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15 changed files with 287 additions and 182 deletions

22
.pre-commit-config.yaml Normal file
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@@ -0,0 +1,22 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-added-large-files
- id: check-merge-conflict
- id: check-case-conflict
- id: check-toml
- id: check-yaml
- id: forbid-submodules
- id: mixed-line-ending
- repo: local
hooks:
- id: cargo-fmt
name: cargo fmt
entry: cargo fmt --all --
language: system
types: [rust]
pass_filenames: false

37
Cargo.lock generated
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@@ -11,6 +11,12 @@ dependencies = [
"memchr", "memchr",
] ]
[[package]]
name = "anyhow"
version = "1.0.98"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "1.5.0" version = "1.5.0"
@@ -150,9 +156,9 @@ dependencies = [
[[package]] [[package]]
name = "once_cell" name = "once_cell"
version = "1.18.0" version = "1.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d" checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]] [[package]]
name = "overload" name = "overload"
@@ -164,12 +170,15 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
name = "pacman" name = "pacman"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"anyhow",
"lazy_static", "lazy_static",
"libc", "libc",
"once_cell",
"pathfinding", "pathfinding",
"rand", "rand",
"sdl2", "sdl2",
"spin_sleep", "spin_sleep",
"thiserror 1.0.69",
"tracing", "tracing",
"tracing-error", "tracing-error",
"tracing-subscriber", "tracing-subscriber",
@@ -187,7 +196,7 @@ dependencies = [
"integer-sqrt", "integer-sqrt",
"num-traits", "num-traits",
"rustc-hash", "rustc-hash",
"thiserror", "thiserror 2.0.12",
] ]
[[package]] [[package]]
@@ -374,13 +383,33 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "thiserror"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl 1.0.69",
]
[[package]] [[package]]
name = "thiserror" name = "thiserror"
version = "2.0.12" version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708" checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [ dependencies = [
"thiserror-impl", "thiserror-impl 2.0.12",
]
[[package]]
name = "thiserror-impl"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn",
] ]
[[package]] [[package]]

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@@ -14,6 +14,9 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2" spin_sleep = "1.3.2"
rand = "0.9.2" rand = "0.9.2"
pathfinding = "4.14" pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
anyhow = "1.0"
[target.'cfg(target_os = "windows")'.dependencies.winapi] [target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3" version = "0.3"

74
src/asset.rs Normal file
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@@ -0,0 +1,74 @@
//! Cross-platform asset loading abstraction.
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use std::io;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
Io(#[from] io::Error),
#[error("Asset not found: {0}")]
NotFound(String),
#[error("Invalid asset format: {0}")]
InvalidFormat(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Pacman,
Pellet,
Energizer,
Map,
FontKonami,
GhostBody,
GhostEyes,
// Add more as needed
}
#[cfg(not(target_os = "emscripten"))]
mod imp {
use super::*;
macro_rules! asset_bytes_enum {
( $asset:expr ) => {
match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
}
};
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
Ok(asset_bytes_enum!(asset))
}
}
#[cfg(target_os = "emscripten")]
mod imp {
use super::*;
use std::fs;
use std::path::Path;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path());
if !path.exists() {
return Err(AssetError::NotFound(asset.path().to_string()));
}
let bytes = fs::read(&path)?;
Ok(Cow::Owned(bytes))
}
}
pub use imp::get_asset_bytes;

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@@ -1,16 +1,11 @@
//! This module handles the audio playback for the game. //! This module handles the audio playback for the game.
use crate::asset::{get_asset_bytes, Asset};
use sdl2::{ use sdl2::{
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT}, mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
rwops::RWops, rwops::RWops,
}; };
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg"); const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
/// An array of all the sound effect data.
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
/// The audio system for the game. /// The audio system for the game.
/// ///
@@ -34,21 +29,21 @@ impl Audio {
// set channel volume // set channel volume
for i in 0..channels { for i in 0..channels {
mixer::Channel(i as i32).set_volume(32); mixer::Channel(i).set_volume(32);
} }
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer"); let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
let sounds: Vec<Chunk> = SOUND_DATA let sounds: Vec<Chunk> = SOUND_ASSETS
.iter() .iter()
.enumerate() .enumerate()
.map(|(i, data)| { .map(|(i, asset)| {
let rwops = RWops::from_bytes(data) let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
.expect(&format!("Failed to create RWops for sound {}", i + 1)); let rwops = RWops::from_bytes(&data)
rwops.load_wav().expect(&format!( .unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
"Failed to load sound {} from embedded data", rwops
i + 1 .load_wav()
)) .unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
}) })
.collect(); .collect();

