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29 Commits

Author SHA1 Message Date
61ca537909 fix: continue removing lifetime annotations 2025-07-24 16:09:25 -05:00
0a82aea922 refactor: intentionally unsafe leak to drop annoying lifetimes, use IVec2 in all remaining spots 2025-07-24 16:04:47 -05:00
f41c550bb8 feat: enable basic binary size reduction options 2025-07-24 15:39:16 -05:00
829462d3b6 refactor: move direction & edible into entity submodule 2025-07-24 12:48:39 -05:00
002da46045 refactor: split up and move texture-related code into src/texture submodule 2025-07-24 12:48:39 -05:00
cfa73c58a8 refactor: move entity-related code into src/entity submodule 2025-07-24 12:36:48 -05:00
5728effcc6 chore: bump to v0.2.0 2025-07-24 12:14:26 -05:00
fa1a0175b0 ci: remove save-always, remove old vcpkg cache key, flush vcpkg caches 2025-07-24 03:29:22 -05:00
85edb18380 ci: drop linux dependencies: build-essential gettext zlib1g-dev 2025-07-24 03:26:05 -05:00
3a535ee04f fix: linux build linking arg, working build 2025-07-24 02:59:58 -05:00
9b31b392d2 fix(wasm): increase asyncify stack size, working wasm build 2025-07-24 02:39:57 -05:00
999fa14059 chore: remove unused config.toml comments 2025-07-24 02:37:49 -05:00
e925376b7a feat: setup emscripten module for api layer 2025-07-24 02:37:41 -05:00
2596034365 feat: use smallrng for emscripten compat 2025-07-24 02:37:27 -05:00
163855b6e7 fix(wasm): increase audio chunksize to 256 minimum for emscripten audio ctx 2025-07-24 01:14:03 -05:00
645d48aeae ci: use updated setup-emsdk from 'pyodide' v15, fixes emsdk caching, always save vcpkg cache 2025-07-24 01:12:45 -05:00
ec800a88fc fix: use sdl2 internal methods for loading resources for emscripten asset handling 2025-07-24 01:07:22 -05:00
abc37dee4e ci: fix vcpkg cache keys to use target for platforms with multiple targets, allow restore oldkey 2025-07-24 01:04:21 -05:00
1ae7839275 ci: install zlib for linux builds, correct deps/.data filepath 2025-07-24 01:04:21 -05:00
d976d1bc59 ci: specify vcpkg triplets for macos targets 2025-07-24 00:49:22 -05:00
531a5b5d05 ci: inline build script contents, shorten assembly process, separate build/assemble steps 2025-07-24 00:48:49 -05:00
67713fab06 ci: add aarch64-apple-drawin target 2025-07-24 00:46:06 -05:00
b572729e9d feat: reorganize assets/ folder into web/ and game/ 2025-07-24 00:46:06 -05:00
cdc6979458 ci: add cache vcpkg step, remove ineffective apt pkgs 2025-07-24 00:09:43 -05:00
564f88fee5 ci: use proper vcpkg triplet for linux, macos 2025-07-24 00:09:43 -05:00
00c99dc05f ci: remove 'stable' from vcpkg target triplet key 2025-07-23 23:55:15 -05:00
1e12940445 docs: remove unused markdown files in root 2025-07-23 23:24:30 -05:00
dc3c4a7580 ci: VCPKG_SYSTEM_LIBRARIES off, cache emsdk, raw jq output 2025-07-23 23:23:41 -05:00
434b62b036 ci: use cargo metadata with jq for acquiring workspace package version, drop binstall 2025-07-23 23:12:58 -05:00
50 changed files with 504 additions and 412 deletions

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@@ -1,12 +1,16 @@
[target.'cfg(target_os = "emscripten")']
# TODO: Document what the fuck this is.
rustflags = [
# "-O", "-C", "link-args=-O2 --profiling",
#"-C", "link-args=-O3 --closure 1",
# "-C", "link-args=-g -gsource-map",
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
# Stack size is required for this project, it will crash otherwise.
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
"-C", "link-args=--preload-file assets/",
"-C", "link-args=--preload-file assets/game/",
]
[target.'cfg(target_os = "linux")']
rustflags = [
# Manually link zlib.
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
# which is required for the linker to correctly resolve symbols.
"-C", "link-arg=-lz",
]

