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| 9f9ace0b16 |
@@ -1,12 +1,16 @@
|
||||
[target.'cfg(target_os = "emscripten")']
|
||||
# TODO: Document what the fuck this is.
|
||||
rustflags = [
|
||||
# "-O", "-C", "link-args=-O2 --profiling",
|
||||
#"-C", "link-args=-O3 --closure 1",
|
||||
# "-C", "link-args=-g -gsource-map",
|
||||
"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
|
||||
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
|
||||
# Stack size is required for this project, it will crash otherwise.
|
||||
"-C", "link-args=-sASYNCIFY=1 -sASYNCIFY_STACK_SIZE=8192 -sALLOW_MEMORY_GROWTH=1",
|
||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
||||
"-C", "link-args=--preload-file assets/",
|
||||
"-C", "link-args=--preload-file assets/game/",
|
||||
]
|
||||
|
||||
[target.'cfg(target_os = "linux")']
|
||||
rustflags = [
|
||||
# Manually link zlib.
|
||||
# The `sdl2` crate's build script uses `libpng`, which requires `zlib`.
|
||||
# By adding `-lz` here, we ensure it's passed to the linker after `libpng`,
|
||||
# which is required for the linker to correctly resolve symbols.
|
||||
"-C", "link-arg=-lz",
|
||||
]
|
||||
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=auto eol=lf
|
||||
135
.github/workflows/build.yaml
vendored
Normal file
@@ -0,0 +1,135 @@
|
||||
name: Build
|
||||
|
||||
on: [push]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
env:
|
||||
RUST_TOOLCHAIN: 1.86.0
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build (${{ matrix.target }})
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
artifact_name: pacman
|
||||
- os: macos-13
|
||||
target: x86_64-apple-darwin
|
||||
artifact_name: pacman
|
||||
- os: macos-latest
|
||||
target: aarch64-apple-darwin
|
||||
artifact_name: pacman
|
||||
- os: windows-latest
|
||||
target: x86_64-pc-windows-gnu
|
||||
artifact_name: pacman.exe
|
||||
runs-on: ${{ matrix.os }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Rust Toolchain
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: ${{ matrix.target }}
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Cache vcpkg
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: target/vcpkg
|
||||
key: A-vcpkg-${{ runner.os }}-${{ matrix.target }}-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||
restore-keys: |
|
||||
A-vcpkg-${{ runner.os }}-${{ matrix.target }}-
|
||||
|
||||
- name: Vcpkg Linux Dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libltdl-dev
|
||||
|
||||
- name: Vcpkg
|
||||
run: |
|
||||
cargo install cargo-vcpkg
|
||||
cargo vcpkg -v build
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
|
||||
- name: Acquire Package Version
|
||||
shell: bash
|
||||
run: |
|
||||
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
||||
path: ./target/release/${{ matrix.artifact_name }}
|
||||
retention-days: 7
|
||||
if-no-files-found: error
|
||||
|
||||
wasm:
|
||||
name: Build (wasm32-unknown-emscripten)
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Emscripten SDK
|
||||
uses: pyodide/setup-emsdk@v15
|
||||
with:
|
||||
version: 3.1.43
|
||||
actions-cache-folder: "emsdk-cache"
|
||||
|
||||
- name: Setup Rust (WASM32 Emscripten)
|
||||
uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
target: wasm32-unknown-emscripten
|
||||
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v3
|
||||
with:
|
||||
version: 8
|
||||
run_install: true
|
||||
|
||||
- name: Build with Emscripten
|
||||
run: |
|
||||
cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
- name: Assemble
|
||||
run: |
|
||||
echo "Generating CSS"
|
||||
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||
|
||||
echo "Copying WASM files"
|
||||
|
||||
mkdir -p dist
|
||||
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||
output_folder="target/wasm32-unknown-emscripten/release"
|
||||
cp $output_folder/pacman.{wasm,js} $output_folder/deps/pacman.data dist
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: "./dist/"
|
||||
retention-days: 7
|
||||
|
||||
- name: Deploy
|
||||
uses: actions/deploy-pages@v4
|
||||
225
.github/workflows/deploy.yaml
vendored
@@ -1,225 +0,0 @@
|
||||
name: Build
|
||||
|
||||
on: [push]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
wasm:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
permissions:
|
||||
pages: write
|
||||
id-token: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Emscripten SDK
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 3.1.43
|
||||
|
||||
- name: Setup Rust (WASM32 Emscripten)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
target: wasm32-unknown-emscripten
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Install pnpm
|
||||
uses: pnpm/action-setup@v3
|
||||
with:
|
||||
version: 8
|
||||
run_install: true
|
||||
|
||||
- name: Build
|
||||
run: ./scripts/build.sh -er # release mode, skip emsdk
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-pages-artifact@v3
|
||||
with:
|
||||
path: "./dist/"
|
||||
retention-days: 7
|
||||
|
||||
- name: Deploy
|
||||
uses: actions/deploy-pages@v4
|
||||
|
||||
linux:
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
TARGET: x86_64-unknown-linux-gnu
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install SDL2 Packages
|
||||
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
|
||||
|
||||
- name: Setup Rust Toolchain (Linux)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
target: ${{ env.TARGET }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
|
||||
- name: Assemble Archive
|
||||
run: |
|
||||
mkdir /tmp/example/
|
||||
cp ./target/release/pacman /tmp/example/
|
||||
chmod a+x /tmp/example/pacman
|
||||
mkdir /tmp/example/assets
|
||||
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
|
||||
|
||||
- name: Install Cargo Binstall
|
||||
uses: cargo-bins/cargo-binstall@main
|
||||
|
||||
- name: Acquire Package Version
|
||||
run: |
|
||||
cargo binstall toml-cli -y
|
||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
||||
path: /tmp/example/
|
||||
retention-days: 7
|
||||
if-no-files-found: error
|
||||
|
||||
macos:
|
||||
runs-on: macos-13
|
||||
env:
|
||||
TARGET: x86_64-apple-darwin
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install SDL2 Packages
|
||||
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
|
||||
|
||||
- name: Setup Rust Toolchain (MacOS)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
target: ${{ env.TARGET }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
|
||||
- name: Assemble Archive
|
||||
run: |
|
||||
mkdir /tmp/example/
|
||||
cp ./target/release/pacman /tmp/example/
|
||||
mkdir /tmp/example/assets
|
||||
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
|
||||
|
||||
- name: Install Cargo Binstall
