mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 09:15:46 -06:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 50afd8c09f | |||
| 06841fd0d7 | |||
| 4365639a1d | |||
| 7744c06046 | |||
| 978752f0f3 | |||
| f024ce7a54 | |||
| 0196282a78 | |||
| 785a760343 | |||
| de1a89b9b0 |
5
Cargo.lock
generated
5
Cargo.lock
generated
@@ -150,9 +150,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.18.0"
|
||||
version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
@@ -166,6 +166,7 @@ version = "0.1.0"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"libc",
|
||||
"once_cell",
|
||||
"pathfinding",
|
||||
"rand",
|
||||
"sdl2",
|
||||
|
||||
@@ -14,6 +14,7 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
||||
spin_sleep = "1.3.2"
|
||||
rand = "0.9.2"
|
||||
pathfinding = "4.14"
|
||||
once_cell = "1.21.3"
|
||||
|
||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||
version = "0.3"
|
||||
|
||||
@@ -10,7 +10,7 @@ use crate::direction::Direction;
|
||||
/// Trait for drawable atlas-based textures
|
||||
pub trait FrameDrawn {
|
||||
fn render(
|
||||
&mut self,
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
@@ -63,7 +63,7 @@ impl<'a> AtlasTexture<'a> {
|
||||
|
||||
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||
fn render(
|
||||
&mut self,
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
@@ -158,18 +158,13 @@ impl<'a> AnimatedAtlasTexture<'a> {
|
||||
|
||||
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||
fn render(
|
||||
&mut self,
|
||||
&self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
self.atlas.render(
|
||||
canvas,
|
||||
position,
|
||||
direction,
|
||||
frame.or(Some(self.current_frame())),
|
||||
);
|
||||
self.tick();
|
||||
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||
self.atlas.render(canvas, position, direction, Some(frame));
|
||||
}
|
||||
}
|
||||
|
||||
71
src/asset.rs
Normal file
71
src/asset.rs
Normal file
@@ -0,0 +1,71 @@
|
||||
//! Cross-platform asset loading abstraction.
|
||||
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||
|
||||
use std::borrow::Cow;
|
||||
use std::io;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum AssetError {
|
||||
Io(io::Error),
|
||||
}
|
||||
|
||||
impl From<io::Error> for AssetError {
|
||||
fn from(e: io::Error) -> Self {
|
||||
AssetError::Io(e)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub enum Asset {
|
||||
Wav1,
|
||||
Wav2,
|
||||
Wav3,
|
||||
Wav4,
|
||||
Pacman,
|
||||
Pellet,
|
||||
Energizer,
|
||||
Map,
|
||||
FontKonami,
|
||||
GhostBody,
|
||||
GhostEyes,
|
||||
// Add more as needed
|
||||
}
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
mod imp {
|
||||
use super::*;
|
||||
macro_rules! asset_bytes_enum {
|
||||
( $asset:expr ) => {
|
||||
match $asset {
|
||||
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/wav/1.ogg")),
|
||||
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/wav/2.ogg")),
|
||||
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/wav/3.ogg")),
|
||||
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/wav/4.ogg")),
|
||||
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/32/pacman.png")),
|
||||
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/24/pellet.png")),
|
||||
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/24/energizer.png")),
|
||||
Asset::Map => Cow::Borrowed(include_bytes!("../assets/map.png")),
|
||||
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/font/konami.ttf")),
|
||||
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/32/ghost_body.png")),
|
||||
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/32/ghost_eyes.png")),
|
||||
}
|
||||
};
|
||||
}
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
Ok(asset_bytes_enum!(asset))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod imp {
|
||||
use super::*;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||
let path = Path::new("assets").join(asset.path());
|
||||
let bytes = fs::read(&path)?;
|
||||
Ok(Cow::Owned(bytes))
|
||||
}
|
||||
}
|
||||
|
||||
pub use imp::get_asset_bytes;
|
||||
27
src/audio.rs
27
src/audio.rs
@@ -1,16 +1,11 @@
|
||||
//! This module handles the audio playback for the game.
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use sdl2::{
|
||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||
rwops::RWops,
|
||||
};
|
||||
|
||||
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
|
||||
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
|
||||
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
|
||||
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
|
||||
|
||||
/// An array of all the sound effect data.
|
||||
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
|
||||
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
|
||||
|
||||
/// The audio system for the game.
|
||||
///
|
||||
@@ -34,21 +29,21 @@ impl Audio {
|
||||
|
||||
// set channel volume
|
||||
for i in 0..channels {
|
||||
mixer::Channel(i as i32).set_volume(32);
|
||||
mixer::Channel(i).set_volume(32);
|
||||
}
|
||||
|
||||
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
||||
|
||||
let sounds: Vec<Chunk> = SOUND_DATA
|
||||
let sounds: Vec<Chunk> = SOUND_ASSETS
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, data)| {
|
||||
let rwops = RWops::from_bytes(data)
|
||||
.expect(&format!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops.load_wav().expect(&format!(
|
||||
"Failed to load sound {} from embedded data",
|
||||
i + 1
|
||||
))
|
||||
.map(|(i, asset)| {
|
||||
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||
let rwops = RWops::from_bytes(&data)
|
||||
.unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||
rwops
|
||||
.load_wav()
|
||||
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||
})
|
||||
.collect();
|
||||
|
||||
|
||||
@@ -36,6 +36,58 @@ pub enum MapTile {
|
||||
Tunnel,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
#[repr(u8)]
|
||||
pub enum FruitType {
|
||||
Cherry,
|
||||
Strawberry,
|
||||
Orange,
|
||||
Apple,
|
||||
Melon,
|
||||
Galaxian,
|
||||
Bell,
|
||||
Key,
|
||||
}
|
||||
|
||||
impl FruitType {
|
||||
pub const ALL: [FruitType; 8] = [
|
||||
FruitType::Cherry,
|
||||
FruitType::Strawberry,
|
||||
FruitType::Orange,
|
||||
FruitType::Apple,
|
||||
FruitType::Melon,
|
||||
FruitType::Galaxian,
|
||||
FruitType::Bell,
|
||||
FruitType::Key,
|
||||
];
|
||||
|
||||
pub fn score(self) -> u32 {
|
||||
match self {
|
||||
FruitType::Cherry => 100,
|
||||
FruitType::Strawberry => 300,
|
||||
FruitType::Orange => 500,
|
||||
FruitType::Apple => 700,
|
||||
FruitType::Melon => 1000,
|
||||
FruitType::Galaxian => 2000,
|
||||
FruitType::Bell => 3000,
|
||||
FruitType::Key => 5000,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn index(self) -> usize {
|
||||
match self {
|
||||
FruitType::Cherry => 0,
|
||||
FruitType::Strawberry => 1,
|
||||
FruitType::Orange => 2,
|
||||
FruitType::Apple => 3,
|
||||
FruitType::Melon => 4,
|
||||
FruitType::Galaxian => 5,
|
||||
FruitType::Bell => 6,
|
||||
FruitType::Key => 7,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The raw layout of the game board, as a 2D array of characters.
