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41 Commits
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| 6d3d3bf49c |
@@ -8,5 +8,5 @@ rustflags = [
|
|||||||
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
|
# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
|
||||||
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sUSE_SDL_MIXER=2 -sUSE_OGG=1 -sUSE_SDL_GFX=2 -sUSE_SDL_TTF=2 -sSDL2_IMAGE_FORMATS=['png']",
|
||||||
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
# USE_OGG, USE_VORBIS for OGG/VORBIS usage
|
||||||
"-C", "link-args=--preload-file assets/",
|
"-C", "link-args=--preload-file assets/game/",
|
||||||
]
|
]
|
||||||
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
|||||||
|
* text=auto eol=lf
|
||||||
137
.github/workflows/build.yaml
vendored
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
name: Build
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
env:
|
||||||
|
RUST_TOOLCHAIN: 1.86.0
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
name: Build (${{ matrix.target }})
|
||||||
|
env:
|
||||||
|
VCPKG_SYSTEM_LIBRARIES: "OFF"
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- os: ubuntu-latest
|
||||||
|
target: x86_64-unknown-linux-gnu
|
||||||
|
artifact_name: pacman
|
||||||
|
- os: macos-13
|
||||||
|
target: x86_64-apple-darwin
|
||||||
|
artifact_name: pacman
|
||||||
|
- os: macos-latest
|
||||||
|
target: aarch64-apple-darwin
|
||||||
|
artifact_name: pacman
|
||||||
|
- os: windows-latest
|
||||||
|
target: x86_64-pc-windows-gnu
|
||||||
|
artifact_name: pacman.exe
|
||||||
|
runs-on: ${{ matrix.os }}
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Setup Rust Toolchain
|
||||||
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
with:
|
||||||
|
target: ${{ matrix.target }}
|
||||||
|
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||||
|
|
||||||
|
- name: Rust Cache
|
||||||
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|
||||||
|
- name: Cache vcpkg
|
||||||
|
uses: actions/cache@v4
|
||||||
|
with:
|
||||||
|
path: target/vcpkg
|
||||||
|
key: ${{ runner.os }}-vcpkg-${{ hashFiles('Cargo.toml', 'Cargo.lock') }}
|
||||||
|
restore-keys: |
|
||||||
|
${{ runner.os }}-vcpkg-
|
||||||
|
|
||||||
|
- name: Vcpkg Linux Dependencies
|
||||||
|
if: runner.os == 'Linux'
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y build-essential gettext libltdl-dev
|
||||||
|
|
||||||
|
- name: Vcpkg
|
||||||
|
run: |
|
||||||
|
cargo install cargo-vcpkg
|
||||||
|
cargo vcpkg -v build
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: cargo build --release
|
||||||
|
|
||||||
|
- name: Acquire Package Version
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
PACKAGE_VERSION=$(cargo metadata --format-version 1 --no-deps | jq '.packages[0].version' -r)
|
||||||
|
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-artifact@v4
|
||||||
|
with:
|
||||||
|
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ matrix.target }}"
|
||||||
|
path: ./target/release/${{ matrix.artifact_name }}
|
||||||
|
retention-days: 7
|
||||||
|
if-no-files-found: error
|
||||||
|
|
||||||
|
wasm:
|
||||||
|
name: Build (wasm32-unknown-emscripten)
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
permissions:
|
||||||
|
pages: write
|
||||||
|
id-token: write
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Checkout
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Setup Emscripten SDK
|
||||||
|
uses: mymindstorm/setup-emsdk@v14
|
||||||
|
with:
|
||||||
|
version: 3.1.43
|
||||||
|
actions-cache-folder: "emsdk-cache"
|
||||||
|
|
||||||
|
- name: Setup Rust (WASM32 Emscripten)
|
||||||
|
uses: dtolnay/rust-toolchain@master
|
||||||
|
with:
|
||||||
|
target: wasm32-unknown-emscripten
|
||||||
|
toolchain: ${{ env.RUST_TOOLCHAIN }}