|
||||
uses: cargo-bins/cargo-binstall@main
|
||||
|
||||
- name: Acquire Package Version
|
||||
run: |
|
||||
cargo binstall toml-cli -y
|
||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
||||
path: /tmp/example/
|
||||
retention-days: 7
|
||||
if-no-files-found: error
|
||||
|
||||
windows:
|
||||
env:
|
||||
TARGET: x86_64-pc-windows-gnu
|
||||
SDL2: 2.30.2
|
||||
SDL2_TTF: 2.22.0
|
||||
SDL2_MIXER: 2.8.0
|
||||
SDL2_IMAGE: 2.8.2
|
||||
# SDL2_GFX: 1.0.4
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download SDL2 Libraries
|
||||
run: |
|
||||
curl -L "https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL2 }}/SDL2-devel-${{ env.SDL2 }}-VC.zip" -o "sdl2_devel.zip"
|
||||
curl -L "https://github.com/libsdl-org/SDL_mixer/releases/download/release-${{ env.SDL2_MIXER }}/SDL2_mixer-devel-${{ env.SDL2_MIXER }}-VC.zip" -o "sdl2_mixer_devel.zip"
|
||||
curl -L "https://github.com/libsdl-org/SDL_ttf/releases/download/release-${{ env.SDL2_TTF }}/SDL2_ttf-devel-${{ env.SDL2_TTF }}-VC.zip" -o "sdl2_ttf_devel.zip"
|
||||
curl -L "https://github.com/libsdl-org/SDL_image/releases/download/release-${{ env.SDL2_IMAGE }}/SDL2_image-devel-${{ env.SDL2_IMAGE }}-VC.zip" -o "sdl2_image_devel.zip"
|
||||
|
||||
- name: Extract SDL2 DLLs
|
||||
run: |
|
||||
7z x ./sdl2_devel.zip -o"./tmp/"
|
||||
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.dll ./
|
||||
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.lib ./
|
||||
|
||||
7z x ./sdl2_mixer_devel.zip -o"./tmp/"
|
||||
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.dll ./
|
||||
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.lib ./
|
||||
|
||||
7z x ./sdl2_ttf_devel.zip -o"./tmp/"
|
||||
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.dll ./
|
||||
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.lib ./
|
||||
|
||||
7z x ./sdl2_image_devel.zip -o"./tmp/"
|
||||
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.dll ./
|
||||
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.lib ./
|
||||
|
||||
- name: Install SDL2_gfx
|
||||
run: |
|
||||
C:\vcpkg\vcpkg.exe install sdl2-gfx:x64-windows-release
|
||||
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\bin\SDL2_gfx.dll ./
|
||||
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
|
||||
|
||||
- name: Setup Rust (Windows)
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
targets: ${{ env.TARGET }}
|
||||
|
||||
- name: Rust Cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
|
||||
- name: Prepare Archive
|
||||
run: |
|
||||
New-Item -Type Directory ./release/
|
||||
Move-Item -Path ./target/release/pacman.exe -Destination ./release/
|
||||
Move-Item -Path ./SDL2.dll, ./SDL2_image.dll, ./SDL2_ttf.dll, ./SDL2_mixer.dll, ./SDL2_gfx.dll -Destination ./release/
|
||||
New-Item -Type Directory ./release/assets/
|
||||
Move-Item -Path ./assets/TerminalVector.ttf, ./assets/fruit.png -Destination ./release/assets/
|
||||
|
||||
- name: Install Cargo Binstall
|
||||
uses: cargo-bins/cargo-binstall@main
|
||||
|
||||
- name: Acquire Package Version
|
||||
run: |
|
||||
cargo binstall toml-cli -y
|
||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $env:GITHUB_ENV
|
||||
|
||||
- name: Upload Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
||||
path: ./release/
|
||||
retention-days: 7
|
||||
if-no-files-found: error
|
||||
4
.gitignore
vendored
@@ -3,5 +3,5 @@
|
||||
.idea
|
||||
*.dll
|
||||
rust-sdl2-emscripten/
|
||||
assets/build.css
|
||||
emsdk/
|
||||
assets/site/build.css
|
||||
emsdk/
|
||||
|
||||
7
BUILD.md
@@ -1,7 +0,0 @@
|
||||
# Building Pac-Man
|
||||
|
||||
## GitHub Actions Workflow
|
||||
|
||||
1. Build workflow produces executables & WASM files for all platforms
|
||||
2. Uploaded as artifacts
|
||||
3. Deployment workflow downloads artifacts and uploads to GitHub Pages
|
||||
49
Cargo.lock
generated
@@ -77,6 +77,12 @@ dependencies = [
|
||||
"wasi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glam"
|
||||
version = "0.30.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.15.4"
|
||||
@@ -168,9 +174,10 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"glam",
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"once_cell",
|
||||
@@ -205,15 +212,6 @@ version = "0.2.13"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
|
||||
|
||||
[[package]]
|
||||
name = "ppv-lite86"
|
||||
version = "0.2.21"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "85eae3c4ed2f50dcfe72643da4befc30deadb458a9b590d720cde2f2b1e97da9"
|
||||
dependencies = [
|
||||
"zerocopy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.95"
|
||||
@@ -244,17 +242,6 @@ version = "0.9.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6db2770f06117d490610c7488547d543617b21bfa07796d7a12f6f1bd53850d1"
|
||||
dependencies = [
|
||||
"rand_chacha",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rand_chacha"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d3022b5f1df60f26e1ffddd6c66e8aa15de382ae63b3a0c1bfc0e4d3e3f325cb"
|
||||
dependencies = [
|
||||
"ppv-lite86",
|
||||
"rand_core",
|
||||
]
|
||||
|
||||
@@ -640,23 +627,3 @@ checksum = "6f42320e61fe2cfd34354ecb597f86f413484a798ba44a8ca1165c58d42da6c1"
|
||||
dependencies = [
|
||||
"bitflags 2.9.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
11
Cargo.toml
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
@@ -12,11 +12,12 @@ tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
lazy_static = "1.5.0"
|
||||
sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
rand = { version = "0.9.2", default-features = false, features = ["small_rng", "os_rng"] }
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
thiserror = "1.0"
|
||||
anyhow = "1.0"
|
||||
glam = "0.30.4"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
@@ -34,13 +35,15 @@ default-features = false
|
||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
||||
|
||||
[package.metadata.vcpkg]
|
||||
dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||
git = "https://github.com/microsoft/vcpkg"
|
||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||
|
||||
[package.metadata.vcpkg.target]
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
|
||||
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||
x86_64-apple-darwin = { triplet = "x64-osx" }
|
||||
aarch64-apple-darwin = { triplet = "arm64-osx" }
|
||||
|
||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||
libc = "0.2.16"
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
# Implementation
|
||||
|
||||
A document detailing the implementation the project from rendering, to game logic, to build systems.
|
||||
|
||||
## Rendering
|
||||
|
||||
1. Map
|
||||
- May require procedural text generation later on (cacheable?)