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
"############################",
|
||||
|
||||
74
src/debug.rs
Normal file
74
src/debug.rs
Normal file
@@ -0,0 +1,74 @@
|
||||
//! Debug rendering utilities for Pac-Man.
|
||||
use crate::{
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
};
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
pub enum DebugMode {
|
||||
None,
|
||||
Grid,
|
||||
Pathfinding,
|
||||
ValidPositions,
|
||||
}
|
||||
|
||||
pub struct DebugRenderer;
|
||||
|
||||
impl DebugRenderer {
|
||||
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
canvas.set_draw_color(color);
|
||||
canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(position.0, position.1, 24, 24))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: (u32, u32)) {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.get_tile((x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
if (x, y) == pacman_cell {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
MapTile::Tunnel => Some(Color::CYAN),
|
||||
};
|
||||
}
|
||||
if let Some(color) = color {
|
||||
Self::draw_cell(canvas, map, (x, y), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: (u32, u32)) {
|
||||
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||
}
|
||||
|
||||
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||
for &pos in &valid_positions_vec {
|
||||
Self::draw_cell(canvas, map, (pos.x, pos.y), Color::RGB(255, 140, 0));
|
||||
// ORANGE
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||
if let Some((path, _)) = blinky.get_path_to_target({
|
||||
let (tx, ty) = blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
Self::draw_cell(canvas, map, (x, y), Color::YELLOW);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
86
src/edible.rs
Normal file
86
src/edible.rs
Normal file
@@ -0,0 +1,86 @@
|
||||
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||
use crate::map::Map;
|
||||
use sdl2::{render::Canvas, video::Window};
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum EdibleKind {
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
Fruit(FruitType),
|
||||
}
|
||||
|
||||
pub struct Edible<'a> {
|
||||
pub base: StaticEntity,
|
||||
pub kind: EdibleKind,
|
||||
pub sprite: Rc<AtlasTexture<'a>>,
|
||||
}
|
||||
|
||||
impl<'a> Edible<'a> {
|
||||
pub fn new(kind: EdibleKind, cell_position: (u32, u32), sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||
Edible {
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
kind,
|
||||
sprite,
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks collision with Pac-Man (or any entity)
|
||||
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||
self.base.is_colliding(pacman)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Edible<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Renderable for Edible<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, Some(0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Reconstruct all edibles from the original map layout
|
||||
pub fn reconstruct_edibles<'a>(
|
||||
map: Rc<RefCell<Map>>,
|
||||
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||
) -> Vec<Edible<'a>> {
|
||||
let mut edibles = Vec::new();
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = map.borrow().get_tile((x as i32, y as i32));
|
||||
let cell = (x, y);
|
||||
match tile {
|
||||
Some(MapTile::Pellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::Pellet,
|
||||
cell,
|
||||
Rc::clone(&pellet_sprite),
|
||||
));
|
||||
}
|
||||
Some(MapTile::PowerPellet) => {
|
||||
edibles.push(Edible::new(
|
||||
EdibleKind::PowerPellet,
|
||||
cell,
|
||||
Rc::clone(&power_pellet_sprite),
|
||||
));
|
||||
}
|
||||
// Fruits can be added here if you have fruit positions
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
edibles
|
||||
}
|
||||
140
src/entity.rs
140
src/entity.rs
@@ -9,8 +9,8 @@ use std::rc::Rc;
|
||||
|
||||
/// A trait for game objects that can be moved and rendered.
|
||||
pub trait Entity {
|
||||
/// Returns a reference to the base MovableEntity.
|
||||
fn base(&self) -> &MovableEntity;
|
||||
/// Returns a reference to the base entity (position, etc).
|
||||
fn base(&self) -> &StaticEntity;
|
||||
|
||||
/// Returns true if the entity is colliding with the other entity.
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
@@ -18,31 +18,45 @@ pub trait Entity {
|
||||
let (other_x, other_y) = other.base().pixel_position;
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
}
|
||||
|
||||
/// Ticks the entity, which updates its state and position.
|
||||
fn tick(&mut self);
|
||||
/// A trait for entities that can move and interact with the map.
|
||||
pub trait Moving {
|
||||
fn move_forward(&mut self);
|
||||
fn update_cell_position(&mut self);
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32);
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||
fn handle_tunnel(&mut self) -> bool;
|
||||
fn is_grid_aligned(&self) -> bool;
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool;
|
||||
}
|
||||
|
||||
/// A struct for static (non-moving) entities with position only.
|
||||
pub struct StaticEntity {
|
||||
pub pixel_position: (i32, i32),
|
||||
pub cell_position: (u32, u32),
|
||||
}
|
||||
|
||||
impl StaticEntity {
|
||||
pub fn new(pixel_position: (i32, i32), cell_position: (u32, u32)) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A struct for movable game entities with position, direction, speed, and modulation.
|
||||
pub struct MovableEntity {
|
||||
/// The absolute position of the entity on the board, in pixels.
|
||||
pub pixel_position: (i32, i32),
|
||||
/// The position of the entity on the board, in grid coordinates.
|
||||
pub cell_position: (u32, u32),
|
||||
/// The current direction of the entity.
|
||||
pub base: StaticEntity,
|
||||
pub direction: Direction,
|
||||
/// Movement speed (pixels per tick).
