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22 Commits

Author SHA1 Message Date
a8a3745ca1 ci: disable fail-fast, ensure linux vcpkg dependencies are installed 2025-07-23 22:46:57 -05:00
cfa26bf146 ci: use build matrix for desktop builds 2025-07-23 22:45:56 -05:00
bfbbb71752 ci: verbose vcpkg builds on linux 2025-07-23 22:30:11 -05:00
979f736f54 ci: drop rust toolchain to 1.86.0 2025-07-23 22:26:08 -05:00
5a7f6a4c10 ci: remove archive assembly steps for statically linked builds 2025-07-23 22:22:55 -05:00
b66c9ce135 fix: emscripten assets 2025-07-23 22:18:54 -05:00
f5363516c3 chore: remove unused sdl2-image vcpkg features 2025-07-23 21:53:55 -05:00
320da36b83 feat: use cargo-vcpkg in build workflow 2025-07-23 21:53:03 -05:00
b68813cf5b ci: explicit toolchain version, fix build script path for wasm 2025-07-23 21:53:03 -05:00
0806fc744c chore: remove unused animation pausing methods 2025-07-23 21:34:27 -05:00
eead31d7fc refactor: add 'glam' for better positioning types, drop position types 2025-07-23 21:24:47 -05:00
eaa4ab37f9 feat: add audio muting button, mute by default in debug builds 2025-07-23 21:00:52 -05:00
076275158e chore: lower audio tracing to trace level 2025-07-23 20:36:56 -05:00
9f9ace0b16 chore: configure rustfmt, switch to LF line endings 2025-07-23 20:15:54 -05:00
2cc47d5904 feat: add pre-comit configuration 2025-07-23 20:12:11 -05:00
11e89a63d0 refactor: add thiserror/anyhow for asset error handling 2025-07-23 19:47:44 -05:00
50afd8c09f feat: improved emscripten-compatible asset loading api 2025-07-23 18:02:19 -05:00
06841fd0d7 refactor: resolve clippy warnings, resolve shared reference with once_cell 2025-07-23 17:38:27 -05:00
4365639a1d chore: lifetimes 2025-07-23 17:31:16 -05:00
7744c06046 chore: cargo fix 2025-07-23 17:27:22 -05:00
978752f0f3 chore: add index for FruitType sprite 2025-07-23 17:25:39 -05:00
f024ce7a54 refactor: fix unnecessary qualified imports 2025-07-23 17:25:28 -05:00
22 changed files with 631 additions and 746 deletions

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
* text=auto eol=lf

111
.github/workflows/build.yaml vendored Normal file
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@@ -0,0 +1,111 @@
name: Build
on: [push]
permissions:
contents: write
env:
RUST_TOOLCHAIN: 1.86.0
jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
artifact_name: pacman
- os: macos-13
target: x86_64-apple-darwin
artifact_name: pacman
- os: windows-latest
target: x86_64-pc-windows-gnu
artifact_name: pacman.exe
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Rust Toolchain
uses: dtolnay/rust-toolchain@master
with:
target: ${{ matrix.target }}
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Vcpkg Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get install autoconf automake libtool pkg-config
- name: Vcpkg
run: |
cargo install cargo-vcpkg
cargo vcpkg -v build
- name: Build
run: cargo build --release
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
shell: bash
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
path: ./target/release/${{ matrix.artifact_name }}
retention-days: 7
if-no-files-found: error
wasm:
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14
with:
version: 3.1.43
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@master
with:
target: wasm32-unknown-emscripten
toolchain: ${{ env.RUST_TOOLCHAIN }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Install pnpm
uses: pnpm/action-setup@v3
with:
version: 8
run_install: true
- name: Build
run: ./build.sh -er # release mode, skip emsdk
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
with:
path: "./dist/"
retention-days: 7
- name: Deploy
uses: actions/deploy-pages@v4

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@@ -1,225 +0,0 @@
name: Build
on: [push]
permissions:
contents: write
jobs:
wasm:
runs-on: ubuntu-latest
permissions:
pages: write
id-token: write
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup Emscripten SDK
uses: mymindstorm/setup-emsdk@v14
with:
version: 3.1.43
- name: Setup Rust (WASM32 Emscripten)
uses: dtolnay/rust-toolchain@stable
with:
target: wasm32-unknown-emscripten
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Install pnpm
uses: pnpm/action-setup@v3
with:
version: 8
run_install: true
- name: Build
run: ./scripts/build.sh -er # release mode, skip emsdk
- name: Upload Artifact
uses: actions/upload-pages-artifact@v3
with:
path: "./dist/"
retention-days: 7
- name: Deploy
uses: actions/deploy-pages@v4
linux:
runs-on: ubuntu-latest
env:
TARGET: x86_64-unknown-linux-gnu
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
- name: Setup Rust Toolchain (Linux)
uses: dtolnay/rust-toolchain@stable
with:
target: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Assemble Archive
run: |
mkdir /tmp/example/
cp ./target/release/pacman /tmp/example/
chmod a+x /tmp/example/pacman
mkdir /tmp/example/assets
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: /tmp/example/
retention-days: 7
if-no-files-found: error
macos:
runs-on: macos-13
env:
TARGET: x86_64-apple-darwin
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Install SDL2 Packages
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
- name: Setup Rust Toolchain (MacOS)
uses: dtolnay/rust-toolchain@stable
with:
target: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Assemble Archive
run: |
mkdir /tmp/example/
cp ./target/release/pacman /tmp/example/
mkdir /tmp/example/assets
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: /tmp/example/
retention-days: 7
if-no-files-found: error
windows:
env:
TARGET: x86_64-pc-windows-gnu
SDL2: 2.30.2
SDL2_TTF: 2.22.0
SDL2_MIXER: 2.8.0
SDL2_IMAGE: 2.8.2
# SDL2_GFX: 1.0.4
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Download SDL2 Libraries
run: |
curl -L "https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL2 }}/SDL2-devel-${{ env.SDL2 }}-VC.zip" -o "sdl2_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_mixer/releases/download/release-${{ env.SDL2_MIXER }}/SDL2_mixer-devel-${{ env.SDL2_MIXER }}-VC.zip" -o "sdl2_mixer_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_ttf/releases/download/release-${{ env.SDL2_TTF }}/SDL2_ttf-devel-${{ env.SDL2_TTF }}-VC.zip" -o "sdl2_ttf_devel.zip"
curl -L "https://github.com/libsdl-org/SDL_image/releases/download/release-${{ env.SDL2_IMAGE }}/SDL2_image-devel-${{ env.SDL2_IMAGE }}-VC.zip" -o "sdl2_image_devel.zip"
- name: Extract SDL2 DLLs
run: |
7z x ./sdl2_devel.zip -o"./tmp/"
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.dll ./
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.lib ./
7z x ./sdl2_mixer_devel.zip -o"./tmp/"
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.dll ./
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.lib ./
7z x ./sdl2_ttf_devel.zip -o"./tmp/"
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.dll ./
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.lib ./
7z x ./sdl2_image_devel.zip -o"./tmp/"
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.dll ./
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.lib ./
- name: Install SDL2_gfx
run: |
C:\vcpkg\vcpkg.exe install sdl2-gfx:x64-windows-release
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\bin\SDL2_gfx.dll ./
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
- name: Setup Rust (Windows)
uses: dtolnay/rust-toolchain@stable
with:
targets: ${{ env.TARGET }}
- name: Rust Cache
uses: Swatinem/rust-cache@v2
- name: Build
run: cargo build --release
- name: Prepare Archive
run: |
New-Item -Type Directory ./release/
Move-Item -Path ./target/release/pacman.exe -Destination ./release/
Move-Item -Path ./SDL2.dll, ./SDL2_image.dll, ./SDL2_ttf.dll, ./SDL2_mixer.dll, ./SDL2_gfx.dll -Destination ./release/
New-Item -Type Directory ./release/assets/
Move-Item -Path ./assets/TerminalVector.ttf, ./assets/fruit.png -Destination ./release/assets/
- name: Install Cargo Binstall
uses: cargo-bins/cargo-binstall@main
- name: Acquire Package Version
run: |
cargo binstall toml-cli -y
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $env:GITHUB_ENV
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
path: ./release/
retention-days: 7
if-no-files-found: error

22
.pre-commit-config.yaml Normal file
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@@ -0,0 +1,22 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v5.0.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-added-large-files
- id: check-merge-conflict
- id: check-case-conflict
- id: check-toml
- id: check-yaml
- id: forbid-submodules
- id: mixed-line-ending
- repo: local
hooks:
- id: cargo-fmt
name: cargo fmt
entry: cargo fmt --all --
language: system
types: [rust]
pass_filenames: false