|
||||
2. Pacman
|
||||
3. Ghosts
|
||||
- Requires colors
|
||||
4. Items
|
||||
5. Interface
|
||||
- Requires fonts
|
||||
|
||||
## Grid System
|
||||
|
||||
1. How does the grid system work?
|
||||
|
||||
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
|
||||
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
|
||||
24x24 assets include pellets, the energizer, and the map itself ()
|
||||
|
||||
2. What constraints must be enforced on Ghosts and PacMan?
|
||||
|
||||
3. How do movement transitions work?
|
||||
|
||||
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
|
||||
|
||||
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
|
||||
|
||||
4. Between transitions, how does collision detection work?
|
||||
|
||||
It appears the original implementation used cell-level detection.
|
||||
I worry this may be prone to division errors. Make sure to use rounding (50% >=).
|
||||
|
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 528 B |
|
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 394 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
|
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 90 B After Width: | Height: | Size: 90 B |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
23
assets/site/build.css
Normal file
@@ -0,0 +1,23 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
@font-face {
|
||||
font-family: "Liberation Mono";
|
||||
src:
|
||||
url("LiberationMono.woff2") format("woff2"),
|
||||
url("LiberationMono.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
canvas {
|
||||
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
|
||||
}
|
||||
|
||||
.code {
|
||||
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */
|
||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
16
build.sh
Normal file → Executable file
@@ -52,20 +52,18 @@ else
|
||||
fi
|
||||
|
||||
echo "Generating CSS"
|
||||
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
|
||||
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||
|
||||
echo "Copying WASM files"
|
||||
mkdir -p dist
|
||||
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
||||
cp assets/index.html dist
|
||||
|
||||
# cp assets/*.woff* dist
|
||||
cp assets/build.css dist
|
||||
cp assets/favicon.ico dist
|
||||
cp $output_folder/pacman.wasm dist
|
||||
cp $output_folder/pacman.js dist
|
||||
# only if .data file exists
|
||||
cp $output_folder/deps/pacman.data dist
|
||||
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||
cp $output_folder/pacman.{wasm,js} dist
|
||||
if [ -f $output_folder/deps/pacman.data ]; then
|
||||
cp $output_folder/deps/pacman.data dist
|
||||
fi
|
||||
|
||||
if [ -f $output_folder/pacman.wasm.map ]; then
|
||||
cp $output_folder/pacman.wasm.map dist
|
||||
fi
|
||||
|
||||
37
build.ts
@@ -56,40 +56,47 @@ async function setupEmscripten() {
|
||||
|
||||
async function buildWeb(release: boolean) {
|
||||
console.log("Building WASM with Emscripten...");
|
||||
const rustcFlags = [
|
||||
"-C",
|
||||
"link-arg=--preload-file",
|
||||
"-C",
|
||||
"link-arg=assets",
|
||||
].join(" ");
|
||||
|
||||
if (release) {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten --release`;
|
||||
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
|
||||
} else {
|
||||
await $`cargo build --target=wasm32-unknown-emscripten`;
|
||||
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
|
||||
}
|
||||
|
||||
console.log("Generating CSS...");
|
||||
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
|
||||
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
|
||||
|
||||
console.log("Copying WASM files...");
|
||||
const buildType = release ? "release" : "debug";
|
||||
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
||||
await $`mkdir -p dist`;
|
||||
await $`cp assets/index.html dist`;
|
||||
await $`cp assets/*.woff* dist`;
|
||||
await $`cp assets/build.css dist`;
|
||||
await $`cp assets/favicon.ico dist`;
|
||||
await $`cp ${outputFolder}/spiritus.wasm dist`;
|
||||
await $`cp ${outputFolder}/spiritus.js dist`;
|
||||
await $`cp assets/site/index.html dist`;
|
||||
await $`cp assets/site/*.woff* dist`;
|
||||
await $`cp assets/site/build.css dist`;
|
||||
await $`cp assets/site/favicon.ico dist`;
|
||||
await $`cp ${outputFolder}/pacman.wasm dist`;
|
||||
await $`cp ${outputFolder}/pacman.js dist`;
|
||||
|
||||
// Check if .data file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/deps/spiritus.data`);
|
||||
await $`cp ${outputFolder}/deps/spiritus.data dist`;
|
||||
await fs.access(`${outputFolder}/pacman.data`);
|
||||
await $`cp ${outputFolder}/pacman.data dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.data file found, skipping copy.");
|
||||
console.log("No pacman.data file found, skipping copy.");
|
||||
}
|
||||
|
||||
// Check if .map file exists before copying
|
||||
try {
|
||||
await fs.access(`${outputFolder}/spiritus.wasm.map`);
|
||||
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
|
||||
await fs.access(`${outputFolder}/pacman.wasm.map`);
|
||||
await $`cp ${outputFolder}/pacman.wasm.map dist`;
|
||||
} catch (e) {
|
||||
console.log("No spiritus.wasm.map file found, skipping copy.");
|
||||
console.log("No pacman.wasm.map file found, skipping copy.");
|
||||
}
|
||||
|
||||
console.log("WASM files copied.");
|
||||
|
||||
6
rustfmt.toml
Normal file
@@ -0,0 +1,6 @@
|
||||
# Rustfmt configuration
|
||||
edition = "2021"
|
||||
max_width = 130
|
||||
tab_spaces = 4
|
||||
newline_style = "Unix"
|
||||
use_small_heuristics = "Default"
|
||||
@@ -9,13 +9,7 @@ use crate::direction::Direction;
|
||||
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
);
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||
}
|
||||
|
||||
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||
@@ -28,13 +22,7 @@ pub struct AtlasTexture<'a> {
|
||||
}
|
||||
|
||||
impl<'a> AtlasTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||
AtlasTexture {
|
||||
raw_texture: texture,
|
||||
frame_count,
|
||||
@@ -62,13 +50,7 @@ impl<'a> AtlasTexture<'a> {
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||
let canvas_destination_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
@@ -141,29 +123,13 @@ impl<'a> AnimatedAtlasTexture<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pause(&mut self) {
|
||||
self.paused = true;
|
||||
}
|
||||
pub fn resume(&mut self) {
|
||||
self.paused = false;
|
||||
}
|
||||
pub fn is_paused(&self) -> bool {
|
||||
self.paused
|
||||
}
|
||||
|
||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||
self.atlas.set_color_modulation(r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
|
||||
59
src/asset.rs
@@ -31,23 +31,42 @@ pub enum Asset {
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
impl Asset {
|
||||
pub fn path(&self) -> &str {
|
||||
use Asset::*;
|
||||
match self {
|
||||
Wav1 => "wav/1.ogg",
|
||||
Wav2 => "wav/2.ogg",
|
||||
Wav3 => "wav/3.ogg",
|
||||
Wav4 => "wav/4.ogg",
|
||||
Pacman => "32/pacman.png",
|
||||
Pellet => "24/pellet.png",
|
||||
Energizer => "24/energizer.png",
|
||||
Map => "map.png",
|
||||
FontKonami => "font/konami.ttf",
|
||||
GhostBody => "32/ghost_body.png",
|
||||
GhostEyes => "32/ghost_eyes.png",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod imp {
|
||||
use super::*;
|