View File

@@ -21,6 +21,9 @@ jobs:
- os: macos-13
target: x86_64-apple-darwin
artifact_name: pacman
- os: macos-latest
target: aarch64-apple-darwin
artifact_name: pacman
- os: windows-latest
target: x86_64-pc-windows-gnu
artifact_name: pacman.exe
@@ -38,11 +41,19 @@ jobs:
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Cache vcpkg
uses: actions/cache@v4
with:
path: target/vcpkg
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
restore-keys: |
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
- name: Vcpkg Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y build-essential autoconf automake libtool pkg-config gettext m4 libtool libltdl-dev
sudo apt-get install -y libltdl-dev
- name: Vcpkg
run: |
@@ -52,14 +63,10 @@ jobs:
- name: Build
run: cargo build --release
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
shell: bash
run: |
cargo binstall toml-cli -y --no-cleanup --maximum-resolution-timeout 25
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
@@ -82,9 +89,10 @@ jobs:
uses: actions/checkout@v4
- name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14
uses: pyodide/setup-emsdk@v15
with:
version: 3.1.43
actions-cache-folder: "emsdk-cache"
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@master
@@ -101,8 +109,21 @@ jobs:
version: 8
run_install: true
- name: Build
run: ./build.sh -er # release mode, skip emsdk
- name: Build with Emscripten
run: |
cargo build --target=wasm32-unknown-emscripten --release
- name: Assemble
run: |
echo "Generating CSS"
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
cp assets/site/{build.css,favicon.ico,index.html} dist
output_folder="target/wasm32-unknown-emscripten/release"
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3

4
.gitignore vendored
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@@ -3,5 +3,5 @@
.idea
*.dll
rust-sdl2-emscripten/
assets/build.css
emsdk/
assets/site/build.css
emsdk/

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@@ -1,7 +0,0 @@
# Building Pac-Man
## GitHub Actions Workflow
1. Build workflow produces executables & WASM files for all platforms
2. Uploaded as artifacts
3. Deployment workflow downloads artifacts and uploads to GitHub Pages

42
Cargo.lock generated
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@@ -174,7 +174,7 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
[[package]]
name = "pacman"
version = "0.1.0"
version = "0.2.0"
dependencies = [
"anyhow",
"glam",
@@ -212,15 +212,6 @@ version = "0.2.13"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
[[package]]
name = "ppv-lite86"
version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
dependencies = [
"zerocopy",
]
[[package]]
name = "proc-macro2"
version = "1.0.95"
@@ -251,17 +242,6 @@ version = "0.9.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
dependencies = [
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
dependencies = [
"ppv-lite86",
"rand_core",
]
@@ -647,23 +627,3 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
dependencies = [
"bitflags 2.9.1",
]
[[package]]
name = "zerocopy"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
version = "0.8.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
dependencies = [
"proc-macro2",
"quote",
"syn",
]

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@@ -1,6 +1,6 @@
[package]
name = "pacman"
version = "0.1.0"
version = "0.2.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -12,13 +12,19 @@ tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
lazy_static = "1.5.0"
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2"
rand = "0.9.2"
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
anyhow = "1.0"
glam = "0.30.4"
[profile.release]
lto = true
panic = "abort"
panic-strategy = "abort"
opt-level = "z"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3"
features = ["consoleapi", "fileapi", "handleapi", "processenv", "winbase", "wincon", "winnt", "winuser", "windef", "minwindef"]
@@ -41,7 +47,9 @@ rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://
[package.metadata.vcpkg.target]
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
x86_64-apple-darwin = { triplet = "x64-osx" }
aarch64-apple-darwin = { triplet = "arm64-osx" }
[target.'cfg(target_os = "emscripten")'.dependencies]
libc = "0.2.16"

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@@ -1,35 +0,0 @@
# Implementation
A document detailing the implementation the project from rendering, to game logic, to build systems.
## Rendering
1. Map
- May require procedural text generation later on (cacheable?)
2. Pacman
3. Ghosts
- Requires colors
4. Items
5. Interface
- Requires fonts
## Grid System
1. How does the grid system work?
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
24x24 assets include pellets, the energizer, and the map itself ()
2. What constraints must be enforced on Ghosts and PacMan?
3. How do movement transitions work?
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
4. Between transitions, how does collision detection work?
It appears the original implementation used cell-level detection.
I worry this may be prone to division errors. Make sure to use rounding (50% >=).