44
Cargo.lock generated
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@@ -11,6 +11,12 @@ dependencies = [
"memchr", "memchr",
] ]
[[package]]
name = "anyhow"
version = "1.0.98"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
[[package]] [[package]]
name = "autocfg" name = "autocfg"
version = "1.5.0" version = "1.5.0"
@@ -71,6 +77,12 @@ dependencies = [
"wasi", "wasi",
] ]
[[package]]
name = "glam"
version = "0.30.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
[[package]] [[package]]
name = "hashbrown" name = "hashbrown"
version = "0.15.4" version = "0.15.4"
@@ -150,9 +162,9 @@ dependencies = [
[[package]] [[package]]
name = "once_cell" name = "once_cell"
version = "1.18.0" version = "1.21.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d" checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
[[package]] [[package]]
name = "overload" name = "overload"
@@ -164,12 +176,16 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
name = "pacman" name = "pacman"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"anyhow",
"glam",
"lazy_static", "lazy_static",
"libc", "libc",
"once_cell",
"pathfinding", "pathfinding",
"rand", "rand",
"sdl2", "sdl2",
"spin_sleep", "spin_sleep",
"thiserror 1.0.69",
"tracing", "tracing",
"tracing-error", "tracing-error",
"tracing-subscriber", "tracing-subscriber",
@@ -187,7 +203,7 @@ dependencies = [
"integer-sqrt", "integer-sqrt",
"num-traits", "num-traits",
"rustc-hash", "rustc-hash",
"thiserror", "thiserror 2.0.12",
] ]
[[package]] [[package]]
@@ -374,13 +390,33 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "thiserror"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
dependencies = [
"thiserror-impl 1.0.69",
]
[[package]] [[package]]
name = "thiserror" name = "thiserror"
version = "2.0.12" version = "2.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708" checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
dependencies = [ dependencies = [
"thiserror-impl", "thiserror-impl 2.0.12",
]
[[package]]
name = "thiserror-impl"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn",
] ]
[[package]] [[package]]

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@@ -14,6 +14,10 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
spin_sleep = "1.3.2" spin_sleep = "1.3.2"
rand = "0.9.2" rand = "0.9.2"
pathfinding = "4.14" pathfinding = "4.14"
once_cell = "1.21.3"
thiserror = "1.0"
anyhow = "1.0"
glam = "0.30.4"
[target.'cfg(target_os = "windows")'.dependencies.winapi] [target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3" version = "0.3"
@@ -31,7 +35,7 @@ default-features = false
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"] features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
[package.metadata.vcpkg] [package.metadata.vcpkg]
dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"] dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
git = "https://github.com/microsoft/vcpkg" git = "https://github.com/microsoft/vcpkg"
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases

0
build.sh Normal file → Executable file
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6
rustfmt.toml Normal file
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@@ -0,0 +1,6 @@
# Rustfmt configuration
edition = "2021"
max_width = 130
tab_spaces = 4
newline_style = "Unix"
use_small_heuristics = "Default"

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@@ -9,13 +9,7 @@ use crate::direction::Direction;
/// Trait for drawable atlas-based textures /// Trait for drawable atlas-based textures
pub trait FrameDrawn { pub trait FrameDrawn {
fn render( fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
);
} }
/// A texture atlas abstraction for static (non-animated) rendering. /// A texture atlas abstraction for static (non-animated) rendering.
@@ -28,13 +22,7 @@ pub struct AtlasTexture<'a> {
} }
impl<'a> AtlasTexture<'a> { impl<'a> AtlasTexture<'a> {
pub fn new( pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
texture: Texture<'a>,
frame_count: u32,
frame_width: u32,
frame_height: u32,
offset: Option<(i32, i32)>,
) -> Self {
AtlasTexture { AtlasTexture {
raw_texture: texture, raw_texture: texture,
frame_count, frame_count,
@@ -62,13 +50,7 @@ impl<'a> AtlasTexture<'a> {
} }
impl<'a> FrameDrawn for AtlasTexture<'a> { impl<'a> FrameDrawn for AtlasTexture<'a> {
fn render( fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
) {
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0)); let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
let canvas_destination_rect = Rect::new( let canvas_destination_rect = Rect::new(
position.0 + self.offset.0, position.0 + self.offset.0,
@@ -141,29 +123,13 @@ impl<'a> AnimatedAtlasTexture<'a> {
} }
} }
pub fn pause(&mut self) {
self.paused = true;
}
pub fn resume(&mut self) {
self.paused = false;
}
pub fn is_paused(&self) -> bool {
self.paused
}
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) { pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
self.atlas.set_color_modulation(r, g, b); self.atlas.set_color_modulation(r, g, b);
} }
} }
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> { impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
fn render( fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
&self,
canvas: &mut Canvas<Window>,
position: (i32, i32),
direction: Direction,
frame: Option<u32>,
) {
let frame = frame.unwrap_or_else(|| self.current_frame()); let frame = frame.unwrap_or_else(|| self.current_frame());
self.atlas.render(canvas, position, direction, Some(frame)); self.atlas.render(canvas, position, direction, Some(frame));
} }

93
src/asset.rs Normal file
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@@ -0,0 +1,93 @@
//! Cross-platform asset loading abstraction.
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
use std::borrow::Cow;
use std::io;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum AssetError {
#[error("IO error: {0}")]
Io(#[from] io::Error),
#[error("Asset not found: {0}")]
NotFound(String),
#[error("Invalid asset format: {0}")]
InvalidFormat(String),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Asset {
Wav1,
Wav2,
Wav3,
Wav4,
Pacman,
Pellet,
Energizer,
Map,
FontKonami,
GhostBody,
GhostEyes,
// Add more as needed
}
impl Asset {
pub fn path(&self) -> &str {
use Asset::*;
match self {
Wav1 => "wav/1.ogg",
Wav2 => "wav/2.ogg",
Wav3 => "wav/3.ogg",
Wav4 => "wav/4.ogg",
Pacman => "32/pacman.png",
Pellet => "24/pellet.png",
Energizer => "24/energizer.png",
Map => "map.png",
FontKonami => "font/konami.ttf",
GhostBody => "32/ghost_body.png",
GhostEyes => "32/ghost_eyes.png",
}
}
}
#[cfg(not(target_os = "emscripten"))]
mod imp {
use super::*;
macro_rules! asset_bytes_enum {
( $asset:expr ) => {
match $asset {
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
}
};
}
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
Ok(asset_bytes_enum!(asset))
}
}
#[cfg(target_os = "emscripten")]
mod imp {
use super::*;
use std::fs;
use std::path::Path;
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
let path = Path::new("assets").join(asset.path());
if !path.exists() {
return Err(AssetError::NotFound(asset.path().to_string()));
}
let bytes = fs::read(&path)?;
Ok(Cow::Owned(bytes))
}
}
pub use imp::get_asset_bytes;

View File

@@ -1,16 +1,11 @@
//! This module handles the audio playback for the game. //! This module handles the audio playback for the game.
use crate::asset::{get_asset_bytes, Asset};
use sdl2::{ use sdl2::{
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT}, mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
rwops::RWops, rwops::RWops,
}; };
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg"); const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
/// An array of all the sound effect data.
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
/// The audio system for the game. /// The audio system for the game.
/// ///
@@ -20,6 +15,7 @@ pub struct Audio {
_mixer_context: mixer::Sdl2MixerContext, _mixer_context: mixer::Sdl2MixerContext,
sounds: Vec<Chunk>, sounds: Vec<Chunk>,
next_sound_index: usize, next_sound_index: usize,
muted: bool,
} }
impl Audio { impl Audio {
@@ -29,26 +25,26 @@ impl Audio {
let format = DEFAULT_FORMAT; let format = DEFAULT_FORMAT;
let channels = 4; let channels = 4;
let chunk_size = 128; let chunk_size = 128;
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio"); mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
mixer::allocate_channels(channels); mixer::allocate_channels(channels);
// set channel volume // set channel volume
for i in 0..channels { for i in 0..channels {
mixer::Channel(i as i32).set_volume(32); mixer::Channel(i).set_volume(32);
} }
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer"); let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
let sounds: Vec<Chunk> = SOUND_DATA let sounds: Vec<Chunk> = SOUND_ASSETS
.iter() .iter()
.enumerate() .enumerate()
.map(|(i, data)| { .map(|(i, asset)| {
let rwops = RWops::from_bytes(data) let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
.expect(&format!("Failed to create RWops for sound {}", i + 1)); let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
rwops.load_wav().expect(&format!( rwops
"Failed to load sound {} from embedded data", .load_wav()
i + 1 .unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
))
}) })
.collect(); .collect();
@@ -56,21 +52,16 @@ impl Audio {
_mixer_context: mixer_context, _mixer_context: mixer_context,
sounds, sounds,
next_sound_index: 0, next_sound_index: 0,
muted: false,
} }
} }
/// Plays the "eat" sound effect. /// Plays the "eat" sound effect.
///
/// This function also logs the time since the last sound effect was played.
pub fn eat(&mut self) { pub fn eat(&mut self) {
if let Some(chunk) = self.sounds.get(self.next_sound_index) { if let Some(chunk) = self.sounds.get(self.next_sound_index) {
match mixer::Channel(0).play(chunk, 0) { match mixer::Channel(0).play(chunk, 0) {
Ok(channel) => { Ok(channel) => {
tracing::info!( tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
"Playing sound #{} on channel {:?}",
self.next_sound_index + 1,
channel
);
} }
Err(e) => { Err(e) => {
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e); tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
@@ -79,4 +70,18 @@ impl Audio {
} }
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len(); self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
} }
/// Instantly mute or unmute all channels.
pub fn set_mute(&mut self, mute: bool) {
let channels = 4;
let volume = if mute { 0 } else { 32 };
for i in 0..channels {
mixer::Channel(i).set_volume(volume);
}
self.muted = mute;
}
pub fn is_muted(&self) -> bool {
self.muted
}
} }

View File

@@ -73,6 +73,19 @@ impl FruitType {
FruitType::Key => 5000, FruitType::Key => 5000,
} }
} }
pub fn index(self) -> usize {
match self {
FruitType::Cherry => 0,
FruitType::Strawberry => 1,
FruitType::Orange => 2,
FruitType::Apple => 3,
FruitType::Melon => 4,
FruitType::Galaxian => 5,
FruitType::Bell => 6,
FruitType::Key => 7,
}
}
} }
/// The raw layout of the game board, as a 2D array of characters. /// The raw layout of the game board, as a 2D array of characters.