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@@ -73,6 +73,19 @@ impl FruitType {
FruitType::Key => 5000, FruitType::Key => 5000,
} }
} }
pub fn index(self) -> usize {
match self {
FruitType::Cherry => 0,
FruitType::Strawberry => 1,
FruitType::Orange => 2,
FruitType::Apple => 3,
FruitType::Melon => 4,
FruitType::Galaxian => 5,
FruitType::Bell => 6,
FruitType::Key => 7,
}
}
} }
/// The raw layout of the game board, as a 2D array of characters. /// The raw layout of the game board, as a 2D array of characters.

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@@ -1,7 +1,6 @@
//! Debug rendering utilities for Pac-Man. //! Debug rendering utilities for Pac-Man.
use crate::{ use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH}, constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
direction::Direction,
ghosts::blinky::Blinky, ghosts::blinky::Blinky,
map::Map, map::Map,
}; };
@@ -18,16 +17,11 @@ pub enum DebugMode {
pub struct DebugRenderer; pub struct DebugRenderer;
impl DebugRenderer { impl DebugRenderer {
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) { pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: (u32, u32), color: Color) {
let position = Map::cell_to_pixel(cell); let position = Map::cell_to_pixel(cell);
canvas.set_draw_color(color); canvas.set_draw_color(color);
canvas canvas
.draw_rect(sdl2::rect::Rect::new( .draw_rect(sdl2::rect::Rect::new(position.0, position.1, 24, 24))
position.0 as i32,
position.1 as i32,
24,
24,
))
.expect("Could not draw rectangle"); .expect("Could not draw rectangle");
} }

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@@ -2,7 +2,7 @@
use crate::animation::{AtlasTexture, FrameDrawn}; use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction; use crate::direction::Direction;
use crate::entity::{Entity, Renderable}; use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map; use crate::map::Map;
use sdl2::{render::Canvas, video::Window}; use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell; use std::cell::RefCell;
@@ -16,33 +16,29 @@ pub enum EdibleKind {
} }
pub struct Edible<'a> { pub struct Edible<'a> {
pub base: crate::entity::StaticEntity, pub base: StaticEntity,
pub kind: EdibleKind, pub kind: EdibleKind,
pub sprite: std::rc::Rc<AtlasTexture<'a>>, pub sprite: Rc<AtlasTexture<'a>>,
} }
impl<'a> Edible<'a> { impl<'a> Edible<'a> {
pub fn new( pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
kind: EdibleKind, let pixel_position = Map::cell_to_pixel(cell_position);
cell_position: (u32, u32),
sprite: std::rc::Rc<AtlasTexture<'a>>,
) -> Self {
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
Edible { Edible {
base: crate::entity::StaticEntity::new(pixel_position, cell_position), base: StaticEntity::new(pixel_position, cell_position),
kind, kind,
sprite, sprite,
} }
} }
/// Checks collision with Pac-Man (or any entity) /// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool { pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.is_colliding(pacman) self.base.is_colliding(pacman)
} }
} }
impl<'a> Entity for Edible<'a> { impl<'a> Entity for Edible<'a> {
fn base(&self) -> &crate::entity::StaticEntity { fn base(&self) -> &StaticEntity {
&self.base &self.base
} }
} }
@@ -57,9 +53,9 @@ impl<'a> Renderable for Edible<'a> {
/// Reconstruct all edibles from the original map layout /// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>( pub fn reconstruct_edibles<'a>(
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>, pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>, power_pellet_sprite: Rc<AtlasTexture<'a>>,
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>, _fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> { ) -> Vec<Edible<'a>> {
let mut edibles = Vec::new(); let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {