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23
assets/site/build.css Normal file
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@@ -0,0 +1,23 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
@font-face {
font-family: "Liberation Mono";
src:
url("LiberationMono.woff2") format("woff2"),
url("LiberationMono.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
canvas {
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
}
.code {
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
}
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */

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@@ -52,20 +52,18 @@ else
fi
echo "Generating CSS"
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
echo "Copying WASM files"
mkdir -p dist
output_folder="target/wasm32-unknown-emscripten/$build_type"
cp assets/index.html dist
# cp assets/*.woff* dist
cp assets/build.css dist
cp assets/favicon.ico dist
cp $output_folder/pacman.wasm dist
cp $output_folder/pacman.js dist
# only if .data file exists
cp $output_folder/deps/pacman.data dist
cp assets/site/{build.css,favicon.ico,index.html} dist
cp $output_folder/pacman.{wasm,js} dist
if [ -f $output_folder/deps/pacman.data ]; then
cp $output_folder/deps/pacman.data dist
fi
if [ -f $output_folder/pacman.wasm.map ]; then
cp $output_folder/pacman.wasm.map dist
fi

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@@ -56,40 +56,47 @@ async function setupEmscripten() {
async function buildWeb(release: boolean) {
console.log("Building WASM with Emscripten...");
const rustcFlags = [
"-C",
"link-arg=--preload-file",
"-C",
"link-arg=assets",
].join(" ");
if (release) {
await $`cargo build --target=wasm32-unknown-emscripten --release`;
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
} else {
await $`cargo build --target=wasm32-unknown-emscripten`;
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
}
console.log("Generating CSS...");
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
console.log("Copying WASM files...");
const buildType = release ? "release" : "debug";
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
await $`mkdir -p dist`;
await $`cp assets/index.html dist`;
await $`cp assets/*.woff* dist`;
await $`cp assets/build.css dist`;
await $`cp assets/favicon.ico dist`;
await $`cp ${outputFolder}/spiritus.wasm dist`;
await $`cp ${outputFolder}/spiritus.js dist`;
await $`cp assets/site/index.html dist`;
await $`cp assets/site/*.woff* dist`;
await $`cp assets/site/build.css dist`;
await $`cp assets/site/favicon.ico dist`;
await $`cp ${outputFolder}/pacman.wasm dist`;
await $`cp ${outputFolder}/pacman.js dist`;
// Check if .data file exists before copying
try {
await fs.access(`${outputFolder}/deps/spiritus.data`);
await $`cp ${outputFolder}/deps/spiritus.data dist`;
await fs.access(`${outputFolder}/pacman.data`);
await $`cp ${outputFolder}/pacman.data dist`;
} catch (e) {
console.log("No spiritus.data file found, skipping copy.");
console.log("No pacman.data file found, skipping copy.");
}
// Check if .map file exists before copying
try {
await fs.access(`${outputFolder}/spiritus.wasm.map`);
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
await fs.access(`${outputFolder}/pacman.wasm.map`);
await $`cp ${outputFolder}/pacman.wasm.map dist`;
} catch (e) {
console.log("No spiritus.wasm.map file found, skipping copy.");
console.log("No pacman.wasm.map file found, skipping copy.");
}
console.log("WASM files copied.");

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@@ -1,136 +0,0 @@
//! This module provides a simple animation and atlas system for textures.
use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
use crate::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
}
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture<'a> {
pub raw_texture: Texture<'a>,
pub offset: (i32, i32),
pub frame_count: u32,
pub frame_width: u32,
pub frame_height: u32,
}
impl<'a> AtlasTexture<'a> {
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
AtlasTexture {
raw_texture: texture,
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or((0, 0)),
}
}
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
if frame >= self.frame_count {
return None;
}
Some(Rect::new(
frame as i32 * self.frame_width as i32,
0,
self.frame_width,
self.frame_height,
))
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.raw_texture.set_color_mod(r, g, b);
}
}
impl<'a> FrameDrawn for AtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.0 + self.offset.0,
position.1 + self.offset.1,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(
&self.raw_texture,
texture_source_frame_rect,
Some(canvas_destination_rect),
direction.angle(),
None,
false,
false,
)
.expect("Could not render texture on canvas");
}
}
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture<'a> {
pub atlas: AtlasTexture<'a>,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl<'a> AnimatedAtlasTexture<'a> {
pub fn new(
texture: Texture<'a>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}

View File

@@ -56,17 +56,17 @@ mod imp {
macro_rules! asset_bytes_enum {
( $asset:expr ) => {
match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
}
};
}
@@ -78,15 +78,17 @@ mod imp {
#[cfg(target_os = "emscripten")]
mod imp {
use super::*;
use std::fs;
use std::path::Path;
use sdl2::rwops::RWops;
use std::io::Read;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path());
if !path.exists() {
return Err(AssetError::NotFound(asset.path().to_string()));
}
let bytes = fs::read(&path)?;
Ok(Cow::Owned(bytes))
let path = format!("assets/game/{}", asset.path());
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
let mut buf = vec![0u8; len];
rwops
.read_exact(&mut buf)
.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
Ok(Cow::Owned(buf))
}
}

