the last frame, runs game logic via `game.tick()`,
/// and implements frame rate limiting by sleeping for remaining time if the frame
/// completed faster than the target `LOOP_TIME`. Sleep behavior varies based on
/// window focus to conserve CPU when the game is not active.
///
/// # Returns
///
/// `true` if the game should continue running, `false` if the game requested exit.
pub fn run(&mut self) -> bool {
{
let start = Instant::now();
for event in self.event_pump.poll_iter() {
match event {
Event::Window { win_event, .. } => match win_event {
WindowEvent::Hidden => {
event!(tracing::Level::DEBUG, "Window hidden");
}
WindowEvent::Shown => {
event!(tracing::Level::DEBUG, "Window shown");
}
_ => {}
},
// It doesn't really make sense to have this available in the browser
#[cfg(not(target_os = "emscripten"))]
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
..
} => {
event!(tracing::Level::INFO, "Exit requested. Exiting...");
return false;
}
Event::KeyDown {
keycode: Some(Keycode::P),
..
} => {
self.paused = !self.paused;
event!(tracing::Level::INFO, "{}", if self.paused { "Paused" } else { "Unpaused" });
}
Event::KeyDown {
keycode: Some(Keycode::Space),
..
} => {
self.game.debug_mode = !self.game.debug_mode;
}
Event::KeyDown { keycode, .. } => {
self.game.keyboard_event(keycode.unwrap());
}
Event::MouseMotion { x, y, .. } => {
// Convert window coordinates to logical coordinates
self.cursor_pos = Vec2::new(x as f32, y as f32);
}
_ => {}
}
}
// for event in self
// .game
// .world
// .get_non_send_resource_mut::<&'static mut EventPump>()
// .unwrap()
// .poll_iter()
// {
// match event {
// Event::Window { win_event, .. } => match win_event {
// WindowEvent::FocusGained => {
// self.focused = true;
// }
// WindowEvent::FocusLost => {
// self.focused = false;
// }
// _ => {}
// },
// Event::MouseMotion { x, y, .. } => {
// // Convert window coordinates to logical coordinates
// self.cursor_pos = Vec2::new(x as f32, y as f32);
// }
// _ => {}
// }
// }
let dt = self.last_tick.elapsed().as_secs_f32();
self.last_tick = Instant::now();
if !self.paused {
self.game.tick(dt);
if let Err(e) = self.game.draw(&mut self.canvas, &mut self.backbuffer) {
error!("Failed to draw game: {e}");
}
if let Err(e) = self
.game
.present_backbuffer(&mut self.canvas, &self.backbuffer, self.cursor_pos)
{
error!("Failed to present backbuffer: {e}");
}
let exit = self.game.tick(dt);
if exit {
return false;
}
// Sleep if we still have time left
if start.elapsed() < LOOP_TIME {
let time = LOOP_TIME.saturating_sub(start.elapsed());
if time != Duration::ZERO {
get_platform().sleep(time);
get_platform().sleep(time, self.focused);
}
} else {
event!(
tracing::Level::WARN,
"Game loop behind schedule by: {:?}",
start.elapsed() - LOOP_TIME
);
}
true

View File

@@ -3,31 +3,30 @@
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use std::io;
use thiserror::Error;
use strum_macros::EnumIter;
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
Io(#[from] io::Error),
#[error("Asset not found: {0}")]
NotFound(String),
#[error("Invalid asset format: {0}")]
InvalidFormat(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
/// Enumeration of all game assets with cross-platform loading support.
///
/// Each variant corresponds to a specific file that can be loaded either from
/// binary-embedded data or embedded filesystem (Emscripten).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, EnumIter)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Atlas,
AtlasJson,
// Add more as needed
/// Main sprite atlas containing all game graphics (atlas.png)
AtlasImage,
/// Terminal Vector font for text rendering (TerminalVector.ttf)
Font,
}
impl Asset {
/// Returns the relative file path for this asset within the game's asset directory.
///
/// Paths are consistent across platforms and used by the Emscripten backend
/// for filesystem loading. Desktop builds embed assets directly and don't
/// use these paths at runtime.
#[allow(dead_code)]
pub fn path(&self) -> &str {
use Asset::*;
@@ -36,16 +35,28 @@ impl Asset {
Wav2 => "sound/waka/2.ogg",
Wav3 => "sound/waka/3.ogg",
Wav4 => "sound/waka/4.ogg",
Atlas => "atlas.png",
AtlasJson => "atlas.json",
AtlasImage => "atlas.png",
Font => "TerminalVector.ttf",
}
}
}
mod imp {
use super::*;
use crate::error::AssetError;
use crate::platform::get_platform;
/// Loads asset bytes using the appropriate platform-specific method.
///
/// On desktop platforms, returns embedded compile-time data via `include_bytes!`.
/// On Emscripten, loads from the filesystem using the asset's path. The returned
/// `Cow` allows zero-copy access to embedded data while supporting owned data
/// when loaded from disk.
///
/// # Errors
///
/// Returns `AssetError::NotFound` if the asset file cannot be located (Emscripten only),
/// or `AssetError::Io` for filesystem I/O failures.
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
get_platform().get_asset_bytes(asset)
}

View File

@@ -114,9 +114,11 @@ impl Audio {
}
}
/// Plays the "eat" sound effect.
/// Plays the next waka eating sound in the cycle of four variants.
///
/// If audio is disabled or muted, this function does nothing.
/// Automatically rotates through the four eating sound assets. The sound plays on channel 0 and the internal sound index
/// advances to the next variant. Silently returns if audio is disabled, muted,
/// or no sounds were loaded successfully.
#[allow(dead_code)]
pub fn eat(&mut self) {
if self.disabled || self.muted || self.sounds.is_empty() {
@@ -136,9 +138,11 @@ impl Audio {
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
}
/// Instantly mute or unmute all channels.
/// Instantly mutes or unmutes all audio channels by adjusting their volume.
///
/// If audio is disabled, this function does nothing.
/// Sets all 4 mixer channels to zero volume when muting, or restores them to
/// their default volume (32) when unmuting. The mute state is tracked internally
/// regardless of whether audio is disabled, allowing the state to be preserved.
pub fn set_mute(&mut self, mute: bool) {
if !self.disabled {
let channels = 4;
@@ -151,12 +155,19 @@ impl Audio {
self.muted = mute;
}
/// Returns `true` if the audio is muted.
/// Returns the current mute state regardless of whether audio is functional.
///
/// This tracks the user's mute preference and will return `true` if muted
/// even when the audio system is disabled due to initialization failures.
pub fn is_muted(&self) -> bool {
self.muted
}
/// Returns `true` if the audio system is disabled.
/// Returns whether the audio system failed to initialize and is non-functional.
///
/// Audio can be disabled due to SDL2_mixer initialization failures, missing
/// audio device, or failure to load any sound assets. When disabled, all
/// audio operations become no-ops.
#[allow(dead_code)]
pub fn is_disabled(&self) -> bool {
self.disabled

Some files were not shown because too many files have changed in this diff Show More