||||
macro_rules! asset_bytes_enum {
|
||||
( $asset:expr ) => {
|
||||
match $asset {
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -59,15 +78,17 @@ mod imp {
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod imp {
|
||||
use super::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use sdl2::rwops::RWops;
|
||||
use std::io::Read;
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = Path::new("assets").join(asset.path());
|
||||
if !path.exists() {
|
||||
return Err(AssetError::NotFound(asset.path().to_string()));
|
||||
}
|
||||
let bytes = fs::read(&path)?;
|
||||
Ok(Cow::Owned(bytes))
|
||||
let path = format!("assets/game/{}", asset.path());
|
||||
let mut rwops = RWops::from_file(&path, "rb").map_err(|_| AssetError::NotFound(asset.path().to_string()))?;
|
||||
let len = rwops.len().ok_or_else(|| AssetError::NotFound(asset.path().to_string()))?;
|
||||
let mut buf = vec![0u8; len];
|
||||
rwops
|
||||
.read_exact(&mut buf)
|
||||
.map_err(|e| AssetError::Io(std::io::Error::new(std::io::ErrorKind::Other, e)))?;
|
||||
Ok(Cow::Owned(buf))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
30
src/audio.rs
@@ -15,6 +15,7 @@ pub struct Audio {
|
||||
_mixer_context: mixer::Sdl2MixerContext,
|
||||
sounds: Vec<Chunk>,
|
||||
next_sound_index: usize,
|
||||
muted: bool,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
@@ -23,7 +24,8 @@ impl Audio {
|
||||
let frequency = 44100;
|
||||
let format = DEFAULT_FORMAT;
|
||||
let channels = 4;
|
||||
let chunk_size = 128;
|
||||
let chunk_size = 256; // 256 is minimum for emscripten
|
||||
|
||||
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
||||
mixer::allocate_channels(channels);
|
||||
|
||||
@@ -39,8 +41,7 @@ impl Audio {
|
||||
.enumerate()
|
||||
.map(|(i, asset)| {
|
||||
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||
let rwops = RWops::from_bytes(&data)
|
||||
.unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops
|
||||
.load_wav()
|
||||
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||
@@ -51,21 +52,16 @@ impl Audio {
|
||||
_mixer_context: mixer_context,
|
||||
sounds,
|
||||
next_sound_index: 0,
|
||||
muted: false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Plays the "eat" sound effect.
|
||||
///
|
||||
/// This function also logs the time since the last sound effect was played.
|
||||
pub fn eat(&mut self) {
|
||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||
match mixer::Channel(0).play(chunk, 0) {
|
||||
Ok(channel) => {
|
||||
tracing::info!(
|
||||
"Playing sound #{} on channel {:?}",
|
||||
self.next_sound_index + 1,
|
||||
channel
|
||||
);
|
||||
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
|
||||
}
|
||||
Err(e) => {
|
||||
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
|
||||
@@ -74,4 +70,18 @@ impl Audio {
|
||||
}
|
||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||
}
|
||||
|
||||
/// Instantly mute or unmute all channels.
|
||||
pub fn set_mute(&mut self, mute: bool) {
|
||||
let channels = 4;
|
||||
let volume = if mute { 0 } else { 32 };
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i).set_volume(volume);
|
||||
}
|
||||
self.muted = mute;
|
||||
}
|
||||
|
||||
pub fn is_muted(&self) -> bool {
|
||||
self.muted
|
||||
}
|
||||
}
|
||||
|
||||
31
src/debug.rs
@@ -4,6 +4,7 @@ use crate::{
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
@@ -17,21 +18,22 @@ pub enum DebugMode {
|
||||
pub struct DebugRenderer;
|
||||
|
||||
impl DebugRenderer {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: (u32, u32), color: Color) {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
canvas.set_draw_color(color);
|
||||
canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(position.0, position.1, 24, 24))
|
||||
.draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let cell = UVec2::new(x, y);
|
||||
let mut color = None;
|
||||
if (x, y) == pacman_cell {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
|
||||
if cell == pacman_cell {
|
||||
Self::draw_cell(canvas, map, cell, Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
@@ -43,31 +45,28 @@ impl DebugRenderer {
|
||||
};
|
||||
}
|
||||
if let Some(color) = color {
|
||||
Self::draw_cell(canvas, map, (x, y), color);
|
||||
Self::draw_cell(canvas, map, cell, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
|
||||
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||
}
|
||||
|
||||
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||
for &pos in &valid_positions_vec {
|
||||
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
|
||||
// ORANGE
|
||||
Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||
if let Some((path, _)) = blinky.get_path_to_target({
|
||||
let (tx, ty) = blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
|
||||
let target = blinky.get_target_tile();
|
||||
if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
|
||||
for pos in &path {
|
||||
Self::draw_cell(canvas, map, *pos, Color::YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
@@ -22,7 +23,7 @@ pub struct Edible<'a> {
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
@@ -45,8 +46,8 @@ impl<'a> Entity for Edible<'a> {
|
||||
|
||||
impl<'a> Renderable for Edible<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
|
||||
let pos = self.base.pixel_position;
|
||||
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,20 +61,15 @@ pub fn reconstruct_edibles<'a>(
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.borrow().get_tile((x as i32, y as i32));
|
||||
let cell = (x, y);
|
||||
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
|
||||
match tile {
|
||||
Some(MapTile::Pellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::Pellet,
|
||||
cell,
|
||||
Rc::clone(&pellet_sprite),
|
||||
));
|
||||
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
|
||||
}
|
||||
Some(MapTile::PowerPellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::PowerPellet,
|
||||
cell,
|
||||
UVec2::new(x, y),
|
||||
Rc::clone(&power_pellet_sprite),
|
||||
));
|
||||
}
|
||||
|
||||
31
src/emscripten.rs
Normal file
@@ -0,0 +1,31 @@
|
||||
#[allow(dead_code)]
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten {
|
||||
use std::os::raw::c_uint;
|
||||
|
||||
extern "C" {
|
||||
pub fn emscripten_get_now() -> f64;
|
||||
pub fn emscripten_sleep(ms: c_uint);
|
||||
pub fn emscripten_get_element_css_size(target: *const u8, width: *mut f64, height: *mut f64) -> i32;
|
||||
}
|
||||
|
||||
// milliseconds since start of program
|
||||
pub fn now() -> f64 {
|
||||
unsafe { emscripten_get_now() }
|
||||
}
|
||||
|
||||
pub fn sleep(ms: u32) {
|
||||
unsafe {
|
||||
emscripten_sleep(ms);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_canvas_size() -> (u32, u32) {
|
||||
let mut width = 0.0;
|
||||
let mut height = 0.0;
|
||||
unsafe {
|
||||
emscripten_get_element_css_size("canvas\0".as_ptr(), &mut width, &mut height);
|
||||
}
|
||||
(width as u32, height as u32)
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ use crate::{
|
||||
map::Map,
|
||||
modulation::SimpleTickModulator,
|
||||
};
|
||||
use glam::{IVec2, UVec2};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
@@ -14,9 +15,9 @@ pub trait Entity {
|
||||
|
||||
/// Returns true if the entity is colliding with the other entity.