View File

@@ -24,7 +24,7 @@ impl Audio {
let frequency = 44100;
let format = DEFAULT_FORMAT;
let channels = 4;
let chunk_size = 128;
let chunk_size = 256; // 256 is minimum for emscripten
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
mixer::allocate_channels(channels);

View File

@@ -1,7 +1,7 @@
//! Debug rendering utilities for Pac-Man.
use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
ghosts::blinky::Blinky,
entity::blinky::Blinky,
map::Map,
};
use glam::{IVec2, UVec2};

31
src/emscripten.rs Normal file
View File

@@ -0,0 +1,31 @@
#[allow(dead_code)]
#[cfg(target_os = "emscripten")]
pub mod emscripten {
use std::os::raw::c_uint;
extern "C" {
pub fn emscripten_get_now() -> f64;
pub fn emscripten_sleep(ms: c_uint);
pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
}
// milliseconds since start of program
pub fn now() -> f64 {
unsafe { emscripten_get_now() }
}
pub fn sleep(ms: u32) {
unsafe {
emscripten_sleep(ms);
}
}
pub fn get_canvas_size() -> (u32, u32) {
let mut width = 0.0;
let mut height = 0.0;
unsafe {
emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
}
(width as u32, height as u32)
}
}

View File

@@ -4,32 +4,32 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture};
use sdl2::video::Window;
use crate::direction::Direction;
use crate::entity::direction::Direction;
use crate::entity::ghost::{Ghost, GhostMode, GhostType};
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
use crate::ghost::{Ghost, GhostMode, GhostType};
use crate::map::Map;
use crate::pacman::Pacman;
use glam::{IVec2, UVec2};
pub struct Blinky<'a> {
ghost: Ghost<'a>,
pub struct Blinky {
ghost: Ghost,
}
impl<'a> Blinky<'a> {
impl Blinky {
pub fn new(
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
body_texture: Texture<'_>,
eyes_texture: Texture<'_>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Blinky<'a> {
pacman: Rc<RefCell<Pacman>>,
) -> Blinky {
Blinky {
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
}
}
/// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> IVec2 {
pub fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position;
IVec2::new(cell.x as i32, cell.y as i32)
@@ -44,19 +44,19 @@ impl<'a> Blinky<'a> {
}
}
impl<'a> Entity for Blinky<'a> {
impl Entity for Blinky {
fn base(&self) -> &StaticEntity {
self.ghost.base.base()
}
}
impl<'a> Renderable for Blinky<'a> {
impl Renderable for Blinky {
fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas);
}
}
impl<'a> Moving for Blinky<'a> {
impl Moving for Blinky {
fn move_forward(&mut self) {
self.ghost.move_forward();
}
@@ -81,15 +81,15 @@ impl<'a> Moving for Blinky<'a> {
}
// Allow direct access to ghost fields
impl<'a> std::ops::Deref for Blinky<'a> {
type Target = Ghost<'a>;
impl std::ops::Deref for Blinky {
type Target = Ghost;
fn deref(&self) -> &Self::Target {
&self.ghost
}
}
impl<'a> std::ops::DerefMut for Blinky<'a> {
impl std::ops::DerefMut for Blinky {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.ghost
}

View File

@@ -1,5 +1,6 @@
//! This module defines the `Direction` enum, which is used to represent the
//! direction of an entity.
use glam::IVec2;
use sdl2::keyboard::Keycode;
/// An enum representing the direction of an entity.
@@ -23,12 +24,12 @@ impl Direction {
}
/// Returns the offset of the direction as a tuple of (x, y).
pub fn offset(&self) -> (i32, i32) {
pub fn offset(&self) -> IVec2 {
match self {
Direction::Right => (1, 0),
Direction::Down => (0, 1),
Direction::Left => (-1, 0),
Direction::Up => (0, -1),
Direction::Right => IVec2::new(1, 0),
Direction::Down => IVec2::new(0, 1),
Direction::Left => IVec2::new(-1, 0),
Direction::Up => IVec2::new(0, -1),
}
}

