mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 07:15:41 -06:00
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6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 50afd8c09f | |||
| 06841fd0d7 | |||
| 4365639a1d | |||
| 7744c06046 | |||
| 978752f0f3 | |||
| f024ce7a54 |
5
Cargo.lock
generated
5
Cargo.lock
generated
@@ -150,9 +150,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.18.0"
|
||||
version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
@@ -166,6 +166,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"once_cell",
|
||||
"pathfinding",
|
||||
"rand",
|
||||
"sdl2",
|
||||
|
||||
@@ -14,6 +14,7 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
|
||||
71
src/asset.rs
Normal file
71
src/asset.rs
Normal file
@@ -0,0 +1,71 @@
|
||||
//! Cross-platform asset loading abstraction.
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum AssetError {
|
||||
Io(io::Error),
|
||||
}
|
||||
|
||||
impl From<io::Error> for AssetError {
|
||||
fn from(e: io::Error) -> Self {
|
||||
AssetError::Io(e)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Pacman,
|
||||
Pellet,
|
||||
Energizer,
|
||||
Map,
|
||||
FontKonami,
|
||||
GhostBody,
|
||||
GhostEyes,
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod imp {
|
||||
use super::*;
|
||||
macro_rules! asset_bytes_enum {
|
||||
( $asset:expr ) => {
|
||||
match $asset {
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
||||
}
|
||||
};
|
||||
}
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
Ok(asset_bytes_enum!(asset))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod imp {
|
||||
use super::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = Path::new("assets").join(asset.path());
|
||||
let bytes = fs::read(&path)?;
|
||||
Ok(Cow::Owned(bytes))
|
||||
}
|
||||
}
|
||||
|
||||
pub use imp::get_asset_bytes;
|
||||
27
src/audio.rs
27
src/audio.rs
@@ -1,16 +1,11 @@
|
||||
//! This module handles the audio playback for the game.
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use sdl2::{
|
||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||
rwops::RWops,
|
||||
};
|
||||
|
||||
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
|
||||
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
|
||||
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
|
||||
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
|
||||
|
||||
/// An array of all the sound effect data.
|
||||
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
|
||||
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
|
||||
|
||||
/// The audio system for the game.
|
||||
///
|
||||
@@ -34,21 +29,21 @@ impl Audio {
|
||||
|
||||
// set channel volume
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i as i32).set_volume(32);
|
||||
mixer::Channel(i).set_volume(32);
|
||||
}
|
||||
|
||||
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
||||
|
||||
let sounds: Vec<Chunk> = SOUND_DATA
|
||||
let sounds: Vec<Chunk> = SOUND_ASSETS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, data)| {
|
||||
let rwops = RWops::from_bytes(data)
|
||||
.expect(&format!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops.load_wav().expect(&format!(
|
||||
"Failed to load sound {} from embedded data",
|
||||
i + 1
|
||||
))
|
||||
.map(|(i, asset)| {
|
||||
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||
let rwops = RWops::from_bytes(&data)
|
||||
.unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops
|
||||
.load_wav()
|
||||
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||
})
|
||||
.collect();
|
||||
|
||||
|
||||
@@ -73,6 +73,19 @@ impl FruitType {
|
||||
FruitType::Key => 5000,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn index(self) -> usize {
|
||||
match self {
|
||||
FruitType::Cherry => 0,
|
||||
FruitType::Strawberry => 1,
|
||||
FruitType::Orange => 2,
|
||||
FruitType::Apple => 3,
|
||||
FruitType::Melon => 4,
|
||||
FruitType::Galaxian => 5,
|
||||
FruitType::Bell => 6,
|
||||
FruitType::Key => 7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The raw layout of the game board, as a 2D array of characters.
|
||||
|
||||
10
src/debug.rs
10
src/debug.rs
@@ -1,7 +1,6 @@
|
||||
//! Debug rendering utilities for Pac-Man.