View File

@@ -1,10 +1,10 @@
//! Debug rendering utilities for Pac-Man. //! Debug rendering utilities for Pac-Man.
use crate::{ use crate::{
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH}, constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
direction::Direction,
ghosts::blinky::Blinky, ghosts::blinky::Blinky,
map::Map, map::Map,
}; };
use glam::{IVec2, UVec2};
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
#[derive(PartialEq, Eq, Clone, Copy)] #[derive(PartialEq, Eq, Clone, Copy)]
@@ -18,26 +18,22 @@ pub enum DebugMode {
pub struct DebugRenderer; pub struct DebugRenderer;
impl DebugRenderer { impl DebugRenderer {
pub fn draw_cell(canvas: &mut Canvas<Window>, map: &Map, cell: (u32, u32), color: Color) { pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
let position = Map::cell_to_pixel(cell); let position = Map::cell_to_pixel(cell);
canvas.set_draw_color(color); canvas.set_draw_color(color);
canvas canvas
.draw_rect(sdl2::rect::Rect::new( .draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
position.0 as i32,
position.1 as i32,
24,
24,
))
.expect("Could not draw rectangle"); .expect("Could not draw rectangle");
} }
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) { pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT { for y in 0..BOARD_HEIGHT {
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty); let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
let cell = UVec2::new(x, y);
let mut color = None; let mut color = None;
if (x, y) == pacman_cell { if cell == pacman_cell {
Self::draw_cell(canvas, map, (x, y), Color::CYAN); Self::draw_cell(canvas, map, cell, Color::CYAN);
} else { } else {
color = match tile { color = match tile {
MapTile::Empty => None, MapTile::Empty => None,
@@ -49,31 +45,28 @@ impl DebugRenderer {
}; };
} }
if let Some(color) = color { if let Some(color) = color {
Self::draw_cell(canvas, map, (x, y), color); Self::draw_cell(canvas, map, cell, color);
} }
} }
} }
} }
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) { pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
Self::draw_cell(canvas, map, next_cell, Color::YELLOW); Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
} }
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) { pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
let valid_positions_vec = map.get_valid_playable_positions().clone(); let valid_positions_vec = map.get_valid_playable_positions().clone();
for &pos in &valid_positions_vec { for &pos in &valid_positions_vec {
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0)); Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
// ORANGE
} }
} }
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) { pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
if let Some((path, _)) = blinky.get_path_to_target({ let target = blinky.get_target_tile();
let (tx, ty) = blinky.get_target_tile(); if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
(tx as u32, ty as u32) for pos in &path {
}) { Self::draw_cell(canvas, map, *pos, Color::YELLOW);
for &(x, y) in &path {
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
} }
} }
} }

View File

@@ -2,8 +2,9 @@
use crate::animation::{AtlasTexture, FrameDrawn}; use crate::animation::{AtlasTexture, FrameDrawn};
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
use crate::direction::Direction; use crate::direction::Direction;
use crate::entity::{Entity, Renderable}; use crate::entity::{Entity, Renderable, StaticEntity};
use crate::map::Map; use crate::map::Map;
use glam::{IVec2, UVec2};
use sdl2::{render::Canvas, video::Window}; use sdl2::{render::Canvas, video::Window};
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
@@ -16,68 +17,59 @@ pub enum EdibleKind {
} }
pub struct Edible<'a> { pub struct Edible<'a> {
pub base: crate::entity::StaticEntity, pub base: StaticEntity,
pub kind: EdibleKind, pub kind: EdibleKind,
pub sprite: std::rc::Rc<AtlasTexture<'a>>, pub sprite: Rc<AtlasTexture<'a>>,
} }
impl<'a> Edible<'a> { impl<'a> Edible<'a> {
pub fn new( pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
kind: EdibleKind, let pixel_position = Map::cell_to_pixel(cell_position);
cell_position: (u32, u32),
sprite: std::rc::Rc<AtlasTexture<'a>>,
) -> Self {
let pixel_position = crate::map::Map::cell_to_pixel(cell_position);
Edible { Edible {
base: crate::entity::StaticEntity::new(pixel_position, cell_position), base: StaticEntity::new(pixel_position, cell_position),
kind, kind,
sprite, sprite,
} }
} }
/// Checks collision with Pac-Man (or any entity) /// Checks collision with Pac-Man (or any entity)
pub fn collide(&self, pacman: &dyn crate::entity::Entity) -> bool { pub fn collide(&self, pacman: &dyn Entity) -> bool {
self.base.is_colliding(pacman) self.base.is_colliding(pacman)
} }
} }
impl<'a> Entity for Edible<'a> { impl<'a> Entity for Edible<'a> {
fn base(&self) -> &crate::entity::StaticEntity { fn base(&self) -> &StaticEntity {
&self.base &self.base
} }
} }
impl<'a> Renderable for Edible<'a> { impl<'a> Renderable for Edible<'a> {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
self.sprite let pos = self.base.pixel_position;
.render(canvas, self.base.pixel_position, Direction::Right, Some(0)); self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
} }
} }
/// Reconstruct all edibles from the original map layout /// Reconstruct all edibles from the original map layout
pub fn reconstruct_edibles<'a>( pub fn reconstruct_edibles<'a>(
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pellet_sprite: std::rc::Rc<AtlasTexture<'a>>, pellet_sprite: Rc<AtlasTexture<'a>>,
power_pellet_sprite: std::rc::Rc<AtlasTexture<'a>>, power_pellet_sprite: Rc<AtlasTexture<'a>>,
fruit_sprite: std::rc::Rc<AtlasTexture<'a>>, _fruit_sprite: Rc<AtlasTexture<'a>>,
) -> Vec<Edible<'a>> { ) -> Vec<Edible<'a>> {
let mut edibles = Vec::new(); let mut edibles = Vec::new();
for x in 0..BOARD_WIDTH { for x in 0..BOARD_WIDTH {
for y in 0..BOARD_HEIGHT { for y in 0..BOARD_HEIGHT {
let tile = map.borrow().get_tile((x as i32, y as i32)); let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
let cell = (x, y);
match tile { match tile {
Some(MapTile::Pellet) => { Some(MapTile::Pellet) => {
edibles.push(Edible::new( edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
EdibleKind::Pellet,
cell,
Rc::clone(&pellet_sprite),
));
} }
Some(MapTile::PowerPellet) => { Some(MapTile::PowerPellet) => {
edibles.push(Edible::new( edibles.push(Edible::new(
EdibleKind::PowerPellet, EdibleKind::PowerPellet,
cell, UVec2::new(x, y),
Rc::clone(&power_pellet_sprite), Rc::clone(&power_pellet_sprite),
)); ));
} }