|
||||
pub speed: u32,
|
||||
/// Movement modulator for controlling speed.
|
||||
pub modulation: SimpleTickModulator,
|
||||
/// Whether the entity is currently in a tunnel.
|
||||
pub in_tunnel: bool,
|
||||
/// Reference to the game map.
|
||||
pub map: Rc<RefCell<Map>>,
|
||||
}
|
||||
|
||||
impl MovableEntity {
|
||||
/// Creates a new MovableEntity.
|
||||
pub fn new(
|
||||
pixel_position: (i32, i32),
|
||||
cell_position: (u32, u32),
|
||||
@@ -52,8 +66,7 @@ impl MovableEntity {
|
||||
map: Rc<RefCell<Map>>,
|
||||
) -> Self {
|
||||
Self {
|
||||
pixel_position,
|
||||
cell_position,
|
||||
base: StaticEntity::new(pixel_position, cell_position),
|
||||
direction,
|
||||
speed,
|
||||
modulation,
|
||||
@@ -65,89 +78,79 @@ impl MovableEntity {
|
||||
/// Returns the position within the current cell, in pixels.
|
||||
pub fn internal_position(&self) -> (u32, u32) {
|
||||
(
|
||||
self.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.pixel_position.1 as u32 % CELL_SIZE,
|
||||
self.base.pixel_position.0 as u32 % CELL_SIZE,
|
||||
self.base.pixel_position.1 as u32 % CELL_SIZE,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Move the entity in its current direction by its speed.
|
||||
pub fn move_forward(&mut self) {
|
||||
impl Entity for MovableEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base
|
||||
}
|
||||
}
|
||||
|
||||
impl Moving for MovableEntity {
|
||||
fn move_forward(&mut self) {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => self.pixel_position.0 += speed,
|
||||
Direction::Left => self.pixel_position.0 -= speed,
|
||||
Direction::Up => self.pixel_position.1 -= speed,
|
||||
Direction::Down => self.pixel_position.1 += speed,
|
||||
Direction::Right => self.base.pixel_position.0 += speed,
|
||||
Direction::Left => self.base.pixel_position.0 -= speed,
|
||||
Direction::Up => self.base.pixel_position.1 -= speed,
|
||||
Direction::Down => self.base.pixel_position.1 += speed,
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates the cell position based on the current pixel position.
|
||||
pub fn update_cell_position(&mut self) {
|
||||
self.cell_position = (
|
||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.cell_position = (
|
||||
(self.base.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||
(self.base.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||
);
|
||||
}
|
||||
|
||||
/// Calculates the next cell in the given direction.
|
||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||
(
|
||||
self.cell_position.0 as i32 + x,
|
||||
self.cell_position.1 as i32 + y,
|
||||
self.base.cell_position.0 as i32 + x,
|
||||
self.base.cell_position.1 as i32 + y,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns true if the next cell in the given direction is a wall.
|
||||
pub fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
let next_cell = self.next_cell(direction);
|
||||
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
||||
}
|
||||
|
||||
/// Handles tunnel movement and wrapping.
|
||||
/// Returns true if the entity is in a tunnel and was handled.
|
||||
pub fn handle_tunnel(&mut self) -> bool {
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
if !self.in_tunnel {
|
||||
let current_tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((self.cell_position.0 as i32, self.cell_position.1 as i32));
|
||||
let current_tile = self.map.borrow().get_tile((
|
||||
self.base.cell_position.0 as i32,
|
||||
self.base.cell_position.1 as i32,
|
||||
));
|
||||
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||
self.in_tunnel = true;
|
||||
}
|
||||
}
|
||||
|
||||
if self.in_tunnel {
|
||||
// If out of bounds, teleport to the opposite side and exit tunnel
|
||||
if self.cell_position.0 == 0 {
|
||||
self.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.pixel_position =
|
||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
||||
if self.base.cell_position.0 == 0 {
|
||||
self.base.cell_position.0 = BOARD_WIDTH - 2;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else if self.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.cell_position.0 = 1;
|
||||
self.pixel_position =
|
||||
Map::cell_to_pixel((self.cell_position.0, self.cell_position.1));
|
||||
} else if self.base.cell_position.0 == BOARD_WIDTH - 1 {
|
||||
self.base.cell_position.0 = 1;
|
||||
self.base.pixel_position =
|
||||
Map::cell_to_pixel((self.base.cell_position.0, self.base.cell_position.1));
|
||||
self.in_tunnel = false;
|
||||
true
|
||||
} else {
|
||||
// Still in tunnel, keep moving
|
||||
true
|
||||
}
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if the entity is aligned with the grid.
|
||||
pub fn is_grid_aligned(&self) -> bool {
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.internal_position() == (0, 0)
|
||||
}
|
||||
|
||||
/// Attempts to set the direction if the next cell is not a wall.
|
||||
/// Returns true if the direction was changed.
|
||||
pub fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
if new_direction == self.direction {
|
||||
return false;
|
||||
}
|
||||
@@ -159,8 +162,13 @@ impl MovableEntity {
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for StaticEntity {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for entities that can be rendered to the screen.
|
||||
pub trait Renderable {
|
||||
/// Renders the entity to the canvas.
|
||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||
}
|
||||
|
||||
378
src/game.rs
378
src/game.rs
@@ -10,58 +10,39 @@ use sdl2::rwops::RWops;
|
||||
use sdl2::ttf::Font;
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
use tracing::event;
|
||||
|
||||
use crate::animation::AtlasTexture;
|
||||
use crate::asset::{get_asset_bytes, Asset};
|
||||
use crate::audio::Audio;
|
||||
use crate::{
|
||||
animation::{AtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD},
|
||||
direction::Direction,
|
||||
entity::{Entity, Renderable},
|
||||
ghosts::blinky::Blinky,
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
|
||||
// Embed texture data directly into the executable
|
||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
||||
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
||||
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
|
||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
||||
|
||||
// Add ghost texture data
|
||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
||||
use crate::constants::RAW_BOARD;
|
||||
use crate::debug::{DebugMode, DebugRenderer};
|
||||
use crate::direction::Direction;
|
||||
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||
use crate::entity::Renderable;
|
||||
use crate::ghosts::blinky::Blinky;
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
/// The main game state.