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.base().pixel_position;
|
||||
let (other_x, other_y) = other.base().pixel_position;
|
||||
x == other_x && y == other_y
|
||||
let a = self.base().pixel_position;
|
||||
let b = other.base().pixel_position;
|
||||
a == b
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +25,7 @@ pub trait Entity {
|
||||
pub trait Moving {
|
||||
fn move_forward(&mut self);
|
||||
fn update_cell_position(&mut self);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2;
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||
fn handle_tunnel(&mut self) -> bool;
|
||||
fn is_grid_aligned(&self) -> bool;
|
||||
@@ -33,12 +34,12 @@ pub trait Moving {
|
||||
|
||||
/// A struct for static (non-moving) entities with position only.
|
||||
pub struct StaticEntity {
|
||||
pub pixel_position: (i32, i32),
|
||||
pub cell_position: (u32, u32),
|
||||
pub pixel_position: IVec2,
|
||||
pub cell_position: UVec2,
|
||||
}
|
||||
|
||||
impl StaticEntity {
|
||||
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
|
||||
pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
@@ -58,8 +59,8 @@ pub struct MovableEntity {
|
||||
|
||||
impl MovableEntity {
|
||||
pub fn new(
|
||||
pixel_position: (i32, i32),
|
||||
cell_position: (u32, u32),
|
||||
pixel_position: IVec2,
|
||||
cell_position: UVec2,
|
||||
direction: Direction,
|
||||
speed: u32,
|
||||
modulation: SimpleTickModulator,
|
||||
@@ -76,10 +77,10 @@ impl MovableEntity {
|
||||
}
|
||||
|
||||
/// Returns the position within the current cell, in pixels.
|
||||
pub fn internal_position(&self) -> (u32, u32) {
|
||||
(
|
||||
self.base.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.base.pixel_position.1 as u32 % CELL_SIZE,
|
||||
pub fn internal_position(&self) -> UVec2 {
|
||||
UVec2::new(
|
||||
(self.base.pixel_position.x as u32) % CELL_SIZE,
|
||||
(self.base.pixel_position.y as u32) % CELL_SIZE,
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -94,24 +95,21 @@ impl Moving for MovableEntity {
|
||||
fn move_forward(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.base.pixel_position.0 += speed,
|
||||
Direction::Left => self.base.pixel_position.0 -= speed,
|
||||
Direction::Up => self.base.pixel_position.1 -= speed,
|
||||
Direction::Down => self.base.pixel_position.1 += speed,
|
||||
Direction::Right => self.base.pixel_position.x += speed,
|
||||
Direction::Left => self.base.pixel_position.x -= speed,
|
||||
Direction::Up => self.base.pixel_position.y -= speed,
|
||||
Direction::Down => self.base.pixel_position.y += speed,
|
||||
}
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.cell_position = (
|
||||
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
self.base.cell_position = UVec2::new(
|
||||
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
(
|
||||
self.base.cell_position.0 as i32 + x,
|
||||
self.base.cell_position.1 as i32 + y,
|
||||
)
|
||||
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
let next_cell = self.next_cell(direction);
|
||||
@@ -119,25 +117,23 @@ impl Moving for MovableEntity {
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
if !self.in_tunnel {
|
||||
let current_tile = self.map.borrow().get_tile((
|
||||
self.base.cell_position.0 as i32,
|
||||
self.base.cell_position.1 as i32,
|
||||
));
|
||||
let current_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
|
||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||
self.in_tunnel = true;
|
||||
}
|
||||
}
|
||||
if self.in_tunnel {
|
||||
if self.base.cell_position.0 == 0 {
|
||||
self.base.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
if self.base.cell_position.x == 0 {
|
||||
self.base.cell_position.x = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.0 = 1;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
} else if self.base.cell_position.x == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.x = 1;
|
||||
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else {
|
||||
@@ -148,7 +144,7 @@ impl Moving for MovableEntity {
|
||||
}
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.internal_position() == (0, 0)
|
||||
self.internal_position() == UVec2::ZERO
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
if new_direction == self.direction {
|
||||
|
||||
78
src/game.rs
@@ -1,8 +1,12 @@
|
||||
//! This module contains the main game logic and state.
|
||||
use std::cell::RefCell;
|
||||
use std::ops::Not;
|
||||
use std::rc::Rc;
|
||||
|
||||
use glam::UVec2;
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::seq::IteratorRandom;
|
||||
use rand::SeedableRng;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Texture, TextureCreator};
|
||||
@@ -37,7 +41,7 @@ pub struct Game<'a> {
|
||||
map: Rc<RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: Audio,
|
||||
pub audio: Audio,
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
@@ -64,11 +68,7 @@ impl<'a> Game<'a> {
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(&pacman_bytes)
|
||||
.expect("Could not load pacman texture from asset API");
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||
@@ -82,7 +82,7 @@ impl<'a> Game<'a> {
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
(13, 11), // Starting position just above ghost house
|
||||
UVec2::new(13, 11), // Starting position just above ghost house
|
||||
ghost_body,
|
||||
ghost_eyes,
|
||||
Rc::clone(&map),
|
||||
@@ -111,21 +111,6 @@ impl<'a> Game<'a> {
|
||||
None,
|
||||
));
|
||||
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami)
|
||||
.expect("Failed to load asset")
|
||||
.into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops =
|
||||
RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
// Load map texture from asset API
|
||||
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||
let mut map_texture = texture_creator
|
||||
@@ -140,6 +125,18 @@ impl<'a> Game<'a> {
|
||||
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman,
|
||||
@@ -180,6 +177,12 @@ impl<'a> Game<'a> {
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle mute
|
||||
if keycode == Keycode::M {
|
||||
self.audio.set_mute(self.audio.is_muted().not());
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset game
|
||||
if keycode == Keycode::R {
|
||||
self.reset();
|
||||
@@ -210,13 +213,13 @@ impl<'a> Game<'a> {
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||
pacman.base.base.cell_position = *pos;
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
@@ -225,8 +228,8 @@ impl<'a> Game<'a> {
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||
self.blinky.base.base.cell_position = *pos;
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
@@ -306,18 +309,9 @@ impl<'a> Game<'a> {
|
||||
// Draw the debug grid
|
||||
match self.debug_mode {
|
||||
DebugMode::Grid => {
|
||||
DebugRenderer::draw_debug_grid(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
self.pacman.borrow().base.base.cell_position,
|
||||
);
|
||||
let next_cell =
|
||||
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
(next_cell.0 as u32, next_cell.1 as u32),
|
||||
);
|
||||
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
|
||||
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
|
||||
}
|
||||
DebugMode::ValidPositions => {
|
||||
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||
@@ -358,11 +352,7 @@ impl<'a> Game<'a> {
|
||||
|
||||
/// Renders text to the screen at the given position.