View File

@@ -4,6 +4,7 @@ use crate::{
map::Map, map::Map,
modulation::SimpleTickModulator, modulation::SimpleTickModulator,
}; };
use glam::{IVec2, UVec2};
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
@@ -14,9 +15,9 @@ pub trait Entity {
/// Returns true if the entity is colliding with the other entity. /// Returns true if the entity is colliding with the other entity.
fn is_colliding(&self, other: &dyn Entity) -> bool { fn is_colliding(&self, other: &dyn Entity) -> bool {
let (x, y) = self.base().pixel_position; let a = self.base().pixel_position;
let (other_x, other_y) = other.base().pixel_position; let b = other.base().pixel_position;
x == other_x && y == other_y a == b
} }
} }
@@ -24,7 +25,7 @@ pub trait Entity {
pub trait Moving { pub trait Moving {
fn move_forward(&mut self); fn move_forward(&mut self);
fn update_cell_position(&mut self); fn update_cell_position(&mut self);
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32); fn next_cell(&self, direction: Option<Direction>) -> IVec2;
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool; fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
fn handle_tunnel(&mut self) -> bool; fn handle_tunnel(&mut self) -> bool;
fn is_grid_aligned(&self) -> bool; fn is_grid_aligned(&self) -> bool;
@@ -33,12 +34,12 @@ pub trait Moving {
/// A struct for static (non-moving) entities with position only. /// A struct for static (non-moving) entities with position only.
pub struct StaticEntity { pub struct StaticEntity {
pub pixel_position: (i32, i32), pub pixel_position: IVec2,
pub cell_position: (u32, u32), pub cell_position: UVec2,
} }
impl StaticEntity { impl StaticEntity {
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self { pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
Self { Self {
pixel_position, pixel_position,
cell_position, cell_position,
@@ -58,8 +59,8 @@ pub struct MovableEntity {
impl MovableEntity { impl MovableEntity {
pub fn new( pub fn new(
pixel_position: (i32, i32), pixel_position: IVec2,
cell_position: (u32, u32), cell_position: UVec2,
direction: Direction, direction: Direction,
speed: u32, speed: u32,
modulation: SimpleTickModulator, modulation: SimpleTickModulator,
@@ -76,10 +77,10 @@ impl MovableEntity {
} }
/// Returns the position within the current cell, in pixels. /// Returns the position within the current cell, in pixels.
pub fn internal_position(&self) -> (u32, u32) { pub fn internal_position(&self) -> UVec2 {
( UVec2::new(
self.base.pixel_position.0 as u32 % CELL_SIZE, (self.base.pixel_position.x as u32) % CELL_SIZE,
self.base.pixel_position.1 as u32 % CELL_SIZE, (self.base.pixel_position.y as u32) % CELL_SIZE,
) )
} }
} }
@@ -94,24 +95,21 @@ impl Moving for MovableEntity {
fn move_forward(&mut self) { fn move_forward(&mut self) {
let speed = self.speed as i32; let speed = self.speed as i32;
match self.direction { match self.direction {
Direction::Right => self.base.pixel_position.0 += speed, Direction::Right => self.base.pixel_position.x += speed,
Direction::Left => self.base.pixel_position.0 -= speed, Direction::Left => self.base.pixel_position.x -= speed,
Direction::Up => self.base.pixel_position.1 -= speed, Direction::Up => self.base.pixel_position.y -= speed,
Direction::Down => self.base.pixel_position.1 += speed, Direction::Down => self.base.pixel_position.y += speed,
} }
} }
fn update_cell_position(&mut self) { fn update_cell_position(&mut self) {
self.base.cell_position = ( self.base.cell_position = UVec2::new(
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0, (self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1, (self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
); );
} }
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) { fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
let (x, y) = direction.unwrap_or(self.direction).offset(); let (x, y) = direction.unwrap_or(self.direction).offset();
( IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
self.base.cell_position.0 as i32 + x,
self.base.cell_position.1 as i32 + y,
)
} }
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
let next_cell = self.next_cell(direction); let next_cell = self.next_cell(direction);
@@ -119,25 +117,23 @@ impl Moving for MovableEntity {
} }
fn handle_tunnel(&mut self) -> bool { fn handle_tunnel(&mut self) -> bool {
if !self.in_tunnel { if !self.in_tunnel {
let current_tile = self.map.borrow().get_tile(( let current_tile = self
self.base.cell_position.0 as i32, .map
self.base.cell_position.1 as i32, .borrow()
)); .get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
if matches!(current_tile, Some(MapTile::Tunnel)) { if matches!(current_tile, Some(MapTile::Tunnel)) {
self.in_tunnel = true; self.in_tunnel = true;
} }
} }
if self.in_tunnel { if self.in_tunnel {
if self.base.cell_position.0 == 0 { if self.base.cell_position.x == 0 {
self.base.cell_position.0 = BOARD_WIDTH - 2; self.base.cell_position.x = BOARD_WIDTH - 2;
self.base.pixel_position = self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
self.in_tunnel = false; self.in_tunnel = false;
true true
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 { } else if self.base.cell_position.x == BOARD_WIDTH - 1 {
self.base.cell_position.0 = 1; self.base.cell_position.x = 1;
self.base.pixel_position = self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
self.in_tunnel = false; self.in_tunnel = false;
true true
} else { } else {
@@ -148,7 +144,7 @@ impl Moving for MovableEntity {
} }
} }
fn is_grid_aligned(&self) -> bool { fn is_grid_aligned(&self) -> bool {
self.internal_position() == (0, 0) self.internal_position() == UVec2::ZERO
} }
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool { fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
if new_direction == self.direction { if new_direction == self.direction {

View File

@@ -1,7 +1,9 @@
//! This module contains the main game logic and state. //! This module contains the main game logic and state.
use std::cell::RefCell; use std::cell::RefCell;
use std::ops::Not;
use std::rc::Rc; use std::rc::Rc;
use glam::UVec2;
use rand::seq::IteratorRandom; use rand::seq::IteratorRandom;
use sdl2::image::LoadTexture; use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
@@ -10,32 +12,18 @@ use sdl2::rwops::RWops;
use sdl2::ttf::Font; use sdl2::ttf::Font;
use sdl2::video::WindowContext; use sdl2::video::WindowContext;
use sdl2::{pixels::Color, render::Canvas, video::Window}; use sdl2::{pixels::Color, render::Canvas, video::Window};
use tracing::event;
use crate::animation::AtlasTexture;
use crate::asset::{get_asset_bytes, Asset};
use crate::audio::Audio; use crate::audio::Audio;
use crate::{ use crate::constants::RAW_BOARD;
animation::{AtlasTexture, FrameDrawn},
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
direction::Direction,
entity::{Entity, Renderable},
ghosts::blinky::Blinky,
map::Map,
pacman::Pacman,
};
use crate::debug::{DebugMode, DebugRenderer}; use crate::debug::{DebugMode, DebugRenderer};
use crate::direction::Direction;
use crate::edible::{reconstruct_edibles, Edible, EdibleKind}; use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
use crate::entity::Renderable;
// Embed texture data directly into the executable use crate::ghosts::blinky::Blinky;
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png"); use crate::map::Map;
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png"); use crate::pacman::Pacman;
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
// Add ghost texture data
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
/// The main game state. /// The main game state.
/// ///
@@ -48,15 +36,15 @@ pub struct Game<'a> {
power_pellet_texture: Rc<AtlasTexture<'a>>, power_pellet_texture: Rc<AtlasTexture<'a>>,
font: Font<'a, 'static>, font: Font<'a, 'static>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman<'a>>>,
map: Rc<std::cell::RefCell<Map>>, map: Rc<RefCell<Map>>,
debug_mode: DebugMode, debug_mode: DebugMode,
score: u32, score: u32,
audio: crate::audio::Audio, pub audio: Audio,
blinky: Blinky<'a>, blinky: Blinky<'a>,
edibles: Vec<Edible<'a>>, edibles: Vec<Edible<'a>>,
} }
impl Game<'_> { impl<'a> Game<'a> {