View File

@@ -1,9 +1,10 @@
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::direction::Direction;
use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;
use glam::{IVec2, UVec2};
use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell;
@@ -16,14 +17,14 @@ pub enum EdibleKind {
Fruit(FruitType),
}
pub struct Edible<'a> {
pub struct Edible {
pub base: StaticEntity,
pub kind: EdibleKind,
pub sprite: Rc<AtlasTexture<'a>>,
pub sprite: Rc<AtlasTexture>,
}
impl<'a> Edible<'a> {
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
impl Edible {
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture>) -> Self {
let pixel_position = Map::cell_to_pixel(cell_position);
Edible {
base: StaticEntity::new(pixel_position, cell_position),
@@ -38,26 +39,26 @@ impl<'a> Edible<'a> {
}
}
impl<'a> Entity for Edible<'a> {
impl Entity for Edible {
fn base(&self) -> &StaticEntity {
&self.base
}
}
impl<'a> Renderable for Edible<'a> {
impl Renderable for Edible {
fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.pixel_position;
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
self.sprite.render(canvas, pos, Direction::Right, Some(0));
}
}
/// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>(
pub fn reconstruct_edibles(
map: Rc<RefCell<Map>>,
pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: Rc<AtlasTexture<'a>>,
_fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> {
pellet_sprite: Rc<AtlasTexture>,
power_pellet_sprite: Rc<AtlasTexture>,
_fruit_sprite: Rc<AtlasTexture>,
) -> Vec<Edible> {
let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT {

View File

@@ -1,12 +1,16 @@
use rand::rngs::SmallRng;
use rand::Rng;
use rand::SeedableRng;
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
use crate::constants::{MapTile, BOARD_WIDTH};
use crate::direction::Direction;
use crate::entity::direction::Direction;
use crate::entity::pacman::Pacman;
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
use crate::map::Map;
use crate::modulation::{SimpleTickModulator, TickModulator};
use crate::pacman::Pacman;
use crate::texture::animated::AnimatedAtlasTexture;
use crate::texture::atlas::{texture_to_static, AtlasTexture};
use crate::texture::FrameDrawn;
use glam::{IVec2, UVec2};
use sdl2::pixels::Color;
use sdl2::render::Texture;
@@ -50,7 +54,7 @@ impl GhostType {
}
/// Base ghost struct that contains common functionality
pub struct Ghost<'a> {
pub struct Ghost {
/// Shared movement and position fields.
pub base: MovableEntity,
/// The current mode of the ghost
@@ -58,23 +62,30 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost
pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting
pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>,
pub pacman: Rc<RefCell<Pacman>>,
pub body_sprite: AnimatedAtlasTexture,
pub eyes_sprite: AnimatedAtlasTexture,
}
impl Ghost<'_> {
impl Ghost {
/// Creates a new ghost instance
pub fn new<'a>(
pub fn new(
ghost_type: GhostType,
starting_position: UVec2,
body_texture: Texture<'a>,
eyes_texture: Texture<'a>,
body_texture: Texture<'_>,
eyes_texture: Texture<'_>,
map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> {
pacman: Rc<RefCell<Pacman>>,
) -> Ghost {
let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
let mut body_sprite = AnimatedAtlasTexture::new(
unsafe { texture_to_static(body_texture) },
8,
2,
32,
32,
Some(IVec2::new(-4, -4)),
);
body_sprite.set_color_modulation(color.r, color.g, color.b);
let pixel_position = Map::cell_to_pixel(starting_position);
Ghost {
@@ -90,7 +101,14 @@ impl Ghost<'_> {
ghost_type,
pacman,
body_sprite,
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
eyes_sprite: AnimatedAtlasTexture::new(
unsafe { texture_to_static(eyes_texture) },
1,
4,
32,
32,
Some((-4, -4).into()),
),
}
}
@@ -117,7 +135,7 @@ impl Ghost<'_> {
/// Gets a random adjacent tile for frightened mode
fn get_random_target(&self) -> IVec2 {
let mut rng = rand::rng();
let mut rng = SmallRng::from_os_rng();
let mut possible_moves = Vec::new();
// Check all four directions
@@ -178,8 +196,8 @@ impl Ghost<'_> {
}
}
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
let (dx, dy) = dir.offset();
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
let offset = dir.offset();
let next_p = IVec2::new(p.x as i32 + offset.x, p.y as i32 + offset.y);
if let Some(tile) = map.get_tile(next_p) {
if tile == MapTile::Wall {
continue;
@@ -264,7 +282,7 @@ impl Ghost<'_> {
}
}
impl<'a> Moving for Ghost<'a> {
impl Moving for Ghost {
fn move_forward(&mut self) {
self.base.move_forward();
}
@@ -288,10 +306,10 @@ impl<'a> Moving for Ghost<'a> {
}
}
impl<'a> Renderable for Ghost<'a> {
impl Renderable for Ghost {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
self.body_sprite.render(canvas, pos, Direction::Right, None);
// Inline the eye_frame logic here
let eye_frame = if self.mode == GhostMode::Frightened {
4 // Frightened frame
@@ -303,7 +321,6 @@ impl<'a> Renderable for Ghost<'a> {
Direction::Down => 3,
}
};
self.eyes_sprite
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
self.eyes_sprite.render(canvas, pos, Direction::Right, Some(eye_frame));
}
}