|
||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
||||
let surface = self
|
||||
.font
|
||||
.render(text)
|
||||
.blended(color)
|
||||
.expect("Could not render text surface");
|
||||
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
||||
|
||||
let texture_creator = self.canvas.texture_creator();
|
||||
let texture = texture_creator
|
||||
|
||||
97
src/ghost.rs
@@ -1,5 +1,6 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::Rng;
|
||||
use rand::SeedableRng;
|
||||
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
@@ -8,6 +9,7 @@ use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use glam::{IVec2, UVec2};
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
use std::cell::RefCell;
|
||||
@@ -67,7 +69,7 @@ impl Ghost<'_> {
|
||||
/// Creates a new ghost instance
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
starting_position: UVec2,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
@@ -95,7 +97,7 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets the target tile for this ghost based on its current mode
|
||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
||||
pub fn get_target_tile(&self) -> IVec2 {
|
||||
match self.mode {
|
||||
GhostMode::Scatter => self.get_scatter_target(),
|
||||
GhostMode::Chase => self.get_chase_target(),
|
||||
@@ -106,37 +108,29 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets this ghost's home corner target for scatter mode
|
||||
fn get_scatter_target(&self) -> (i32, i32) {
|
||||
fn get_scatter_target(&self) -> IVec2 {
|
||||
match self.ghost_type {
|
||||
GhostType::Blinky => (25, 0), // Top right
|
||||
GhostType::Pinky => (2, 0), // Top left
|
||||
GhostType::Inky => (27, 35), // Bottom right
|
||||
GhostType::Clyde => (0, 35), // Bottom left
|
||||
GhostType::Blinky => IVec2::new(25, 0), // Top right
|
||||
GhostType::Pinky => IVec2::new(2, 0), // Top left
|
||||
GhostType::Inky => IVec2::new(27, 35), // Bottom right
|
||||
GhostType::Clyde => IVec2::new(0, 35), // Bottom left
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets a random adjacent tile for frightened mode
|
||||
fn get_random_target(&self) -> (i32, i32) {
|
||||
let mut rng = rand::rng();
|
||||
fn get_random_target(&self) -> IVec2 {
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
let mut possible_moves = Vec::new();
|
||||
|
||||
// Check all four directions
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
// Don't allow reversing direction
|
||||
if *dir == self.base.direction.opposite() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next_cell = self.base.next_cell(Some(*dir));
|
||||
if !matches!(
|
||||
self.base.map.borrow().get_tile(next_cell),
|
||||
Some(MapTile::Wall)
|
||||
) {
|
||||
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
|
||||
possible_moves.push(next_cell);
|
||||
}
|
||||
}
|
||||
@@ -151,53 +145,49 @@ impl Ghost<'_> {
|
||||
}
|
||||
|
||||
/// Gets the ghost house target for returning eyes
|
||||
fn get_house_target(&self) -> (i32, i32) {
|
||||
(13, 14) // Center of ghost house
|
||||
fn get_house_target(&self) -> IVec2 {
|
||||
IVec2::new(13, 14) // Center of ghost house
|
||||
}
|
||||
|
||||
/// Gets the exit point target when leaving house
|
||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
||||
(13, 11) // Just above ghost house
|
||||
fn get_house_exit_target(&self) -> IVec2 {
|
||||
IVec2::new(13, 11) // Just above ghost house
|
||||
}
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
fn get_chase_target(&self) -> IVec2 {
|
||||
let pacman = self.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
IVec2::new(cell.x as i32, cell.y as i32)
|
||||
}
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
|
||||
let start = self.base.base.cell_position;
|
||||
let map = self.base.map.borrow();
|
||||
|
||||
use pathfinding::prelude::dijkstra;
|
||||
dijkstra(
|
||||
&start,
|
||||
|&p| {
|
||||
let mut successors = vec![];
|
||||
let tile = map.get_tile((p.0 as i32, p.1 as i32));
|
||||
let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
|
||||
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
|
||||
if let Some(MapTile::Tunnel) = tile {
|
||||
if p.0 == 0 {
|
||||
successors.push(((BOARD_WIDTH - 2, p.1), 1));
|
||||
} else if p.0 == BOARD_WIDTH - 1 {
|
||||
successors.push(((1, p.1), 1));
|
||||
if p.x == 0 {
|
||||
successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
|
||||
} else if p.x == BOARD_WIDTH - 1 {
|
||||
successors.push((UVec2::new(1, p.y), 1));
|
||||
}
|
||||
}
|
||||
for dir in &[
|
||||
Direction::Up,
|
||||
Direction::Down,
|
||||
Direction::Left,
|
||||
Direction::Right,
|
||||
] {
|
||||
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||
let (dx, dy) = dir.offset();
|
||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
||||
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
|
||||
if let Some(tile) = map.get_tile(next_p) {
|
||||
if tile == MapTile::Wall {
|
||||
continue;
|
||||
}
|
||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
||||
let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
|
||||
successors.push((next_u, 1));
|
||||
}
|
||||
}
|
||||
successors
|
||||
@@ -209,9 +199,8 @@ impl Ghost<'_> {
|
||||
/// Changes the ghost's mode and handles direction reversal
|
||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||
// Don't reverse if going to/from frightened or if in house
|
||||
let should_reverse = self.mode != GhostMode::House
|
||||
&& new_mode != GhostMode::Frightened
|
||||
&& self.mode != GhostMode::Frightened;
|
||||
let should_reverse =
|
||||
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
|
||||
|
||||
self.mode = new_mode;
|
||||
|
||||
@@ -224,8 +213,7 @@ impl Ghost<'_> {
|
||||
};
|
||||
|
||||
if should_reverse {
|
||||
self.base
|
||||
.set_direction_if_valid(self.base.direction.opposite());
|
||||
self.base.set_direction_if_valid(self.base.direction.opposite());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,14 +229,13 @@ impl Ghost<'_> {
|
||||
if !self.base.handle_tunnel() {
|
||||
// Pathfinding logic (only if not in tunnel)
|
||||
let target_tile = self.get_target_tile();
|
||||
if let Some((path, _)) =
|
||||
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
|
||||
{
|
||||
if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.base.base.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
let x = self.base.base.cell_position.x;
|
||||
let y = self.base.base.cell_position.y;
|
||||
let dx = next_move.x as i32 - x as i32;
|
||||
let dy = next_move.y as i32 - y as i32;
|
||||
let new_direction = if dx > 0 {
|
||||
Direction::Right
|
||||
} else if dx < 0 {
|
||||
@@ -286,7 +273,7 @@ impl<'a> Moving for Ghost<'a> {
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
@@ -306,7 +293,7 @@ impl<'a> Moving for Ghost<'a> {
|
||||
impl<'a> Renderable for Ghost<'a> {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
|
||||
// Inline the eye_frame logic here
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
@@ -319,6 +306,6 @@ impl<'a> Renderable for Ghost<'a> {
|
||||
}
|
||||
};
|
||||
self.eyes_sprite
|
||||
.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
@@ -16,29 +17,22 @@ pub struct Blinky<'a> {
|
||||
|
||||
impl<'a> Blinky<'a> {
|
||||
pub fn new(
|
||||
starting_position: (u32, u32),
|
||||
starting_position: UVec2,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Blinky<'a> {
|
||||
Blinky {
|
||||
ghost: Ghost::new(
|
||||
GhostType::Blinky,
|
||||
starting_position,
|
||||
body_texture,
|
||||
eyes_texture,
|
||||
map,
|
||||
pacman,
|
||||
),
|
||||
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
fn get_chase_target(&self) -> IVec2 {
|
||||
let pacman = self.ghost.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
IVec2::new(cell.x as i32, cell.y as i32)
|
||||
}
|
||||
|
||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||
@@ -69,7 +63,7 @@ impl<'a> Moving for Blinky<'a> {
|
||||
fn update_cell_position(&mut self) {
|
||||
self.ghost.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.ghost.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
//! This module contains helper functions that are used throughout the game.