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@@ -10,32 +10,18 @@ use sdl2::rwops::RWops;
use sdl2::ttf::Font; use sdl2::ttf::Font;
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio; use crate::audio::Audio;
use crate::{ use crate::constants::RAW_BOARD;
animation::{AtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
direction::Direction,
entity::{Entity, Renderable},
ghosts::blinky::Blinky,
map::Map,
pacman::Pacman,
};
use crate::debug::{DebugMode, DebugRenderer}; use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind}; use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::Renderable;
// Embed texture data directly into the executable use crate::ghosts::blinky::Blinky;
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png"); use crate::map::Map;
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png"); use crate::pacman::Pacman;
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
// Add ghost texture data
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
/// The main game state. /// The main game state.
/// ///
@@ -48,15 +34,15 @@ pub struct Game<'a> {
power_pellet_texture: Rc<AtlasTexture<'a>>, power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>, font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman<'a>>>,
map: Rc<std::cell::RefCell<Map>>, map: Rc<RefCell<Map>>,
debug_mode: DebugMode, debug_mode: DebugMode,
score: u32, score: u32,
audio: crate::audio::Audio, audio: Audio,
blinky: Blinky<'a>, blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>, edibles: Vec<Edible<'a>>,
} }
impl Game<'_> { impl<'a> Game<'a> {
/// Creates a new `Game` instance. /// Creates a new `Game` instance.
/// ///
/// # Arguments /// # Arguments
@@ -65,31 +51,34 @@ impl Game<'_> {
/// * `texture_creator` - The SDL texture creator. /// * `texture_creator` - The SDL texture creator.
/// * `ttf_context` - The SDL TTF context. /// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused). /// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new<'a>( pub fn new(
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>, texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext, ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem, _audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> { ) -> Game<'a> {
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD))); let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from embedded data // Load Pacman texture from asset API
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
let pacman_atlas = texture_creator let pacman_atlas = texture_creator
.load_texture_bytes(PACMAN_TEXTURE_DATA) .load_texture_bytes(&pacman_bytes)
.expect("Could not load pacman texture from embedded data"); .expect("Could not load pacman texture from asset API");
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new( let pacman = Rc::new(RefCell::new(Pacman::new(
(1, 1), (1, 1),
pacman_atlas, pacman_atlas,
Rc::clone(&map), Rc::clone(&map),
))); )));
// Load ghost textures // Load ghost textures
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
let ghost_body = texture_creator let ghost_body = texture_creator
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA) .load_texture_bytes(&ghost_body_bytes)
.expect("Could not load ghost body texture from embedded data"); .expect("Could not load ghost body texture from asset API");
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
let ghost_eyes = texture_creator let ghost_eyes = texture_creator
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA) .load_texture_bytes(&ghost_eyes_bytes)
.expect("Could not load ghost eyes texture from embedded data"); .expect("Could not load ghost eyes texture from asset API");
// Create Blinky // Create Blinky
let blinky = Blinky::new( let blinky = Blinky::new(
@@ -100,38 +89,48 @@ impl Game<'_> {
Rc::clone(&pacman), Rc::clone(&pacman),
); );
// Load pellet texture from embedded data // Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new( let pellet_texture = Rc::new(AtlasTexture::new(
texture_creator texture_creator
.load_texture_bytes(PELLET_TEXTURE_DATA) .load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from embedded data"), .expect("Could not load pellet texture from asset API"),
1, 1,
24, 24,
24, 24,
None, None,
)); ));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new( let power_pellet_texture = Rc::new(AtlasTexture::new(
texture_creator texture_creator
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA) .load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from embedded data"), .expect("Could not load power pellet texture from asset API"),
1, 1,
24, 24,
24, 24,
None, None,
)); ));
// Load font from embedded data // Load font from asset API
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font"); let font = {
let font = ttf_context let font_bytes = get_asset_bytes(Asset::FontKonami)
.expect("Failed to load asset")
.into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops =
RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context
.load_font_from_rwops(font_rwops, 24) .load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from embedded data"); .expect("Could not load font from asset API")
};
let audio = Audio::new(); let audio = Audio::new();
// Load map texture from embedded data // Load map texture from asset API
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
let mut map_texture = texture_creator let mut map_texture = texture_creator
.load_texture_bytes(MAP_TEXTURE_DATA) .load_texture_bytes(&map_bytes)
.expect("Could not load map texture from embedded data"); .expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255); map_texture.set_color_mod(0, 0, 255);
let edibles = reconstruct_edibles( let edibles = reconstruct_edibles(
@@ -184,7 +183,6 @@ impl Game<'_> {
// Reset game // Reset game
if keycode == Keycode::R { if keycode == Keycode::R {
self.reset(); self.reset();
return;
} }
} }
@@ -347,7 +345,7 @@ impl Game<'_> {
// Render the score and high score // Render the score and high score
self.render_text( self.render_text(
&format!("{}UP HIGH SCORE ", lives), &format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset), (24 * lives_offset + x_offset, y_offset),
Color::WHITE, Color::WHITE,
); );