/// Creates a new `Game` instance. /// Creates a new `Game` instance.
/// ///
/// # Arguments /// # Arguments
@@ -65,73 +53,67 @@ impl Game<'_> {
/// * `texture_creator` - The SDL texture creator. /// * `texture_creator` - The SDL texture creator.
/// * `ttf_context` - The SDL TTF context. /// * `ttf_context` - The SDL TTF context.
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused). /// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
pub fn new<'a>( pub fn new(
canvas: &'a mut Canvas<Window>, canvas: &'a mut Canvas<Window>,
texture_creator: &'a TextureCreator<WindowContext>, texture_creator: &'a TextureCreator<WindowContext>,
ttf_context: &'a sdl2::ttf::Sdl2TtfContext, ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
_audio_subsystem: &'a sdl2::AudioSubsystem, _audio_subsystem: &'a sdl2::AudioSubsystem,
) -> Game<'a> { ) -> Game<'a> {
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD))); let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
// Load Pacman texture from embedded data // Load Pacman texture from asset API
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
let pacman_atlas = texture_creator let pacman_atlas = texture_creator
.load_texture_bytes(PACMAN_TEXTURE_DATA) .load_texture_bytes(&pacman_bytes)
.expect("Could not load pacman texture from embedded data"); .expect("Could not load pacman texture from asset API");
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new( let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
(1, 1),
pacman_atlas,
Rc::clone(&map),
)));
// Load ghost textures // Load ghost textures
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
let ghost_body = texture_creator let ghost_body = texture_creator
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA) .load_texture_bytes(&ghost_body_bytes)
.expect("Could not load ghost body texture from embedded data"); .expect("Could not load ghost body texture from asset API");
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
let ghost_eyes = texture_creator let ghost_eyes = texture_creator
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA) .load_texture_bytes(&ghost_eyes_bytes)
.expect("Could not load ghost eyes texture from embedded data"); .expect("Could not load ghost eyes texture from asset API");
// Create Blinky // Create Blinky
let blinky = Blinky::new( let blinky = Blinky::new(
(13, 11), // Starting position just above ghost house UVec2::new(13, 11), // Starting position just above ghost house
ghost_body, ghost_body,
ghost_eyes, ghost_eyes,
Rc::clone(&map), Rc::clone(&map),
Rc::clone(&pacman), Rc::clone(&pacman),
); );
// Load pellet texture from embedded data // Load pellet texture from asset API
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
let pellet_texture = Rc::new(AtlasTexture::new( let pellet_texture = Rc::new(AtlasTexture::new(
texture_creator texture_creator
.load_texture_bytes(PELLET_TEXTURE_DATA) .load_texture_bytes(&pellet_bytes)
.expect("Could not load pellet texture from embedded data"), .expect("Could not load pellet texture from asset API"),
1, 1,
24, 24,
24, 24,
None, None,
)); ));
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
let power_pellet_texture = Rc::new(AtlasTexture::new( let power_pellet_texture = Rc::new(AtlasTexture::new(
texture_creator texture_creator
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA) .load_texture_bytes(&power_pellet_bytes)
.expect("Could not load power pellet texture from embedded data"), .expect("Could not load power pellet texture from asset API"),
1, 1,
24, 24,
24, 24,
None, None,
)); ));
// Load font from embedded data // Load map texture from asset API
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font"); let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
let font = ttf_context
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from embedded data");
let audio = Audio::new();
// Load map texture from embedded data
let mut map_texture = texture_creator let mut map_texture = texture_creator
.load_texture_bytes(MAP_TEXTURE_DATA) .load_texture_bytes(&map_bytes)
.expect("Could not load map texture from embedded data"); .expect("Could not load map texture from asset API");
map_texture.set_color_mod(0, 0, 255); map_texture.set_color_mod(0, 0, 255);
let edibles = reconstruct_edibles( let edibles = reconstruct_edibles(
@@ -141,6 +123,18 @@ impl Game<'_> {
Rc::clone(&pellet_texture), // placeholder for fruit sprite Rc::clone(&pellet_texture), // placeholder for fruit sprite
); );
// Load font from asset API
let font = {
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
ttf_context
.load_font_from_rwops(font_rwops, 24)
.expect("Could not load font from asset API")
};
let audio = Audio::new();
Game { Game {
canvas, canvas,
pacman, pacman,
@@ -181,10 +175,15 @@ impl Game<'_> {
return; return;
} }
// Toggle mute
if keycode == Keycode::M {
self.audio.set_mute(self.audio.is_muted().not());
return;
}
// Reset game // Reset game
if keycode == Keycode::R { if keycode == Keycode::R {
self.reset(); self.reset();
return;
} }
} }
@@ -217,8 +216,8 @@ impl Game<'_> {
// Randomize Pac-Man position // Randomize Pac-Man position
if let Some(pos) = valid_positions.iter().choose(&mut rng) { if let Some(pos) = valid_positions.iter().choose(&mut rng) {
let mut pacman = self.pacman.borrow_mut(); let mut pacman = self.pacman.borrow_mut();
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y)); pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
pacman.base.base.cell_position = (pos.x, pos.y); pacman.base.base.cell_position = *pos;
pacman.base.in_tunnel = false; pacman.base.in_tunnel = false;
pacman.base.direction = Direction::Right; pacman.base.direction = Direction::Right;
pacman.next_direction = None; pacman.next_direction = None;
@@ -227,8 +226,8 @@ impl Game<'_> {
// Randomize ghost position // Randomize ghost position
if let Some(pos) = valid_positions.iter().choose(&mut rng) { if let Some(pos) = valid_positions.iter().choose(&mut rng) {
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y)); self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
self.blinky.base.base.cell_position = (pos.x, pos.y); self.blinky.base.base.cell_position = *pos;
self.blinky.base.in_tunnel = false; self.blinky.base.in_tunnel = false;
self.blinky.base.direction = Direction::Left; self.blinky.base.direction = Direction::Left;
self.blinky.mode = crate::ghost::GhostMode::Chase; self.blinky.mode = crate::ghost::GhostMode::Chase;
@@ -308,18 +307,9 @@ impl Game<'_> {
// Draw the debug grid // Draw the debug grid
match self.debug_mode { match self.debug_mode {
DebugMode::Grid => { DebugMode::Grid => {
DebugRenderer::draw_debug_grid( DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
self.canvas, let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
&self.map.borrow(), DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
self.pacman.borrow().base.base.cell_position,
);
let next_cell =
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
DebugRenderer::draw_next_cell(
self.canvas,
&self.map.borrow(),
(next_cell.0 as u32, next_cell.1 as u32),
);
} }
DebugMode::ValidPositions => { DebugMode::ValidPositions => {
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut()); DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
@@ -347,7 +337,7 @@ impl Game<'_> {
// Render the score and high score // Render the score and high score
self.render_text( self.render_text(
&format!("{}UP HIGH SCORE ", lives), &format!("{lives}UP HIGH SCORE "),
(24 * lives_offset + x_offset, y_offset), (24 * lives_offset + x_offset, y_offset),
Color::WHITE, Color::WHITE,
); );
@@ -360,11 +350,7 @@ impl Game<'_> {
/// Renders text to the screen at the given position. /// Renders text to the screen at the given position.
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) { fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
let surface = self let surface = self.font.render(text).blended(color).expect("Could not render text surface");
.font
.render(text)
.blended(color)
.expect("Could not render text surface");
let texture_creator = self.canvas.texture_creator(); let texture_creator = self.canvas.texture_creator();
let texture = texture_creator let texture = texture_creator