|
||||
///
|
||||
/// This struct contains all the information necessary to run the game, including
|
||||
/// the canvas, textures, fonts, game objects, and the current score.
|
||||
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||
pub enum DebugMode {
|
||||
None,
|
||||
Grid,
|
||||
Pathfinding,
|
||||
ValidPositions,
|
||||
}
|
||||
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pellet_texture: AtlasTexture<'a>,
|
||||
power_pellet_texture: AtlasTexture<'a>,
|
||||
pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||
font: Font<'a, 'static>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
map: Rc<std::cell::RefCell<Map>>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
debug_mode: DebugMode,
|
||||
score: u32,
|
||||
audio: crate::audio::Audio,
|
||||
// Add ghost
|
||||
audio: Audio,
|
||||
blinky: Blinky<'a>,
|
||||
edibles: Vec<Edible<'a>>,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
impl<'a> Game<'a> {
|
||||
/// Creates a new `Game` instance.
|
||||
///
|
||||
/// # Arguments
|
||||
@@ -70,31 +51,34 @@ impl Game<'_> {
|
||||
/// * `texture_creator` - The SDL texture creator.
|
||||
/// * `ttf_context` - The SDL TTF context.
|
||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||
pub fn new<'a>(
|
||||
pub fn new(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
||||
) -> Game<'a> {
|
||||
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
|
||||
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||
|
||||
// Load Pacman texture from embedded data
|
||||
// Load Pacman texture from asset API
|
||||
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
||||
.expect("Could not load pacman texture from embedded data");
|
||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
||||
.load_texture_bytes(&pacman_bytes)
|
||||
.expect("Could not load pacman texture from asset API");
|
||||
let pacman = Rc::new(RefCell::new(Pacman::new(
|
||||
(1, 1),
|
||||
pacman_atlas,
|
||||
Rc::clone(&map),
|
||||
)));
|
||||
|
||||
// Load ghost textures
|
||||
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||
let ghost_body = texture_creator
|
||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
||||
.expect("Could not load ghost body texture from embedded data");
|
||||
.load_texture_bytes(&ghost_body_bytes)
|
||||
.expect("Could not load ghost body texture from asset API");
|
||||
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
|
||||
let ghost_eyes = texture_creator
|
||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
||||
.expect("Could not load ghost eyes texture from embedded data");
|
||||
.load_texture_bytes(&ghost_eyes_bytes)
|
||||
.expect("Could not load ghost eyes texture from asset API");
|
||||
|
||||
// Create Blinky
|
||||
let blinky = Blinky::new(
|
||||
@@ -105,40 +89,57 @@ impl Game<'_> {
|
||||
Rc::clone(&pacman),
|
||||
);
|
||||
|
||||
// Load pellet texture from embedded data
|
||||
let pellet_texture = AtlasTexture::new(
|
||||
// Load pellet texture from asset API
|
||||
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load pellet texture from embedded data"),
|
||||
.load_texture_bytes(&pellet_bytes)
|
||||
.expect("Could not load pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
let power_pellet_texture = AtlasTexture::new(
|
||||
));
|
||||
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||
texture_creator
|
||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
||||
.expect("Could not load power pellet texture from embedded data"),
|
||||
.load_texture_bytes(&power_pellet_bytes)
|
||||
.expect("Could not load power pellet texture from asset API"),
|
||||
1,
|
||||
24,
|
||||
24,
|
||||
None,
|
||||
);
|
||||
));
|
||||
|
||||
// Load font from embedded data
|
||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
||||
let font = ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from embedded data");
|
||||
// Load font from asset API
|
||||
let font = {
|
||||
let font_bytes = get_asset_bytes(Asset::FontKonami)
|
||||
.expect("Failed to load asset")
|
||||
.into_owned();
|
||||
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||
let font_rwops =
|
||||
RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||
ttf_context
|
||||
.load_font_from_rwops(font_rwops, 24)
|
||||
.expect("Could not load font from asset API")
|
||||
};
|
||||
|
||||
let audio = Audio::new();
|
||||
|
||||
// Load map texture from embedded data
|
||||
// Load map texture from asset API
|
||||
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||
let mut map_texture = texture_creator
|
||||
.load_texture_bytes(MAP_TEXTURE_DATA)
|
||||
.expect("Could not load map texture from embedded data");
|
||||
.load_texture_bytes(&map_bytes)
|
||||
.expect("Could not load map texture from asset API");
|
||||
map_texture.set_color_mod(0, 0, 255);
|
||||
|
||||
let edibles = reconstruct_edibles(
|
||||
Rc::clone(&map),
|
||||
Rc::clone(&pellet_texture),
|
||||
Rc::clone(&power_pellet_texture),
|
||||
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman,
|
||||
@@ -151,6 +152,7 @@ impl Game<'_> {
|
||||
score: 0,
|
||||
audio,
|
||||
blinky,
|
||||
edibles,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,7 +164,10 @@ impl Game<'_> {
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
// Change direction
|
||||
let direction = Direction::from_keycode(keycode);
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
if direction.is_some() {
|
||||
self.pacman.borrow_mut().next_direction = direction;
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle debug mode
|
||||
if keycode == Keycode::Space {
|
||||
@@ -172,6 +177,7 @@ impl Game<'_> {
|
||||
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||
DebugMode::ValidPositions => DebugMode::None,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset game
|
||||
@@ -200,72 +206,76 @@ impl Game<'_> {
|
||||
// Reset the score
|
||||
self.score = 0;
|
||||
|
||||
// Get valid positions from the cached flood fill
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
// Get valid positions from the cached flood fill and randomize positions in a single block
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
let valid_positions = map.get_valid_playable_positions();
|
||||
let mut rng = rand::rng();
|
||||
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
// Randomize Pac-Man position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
let mut pacman = self.pacman.borrow_mut();
|
||||
pacman.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
pacman.base.base.cell_position = (pos.x, pos.y);
|
||||
pacman.base.in_tunnel = false;
|
||||
pacman.base.direction = Direction::Right;
|
||||
pacman.next_direction = None;
|
||||
pacman.stopped = false;
|
||||
}
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
}
|
||||
|
||||
// Randomize ghost position
|
||||
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||
self.blinky.base.pixel_position = Map::cell_to_pixel((pos.x, pos.y));
|
||||
self.blinky.base.cell_position = (pos.x, pos.y);
|
||||
self.blinky.base.in_tunnel = false;
|
||||
self.blinky.base.direction = Direction::Left;
|
||||
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||
}
|
||||
self.edibles = reconstruct_edibles(
|
||||
Rc::clone(&self.map),
|
||||
Rc::clone(&self.pellet_texture),
|
||||
Rc::clone(&self.power_pellet_texture),
|
||||
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
|
||||
);
|
||||
}
|
||||
|
||||
/// Advances the game by one tick.