View File

@@ -1,15 +1,17 @@
use pathfinding::prelude::dijkstra; use pathfinding::prelude::dijkstra;
use rand::Rng; use rand::Rng;
use crate::{ use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
animation::{AnimatedAtlasTexture, FrameDrawn}, use crate::constants::{MapTile, BOARD_WIDTH};
constants::{MapTile, BOARD_WIDTH}, use crate::direction::Direction;
direction::Direction, use crate::entity::{Entity, MovableEntity, Moving, Renderable};
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity}, use crate::map::Map;
map::Map, use crate::modulation::{SimpleTickModulator, TickModulator};
modulation::{SimpleTickModulator, TickModulator}, use crate::pacman::Pacman;
pacman::Pacman, use sdl2::pixels::Color;
}; use sdl2::render::Texture;
use std::cell::RefCell;
use std::rc::Rc;
/// The different modes a ghost can be in /// The different modes a ghost can be in
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
@@ -37,12 +39,12 @@ pub enum GhostType {
impl GhostType { impl GhostType {
/// Returns the color of the ghost. /// Returns the color of the ghost.
pub fn color(&self) -> sdl2::pixels::Color { pub fn color(&self) -> Color {
match self { match self {
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), GhostType::Blinky => Color::RGB(255, 0, 0),
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255), GhostType::Pinky => Color::RGB(255, 184, 255),
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), GhostType::Inky => Color::RGB(0, 255, 255),
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82), GhostType::Clyde => Color::RGB(255, 184, 82),
} }
} }
} }
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost /// The type/personality of this ghost
pub ghost_type: GhostType, pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting /// Reference to Pac-Man for targeting
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>, pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>, pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>, pub eyes_sprite: AnimatedAtlasTexture<'a>,
} }
@@ -66,10 +68,10 @@ impl Ghost<'_> {
pub fn new<'a>( pub fn new<'a>(
ghost_type: GhostType, ghost_type: GhostType,
starting_position: (u32, u32), starting_position: (u32, u32),
body_texture: sdl2::render::Texture<'a>, body_texture: Texture<'a>,
eyes_texture: sdl2::render::Texture<'a>, eyes_texture: Texture<'a>,
map: std::rc::Rc<std::cell::RefCell<Map>>, map: Rc<RefCell<Map>>,
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> { ) -> Ghost<'a> {
let color = ghost_type.color(); let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4))); let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
@@ -301,7 +303,7 @@ impl<'a> Moving for Ghost<'a> {
} }
} }
impl Renderable for Ghost<'_> { impl<'a> Renderable for Ghost<'a> {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) { fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position; let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, pos, Direction::Right, None); self.body_sprite.render(canvas, pos, Direction::Right, None);