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
@@ -18,16 +17,11 @@ pub enum DebugMode {
|
||||
pub struct DebugRenderer;
|
||||
|
||||
impl DebugRenderer {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
canvas.set_draw_color(color);
|
||||
canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
position.0 as i32,
|
||||
position.1 as i32,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
.draw_rect(sdl2::rect::Rect::new(position.0, position.1, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable};
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
@@ -16,33 +16,29 @@ pub enum EdibleKind {
|
||||
}
|
||||
|
||||
pub struct Edible<'a> {
|
||||
pub base: crate::entity::StaticEntity,
|
||||
pub base: StaticEntity,
|
||||
pub kind: EdibleKind,
|
||||
pub sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
pub sprite: Rc<AtlasTexture<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(
|
||||
kind: EdibleKind,
|
||||
cell_position: (u32, u32),
|
||||
sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
) -> Self {
|
||||
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
|
||||
pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: crate::entity::StaticEntity::new(pixel_position, cell_position),
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
kind,
|
||||
sprite,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks collision with Pac-Man (or any entity)
|
||||
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool {
|
||||
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||
self.base.is_colliding(pacman)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Edible<'a> {
|
||||
fn base(&self) -> &crate::entity::StaticEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
@@ -57,9 +53,9 @@ impl<'a> Renderable for Edible<'a> {
|
||||
/// Reconstruct all edibles from the original map layout
|
||||
pub fn reconstruct_edibles<'a>(
|
||||
map: Rc<RefCell<Map>>,
|
||||
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>,
|
||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||
) -> Vec<Edible<'a>> {
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
|
||||
98
src/game.rs
98
src/game.rs
@@ -10,32 +10,18 @@ use sdl2::rwops::RWops;
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
use tracing::event;
|
||||
|
||||
use crate::animation::AtlasTexture;
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::audio::Audio;
|
||||
use crate::{
|
||||
animation::{AtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
||||
direction::Direction,
|
||||
entity::{Entity, Renderable},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
use crate::constants::RAW_BOARD;
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::direction::Direction;
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
|
||||
// Embed texture data directly into the executable
|
||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
||||
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
|
||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
||||
|
||||
// Add ghost texture data
|
||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
||||
use crate::entity::Renderable;
|
||||
use crate::ghosts::blinky::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
@@ -48,15 +34,15 @@ pub struct Game<'a> {
|
||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: crate::audio::Audio,
|
||||
audio: Audio,
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
impl<'a> Game<'a> {
|
||||
/// Creates a new `Game` instance.
|
||||
///
|
||||
/// # Arguments
|
||||
@@ -65,31 +51,34 @@ impl Game<'_> {
|
||||
/// * `texture_creator` - The SDL texture creator.
|
||||
/// * `ttf_context` - The SDL TTF context.
|
||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||
pub fn new<'a>(
|
||||
pub fn new(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
||||
) -> Game<'a> {
|
||||
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
|
||||
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||
|
||||
// Load Pacman texture from embedded data
|
||||
// Load Pacman texture from asset API
|
||||
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
||||
.expect("Could not load pacman texture from embedded data");
|
||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
||||
.load_texture_bytes(&pacman_bytes)
|
||||
.expect("Could not load pacman texture from asset API");
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
||||
.expect("Could not load ghost body texture from embedded data");
|
||||
.load_texture_bytes(&ghost_body_bytes)
|
||||
.expect("Could not load ghost body texture from asset API");
|
||||
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
||||
.expect("Could not load ghost eyes texture from embedded data");
|
||||
.load_texture_bytes(&ghost_eyes_bytes)
|
||||
.expect("Could not load ghost eyes texture from asset API");
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
@@ -100,38 +89,48 @@ impl Game<'_> {
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
// Load pellet texture from asset API
|
||||
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data"),
|
||||
.load_texture_bytes(&pellet_bytes)
|
||||
.expect("Could not load pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data"),
|
||||
.load_texture_bytes(&power_pellet_bytes)
|
||||
.expect("Could not load power pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
));
|
||||
|
||||
// Load font from embedded data
|
||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||
let font = ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from embedded data");
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami)
|
||||
.expect("Failed to load asset")
|
||||
.into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops =
|
||||
RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
// Load map texture from embedded data
|
||||
// Load map texture from asset API
|
||||
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||
let mut map_texture = texture_creator
|
||||
.load_texture_bytes(MAP_TEXTURE_DATA)
|
||||
.expect("Could not load map texture from embedded data");
|
||||
.load_texture_bytes(&map_bytes)
|
||||
.expect("Could not load map texture from asset API");
|
||||
map_texture.set_color_mod(0, 0, 255);
|
||||
|
||||
let edibles = reconstruct_edibles(
|
||||
@@ -184,7 +183,6 @@ impl Game<'_> {
|
||||
// Reset game
|
||||
if keycode == Keycode::R {
|
||||
self.reset();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,7 +345,7 @@ impl Game<'_> {
|
||||
|
||||
// Render the score and high score
|
||||
self.render_text(
|
||||
&format!("{}UP HIGH SCORE ", lives),
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
(24 * lives_offset + x_offset, y_offset),
|
||||
Color::WHITE,
|
||||
);
|
||||
|
||||
42
src/ghost.rs
42
src/ghost.rs
@@ -1,15 +1,17 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
@@ -37,12 +39,12 @@ pub enum GhostType {