|
||||||
|
|
||||||
|
- name: Rust Cache
|
||||||
|
uses: Swatinem/rust-cache@v2
|
||||||
|
|
||||||
|
- name: Install pnpm
|
||||||
|
uses: pnpm/action-setup@v3
|
||||||
|
with:
|
||||||
|
version: 8
|
||||||
|
run_install: true
|
||||||
|
|
||||||
|
- name: Build with Emscripten
|
||||||
|
run: |
|
||||||
|
cargo build --target=wasm32-unknown-emscripten --release
|
||||||
|
|
||||||
|
- name: Assemble
|
||||||
|
run: |
|
||||||
|
echo "Generating CSS"
|
||||||
|
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||||
|
|
||||||
|
echo "Copying WASM files"
|
||||||
|
|
||||||
|
mkdir -p dist
|
||||||
|
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||||
|
output_folder="target/wasm32-unknown-emscripten/release"
|
||||||
|
cp $output_folder/pacman.{wasm,js,data} dist
|
||||||
|
|
||||||
|
- name: Upload Artifact
|
||||||
|
uses: actions/upload-pages-artifact@v3
|
||||||
|
with:
|
||||||
|
path: "./dist/"
|
||||||
|
retention-days: 7
|
||||||
|
|
||||||
|
- name: Deploy
|
||||||
|
uses: actions/deploy-pages@v4
|
||||||
225
.github/workflows/deploy.yaml
vendored
@@ -1,225 +0,0 @@
|
|||||||
name: Build
|
|
||||||
|
|
||||||
on: [push]
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: write
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
wasm:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
pages: write
|
|
||||||
id-token: write
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Setup Emscripten SDK
|
|
||||||
uses: mymindstorm/setup-emsdk@v14
|
|
||||||
with:
|
|
||||||
version: 3.1.43
|
|
||||||
|
|
||||||
- name: Setup Rust (WASM32 Emscripten)
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
with:
|
|
||||||
target: wasm32-unknown-emscripten
|
|
||||||
|
|
||||||
- name: Rust Cache
|
|
||||||
uses: Swatinem/rust-cache@v2
|
|
||||||
|
|
||||||
- name: Install pnpm
|
|
||||||
uses: pnpm/action-setup@v3
|
|
||||||
with:
|
|
||||||
version: 8
|
|
||||||
run_install: true
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: ./scripts/build.sh -er # release mode, skip emsdk
|
|
||||||
|
|
||||||
- name: Upload Artifact
|
|
||||||
uses: actions/upload-pages-artifact@v3
|
|
||||||
with:
|
|
||||||
path: "./dist/"
|
|
||||||
retention-days: 7
|
|
||||||
|
|
||||||
- name: Deploy
|
|
||||||
uses: actions/deploy-pages@v4
|
|
||||||
|
|
||||||
linux:
|
|
||||||
runs-on: ubuntu-latest
|
|
||||||
env:
|
|
||||||
TARGET: x86_64-unknown-linux-gnu
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install SDL2 Packages
|
|
||||||
run: sudo apt-get install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
|
|
||||||
|
|
||||||
- name: Setup Rust Toolchain (Linux)
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
with:
|
|
||||||
target: ${{ env.TARGET }}
|
|
||||||
|
|
||||||
- name: Rust Cache
|
|
||||||
uses: Swatinem/rust-cache@v2
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: cargo build --release
|
|
||||||
|
|
||||||
- name: Assemble Archive
|
|
||||||
run: |
|
|
||||||
mkdir /tmp/example/
|
|
||||||
cp ./target/release/pacman /tmp/example/
|
|
||||||
chmod a+x /tmp/example/pacman
|
|
||||||
mkdir /tmp/example/assets
|
|
||||||
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
|
|
||||||
|
|
||||||
- name: Install Cargo Binstall
|
|
||||||
uses: cargo-bins/cargo-binstall@main
|
|
||||||
|
|
||||||
- name: Acquire Package Version
|
|
||||||
run: |
|
|
||||||
cargo binstall toml-cli -y
|
|
||||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Upload Artifact
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
|
||||||
path: /tmp/example/
|
|
||||||
retention-days: 7
|
|
||||||
if-no-files-found: error
|
|
||||||
|
|
||||||
macos:
|
|
||||||
runs-on: macos-13
|
|
||||||
env:
|
|
||||||
TARGET: x86_64-apple-darwin