View File

@@ -4,12 +4,11 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture}; use sdl2::render::{Canvas, Texture};
use sdl2::video::Window; use sdl2::video::Window;
use crate::{ use crate::direction::Direction;
entity::{Entity, MovableEntity, Renderable}, use crate::entity::{Entity, Moving, Renderable, StaticEntity};
ghost::{Ghost, GhostMode, GhostType}, use crate::ghost::{Ghost, GhostMode, GhostType};
map::Map, use crate::map::Map;
pacman::Pacman, use crate::pacman::Pacman;
};
pub struct Blinky<'a> { pub struct Blinky<'a> {
ghost: Ghost<'a>, ghost: Ghost<'a>,
@@ -51,29 +50,29 @@ impl<'a> Blinky<'a> {
} }
} }
impl<'a> crate::entity::Entity for Blinky<'a> { impl<'a> Entity for Blinky<'a> {
fn base(&self) -> &crate::entity::StaticEntity { fn base(&self) -> &StaticEntity {
self.ghost.base.base() self.ghost.base.base()
} }
} }
impl<'a> crate::entity::Renderable for Blinky<'a> { impl<'a> Renderable for Blinky<'a> {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas); self.ghost.render(canvas);
} }
} }
impl<'a> crate::entity::Moving for Blinky<'a> { impl<'a> Moving for Blinky<'a> {
fn move_forward(&mut self) { fn move_forward(&mut self) {
self.ghost.move_forward(); self.ghost.move_forward();
} }
fn update_cell_position(&mut self) { fn update_cell_position(&mut self) {
self.ghost.update_cell_position(); self.ghost.update_cell_position();
} }
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) { fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
self.ghost.next_cell(direction) self.ghost.next_cell(direction)
} }
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.ghost.is_wall_ahead(direction) self.ghost.is_wall_ahead(direction)
} }
fn handle_tunnel(&mut self) -> bool { fn handle_tunnel(&mut self) -> bool {
@@ -82,7 +81,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
fn is_grid_aligned(&self) -> bool { fn is_grid_aligned(&self) -> bool {
self.ghost.is_grid_aligned() self.ghost.is_grid_aligned()
} }
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool { fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.ghost.set_direction_if_valid(new_direction) self.ghost.set_direction_if_valid(new_direction)
} }
} }

View File

@@ -13,16 +13,11 @@
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool { pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
let (ax, ay) = a; let (ax, ay) = a;
let (bx, by) = b; let (bx, by) = b;
let dx = ax.abs_diff(bx);
// Calculate absolute differences between coordinates let dy = ay.abs_diff(by);
let dx = if ax > bx { ax - bx } else { bx - ax };
let dy = if ay > by { ay - by } else { by - ay };
if diagonal { if diagonal {
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0 dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
dx <= 1 && dy <= 1 && (dx + dy) > 0
} else { } else {
// For orthogonal adjacency: exactly one difference must be 1, the other 0
(dx == 1 && dy == 0) || (dx == 0 && dy == 1) (dx == 1 && dy == 0) || (dx == 0 && dy == 1)
} }
} }

View File

@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
#[cfg(windows)] #[cfg(windows)]
use winapi::{ use winapi::{
shared::{ntdef::NULL, windef::HWND}, shared::ntdef::NULL,
um::{ um::{
fileapi::{CreateFileA, OPEN_EXISTING}, fileapi::{CreateFileA, OPEN_EXISTING},
handleapi::INVALID_HANDLE_VALUE, handleapi::INVALID_HANDLE_VALUE,
@@ -29,13 +29,13 @@ use winapi::{
/// terminal, this function does nothing. /// terminal, this function does nothing.
#[cfg(windows)] #[cfg(windows)]
unsafe fn attach_console() { unsafe fn attach_console() {
if GetConsoleWindow() != std::ptr::null_mut() as HWND { if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
return; return;
} }
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 { if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
let handle = CreateFileA( let handle = CreateFileA(
"CONOUT$\0".as_ptr() as *const i8, c"CONOUT$".as_ptr(),
GENERIC_READ | GENERIC_WRITE, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
std::ptr::null_mut(), std::ptr::null_mut(),
@@ -55,7 +55,9 @@ unsafe fn attach_console() {
mod animation; mod animation;
mod audio; mod audio;
mod constants; mod constants;
mod debug;
mod direction; mod direction;
mod edible;
mod entity; mod entity;
mod game; mod game;
mod ghost; mod ghost;
@@ -64,8 +66,7 @@ mod helper;
mod map; mod map;
mod modulation; mod modulation;
mod pacman; mod pacman;
mod debug; mod asset;
mod edible;
/// The main entry point of the application. /// The main entry point of the application.
/// ///