|
||||
pub fn tick(&mut self) {
|
||||
self.check_pellet_eating();
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
// Advance animation frames for Pacman and Blinky
|
||||
self.pacman.borrow_mut().sprite.tick();
|
||||
self.blinky.body_sprite.tick();
|
||||
self.blinky.eyes_sprite.tick();
|
||||
|
||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
||||
/// accordingly.
|
||||
fn check_pellet_eating(&mut self) {
|
||||
let cell_pos = self.pacman.borrow().base.cell_position;
|
||||
|
||||
// Check if there's a pellet at the current position
|
||||
let tile = {
|
||||
let map = self.map.borrow();
|
||||
map.get_tile((cell_pos.0 as i32, cell_pos.1 as i32))
|
||||
};
|
||||
|
||||
if let Some(tile) = tile {
|
||||
let pellet_value = match tile {
|
||||
MapTile::Pellet => Some(10),
|
||||
MapTile::PowerPellet => Some(50),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(value) = pellet_value {
|
||||
{
|
||||
let mut map = self.map.borrow_mut();
|
||||
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
|
||||
}
|
||||
self.add_score(value);
|
||||
self.audio.eat();
|
||||
event!(
|
||||
tracing::Level::DEBUG,
|
||||
"Pellet eaten at ({}, {})",
|
||||
cell_pos.0,
|
||||
cell_pos.1
|
||||
);
|
||||
let pacman = self.pacman.borrow();
|
||||
let mut eaten_indices = vec![];
|
||||
for (i, edible) in self.edibles.iter().enumerate() {
|
||||
if edible.collide(&*pacman) {
|
||||
eaten_indices.push(i);
|
||||
}
|
||||
}
|
||||
drop(pacman); // Release immutable borrow before mutably borrowing self
|
||||
for &i in eaten_indices.iter().rev() {
|
||||
let edible = &self.edibles[i];
|
||||
match edible.kind {
|
||||
EdibleKind::Pellet => {
|
||||
self.add_score(10);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::PowerPellet => {
|
||||
self.add_score(50);
|
||||
self.audio.eat();
|
||||
}
|
||||
EdibleKind::Fruit(_fruit) => {
|
||||
self.add_score(100);
|
||||
self.audio.eat();
|
||||
}
|
||||
}
|
||||
self.edibles.remove(i);
|
||||
}
|
||||
self.pacman.borrow_mut().tick();
|
||||
self.blinky.tick();
|
||||
}
|
||||
|
||||
/// Draws the entire game to the canvas.
|
||||
@@ -279,41 +289,13 @@ impl Game<'_> {
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render pellets
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
|
||||
match tile {
|
||||
MapTile::Pellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
MapTile::PowerPellet => {
|
||||
let position = Map::cell_to_pixel((x, y));
|
||||
self.power_pellet_texture.render(
|
||||
self.canvas,
|
||||
position,
|
||||
Direction::Right,
|
||||
Some(0),
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
// Render all edibles
|
||||
for edible in &self.edibles {
|
||||
edible.render(self.canvas);
|
||||
}
|
||||
|
||||
// Render Pac-Man
|
||||
self.pacman.borrow_mut().render(self.canvas);
|
||||
self.pacman.borrow().render(self.canvas);
|
||||
|
||||
// Render ghost
|
||||
self.blinky.render(self.canvas);
|
||||
@@ -322,88 +304,34 @@ impl Game<'_> {
|
||||
self.render_ui();
|
||||
|
||||
// Draw the debug grid
|
||||
if self.debug_mode == DebugMode::Grid {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = self
|
||||
.map
|
||||
.borrow()
|
||||
.get_tile((x as i32, y as i32))
|
||||
.unwrap_or(MapTile::Empty);
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.borrow().base.cell_position {
|
||||
self.draw_cell((x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
MapTile::Tunnel => Some(Color::CYAN),
|
||||
};
|
||||
}
|
||||
|
||||
if let Some(color) = color {
|
||||
self.draw_cell((x, y), color);
|
||||
}
|
||||
}
|
||||
match self.debug_mode {
|
||||
DebugMode::Grid => {
|
||||
DebugRenderer::draw_debug_grid(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
self.pacman.borrow().base.base.cell_position,
|
||||
);
|
||||
let next_cell =
|
||||
<Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||
DebugRenderer::draw_next_cell(
|
||||
self.canvas,
|
||||
&self.map.borrow(),
|
||||
(next_cell.0 as u32, next_cell.1 as u32),
|
||||
);
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.borrow().base.next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
}
|
||||
|
||||
// Show valid playable positions
|
||||
if self.debug_mode == DebugMode::ValidPositions {
|
||||
let valid_positions_vec = {
|
||||
let mut map = self.map.borrow_mut();
|
||||
map.get_valid_playable_positions().clone()
|
||||
};
|
||||
for &pos in &valid_positions_vec {
|
||||
self.draw_cell((pos.x, pos.y), Color::RGB(255, 140, 0)); // ORANGE
|
||||
DebugMode::ValidPositions => {
|
||||
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||
}
|
||||
}
|
||||
|
||||
// Pathfinding debug mode
|
||||
if self.debug_mode == DebugMode::Pathfinding {
|
||||
// Show the current path for Blinky
|
||||
if let Some((path, _)) = self.blinky.get_path_to_target({
|
||||
let (tx, ty) = self.blinky.get_target_tile();
|
||||
(tx as u32, ty as u32)
|
||||
}) {
|
||||
for &(x, y) in &path {
|
||||
self.draw_cell((x, y), Color::YELLOW);
|
||||
}
|
||||
DebugMode::Pathfinding => {
|
||||
DebugRenderer::draw_pathfinding(self.canvas, &self.blinky, &self.map.borrow());
|
||||
}
|
||||
DebugMode::None => {}
|
||||
}
|
||||
|
||||
// Present the canvas
|
||||
self.canvas.present();
|
||||
}
|
||||
|
||||
/// Draws a single cell to the canvas with the given color.
|
||||
///
|
||||
/// # Arguments
|
||||
///
|
||||
/// * `cell` - The cell to draw, in grid coordinates.
|
||||
/// * `color` - The color to draw the cell with.