View File

@@ -1,6 +1,12 @@
pub mod blinky;
pub mod direction;
pub mod edible;
pub mod ghost;
pub mod pacman;
use crate::{
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
direction::Direction,
entity::direction::Direction,
map::Map,
modulation::SimpleTickModulator,
};
@@ -108,7 +114,7 @@ impl Moving for MovableEntity {
);
}
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
let (x, y) = direction.unwrap_or(self.direction).offset();
let IVec2 { x, y } = direction.unwrap_or(self.direction).offset();
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
}
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {

View File

@@ -8,33 +8,33 @@ use sdl2::{
};
use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn},
direction::Direction,
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
entity::{direction::Direction, Entity, MovableEntity, Moving, Renderable, StaticEntity},
map::Map,
modulation::{SimpleTickModulator, TickModulator},
texture::animated::AnimatedAtlasTexture,
texture::FrameDrawn,
};
use glam::{IVec2, UVec2};
/// The Pac-Man entity.
pub struct Pacman<'a> {
pub struct Pacman {
/// Shared movement and position fields.
pub base: MovableEntity,
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
pub next_direction: Option<Direction>,
/// Whether Pac-Man is currently stopped.
pub stopped: bool,
pub sprite: AnimatedAtlasTexture<'a>,
pub sprite: AnimatedAtlasTexture,
}
impl<'a> Entity for Pacman<'a> {
impl Entity for Pacman {
fn base(&self) -> &StaticEntity {
&self.base.base
}
}
impl<'a> Moving for Pacman<'a> {
impl Moving for Pacman {
fn move_forward(&mut self) {
self.base.move_forward();
}
@@ -58,9 +58,9 @@ impl<'a> Moving for Pacman<'a> {
}
}
impl Pacman<'_> {
impl Pacman {
/// Creates a new `Pacman` instance.
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
pub fn new(starting_position: UVec2, atlas: Texture<'_>, map: Rc<RefCell<Map>>) -> Pacman {
let pixel_position = Map::cell_to_pixel(starting_position);
Pacman {
base: MovableEntity::new(
@@ -73,7 +73,14 @@ impl Pacman<'_> {
),
next_direction: None,
stopped: false,
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
sprite: AnimatedAtlasTexture::new(
unsafe { crate::texture::atlas::texture_to_static(atlas) },
2,
3,
32,
32,
Some(IVec2::new(-4, -4)),
),
}
}
@@ -119,14 +126,14 @@ impl Pacman<'_> {
}
}
impl Renderable for Pacman<'_> {
impl Renderable for Pacman {
fn render(&self, canvas: &mut Canvas<Window>) {
let pos = self.base.base.pixel_position;
let dir = self.base.direction;
if self.stopped {
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
self.sprite.render(canvas, pos, dir, Some(2));
} else {
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
self.sprite.render(canvas, pos, dir, None);
}
}
}