View File

@@ -3,6 +3,7 @@ use rand::seq::IteratorRandom;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE}; use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
use once_cell::sync::OnceCell;
use std::collections::{HashSet, VecDeque}; use std::collections::{HashSet, VecDeque};
use std::ops::Add; use std::ops::Add;
@@ -66,20 +67,8 @@ impl Map {
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map { pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]; let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize { for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
let line = raw_board[y]; for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character { let tile = match character {
'#' => MapTile::Wall, '#' => MapTile::Wall,
'.' => MapTile::Pellet, '.' => MapTile::Pellet,
@@ -90,25 +79,29 @@ impl Map {
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8) MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
} }
'=' => MapTile::Empty, '=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character), _ => panic!("Unknown character in board: {character}"),
}; };
map[x][y] = tile;
map[x as usize][y as usize] = tile;
} }
} }
Map { Map {
current: map, current: map,
default: map.clone(), default: map,
} }
} }
/// Resets the map to its original state. /// Resets the map to its original state.
pub fn reset(&mut self) { pub fn reset(&mut self) {
// Restore the map to its original state // Restore the map to its original state
for x in 0..BOARD_WIDTH as usize { for (x, col) in self
for y in 0..BOARD_HEIGHT as usize { .current
self.current[x][y] = self.default[x][y]; .iter_mut()
.enumerate()
.take(BOARD_WIDTH as usize)
{
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
*cell = self.default[x][y];
} }
} }
} }
@@ -163,19 +156,19 @@ impl Map {
/// This is computed once using a flood fill from a random pellet, and then cached. /// This is computed once using a flood fill from a random pellet, and then cached.
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> { pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
use MapTile::*; use MapTile::*;
static mut CACHE: Option<Vec<Position>> = None; static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
// SAFETY: This is only mutated once, and only in this function. if let Some(cached) = CACHE.get() {
unsafe {
if let Some(ref cached) = CACHE {
return cached; return cached;
} }
}
// Find a random starting pellet // Find a random starting pellet
let mut pellet_positions = vec![]; let mut pellet_positions = vec![];
for x in 0..BOARD_WIDTH as u32 { for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
for y in 0..BOARD_HEIGHT as u32 { for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
match self.current[x as usize][y as usize] { match cell {
Pellet | PowerPellet => pellet_positions.push(Position { x, y }), Pellet | PowerPellet => pellet_positions.push(Position {
x: x as u32,
y: y as u32,
}),
_ => {} _ => {}
} }
} }
@@ -191,15 +184,12 @@ impl Map {
queue.push_back(start); queue.push_back(start);
while let Some(pos) = queue.pop_front() { while let Some(pos) = queue.pop_front() {
// Mark visited, skip if already visited
if !visited.insert(pos) { if !visited.insert(pos) {
continue; continue;
} }
// Check if the current tile is valid
match self.current[pos.x as usize][pos.y as usize] { match self.current[pos.x as usize][pos.y as usize] {
Empty | Pellet | PowerPellet => { Empty | Pellet | PowerPellet => {
// Valid, continue flood
for offset in [ for offset in [
SignedPosition { x: -1, y: 0 }, SignedPosition { x: -1, y: 0 },
SignedPosition { x: 1, y: 0 }, SignedPosition { x: 1, y: 0 },
@@ -207,7 +197,7 @@ impl Map {
SignedPosition { x: 0, y: 1 }, SignedPosition { x: 0, y: 1 },
] { ] {
let neighbor = pos + offset; let neighbor = pos + offset;
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 { if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
let neighbor_tile = let neighbor_tile =
self.current[neighbor.x as usize][neighbor.y as usize]; self.current[neighbor.x as usize][neighbor.y as usize];
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) { if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
@@ -216,16 +206,11 @@ impl Map {
} }
} }
} }
StartingPosition(_) | Wall | Tunnel => { StartingPosition(_) | Wall | Tunnel => {}
// Not valid, do not continue
}
} }
} }
let mut result: Vec<Position> = visited.into_iter().collect(); let mut result: Vec<Position> = visited.into_iter().collect();
result.sort_unstable(); result.sort_unstable();
unsafe { CACHE.get_or_init(|| result)
CACHE = Some(result);
CACHE.as_ref().unwrap()
}
} }
} }

View File

@@ -6,7 +6,6 @@ use sdl2::{
render::{Canvas, Texture}, render::{Canvas, Texture},
video::Window, video::Window,
}; };
use tracing::event;
use crate::{ use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn}, animation::{AnimatedAtlasTexture, FrameDrawn},