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
let position = Map::cell_to_pixel(cell);
|
||||
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
position.0 as i32,
|
||||
position.1 as i32,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
|
||||
/// Renders the user interface, including the score and lives.
|
||||
fn render_ui(&mut self) {
|
||||
let lives = 3;
|
||||
@@ -417,7 +345,7 @@ impl Game<'_> {
|
||||
|
||||
// Render the score and high score
|
||||
self.render_text(
|
||||
&format!("{}UP HIGH SCORE ", lives),
|
||||
&format!("{lives}UP HIGH SCORE "),
|
||||
(24 * lives_offset + x_offset, y_offset),
|
||||
Color::WHITE,
|
||||
);
|
||||
|
||||
112
src/ghost.rs
112
src/ghost.rs
@@ -1,15 +1,17 @@
|
||||
use pathfinding::prelude::dijkstra;
|
||||
use rand::Rng;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
constants::{MapTile, BOARD_WIDTH},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||
use crate::map::Map;
|
||||
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||
use crate::pacman::Pacman;
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::render::Texture;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
/// The different modes a ghost can be in
|
||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||
@@ -37,12 +39,12 @@ pub enum GhostType {
|
||||
|
||||
impl GhostType {
|
||||
/// Returns the color of the ghost.
|
||||
pub fn color(&self) -> sdl2::pixels::Color {
|
||||
pub fn color(&self) -> Color {
|
||||
match self {
|
||||
GhostType::Blinky => sdl2::pixels::Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => sdl2::pixels::Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => sdl2::pixels::Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => sdl2::pixels::Color::RGB(255, 184, 82),
|
||||
GhostType::Blinky => Color::RGB(255, 0, 0),
|
||||
GhostType::Pinky => Color::RGB(255, 184, 255),
|
||||
GhostType::Inky => Color::RGB(0, 255, 255),
|
||||
GhostType::Clyde => Color::RGB(255, 184, 82),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,11 +58,9 @@ pub struct Ghost<'a> {
|
||||
/// The type/personality of this ghost
|
||||
pub ghost_type: GhostType,
|
||||
/// Reference to Pac-Man for targeting
|
||||
pub pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
/// Ghost body sprite
|
||||
body_sprite: AnimatedAtlasTexture<'a>,
|
||||
/// Ghost eyes sprite
|
||||
eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl Ghost<'_> {
|
||||
@@ -68,10 +68,10 @@ impl Ghost<'_> {
|
||||
pub fn new<'a>(
|
||||
ghost_type: GhostType,
|
||||
starting_position: (u32, u32),
|
||||
body_texture: sdl2::render::Texture<'a>,
|
||||
eyes_texture: sdl2::render::Texture<'a>,
|
||||
map: std::rc::Rc<std::cell::RefCell<Map>>,
|
||||
pacman: std::rc::Rc<std::cell::RefCell<Pacman<'a>>>,
|
||||
body_texture: Texture<'a>,
|
||||
eyes_texture: Texture<'a>,
|
||||
map: Rc<RefCell<Map>>,
|
||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||
) -> Ghost<'a> {
|
||||
let color = ghost_type.color();
|
||||
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||
@@ -162,7 +162,6 @@ impl Ghost<'_> {
|
||||
|
||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||
fn get_chase_target(&self) -> (i32, i32) {
|
||||
// Default implementation just targets Pac-Man directly
|
||||
let pacman = self.pacman.borrow();
|
||||
let cell = pacman.base().cell_position;
|
||||
(cell.0 as i32, cell.1 as i32)
|
||||
@@ -170,7 +169,7 @@ impl Ghost<'_> {
|
||||
|
||||
/// Calculates the path to the target tile using the A* algorithm.