View File

@@ -3,8 +3,10 @@ use std::cell::RefCell;
use std::ops::Not;
use std::rc::Rc;
use glam::UVec2;
use glam::{IVec2, UVec2};
use rand::rngs::SmallRng;
use rand::seq::IteratorRandom;
use rand::SeedableRng;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::render::{Texture, TextureCreator};
@@ -13,38 +15,38 @@ use sdl2::ttf::Font;
use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window};
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio;
use crate::constants::RAW_BOARD;
use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::blinky::Blinky;
use crate::entity::direction::Direction;
use crate::entity::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::pacman::Pacman;
use crate::entity::Renderable;
use crate::ghosts::blinky::Blinky;
use crate::map::Map;
use crate::pacman::Pacman;
use crate::texture::atlas::{texture_to_static, AtlasTexture};
/// The main game state.
///
/// This struct contains all the information necessary to run the game, including
/// the canvas, textures, fonts, game objects, and the current score.
pub struct Game<'a> {
canvas: &'a mut Canvas<Window>,
map_texture: Texture<'a>,
pellet_texture: Rc<AtlasTexture<'a>>,
power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>,
pub struct Game {
canvas: &'static mut Canvas<Window>,
map_texture: Texture<'static>,
pellet_texture: Rc<AtlasTexture>,
power_pellet_texture: Rc<AtlasTexture>,
font: Font<'static, 'static>,
pacman: Rc<RefCell<Pacman>>,
map: Rc<RefCell<Map>>,
debug_mode: DebugMode,
score: u32,
pub audio: Audio,
blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>,
blinky: Blinky,
edibles: Vec<Edible>,
}
impl<'a> Game<'a> {
impl Game {
/// Creates a new `Game` instance.
///
/// # Arguments
@@ -54,11 +56,11 @@ impl<'a> Game<'a> {
/// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new(
canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> {
canvas: &'static mut Canvas<Window>,
texture_creator: &TextureCreator<WindowContext>,
ttf_context: &sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &sdl2::AudioSubsystem,
) -> Game {
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from asset API
@@ -89,20 +91,28 @@ impl<'a> Game<'a> {
// Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from asset API"),
unsafe {
texture_to_static(
texture_creator
.load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from asset API"),
)
},
1,
24,
24,
None,
));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new(
texture_creator
.load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from asset API"),
unsafe {
texture_to_static(
texture_creator
.load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from asset API"),
)
},
1,
24,
24,
@@ -115,6 +125,7 @@ impl<'a> Game<'a> {
.load_texture_bytes(&map_bytes)
.expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255);
let map_texture = unsafe { texture_to_static(map_texture) };
let edibles = reconstruct_edibles(
Rc::clone(&map),
@@ -128,7 +139,9 @@ impl<'a> Game<'a> {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context
// Leak the ttf_context to get a 'static lifetime
let ttf_context_static: &'static sdl2::ttf::Sdl2TtfContext = unsafe { std::mem::transmute(ttf_context) };
ttf_context_static
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API")
};
@@ -211,7 +224,7 @@ impl<'a> Game<'a> {
{
let mut map = self.map.borrow_mut();
let valid_positions = map.get_valid_playable_positions();
let mut rng = rand::rng();
let mut rng = SmallRng::from_os_rng();
// Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
@@ -230,7 +243,7 @@ impl<'a> Game<'a> {
self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase;
self.blinky.mode = crate::entity::ghost::GhostMode::Chase;
}
}
@@ -338,18 +351,18 @@ impl<'a> Game<'a> {
// Render the score and high score
self.render_text(
&format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset),
IVec2::new(24 * lives_offset + x_offset, y_offset),
Color::WHITE,
);
self.render_text(
&score_text,
(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
IVec2::new(24 * score_offset + x_offset, 24 + y_offset + gap_offset),
Color::WHITE,
);
}
/// Renders text to the screen at the given position.
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
fn render_text(&mut self, text: &str, position: IVec2, color: Color) {
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator();
@@ -358,7 +371,7 @@ impl<'a> Game<'a> {
.expect("Could not create texture from surface");
let query = texture.query();
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, query.width, query.height);
let dst_rect = sdl2::rect::Rect::new(position.x, position.y, query.width, query.height);
self.canvas
.copy(&texture, None, Some(dst_rect))

View File

@@ -1 +0,0 @@
pub mod blinky;

View File

@@ -52,21 +52,38 @@ unsafe fn attach_console() {
// Do NOT call AllocConsole here - we don't want a console when launched from Explorer
}
mod animation;
mod asset;
mod audio;
mod constants;
mod debug;
mod direction;
mod edible;
#[cfg(target_os = "emscripten")]
mod emscripten;
mod entity;
mod game;
mod ghost;
mod ghosts;
mod helper;
mod map;
mod modulation;
mod pacman;
mod texture;
#[cfg(not(target_os = "emscripten"))]
fn sleep(value: Duration) {
spin_sleep::sleep(value);
}
#[cfg(target_os = "emscripten")]
fn sleep(value: Duration) {
emscripten::emscripten::sleep(value.as_millis() as u32);
}
#[cfg(target_os = "emscripten")]
fn now() -> std::time::Instant {
std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
}
#[cfg(not(target_os = "emscripten"))]
fn now() -> std::time::Instant {
std::time::Instant::now()
}
/// The main entry point of the application.
///
@@ -106,7 +123,8 @@ pub fn main() {
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
let canvas_static: &'static mut sdl2::render::Canvas<sdl2::video::Window> = Box::leak(Box::new(canvas));
let mut game = Game::new(canvas_static, &texture_creator, &ttf_context, &audio_subsystem);
game.audio.set_mute(cfg!(debug_assertions));
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
@@ -179,14 +197,7 @@ pub fn main() {
if start.elapsed() < loop_time {
let time = loop_time.saturating_sub(start.elapsed());
if time != Duration::ZERO {
#[cfg(not(target_os = "emscripten"))]
{
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")]
{
std::thread::sleep(time);
}
sleep(time);
}
} else {
event!(