|
||||
|
||||
use glam::UVec2;
|
||||
|
||||
/// Checks if two grid positions are adjacent to each other
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `a` - First position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `b` - Second position as (x, y) coordinates
|
||||
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
|
||||
///
|
||||
/// # Returns
|
||||
/// * `true` if positions are adjacent according to the diagonal parameter
|
||||
/// * `false` otherwise
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
let dx = ax.abs_diff(bx);
|
||||
let dy = ay.abs_diff(by);
|
||||
pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
|
||||
let dx = a.x.abs_diff(b.x);
|
||||
let dy = a.y.abs_diff(b.y);
|
||||
if diagonal {
|
||||
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||
} else {
|
||||
@@ -31,22 +31,22 @@ mod tests {
|
||||
// Test orthogonal adjacency (diagonal = false)
|
||||
|
||||
// Same position should not be adjacent
|
||||
assert!(!is_adjacent((0, 0), (0, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
|
||||
|
||||
// Adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 0), false)); // Right
|
||||
assert!(is_adjacent((0, 0), (0, 1), false)); // Down
|
||||
assert!(is_adjacent((1, 1), (0, 1), false)); // Left
|
||||
assert!(is_adjacent((1, 1), (1, 0), false)); // Up
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
|
||||
|
||||
// Diagonal positions should be false
|
||||
assert!(!is_adjacent((0, 0), (1, 1), false));
|
||||
assert!(!is_adjacent((0, 1), (1, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
|
||||
|
||||
// Positions more than 1 step away should be false
|
||||
assert!(!is_adjacent((0, 0), (2, 0), false));
|
||||
assert!(!is_adjacent((0, 0), (0, 2), false));
|
||||
assert!(!is_adjacent((0, 0), (2, 2), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -54,54 +54,54 @@ mod tests {
|
||||
// Test diagonal adjacency (diagonal = true)
|
||||
|
||||
// Same position should not be adjacent
|
||||
assert!(!is_adjacent((0, 0), (0, 0), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
|
||||
|
||||
// Orthogonal adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 0), true)); // Right
|
||||
assert!(is_adjacent((0, 0), (0, 1), true)); // Down
|
||||
assert!(is_adjacent((1, 1), (0, 1), true)); // Left
|
||||
assert!(is_adjacent((1, 1), (1, 0), true)); // Up
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
|
||||
|
||||
// Diagonal adjacent positions should be true
|
||||
assert!(is_adjacent((0, 0), (1, 1), true)); // Down-right
|
||||
assert!(is_adjacent((1, 0), (0, 1), true)); // Down-left
|
||||
assert!(is_adjacent((0, 1), (1, 0), true)); // Up-right
|
||||
assert!(is_adjacent((1, 1), (0, 0), true)); // Up-left
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
|
||||
assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
|
||||
assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
|
||||
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
|
||||
|
||||
// Positions more than 1 step away should be false
|
||||
assert!(!is_adjacent((0, 0), (2, 0), true));
|
||||
assert!(!is_adjacent((0, 0), (0, 2), true));
|
||||
assert!(!is_adjacent((0, 0), (2, 2), true));
|
||||
assert!(!is_adjacent((0, 0), (1, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
|
||||
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_edge_cases() {
|
||||
// Test with larger coordinates
|
||||
assert!(is_adjacent((100, 100), (101, 100), false));
|
||||
assert!(is_adjacent((100, 100), (100, 101), false));
|
||||
assert!(!is_adjacent((100, 100), (102, 100), false));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
|
||||
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
|
||||
|
||||
assert!(is_adjacent((100, 100), (101, 101), true));
|
||||
assert!(!is_adjacent((100, 100), (102, 102), true));
|
||||
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
|
||||
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
|
||||
|
||||
// Test with zero coordinates
|
||||
assert!(is_adjacent((0, 0), (1, 0), false));
|
||||
assert!(is_adjacent((0, 0), (0, 1), false));
|
||||
assert!(is_adjacent((0, 0), (1, 1), true));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
|
||||
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_commutative_property() {
|
||||
// The function should work the same regardless of parameter order
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 2), false),
|
||||
is_adjacent((2, 2), (1, 2), false)
|
||||
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
|
||||
is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
is_adjacent((1, 2), (2, 3), true),
|
||||
is_adjacent((2, 3), (1, 2), true)
|
||||
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
|
||||
is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
56
src/main.rs
@@ -53,11 +53,14 @@ unsafe fn attach_console() {
|
||||
}
|
||||
|
||||
mod animation;
|
||||
mod asset;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
@@ -66,7 +69,26 @@ mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
mod asset;
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
fn sleep(value: Duration) {
|
||||
spin_sleep::sleep(value);
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
fn sleep(value: Duration) {
|
||||
emscripten::emscripten::sleep(value.as_millis() as u32);
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
fn now() -> std::time::Instant {
|
||||
std::time::Instant::now() + std::time::Duration::from_millis(emscripten::emscripten::now() as u64)
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
fn now() -> std::time::Instant {
|
||||
std::time::Instant::now()
|
||||
}
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
@@ -99,26 +121,17 @@ pub fn main() {
|
||||
.build()
|
||||
.expect("Could not initialize window");
|
||||
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
|
||||
|
||||
canvas
|
||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.expect("Could not set logical size");
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let mut game = Game::new(
|
||||
&mut canvas,
|
||||
&texture_creator,
|
||||
&ttf_context,
|
||||
&audio_subsystem,
|
||||
);
|
||||
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
|
||||
game.audio.set_mute(cfg!(debug_assertions));
|
||||
|
||||
let mut event_pump = sdl_context
|
||||
.event_pump()
|
||||
.expect("Could not get SDL EventPump");
|
||||
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||
|
||||
// Initial draw and tick
|
||||
game.draw();
|
||||
@@ -169,11 +182,7 @@ pub fn main() {
|
||||
..