View File

@@ -1,15 +1,17 @@
use pathfinding::prelude::dijkstra;
use rand::Rng; use rand::Rng;
use crate::{ use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
animation::{AnimatedAtlasTexture, FrameDrawn}, use crate::constants::{MapTile, BOARD_WIDTH};
constants::{MapTile, BOARD_WIDTH}, use crate::direction::Direction;
direction::Direction, use crate::entity::{Entity, MovableEntity, Moving, Renderable};
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity}, use crate::map::Map;
map::Map, use crate::modulation::{SimpleTickModulator, TickModulator};
modulation::{SimpleTickModulator, TickModulator}, use crate::pacman::Pacman;
pacman::Pacman, use glam::{IVec2, UVec2};
}; use sdl2::pixels::Color;
use sdl2::render::Texture;
use std::cell::RefCell;
use std::rc::Rc;
/// The different modes a ghost can be in /// The different modes a ghost can be in
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
@@ -37,12 +39,12 @@ pub enum GhostType {
impl GhostType { impl GhostType {
/// Returns the color of the ghost. /// Returns the color of the ghost.
pub fn color(&self) -> sdl2::pixels::Color { pub fn color(&self) -> Color {
match self { match self {
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0), GhostType::Blinky => Color::RGB(255, 0, 0),
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255), GhostType::Pinky => Color::RGB(255, 184, 255),
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255), GhostType::Inky => Color::RGB(0, 255, 255),
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82), GhostType::Clyde => Color::RGB(255, 184, 82),
} }
} }
} }
@@ -56,7 +58,7 @@ pub struct Ghost<'a> {
/// The type/personality of this ghost /// The type/personality of this ghost
pub ghost_type: GhostType, pub ghost_type: GhostType,
/// Reference to Pac-Man for targeting /// Reference to Pac-Man for targeting
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>, pub pacman: Rc<RefCell<Pacman<'a>>>,
pub body_sprite: AnimatedAtlasTexture<'a>, pub body_sprite: AnimatedAtlasTexture<'a>,
pub eyes_sprite: AnimatedAtlasTexture<'a>, pub eyes_sprite: AnimatedAtlasTexture<'a>,
} }
@@ -65,11 +67,11 @@ impl Ghost<'_> {
/// Creates a new ghost instance /// Creates a new ghost instance
pub fn new<'a>( pub fn new<'a>(
ghost_type: GhostType, ghost_type: GhostType,
starting_position: (u32, u32), starting_position: UVec2,
body_texture: sdl2::render::Texture<'a>, body_texture: Texture<'a>,
eyes_texture: sdl2::render::Texture<'a>, eyes_texture: Texture<'a>,
map: std::rc::Rc<std::cell::RefCell<Map>>, map: Rc<RefCell<Map>>,
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman<'a>>>,
) -> Ghost<'a> { ) -> Ghost<'a> {
let color = ghost_type.color(); let color = ghost_type.color();
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4))); let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
@@ -93,7 +95,7 @@ impl Ghost<'_> {
} }
/// Gets the target tile for this ghost based on its current mode /// Gets the target tile for this ghost based on its current mode
pub fn get_target_tile(&self) -> (i32, i32) { pub fn get_target_tile(&self) -> IVec2 {
match self.mode { match self.mode {
GhostMode::Scatter => self.get_scatter_target(), GhostMode::Scatter => self.get_scatter_target(),
GhostMode::Chase => self.get_chase_target(), GhostMode::Chase => self.get_chase_target(),
@@ -104,37 +106,29 @@ impl Ghost<'_> {
} }
/// Gets this ghost's home corner target for scatter mode /// Gets this ghost's home corner target for scatter mode
fn get_scatter_target(&self) -> (i32, i32) { fn get_scatter_target(&self) -> IVec2 {
match self.ghost_type { match self.ghost_type {
GhostType::Blinky => (25, 0), // Top right GhostType::Blinky => IVec2::new(25, 0), // Top right
GhostType::Pinky => (2, 0), // Top left GhostType::Pinky => IVec2::new(2, 0), // Top left
GhostType::Inky => (27, 35), // Bottom right GhostType::Inky => IVec2::new(27, 35), // Bottom right
GhostType::Clyde => (0, 35), // Bottom left GhostType::Clyde => IVec2::new(0, 35), // Bottom left
} }
} }
/// Gets a random adjacent tile for frightened mode /// Gets a random adjacent tile for frightened mode
fn get_random_target(&self) -> (i32, i32) { fn get_random_target(&self) -> IVec2 {
let mut rng = rand::rng(); let mut rng = rand::rng();
let mut possible_moves = Vec::new(); let mut possible_moves = Vec::new();
// Check all four directions // Check all four directions
for dir in &[ for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
Direction::Up,
Direction::Down,
Direction::Left,
Direction::Right,
] {
// Don't allow reversing direction // Don't allow reversing direction
if *dir == self.base.direction.opposite() { if *dir == self.base.direction.opposite() {
continue; continue;
} }
let next_cell = self.base.next_cell(Some(*dir)); let next_cell = self.base.next_cell(Some(*dir));
if !matches!( if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
self.base.map.borrow().get_tile(next_cell),
Some(MapTile::Wall)
) {
possible_moves.push(next_cell); possible_moves.push(next_cell);
} }
} }
@@ -149,53 +143,49 @@ impl Ghost<'_> {
} }
/// Gets the ghost house target for returning eyes /// Gets the ghost house target for returning eyes
fn get_house_target(&self) -> (i32, i32) { fn get_house_target(&self) -> IVec2 {
(13, 14) // Center of ghost house IVec2::new(13, 14) // Center of ghost house
} }
/// Gets the exit point target when leaving house /// Gets the exit point target when leaving house
fn get_house_exit_target(&self) -> (i32, i32) { fn get_house_exit_target(&self) -> IVec2 {
(13, 11) // Just above ghost house IVec2::new(13, 11) // Just above ghost house
} }
/// Gets this ghost's chase mode target (to be implemented by each ghost type) /// Gets this ghost's chase mode target (to be implemented by each ghost type)
fn get_chase_target(&self) -> (i32, i32) { fn get_chase_target(&self) -> IVec2 {
let pacman = self.pacman.borrow(); let pacman = self.pacman.borrow();
let cell = pacman.base().cell_position; let cell = pacman.base().cell_position;
(cell.0 as i32, cell.1 as i32) IVec2::new(cell.x as i32, cell.y as i32)
} }
/// Calculates the path to the target tile using the A* algorithm. /// Calculates the path to the target tile using the A* algorithm.
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> { pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
let start = self.base.base.cell_position; let start = self.base.base.cell_position;
let map = self.base.map.borrow(); let map = self.base.map.borrow();
use pathfinding::prelude::dijkstra;
dijkstra( dijkstra(
&start, &start,
|&p| { |&p| {
let mut successors = vec![]; let mut successors = vec![];
let tile = map.get_tile((p.0 as i32, p.1 as i32)); let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor // Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
if let Some(MapTile::Tunnel) = tile { if let Some(MapTile::Tunnel) = tile {
if p.0 == 0 { if p.x == 0 {
successors.push(((BOARD_WIDTH - 2, p.1), 1)); successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
} else if p.0 == BOARD_WIDTH - 1 { } else if p.x == BOARD_WIDTH - 1 {
successors.push(((1, p.1), 1)); successors.push((UVec2::new(1, p.y), 1));
} }
} }
for dir in &[ for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
Direction::Up,
Direction::Down,
Direction::Left,
Direction::Right,
] {
let (dx, dy) = dir.offset(); let (dx, dy) = dir.offset();
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy); let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
if let Some(tile) = map.get_tile(next_p) { if let Some(tile) = map.get_tile(next_p) {
if tile == MapTile::Wall { if tile == MapTile::Wall {
continue; continue;
} }
successors.push(((next_p.0 as u32, next_p.1 as u32), 1)); let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
successors.push((next_u, 1));
} }
} }
successors successors
@@ -207,9 +197,8 @@ impl Ghost<'_> {
/// Changes the ghost's mode and handles direction reversal /// Changes the ghost's mode and handles direction reversal
pub fn set_mode(&mut self, new_mode: GhostMode) { pub fn set_mode(&mut self, new_mode: GhostMode) {
// Don't reverse if going to/from frightened or if in house // Don't reverse if going to/from frightened or if in house
let should_reverse = self.mode != GhostMode::House let should_reverse =
&& new_mode != GhostMode::Frightened self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
&& self.mode != GhostMode::Frightened;
self.mode = new_mode; self.mode = new_mode;
@@ -222,8 +211,7 @@ impl Ghost<'_> {
}; };
if should_reverse { if should_reverse {
self.base self.base.set_direction_if_valid(self.base.direction.opposite());
.set_direction_if_valid(self.base.direction.opposite());
} }
} }
@@ -239,14 +227,13 @@ impl Ghost<'_> {
if !self.base.handle_tunnel() { if !self.base.handle_tunnel() {
// Pathfinding logic (only if not in tunnel) // Pathfinding logic (only if not in tunnel)
let target_tile = self.get_target_tile(); let target_tile = self.get_target_tile();
if let Some((path, _)) = if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
{
if path.len() > 1 { if path.len() > 1 {
let next_move = path[1]; let next_move = path[1];
let (x, y) = self.base.base.cell_position; let x = self.base.base.cell_position.x;
let dx = next_move.0 as i32 - x as i32; let y = self.base.base.cell_position.y;
let dy = next_move.1 as i32 - y as i32; let dx = next_move.x as i32 - x as i32;
let dy = next_move.y as i32 - y as i32;
let new_direction = if dx > 0 { let new_direction = if dx > 0 {
Direction::Right Direction::Right
} else if dx < 0 { } else if dx < 0 {
@@ -284,7 +271,7 @@ impl<'a> Moving for Ghost<'a> {
fn update_cell_position(&mut self) { fn update_cell_position(&mut self) {
self.base.update_cell_position(); self.base.update_cell_position();
} }
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) { fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction) self.base.next_cell(direction)
} }
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
@@ -301,10 +288,10 @@ impl<'a> Moving for Ghost<'a> {
} }
} }
impl Renderable for Ghost<'_> { impl<'a> Renderable for Ghost<'a> {
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) { fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
let pos = self.base.base.pixel_position; let pos = self.base.base.pixel_position;
self.body_sprite.render(canvas, pos, Direction::Right, None); self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
// Inline the eye_frame logic here // Inline the eye_frame logic here
let eye_frame = if self.mode == GhostMode::Frightened { let eye_frame = if self.mode == GhostMode::Frightened {
4 // Frightened frame 4 // Frightened frame
@@ -317,6 +304,6 @@ impl Renderable for Ghost<'_> {
} }
}; };
self.eyes_sprite self.eyes_sprite
.render(canvas, pos, Direction::Right, Some(eye_frame)); .render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
} }
} }

View File

@@ -4,12 +4,12 @@ use std::rc::Rc;
use sdl2::render::{Canvas, Texture}; use sdl2::render::{Canvas, Texture};
use sdl2::video::Window; use sdl2::video::Window;
use crate::{ use crate::direction::Direction;
entity::{Entity, MovableEntity, Renderable}, use crate::entity::{Entity, Moving, Renderable, StaticEntity};
ghost::{Ghost, GhostMode, GhostType}, use crate::ghost::{Ghost, GhostMode, GhostType};
map::Map, use crate::map::Map;
pacman::Pacman, use crate::pacman::Pacman;
}; use glam::{IVec2, UVec2};
pub struct Blinky<'a> { pub struct Blinky<'a> {
ghost: Ghost<'a>, ghost: Ghost<'a>,
@@ -17,29 +17,22 @@ pub struct Blinky<'a> {
impl<'a> Blinky<'a> { impl<'a> Blinky<'a> {
pub fn new( pub fn new(
starting_position: (u32, u32), starting_position: UVec2,
body_texture: Texture<'a>, body_texture: Texture<'a>,
eyes_texture: Texture<'a>, eyes_texture: Texture<'a>,
map: Rc<RefCell<Map>>, map: Rc<RefCell<Map>>,
pacman: Rc<RefCell<Pacman<'a>>>, pacman: Rc<RefCell<Pacman<'a>>>,
) -> Blinky<'a> { ) -> Blinky<'a> {
Blinky { Blinky {
ghost: Ghost::new( ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
GhostType::Blinky,
starting_position,
body_texture,
eyes_texture,
map,
pacman,
),
} }
} }
/// Gets Blinky's chase target - directly targets Pac-Man's current position /// Gets Blinky's chase target - directly targets Pac-Man's current position
fn get_chase_target(&self) -> (i32, i32) { fn get_chase_target(&self) -> IVec2 {
let pacman = self.ghost.pacman.borrow(); let pacman = self.ghost.pacman.borrow();
let cell = pacman.base().cell_position; let cell = pacman.base().cell_position;
(cell.0 as i32, cell.1 as i32) IVec2::new(cell.x as i32, cell.y as i32)
} }
pub fn set_mode(&mut self, mode: GhostMode) { pub fn set_mode(&mut self, mode: GhostMode) {
@@ -51,29 +44,29 @@ impl<'a> Blinky<'a> {
} }
} }
impl<'a> crate::entity::Entity for Blinky<'a> { impl<'a> Entity for Blinky<'a> {
fn base(&self) -> &crate::entity::StaticEntity { fn base(&self) -> &StaticEntity {
self.ghost.base.base() self.ghost.base.base()
} }
} }
impl<'a> crate::entity::Renderable for Blinky<'a> { impl<'a> Renderable for Blinky<'a> {
fn render(&self, canvas: &mut Canvas<Window>) { fn render(&self, canvas: &mut Canvas<Window>) {
self.ghost.render(canvas); self.ghost.render(canvas);
} }
} }
impl<'a> crate::entity::Moving for Blinky<'a> { impl<'a> Moving for Blinky<'a> {
fn move_forward(&mut self) { fn move_forward(&mut self) {
self.ghost.move_forward(); self.ghost.move_forward();
} }
fn update_cell_position(&mut self) { fn update_cell_position(&mut self) {
self.ghost.update_cell_position(); self.ghost.update_cell_position();
} }
fn next_cell(&self, direction: Option<crate::direction::Direction>) -> (i32, i32) { fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.ghost.next_cell(direction) self.ghost.next_cell(direction)
} }
fn is_wall_ahead(&self, direction: Option<crate::direction::Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
self.ghost.is_wall_ahead(direction) self.ghost.is_wall_ahead(direction)
} }
fn handle_tunnel(&mut self) -> bool { fn handle_tunnel(&mut self) -> bool {
@@ -82,7 +75,7 @@ impl<'a> crate::entity::Moving for Blinky<'a> {
fn is_grid_aligned(&self) -> bool { fn is_grid_aligned(&self) -> bool {
self.ghost.is_grid_aligned() self.ghost.is_grid_aligned()
} }
fn set_direction_if_valid(&mut self, new_direction: crate::direction::Direction) -> bool { fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
self.ghost.set_direction_if_valid(new_direction) self.ghost.set_direction_if_valid(new_direction)
} }
} }