View File

@@ -1,5 +1,7 @@
//! This module defines the game map and provides functions for interacting with it.
use rand::rngs::SmallRng;
use rand::seq::IteratorRandom;
use rand::SeedableRng;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
@@ -120,7 +122,7 @@ impl Map {
}
}
}
let mut rng = rand::rng();
let mut rng = SmallRng::from_os_rng();
let &start = pellet_positions
.iter()
.choose(&mut rng)

73
src/texture/animated.rs Normal file
View File

@@ -0,0 +1,73 @@
//! This module provides a simple animation and atlas system for textures.
use glam::IVec2;
use sdl2::{
render::{Canvas, Texture},
video::Window,
};
use crate::entity::direction::Direction;
use crate::texture::atlas::AtlasTexture;
use crate::texture::FrameDrawn;
/// An animated texture using a texture atlas.
pub struct AnimatedAtlasTexture {
pub atlas: AtlasTexture,
pub ticks_per_frame: u32,
pub ticker: u32,
pub reversed: bool,
pub paused: bool,
}
impl AnimatedAtlasTexture {
pub fn new(
texture: Texture<'static>,
ticks_per_frame: u32,
frame_count: u32,
width: u32,
height: u32,
offset: Option<IVec2>,
) -> Self {
AnimatedAtlasTexture {
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
ticks_per_frame,
ticker: 0,
reversed: false,
paused: false,
}
}
fn current_frame(&self) -> u32 {
self.ticker / self.ticks_per_frame
}
/// Advances the animation by one tick, unless paused.
pub fn tick(&mut self) {
if self.paused {
return;
}
if self.reversed {
if self.ticker > 0 {
self.ticker -= 1;
}
if self.ticker == 0 {
self.reversed = !self.reversed;
}
} else {
self.ticker += 1;
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
self.reversed = !self.reversed;
}
}
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b);
}
}
impl FrameDrawn for AnimatedAtlasTexture {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame));
}
}

74
src/texture/atlas.rs Normal file
View File

@@ -0,0 +1,74 @@
use glam::IVec2;
use sdl2::{
rect::Rect,
render::{Canvas, Texture},
video::Window,
};
use crate::{entity::direction::Direction, texture::FrameDrawn};
/// Unsafely converts a Texture with any lifetime to a 'static lifetime.
/// Only use this if you guarantee the renderer/context will never be dropped!
pub unsafe fn texture_to_static<'a>(texture: Texture<'a>) -> Texture<'static> {
std::mem::transmute::<Texture<'a>, Texture<'static>>(texture)
}
/// A texture atlas abstraction for static (non-animated) rendering.
pub struct AtlasTexture {
pub raw_texture: Texture<'static>,
pub offset: IVec2,
pub frame_count: u32,
pub frame_width: u32,
pub frame_height: u32,
}
impl AtlasTexture {
pub fn new(texture: Texture<'static>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<IVec2>) -> Self {
AtlasTexture {
raw_texture: texture,
frame_count,
frame_width,
frame_height,
offset: offset.unwrap_or(IVec2::new(0, 0)).into(),
}
}
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
if frame >= self.frame_count {
return None;
}
Some(Rect::new(
frame as i32 * self.frame_width as i32,
0,
self.frame_width,
self.frame_height,
))
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.raw_texture.set_color_mod(r, g, b);
}
}
impl FrameDrawn for AtlasTexture {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new(
position.x + self.offset.x,
position.y + self.offset.y,
self.frame_width,
self.frame_height,
);
canvas
.copy_ex(
&self.raw_texture,
texture_source_frame_rect,
Some(canvas_destination_rect),
direction.angle(),
None,
false,
false,
)
.expect("Could not render texture on canvas");
}
}

12
src/texture/mod.rs Normal file
View File

@@ -0,0 +1,12 @@
use glam::IVec2;
use sdl2::{render::Canvas, video::Window};
use crate::entity::direction::Direction;
/// Trait for drawable atlas-based textures
pub trait FrameDrawn {
fn render(&self, canvas: &mut Canvas<Window>, position: IVec2, direction: Direction, frame: Option<u32>);
}
pub mod animated;
pub mod atlas;