|
||||
} => {
|
||||
paused = !paused;
|
||||
event!(
|
||||
tracing::Level::INFO,
|
||||
"{}",
|
||||
if paused { "Paused" } else { "Unpaused" }
|
||||
);
|
||||
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
|
||||
}
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
@@ -192,14 +201,7 @@ pub fn main() {
|
||||
if start.elapsed() < loop_time {
|
||||
let time = loop_time.saturating_sub(start.elapsed());
|
||||
if time != Duration::ZERO {
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
{
|
||||
spin_sleep::sleep(time);
|
||||
}
|
||||
#[cfg(target_os = "emscripten")]
|
||||
{
|
||||
std::thread::sleep(time);
|
||||
}
|
||||
sleep(time);
|
||||
}
|
||||
} else {
|
||||
event!(
|
||||
|
||||
101
src/map.rs
@@ -1,51 +1,13 @@
|
||||
//! This module defines the game map and provides functions for interacting with it.
|
||||
use rand::rngs::SmallRng;
|
||||
use rand::seq::IteratorRandom;
|
||||
use rand::SeedableRng;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use glam::{IVec2, UVec2};
|
||||
use once_cell::sync::OnceCell;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct SignedPosition {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
|
||||
pub struct Position {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
}
|
||||
|
||||
impl Add<SignedPosition> for Position {
|
||||
type Output = Position;
|
||||
fn add(self, rhs: SignedPosition) -> Self::Output {
|
||||
Position {
|
||||
x: (self.x as i32 + rhs.x) as u32,
|
||||
y: (self.y as i32 + rhs.y) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(u32, u32)> for Position {
|
||||
fn eq(&self, other: &(u32, u32)) -> bool {
|
||||
self.x == other.0 && self.y == other.1
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn as_i32(&self) -> (i32, i32) {
|
||||
(self.x as i32, self.y as i32)
|
||||
}
|
||||
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
|
||||
Position {
|
||||
x: (self.x as i32 + dx) as u32,
|
||||
y: (self.y as i32 + dy) as u32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The game map.
|
||||
///
|
||||
@@ -75,9 +37,7 @@ impl Map {
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
'T' => MapTile::Tunnel,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
@@ -94,12 +54,7 @@ impl Map {
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for (x, col) in self
|
||||
.current
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.take(BOARD_WIDTH as usize)
|
||||
{
|
||||
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
*cell = self.default[x][y];
|
||||
}
|
||||
@@ -111,9 +66,9 @@ impl Map {
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
|
||||
let x = cell.x as usize;
|
||||
let y = cell.y as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return None;
|
||||
@@ -128,9 +83,9 @@ impl Map {
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
/// * `tile` - The tile to set.
|
||||
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
|
||||
let x = cell.0 as usize;
|
||||
let y = cell.1 as usize;
|
||||
pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
|
||||
let x = cell.x as usize;
|
||||
let y = cell.y as usize;
|
||||
|
||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||
return false;
|
||||
@@ -145,18 +100,15 @@ impl Map {
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
(
|
||||
(cell.0 * CELL_SIZE) as i32,
|
||||
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
|
||||
)
|
||||
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
|
||||
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
|
||||
}
|
||||
|
||||
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
|
||||
use MapTile::*;
|
||||
static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
|
||||
static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
|
||||
if let Some(cached) = CACHE.get() {
|
||||
return cached;
|
||||
}
|
||||
@@ -165,15 +117,12 @@ impl Map {
|
||||
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
match cell {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position {
|
||||
x: x as u32,
|
||||
y: y as u32,
|
||||
}),
|
||||
Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut rng = rand::rng();
|
||||
let mut rng = SmallRng::from_os_rng();
|
||||
let &start = pellet_positions
|
||||
.iter()
|
||||
.choose(&mut rng)
|
||||
@@ -190,16 +139,10 @@ impl Map {
|
||||
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
SignedPosition { x: 0, y: -1 },
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
|
||||
let neighbor = (pos.as_ivec2() + offset).as_uvec2();
|
||||
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||
let neighbor_tile =
|
||||
self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
queue.push_back(neighbor);
|
||||
}
|
||||
@@ -209,8 +152,8 @@ impl Map {
|
||||
StartingPosition(_) | Wall | Tunnel => {}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
let mut result: Vec<UVec2> = visited.into_iter().collect();
|
||||
result.sort_unstable_by_key(|v| (v.x, v.y));
|
||||
CACHE.get_or_init(|| result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ use crate::{
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
|
||||
use glam::{IVec2, UVec2};
|
||||
|
||||
/// The Pac-Man entity.
|
||||
pub struct Pacman<'a> {
|
||||
/// Shared movement and position fields.
|
||||
@@ -39,7 +41,7 @@ impl<'a> Moving for Pacman<'a> {
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
@@ -58,11 +60,7 @@ impl<'a> Moving for Pacman<'a> {
|
||||
|
||||
impl Pacman<'_> {
|
||||
/// Creates a new `Pacman` instance.
|
||||
pub fn new<'a>(
|
||||
starting_position: (u32, u32),
|
||||
atlas: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Pacman<'a> {
|
||||
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
|
||||
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||
Pacman {
|
||||
base: MovableEntity::new(
|
||||
@@ -94,13 +92,13 @@ impl Pacman<'_> {
|
||||
}
|
||||
|
||||
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
|
||||
fn internal_position_even(&self) -> (u32, u32) {
|
||||
let (x, y) = self.base.internal_position();
|
||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||
fn internal_position_even(&self) -> UVec2 {
|
||||
let pos = self.base.internal_position();
|
||||
UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
let can_change = self.internal_position_even() == (0, 0);
|
||||
let can_change = self.internal_position_even() == UVec2::ZERO;
|
||||
if can_change {
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||
@@ -114,7 +112,7 @@ impl Pacman<'_> {
|
||||
}
|
||||
if !self.stopped && self.base.modulation.next() {
|
||||
<Pacman as Moving>::move_forward(self);
|
||||
if self.internal_position_even() == (0, 0) {
|
||||
if self.internal_position_even() == UVec2::ZERO {
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
}
|
||||
}
|
||||
@@ -126,9 +124,9 @@ impl Renderable for Pacman<'_> {
|
||||
let pos = self.base.base.pixel_position;
|
||||
let dir = self.base.direction;
|
||||
if self.stopped {
|
||||
self.sprite.render(canvas, pos, dir, Some(2));
|
||||
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
|
||||
} else {
|
||||
self.sprite.render(canvas, pos, dir, None);
|
||||
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||