|
||||
pub fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
||||
let start = self.base.cell_position;
|
||||
let start = self.base.base.cell_position;
|
||||
let map = self.base.map.borrow();
|
||||
|
||||
dijkstra(
|
||||
@@ -229,14 +228,8 @@ impl Ghost<'_> {
|
||||
.set_direction_if_valid(self.base.direction.opposite());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Ghost<'_> {
|
||||
fn base(&self) -> &MovableEntity {
|
||||
&self.base
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
pub fn tick(&mut self) {
|
||||
if self.mode == GhostMode::House {
|
||||
// For now, do nothing in the house
|
||||
return;
|
||||
@@ -253,7 +246,7 @@ impl Entity for Ghost<'_> {
|
||||
{
|
||||
if path.len() > 1 {
|
||||
let next_move = path[1];
|
||||
let (x, y) = self.base.cell_position;
|
||||
let (x, y) = self.base.base.cell_position;
|
||||
let dx = next_move.0 as i32 - x as i32;
|
||||
let dy = next_move.1 as i32 - y as i32;
|
||||
let new_direction = if dx > 0 {
|
||||
@@ -286,23 +279,35 @@ impl Entity for Ghost<'_> {
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Ghost<'_> {
|
||||
fn render(&mut self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
// Render body
|
||||
if self.mode != GhostMode::Eyes {
|
||||
let color = if self.mode == GhostMode::Frightened {
|
||||
sdl2::pixels::Color::RGB(0, 0, 255)
|
||||
} else {
|
||||
self.ghost_type.color()
|
||||
};
|
||||
impl<'a> Moving for Ghost<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.base.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.base.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.base.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.base.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.base.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
self.body_sprite
|
||||
.set_color_modulation(color.r, color.g, color.b);
|
||||
self.body_sprite
|
||||
.render(canvas, self.base.pixel_position, Direction::Right, None);
|
||||
}
|
||||
|
||||
// Always render eyes on top
|
||||
impl<'a> Renderable for Ghost<'a> {
|
||||
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
self.body_sprite.render(canvas, pos, Direction::Right, None);
|
||||
// Inline the eye_frame logic here
|
||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||
4 // Frightened frame
|
||||
} else {
|
||||
@@ -313,12 +318,7 @@ impl Renderable for Ghost<'_> {
|
||||
Direction::Down => 3,
|
||||
}
|
||||
};
|
||||
|
||||
self.eyes_sprite.render(
|
||||
canvas,
|
||||
self.base.pixel_position,
|
||||
Direction::Right,
|
||||
Some(eye_frame),
|
||||
);
|
||||
self.eyes_sprite
|
||||
.render(canvas, pos, Direction::Right, Some(eye_frame));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,12 +4,11 @@ use std::rc::Rc;
|
||||
use sdl2::render::{Canvas, Texture};
|
||||
use sdl2::video::Window;
|
||||
|
||||
use crate::{
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
ghost::{Ghost, GhostMode, GhostType},
|
||||
map::Map,
|
||||
pacman::Pacman,
|
||||
};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||
use crate::map::Map;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
pub struct Blinky<'a> {
|
||||
ghost: Ghost<'a>,
|
||||
@@ -46,22 +45,44 @@ impl<'a> Blinky<'a> {
|
||||
self.ghost.set_mode(mode);
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
Renderable::render(&mut self.ghost, canvas);
|
||||
pub fn tick(&mut self) {
|
||||
self.ghost.tick();
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Entity for Blinky<'a> {
|
||||
fn base(&self) -> &MovableEntity {
|
||||
self.ghost.base()
|
||||
fn base(&self) -> &StaticEntity {
|
||||
self.ghost.base.base()
|
||||
}
|
||||
}
|
||||
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
self.ghost.is_colliding(other)
|
||||
impl<'a> Renderable for Blinky<'a> {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
self.ghost.render(canvas);
|
||||
}
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
self.ghost.tick()
|
||||
impl<'a> Moving for Blinky<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.ghost.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.ghost.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.ghost.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.ghost.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.ghost.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.ghost.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.ghost.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,16 +13,11 @@
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
|
||||
// Calculate absolute differences between coordinates
|
||||
let dx = if ax > bx { ax - bx } else { bx - ax };
|
||||
let dy = if ay > by { ay - by } else { by - ay };
|
||||
|
||||
let dx = ax.abs_diff(bx);
|
||||
let dy = ay.abs_diff(by);
|
||||
if diagonal {
|
||||
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
|
||||
dx <= 1 && dy <= 1 && (dx + dy) > 0
|
||||
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||
} else {
|
||||
// For orthogonal adjacency: exactly one difference must be 1, the other 0
|
||||
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
#[cfg(windows)]
|
||||
use winapi::{
|
||||
shared::{ntdef::NULL, windef::HWND},
|
||||
shared::ntdef::NULL,
|
||||
um::{
|
||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
||||
handleapi::INVALID_HANDLE_VALUE,
|
||||
@@ -29,13 +29,13 @@ use winapi::{
|
||||
/// terminal, this function does nothing.
|
||||
#[cfg(windows)]
|
||||
unsafe fn attach_console() {
|
||||
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
|
||||
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
||||
let handle = CreateFileA(
|
||||
"CONOUT$\0".as_ptr() as *const i8,
|
||||
c"CONOUT$".as_ptr(),
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
std::ptr::null_mut(),
|
||||
@@ -55,7 +55,9 @@ unsafe fn attach_console() {
|
||||
mod animation;
|
||||
mod audio;
|
||||
mod constants;
|
||||
mod debug;
|
||||
mod direction;
|
||||
mod edible;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod ghost;
|
||||
@@ -64,6 +66,7 @@ mod helper;
|
||||
mod map;
|
||||
mod modulation;
|
||||
mod pacman;
|
||||
mod asset;
|
||||
|
||||
/// The main entry point of the application.
|
||||
///
|
||||
|
||||
75
src/map.rs
75
src/map.rs
@@ -3,6 +3,7 @@ use rand::seq::IteratorRandom;
|
||||
|
||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use once_cell::sync::OnceCell;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::ops::Add;
|
||||
|
||||
@@ -28,6 +29,12 @@ impl Add<SignedPosition> for Position {
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(u32, u32)> for Position {
|
||||
fn eq(&self, other: &(u32, u32)) -> bool {
|
||||
self.x == other.0 && self.y == other.1
|
||||
}
|
||||
}
|
||||
|
||||
impl Position {
|
||||
pub fn as_i32(&self) -> (i32, i32) {
|
||||
(self.x as i32, self.y as i32)
|
||||
@@ -60,20 +67,8 @@ impl Map {
|
||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = raw_board[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
@@ -84,25 +79,29 @@ impl Map {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
}
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
_ => panic!("Unknown character in board: {character}"),
|
||||
};
|
||||
|
||||
map[x as usize][y as usize] = tile;
|
||||
map[x][y] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
Map {
|
||||
current: map,
|
||||
default: map.clone(),
|
||||
default: map,
|
||||
}
|
||||
}
|
||||
|
||||
/// Resets the map to its original state.
|
||||
pub fn reset(&mut self) {
|
||||
// Restore the map to its original state
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
self.current[x][y] = self.default[x][y];
|
||||
for (x, col) in self
|
||||
.current
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.take(BOARD_WIDTH as usize)
|
||||
{
|
||||
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
*cell = self.default[x][y];
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -157,19 +156,19 @@ impl Map {
|
||||
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||
pub fn get_valid_playable_positions(&mut self) -> &Vec<Position> {
|
||||
use MapTile::*;
|
||||
static mut CACHE: Option<Vec<Position>> = None;
|
||||
// SAFETY: This is only mutated once, and only in this function.