View File

@@ -1,28 +1,23 @@
//! This module contains helper functions that are used throughout the game. //! This module contains helper functions that are used throughout the game.
use glam::UVec2;
/// Checks if two grid positions are adjacent to each other /// Checks if two grid positions are adjacent to each other
/// ///
/// # Arguments /// # Arguments
/// * `a` - First position as (x, y) coordinates /// * `a` - First position as (x, y) coordinates
/// * `b` - Second position as (x, y) coordinates /// * `b` - Second position as (x, y) coordinates
/// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false) /// * `diagonal` - Whether to consider diagonal adjacency (true) or only orthogonal (false)
/// ///
/// # Returns /// # Returns
/// * `true` if positions are adjacent according to the diagonal parameter /// * `true` if positions are adjacent according to the diagonal parameter
/// * `false` otherwise /// * `false` otherwise
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool { pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
let (ax, ay) = a; let dx = a.x.abs_diff(b.x);
let (bx, by) = b; let dy = a.y.abs_diff(b.y);
// Calculate absolute differences between coordinates
let dx = if ax > bx { ax - bx } else { bx - ax };
let dy = if ay > by { ay - by } else { by - ay };
if diagonal { if diagonal {
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0 dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
dx <= 1 && dy <= 1 && (dx + dy) > 0
} else { } else {
// For orthogonal adjacency: exactly one difference must be 1, the other 0
(dx == 1 && dy == 0) || (dx == 0 && dy == 1) (dx == 1 && dy == 0) || (dx == 0 && dy == 1)
} }
} }
@@ -36,22 +31,22 @@ mod tests {
// Test orthogonal adjacency (diagonal = false) // Test orthogonal adjacency (diagonal = false)
// Same position should not be adjacent // Same position should not be adjacent
assert!(!is_adjacent((0, 0), (0, 0), false)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
// Adjacent positions should be true // Adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 0), false)); // Right assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
assert!(is_adjacent((0, 0), (0, 1), false)); // Down assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
assert!(is_adjacent((1, 1), (0, 1), false)); // Left assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
assert!(is_adjacent((1, 1), (1, 0), false)); // Up assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
// Diagonal positions should be false // Diagonal positions should be false
assert!(!is_adjacent((0, 0), (1, 1), false)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
assert!(!is_adjacent((0, 1), (1, 0), false)); assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
// Positions more than 1 step away should be false // Positions more than 1 step away should be false
assert!(!is_adjacent((0, 0), (2, 0), false)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
assert!(!is_adjacent((0, 0), (0, 2), false)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
assert!(!is_adjacent((0, 0), (2, 2), false)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
} }
#[test] #[test]
@@ -59,54 +54,54 @@ mod tests {
// Test diagonal adjacency (diagonal = true) // Test diagonal adjacency (diagonal = true)
// Same position should not be adjacent // Same position should not be adjacent
assert!(!is_adjacent((0, 0), (0, 0), true)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
// Orthogonal adjacent positions should be true // Orthogonal adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 0), true)); // Right assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
assert!(is_adjacent((0, 0), (0, 1), true)); // Down assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
assert!(is_adjacent((1, 1), (0, 1), true)); // Left assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
assert!(is_adjacent((1, 1), (1, 0), true)); // Up assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
// Diagonal adjacent positions should be true // Diagonal adjacent positions should be true
assert!(is_adjacent((0, 0), (1, 1), true)); // Down-right assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
assert!(is_adjacent((1, 0), (0, 1), true)); // Down-left assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
assert!(is_adjacent((0, 1), (1, 0), true)); // Up-right assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
assert!(is_adjacent((1, 1), (0, 0), true)); // Up-left assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
// Positions more than 1 step away should be false // Positions more than 1 step away should be false
assert!(!is_adjacent((0, 0), (2, 0), true)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
assert!(!is_adjacent((0, 0), (0, 2), true)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
assert!(!is_adjacent((0, 0), (2, 2), true)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
assert!(!is_adjacent((0, 0), (1, 2), true)); assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
} }
#[test] #[test]
fn test_edge_cases() { fn test_edge_cases() {
// Test with larger coordinates // Test with larger coordinates
assert!(is_adjacent((100, 100), (101, 100), false)); assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
assert!(is_adjacent((100, 100), (100, 101), false)); assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
assert!(!is_adjacent((100, 100), (102, 100), false)); assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
assert!(is_adjacent((100, 100), (101, 101), true)); assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
assert!(!is_adjacent((100, 100), (102, 102), true)); assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
// Test with zero coordinates // Test with zero coordinates
assert!(is_adjacent((0, 0), (1, 0), false)); assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
assert!(is_adjacent((0, 0), (0, 1), false)); assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
assert!(is_adjacent((0, 0), (1, 1), true)); assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
} }
#[test] #[test]
fn test_commutative_property() { fn test_commutative_property() {
// The function should work the same regardless of parameter order // The function should work the same regardless of parameter order
assert_eq!( assert_eq!(
is_adjacent((1, 2), (2, 2), false), is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
is_adjacent((2, 2), (1, 2), false) is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
); );
assert_eq!( assert_eq!(
is_adjacent((1, 2), (2, 3), true), is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
is_adjacent((2, 3), (1, 2), true) is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
); );
} }
} }

View File

@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
#[cfg(windows)] #[cfg(windows)]
use winapi::{ use winapi::{
shared::{ntdef::NULL, windef::HWND}, shared::ntdef::NULL,
um::{ um::{
fileapi::{CreateFileA, OPEN_EXISTING}, fileapi::{CreateFileA, OPEN_EXISTING},
handleapi::INVALID_HANDLE_VALUE, handleapi::INVALID_HANDLE_VALUE,
@@ -29,13 +29,13 @@ use winapi::{
/// terminal, this function does nothing. /// terminal, this function does nothing.
#[cfg(windows)] #[cfg(windows)]
unsafe fn attach_console() { unsafe fn attach_console() {
if GetConsoleWindow() != std::ptr::null_mut() as HWND { if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
return; return;
} }
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 { if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
let handle = CreateFileA( let handle = CreateFileA(
"CONOUT$\0".as_ptr() as *const i8, c"CONOUT$".as_ptr(),
GENERIC_READ | GENERIC_WRITE, GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
std::ptr::null_mut(), std::ptr::null_mut(),
@@ -53,9 +53,12 @@ unsafe fn attach_console() {
} }
mod animation; mod animation;
mod asset;
mod audio; mod audio;
mod constants; mod constants;
mod debug;
mod direction; mod direction;
mod edible;
mod entity; mod entity;
mod game; mod game;
mod ghost; mod ghost;
@@ -64,8 +67,6 @@ mod helper;
mod map; mod map;
mod modulation; mod modulation;
mod pacman; mod pacman;
mod debug;
mod edible;
/// The main entry point of the application. /// The main entry point of the application.
/// ///
@@ -98,26 +99,17 @@ pub fn main() {
.build() .build()
.expect("Could not initialize window"); .expect("Could not initialize window");
let mut canvas = window let mut canvas = window.into_canvas().build().expect("Could not build canvas");
.into_canvas()
.build()
.expect("Could not build canvas");
canvas canvas
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT) .set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
.expect("Could not set logical size"); .expect("Could not set logical size");
let texture_creator = canvas.texture_creator(); let texture_creator = canvas.texture_creator();
let mut game = Game::new( let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
&mut canvas, game.audio.set_mute(cfg!(debug_assertions));
&texture_creator,
&ttf_context,
&audio_subsystem,
);
let mut event_pump = sdl_context let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
.event_pump()
.expect("Could not get SDL EventPump");
// Initial draw and tick // Initial draw and tick
game.draw(); game.draw();
@@ -168,11 +160,7 @@ pub fn main() {
.. ..
} => { } => {
paused = !paused; paused = !paused;
event!( event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
tracing::Level::INFO,
"{}",
if paused { "Paused" } else { "Unpaused" }
);
} }
Event::KeyDown { keycode, .. } => { Event::KeyDown { keycode, .. } => {
game.keyboard_event(keycode.unwrap()); game.keyboard_event(keycode.unwrap());