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> sdl2::pixels::Color {
|
||||
pub fn color(&self) -> Color {
|
||||
match self {
|
||||
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
|
||||
GhostType::Blinky => Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
@@ -66,10 +68,10 @@ impl Ghost<'_> {
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: sdl2::render::Texture<'a>,
|
||||
eyes_texture: sdl2::render::Texture<'a>,
|
||||
map: std::rc::Rc<std::cell::RefCell<Map>>,
|
||||
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
@@ -301,7 +303,7 @@ impl<'a> Moving for Ghost<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Ghost<'_> {
|
||||
impl<'a> Renderable for Ghost<'a> {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||
|
||||
@@ -4,12 +4,11 @@ use std::rc::Rc;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::{
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
ghost::{Ghost, GhostMode, GhostType},
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
@@ -51,29 +50,29 @@ impl<'a> Blinky<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Entity for Blinky<'a> {
|
||||
fn base(&self) -> &crate::entity::StaticEntity {
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self.ghost.base.base()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Renderable for Blinky<'a> {
|
||||
impl<'a> Renderable for Blinky<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.ghost.render(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> crate::entity::Moving for Blinky<'a> {
|
||||
impl<'a> Moving for Blinky<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.ghost.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.ghost.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.ghost.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool {
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.ghost.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
@@ -82,7 +81,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.ghost.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool {
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.ghost.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,16 +13,11 @@
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
|
||||
// Calculate absolute differences between coordinates
|
||||
let dx = if ax > bx { ax - bx } else { bx - ax };
|
||||
let dy = if ay > by { ay - by } else { by - ay };
|
||||
|
||||
let dx = ax.abs_diff(bx);
|
||||
let dy = ay.abs_diff(by);
|
||||
if diagonal {
|
||||
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
|
||||
dx <= 1 && dy <= 1 && (dx + dy) > 0
|
||||
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||
} else {
|
||||
// For orthogonal adjacency: exactly one difference must be 1, the other 0
|
||||
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
||||
}
|
||||
}
|
||||
|
||||
11
src/main.rs
11
src/main.rs
@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
#[cfg(windows)]
|
||||
use winapi::{
|
||||
shared::{ntdef::NULL, windef::HWND},
|
||||
shared::ntdef::NULL,
|
||||
um::{
|
||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
||||
handleapi::INVALID_HANDLE_VALUE,
|
||||
@@ -29,13 +29,13 @@ use winapi::{
|
||||
/// terminal, this function does nothing.
|
||||
#[cfg(windows)]
|
||||
unsafe fn attach_console() {
|
||||
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
|
||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
||||
let handle = CreateFileA(
|
||||
"CONOUT$\0".as_ptr() as *const i8,
|
||||
c"CONOUT$".as_ptr(),
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
std::ptr::null_mut(),
|
||||
@@ -55,7 +55,9 @@ unsafe fn attach_console() {
|
||||
mod animation;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
@@ -64,8 +66,7 @@ mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
mod debug;
|
||||
mod edible;
|
||||
mod asset;
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
|
||||
69
src/map.rs
69
src/map.rs
@@ -3,6 +3,7 @@ use rand::seq::IteratorRandom;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use once_cell::sync::OnceCell;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
@@ -66,20 +67,8 @@ impl Map {
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = raw_board[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
@@ -90,25 +79,29 @@ impl Map {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
|
||||
map[x as usize][y as usize] = tile;
|
||||
map[x][y] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
Map {
|
||||
current: map,
|
||||
default: map.clone(),
|
||||
default: map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
self.current[x][y] = self.default[x][y];
|
||||
for (x, col) in self
|
||||
.current
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.take(BOARD_WIDTH as usize)
|
||||
{
|
||||
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
*cell = self.default[x][y];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -163,19 +156,19 @@ impl Map {
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
use MapTile::*;
|
||||
static mut CACHE: Option<Vec<Position>> = None;
|
||||
// SAFETY: This is only mutated once, and only in this function.
|
||||
unsafe {
|
||||
if let Some(ref cached) = CACHE {
|
||||
return cached;
|
||||
}
|
||||
static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
|
||||
if let Some(cached) = CACHE.get() {
|
||||
return cached;
|
||||
}
|
||||
// Find a random starting pellet
|
||||
let mut pellet_positions = vec![];
|
||||
for x in 0..BOARD_WIDTH as u32 {
|
||||
for y in 0..BOARD_HEIGHT as u32 {
|
||||
match self.current[x as usize][y as usize] {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
|
||||
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
match cell {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position {
|
||||
x: x as u32,
|
||||
y: y as u32,
|
||||
}),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -191,15 +184,12 @@ impl Map {
|
||||
|
||||
queue.push_back(start);
|
||||
while let Some(pos) = queue.pop_front() {
|
||||
// Mark visited, skip if already visited
|
||||
if !visited.insert(pos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the current tile is valid
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
// Valid, continue flood
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
@@ -207,7 +197,7 @@ impl Map {
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
|
||||
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||
let neighbor_tile =
|
||||
self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
@@ -216,16 +206,11 @@ impl Map {
|
||||
}
|
||||
}
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {
|
||||
// Not valid, do not continue
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
unsafe {
|
||||
CACHE = Some(result);
|
||||
CACHE.as_ref().unwrap()
|
||||
}
|
||||
CACHE.get_or_init(|| result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
|
||||
Reference in New Issue
Block a user