|
||||
unsafe {
|
||||
if let Some(ref cached) = CACHE {
|
||||
return cached;
|
||||
}
|
||||
static CACHE: OnceCell<Vec<Position>> = OnceCell::new();
|
||||
if let Some(cached) = CACHE.get() {
|
||||
return cached;
|
||||
}
|
||||
// Find a random starting pellet
|
||||
let mut pellet_positions = vec![];
|
||||
for x in 0..BOARD_WIDTH as u32 {
|
||||
for y in 0..BOARD_HEIGHT as u32 {
|
||||
match self.current[x as usize][y as usize] {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position { x, y }),
|
||||
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||
match cell {
|
||||
Pellet | PowerPellet => pellet_positions.push(Position {
|
||||
x: x as u32,
|
||||
y: y as u32,
|
||||
}),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -185,15 +184,12 @@ impl Map {
|
||||
|
||||
queue.push_back(start);
|
||||
while let Some(pos) = queue.pop_front() {
|
||||
// Mark visited, skip if already visited
|
||||
if !visited.insert(pos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the current tile is valid
|
||||
match self.current[pos.x as usize][pos.y as usize] {
|
||||
Empty | Pellet | PowerPellet => {
|
||||
// Valid, continue flood
|
||||
for offset in [
|
||||
SignedPosition { x: -1, y: 0 },
|
||||
SignedPosition { x: 1, y: 0 },
|
||||
@@ -201,7 +197,7 @@ impl Map {
|
||||
SignedPosition { x: 0, y: 1 },
|
||||
] {
|
||||
let neighbor = pos + offset;
|
||||
if neighbor.x < BOARD_WIDTH as u32 && neighbor.y < BOARD_HEIGHT as u32 {
|
||||
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||
let neighbor_tile =
|
||||
self.current[neighbor.x as usize][neighbor.y as usize];
|
||||
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||
@@ -210,16 +206,11 @@ impl Map {
|
||||
}
|
||||
}
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {
|
||||
// Not valid, do not continue
|
||||
}
|
||||
StartingPosition(_) | Wall | Tunnel => {}
|
||||
}
|
||||
}
|
||||
let mut result: Vec<Position> = visited.into_iter().collect();
|
||||
result.sort_unstable();
|
||||
unsafe {
|
||||
CACHE = Some(result);
|
||||
CACHE.as_ref().unwrap()
|
||||
}
|
||||
CACHE.get_or_init(|| result)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,12 +6,11 @@ use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
use tracing::event;
|
||||
|
||||
use crate::{
|
||||
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||
direction::Direction,
|
||||
entity::{Entity, MovableEntity, Renderable},
|
||||
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||
map::Map,
|
||||
modulation::{SimpleTickModulator, TickModulator},
|
||||
};
|
||||
@@ -24,7 +23,37 @@ pub struct Pacman<'a> {
|
||||
pub next_direction: Option<Direction>,
|
||||
/// Whether Pac-Man is currently stopped.
|
||||
pub stopped: bool,
|
||||
sprite: AnimatedAtlasTexture<'a>,
|
||||
pub sprite: AnimatedAtlasTexture<'a>,
|
||||
}
|
||||
|
||||
impl<'a> Entity for Pacman<'a> {
|
||||
fn base(&self) -> &StaticEntity {
|
||||
&self.base.base
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Moving for Pacman<'a> {
|
||||
fn move_forward(&mut self) {
|
||||
self.base.move_forward();
|
||||
}
|
||||
fn update_cell_position(&mut self) {
|
||||
self.base.update_cell_position();
|
||||
}
|
||||
fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
||||
self.base.next_cell(direction)
|
||||
}
|
||||
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||
self.base.is_wall_ahead(direction)
|
||||
}
|
||||
fn handle_tunnel(&mut self) -> bool {
|
||||
self.base.handle_tunnel()
|
||||
}
|
||||
fn is_grid_aligned(&self) -> bool {
|
||||
self.base.is_grid_aligned()
|
||||
}
|
||||
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||
self.base.set_direction_if_valid(new_direction)
|
||||
}
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
@@ -55,7 +84,7 @@ impl Pacman<'_> {
|
||||
match self.next_direction {
|
||||
None => return false,
|
||||
Some(next_direction) => {
|
||||
if self.base.set_direction_if_valid(next_direction) {
|
||||
if <Pacman as Moving>::set_direction_if_valid(self, next_direction) {
|
||||
self.next_direction = None;
|
||||
return true;
|
||||
}
|
||||
@@ -69,53 +98,37 @@ impl Pacman<'_> {
|
||||
let (x, y) = self.base.internal_position();
|
||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
fn base(&self) -> &MovableEntity {
|
||||
&self.base
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
pub fn tick(&mut self) {
|
||||
let can_change = self.internal_position_even() == (0, 0);
|
||||
|
||||
if can_change {
|
||||
self.base.update_cell_position();
|
||||
|
||||
if !self.base.handle_tunnel() {
|
||||
// Handle direction change as normal if not in tunnel
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||
self.handle_direction_change();
|
||||
|
||||
// Check if the next tile in the current direction is a wall
|
||||
if !self.stopped && self.base.is_wall_ahead(None) {
|
||||
if !self.stopped && <Pacman as Moving>::is_wall_ahead(self, None) {
|
||||
self.stopped = true;
|
||||
} else if self.stopped && !self.base.is_wall_ahead(None) {
|
||||
} else if self.stopped && !<Pacman as Moving>::is_wall_ahead(self, None) {
|
||||
self.stopped = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.base.modulation.next() {
|
||||
self.base.move_forward();
|
||||
<Pacman as Moving>::move_forward(self);
|
||||
if self.internal_position_even() == (0, 0) {
|
||||
self.base.update_cell_position();
|
||||
<Pacman as Moving>::update_cell_position(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Renderable for Pacman<'_> {
|
||||
fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||
let pos = self.base.base.pixel_position;
|
||||
let dir = self.base.direction;
|
||||
if self.stopped {
|
||||
self.sprite.render(
|
||||
canvas,
|
||||
self.base.pixel_position,
|
||||
self.base.direction,
|
||||
Some(2),
|
||||
);
|
||||
self.sprite.render(canvas, pos, dir, Some(2));
|
||||
} else {
|
||||
self.sprite
|
||||
.render(canvas, self.base.pixel_position, self.base.direction, None);
|
||||
self.sprite.render(canvas, pos, dir, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user