View File

@@ -3,48 +3,9 @@ use rand::seq::IteratorRandom;
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE}; use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH}; use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
use glam::{IVec2, UVec2};
use once_cell::sync::OnceCell;
use std::collections::{HashSet, VecDeque}; use std::collections::{HashSet, VecDeque};
use std::ops::Add;
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct SignedPosition {
pub x: i32,
pub y: i32,
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct Position {
pub x: u32,
pub y: u32,
}
impl Add<SignedPosition> for Position {
type Output = Position;
fn add(self, rhs: SignedPosition) -> Self::Output {
Position {
x: (self.x as i32 + rhs.x) as u32,
y: (self.y as i32 + rhs.y) as u32,
}
}
}
impl PartialEq<(u32, u32)> for Position {
fn eq(&self, other: &(u32, u32)) -> bool {
self.x == other.0 && self.y == other.1
}
}
impl Position {
pub fn as_i32(&self) -> (i32, i32) {
(self.x as i32, self.y as i32)
}
pub fn wrapping_add(&self, dx: i32, dy: i32) -> Position {
Position {
x: (self.x as i32 + dx) as u32,
y: (self.y as i32 + dy) as u32,
}
}
}
/// The game map. /// The game map.
/// ///
@@ -66,49 +27,34 @@ impl Map {
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map { pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize]; let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
for y in 0..BOARD_HEIGHT as usize { for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
let line = raw_board[y]; for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
for x in 0..BOARD_WIDTH as usize {
if x >= line.len() {
break;
}
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
let character = line
.chars()
.nth(x as usize)
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
let tile = match character { let tile = match character {
'#' => MapTile::Wall, '#' => MapTile::Wall,
'.' => MapTile::Pellet, '.' => MapTile::Pellet,
'o' => MapTile::PowerPellet, 'o' => MapTile::PowerPellet,
' ' => MapTile::Empty, ' ' => MapTile::Empty,
'T' => MapTile::Tunnel, 'T' => MapTile::Tunnel,
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => { c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
}
'=' => MapTile::Empty, '=' => MapTile::Empty,
_ => panic!("Unknown character in board: {}", character), _ => panic!("Unknown character in board: {character}"),
}; };
map[x][y] = tile;
map[x as usize][y as usize] = tile;
} }
} }
Map { Map {
current: map, current: map,
default: map.clone(), default: map,
} }
} }
/// Resets the map to its original state. /// Resets the map to its original state.
pub fn reset(&mut self) { pub fn reset(&mut self) {
// Restore the map to its original state // Restore the map to its original state
for x in 0..BOARD_WIDTH as usize { for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
for y in 0..BOARD_HEIGHT as usize { for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
self.current[x][y] = self.default[x][y]; *cell = self.default[x][y];
} }
} }
} }
@@ -118,9 +64,9 @@ impl Map {
/// # Arguments /// # Arguments
/// ///
/// * `cell` - The cell coordinates, in grid coordinates. /// * `cell` - The cell coordinates, in grid coordinates.
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> { pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
let x = cell.0 as usize; let x = cell.x as usize;
let y = cell.1 as usize; let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize { if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return None; return None;
@@ -135,9 +81,9 @@ impl Map {
/// ///
/// * `cell` - The cell coordinates, in grid coordinates. /// * `cell` - The cell coordinates, in grid coordinates.
/// * `tile` - The tile to set. /// * `tile` - The tile to set.
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool { pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
let x = cell.0 as usize; let x = cell.x as usize;
let y = cell.1 as usize; let y = cell.y as usize;
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize { if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
return false; return false;
@@ -152,30 +98,24 @@ impl Map {
/// # Arguments /// # Arguments
/// ///
/// * `cell` - The cell coordinates, in grid coordinates. /// * `cell` - The cell coordinates, in grid coordinates.
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) { pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
( IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
(cell.0 * CELL_SIZE) as i32,
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
)
} }
/// Returns a reference to a cached vector of all valid playable positions in the maze. /// Returns a reference to a cached vector of all valid playable positions in the maze.
/// This is computed once using a flood fill from a random pellet, and then cached. /// This is computed once using a flood fill from a random pellet, and then cached.
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> { pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
use MapTile::*; use MapTile::*;
static mut CACHE: Option<Vec<Position>> = None; static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
// SAFETY: This is only mutated once, and only in this function. if let Some(cached) = CACHE.get() {
unsafe { return cached;
if let Some(ref cached) = CACHE {
return cached;
}
} }
// Find a random starting pellet // Find a random starting pellet
let mut pellet_positions = vec![]; let mut pellet_positions = vec![];
for x in 0..BOARD_WIDTH as u32 { for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
for y in 0..BOARD_HEIGHT as u32 { for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
match self.current[x as usize][y as usize] { match cell {
Pellet | PowerPellet => pellet_positions.push(Position { x, y }), Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
_ => {} _ => {}
} }
} }
@@ -191,41 +131,27 @@ impl Map {
queue.push_back(start); queue.push_back(start);
while let Some(pos) = queue.pop_front() { while let Some(pos) = queue.pop_front() {
// Mark visited, skip if already visited
if !visited.insert(pos) { if !visited.insert(pos) {
continue; continue;
} }
// Check if the current tile is valid
match self.current[pos.x as usize][pos.y as usize] { match self.current[pos.x as usize][pos.y as usize] {
Empty | Pellet | PowerPellet => { Empty | Pellet | PowerPellet => {
// Valid, continue flood for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
for offset in [ let neighbor = (pos.as_ivec2() + offset).as_uvec2();
SignedPosition { x: -1, y: 0 }, if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
SignedPosition { x: 1, y: 0 }, let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
SignedPosition { x: 0, y: -1 },
SignedPosition { x: 0, y: 1 },
] {
let neighbor = pos + offset;
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
let neighbor_tile =
self.current[neighbor.x as usize][neighbor.y as usize];
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) { if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
queue.push_back(neighbor); queue.push_back(neighbor);
} }
} }
} }
} }
StartingPosition(_) | Wall | Tunnel => { StartingPosition(_) | Wall | Tunnel => {}
// Not valid, do not continue
}
} }
} }
let mut result: Vec<Position> = visited.into_iter().collect(); let mut result: Vec<UVec2> = visited.into_iter().collect();
result.sort_unstable(); result.sort_unstable_by_key(|v| (v.x, v.y));
unsafe { CACHE.get_or_init(|| result)
CACHE = Some(result);
CACHE.as_ref().unwrap()
}
} }
} }

View File

@@ -6,7 +6,6 @@ use sdl2::{
render::{Canvas, Texture}, render::{Canvas, Texture},
video::Window, video::Window,
}; };
use tracing::event;
use crate::{ use crate::{
animation::{AnimatedAtlasTexture, FrameDrawn}, animation::{AnimatedAtlasTexture, FrameDrawn},
@@ -16,6 +15,8 @@ use crate::{
modulation::{SimpleTickModulator, TickModulator}, modulation::{SimpleTickModulator, TickModulator},
}; };
use glam::{IVec2, UVec2};
/// The Pac-Man entity. /// The Pac-Man entity.
pub struct Pacman<'a> { pub struct Pacman<'a> {
/// Shared movement and position fields. /// Shared movement and position fields.
@@ -40,7 +41,7 @@ impl<'a> Moving for Pacman<'a> {
fn update_cell_position(&mut self) { fn update_cell_position(&mut self) {
self.base.update_cell_position(); self.base.update_cell_position();
} }
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) { fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
self.base.next_cell(direction) self.base.next_cell(direction)
} }
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool { fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
@@ -59,11 +60,7 @@ impl<'a> Moving for Pacman<'a> {
impl Pacman<'_> { impl Pacman<'_> {
/// Creates a new `Pacman` instance. /// Creates a new `Pacman` instance.
pub fn new<'a>( pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
starting_position: (u32, u32),
atlas: Texture<'a>,
map: Rc<RefCell<Map>>,
) -> Pacman<'a> {
let pixel_position = Map::cell_to_pixel(starting_position); let pixel_position = Map::cell_to_pixel(starting_position);
Pacman { Pacman {
base: MovableEntity::new( base: MovableEntity::new(
@@ -95,13 +92,13 @@ impl Pacman<'_> {
} }
/// Returns the internal position of Pac-Man, rounded down to the nearest even number. /// Returns the internal position of Pac-Man, rounded down to the nearest even number.
fn internal_position_even(&self) -> (u32, u32) { fn internal_position_even(&self) -> UVec2 {
let (x, y) = self.base.internal_position(); let pos = self.base.internal_position();
((x / 2u32) * 2u32, (y / 2u32) * 2u32) UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
} }
pub fn tick(&mut self) { pub fn tick(&mut self) {
let can_change = self.internal_position_even() == (0, 0); let can_change = self.internal_position_even() == UVec2::ZERO;
if can_change { if can_change {
<Pacman as Moving>::update_cell_position(self); <Pacman as Moving>::update_cell_position(self);
if !<Pacman as Moving>::handle_tunnel(self) { if !<Pacman as Moving>::handle_tunnel(self) {
@@ -115,7 +112,7 @@ impl Pacman<'_> {
} }
if !self.stopped && self.base.modulation.next() { if !self.stopped && self.base.modulation.next() {
<Pacman as Moving>::move_forward(self); <Pacman as Moving>::move_forward(self);
if self.internal_position_even() == (0, 0) { if self.internal_position_even() == UVec2::ZERO {
<Pacman as Moving>::update_cell_position(self); <Pacman as Moving>::update_cell_position(self);
} }
} }
@@ -127,9 +124,9 @@ impl Renderable for Pacman<'_> {
let pos = self.base.base.pixel_position; let pos = self.base.base.pixel_position;
let dir = self.base.direction; let dir = self.base.direction;
if self.stopped { if self.stopped {
self.sprite.render(canvas, pos, dir, Some(2)); self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
} else { } else {
self.sprite.render(canvas, pos, dir, None); self.sprite.render(canvas, (pos.x, pos.y), dir, None);
} }
} }
} }