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Install SDL2 Packages
|
|
||||||
run: brew install sdl2 sdl2_image sdl2_mixer sdl2_ttf sdl2_gfx
|
|
||||||
|
|
||||||
- name: Setup Rust Toolchain (MacOS)
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
with:
|
|
||||||
target: ${{ env.TARGET }}
|
|
||||||
|
|
||||||
- name: Rust Cache
|
|
||||||
uses: Swatinem/rust-cache@v2
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: cargo build --release
|
|
||||||
|
|
||||||
- name: Assemble Archive
|
|
||||||
run: |
|
|
||||||
mkdir /tmp/example/
|
|
||||||
cp ./target/release/pacman /tmp/example/
|
|
||||||
mkdir /tmp/example/assets
|
|
||||||
cp ./assets/TerminalVector.ttf ./assets/fruit.png /tmp/example/assets
|
|
||||||
|
|
||||||
- name: Install Cargo Binstall
|
|
||||||
uses: cargo-bins/cargo-binstall@main
|
|
||||||
|
|
||||||
- name: Acquire Package Version
|
|
||||||
run: |
|
|
||||||
cargo binstall toml-cli -y
|
|
||||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Upload Artifact
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
|
||||||
path: /tmp/example/
|
|
||||||
retention-days: 7
|
|
||||||
if-no-files-found: error
|
|
||||||
|
|
||||||
windows:
|
|
||||||
env:
|
|
||||||
TARGET: x86_64-pc-windows-gnu
|
|
||||||
SDL2: 2.30.2
|
|
||||||
SDL2_TTF: 2.22.0
|
|
||||||
SDL2_MIXER: 2.8.0
|
|
||||||
SDL2_IMAGE: 2.8.2
|
|
||||||
# SDL2_GFX: 1.0.4
|
|
||||||
runs-on: windows-latest
|
|
||||||
|
|
||||||
steps:
|
|
||||||
- name: Checkout
|
|
||||||
uses: actions/checkout@v4
|
|
||||||
|
|
||||||
- name: Download SDL2 Libraries
|
|
||||||
run: |
|
|
||||||
curl -L "https://github.com/libsdl-org/SDL/releases/download/release-${{ env.SDL2 }}/SDL2-devel-${{ env.SDL2 }}-VC.zip" -o "sdl2_devel.zip"
|
|
||||||
curl -L "https://github.com/libsdl-org/SDL_mixer/releases/download/release-${{ env.SDL2_MIXER }}/SDL2_mixer-devel-${{ env.SDL2_MIXER }}-VC.zip" -o "sdl2_mixer_devel.zip"
|
|
||||||
curl -L "https://github.com/libsdl-org/SDL_ttf/releases/download/release-${{ env.SDL2_TTF }}/SDL2_ttf-devel-${{ env.SDL2_TTF }}-VC.zip" -o "sdl2_ttf_devel.zip"
|
|
||||||
curl -L "https://github.com/libsdl-org/SDL_image/releases/download/release-${{ env.SDL2_IMAGE }}/SDL2_image-devel-${{ env.SDL2_IMAGE }}-VC.zip" -o "sdl2_image_devel.zip"
|
|
||||||
|
|
||||||
- name: Extract SDL2 DLLs
|
|
||||||
run: |
|
|
||||||
7z x ./sdl2_devel.zip -o"./tmp/"
|
|
||||||
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.dll ./
|
|
||||||
mv ./tmp/SDL2-${{ env.SDL2 }}/lib/x64/SDL2.lib ./
|
|
||||||
|
|
||||||
7z x ./sdl2_mixer_devel.zip -o"./tmp/"
|
|
||||||
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.dll ./
|
|
||||||
mv ./tmp/SDL2_mixer-${{ env.SDL2_MIXER }}/lib/x64/SDL2_mixer.lib ./
|
|
||||||
|
|
||||||
7z x ./sdl2_ttf_devel.zip -o"./tmp/"
|
|
||||||
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.dll ./
|
|
||||||
mv ./tmp/SDL2_ttf-${{ env.SDL2_TTF }}/lib/x64/SDL2_ttf.lib ./
|
|
||||||
|
|
||||||
7z x ./sdl2_image_devel.zip -o"./tmp/"
|
|
||||||
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.dll ./
|
|
||||||
mv ./tmp/SDL2_image-${{ env.SDL2_IMAGE }}/lib/x64/SDL2_image.lib ./
|
|
||||||
|
|
||||||
- name: Install SDL2_gfx
|
|
||||||
run: |
|
|
||||||
C:\vcpkg\vcpkg.exe install sdl2-gfx:x64-windows-release
|
|
||||||
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\bin\SDL2_gfx.dll ./
|
|
||||||
cp C:\vcpkg\packages\sdl2-gfx_x64-windows-release\lib\SDL2_gfx.lib ./
|
|
||||||
|
|
||||||
- name: Setup Rust (Windows)
|
|
||||||
uses: dtolnay/rust-toolchain@stable
|
|
||||||
with:
|
|
||||||
targets: ${{ env.TARGET }}
|
|
||||||
|
|
||||||
- name: Rust Cache
|
|
||||||
uses: Swatinem/rust-cache@v2
|
|
||||||
|
|
||||||
- name: Build
|
|
||||||
run: cargo build --release
|
|
||||||
|
|
||||||
- name: Prepare Archive
|
|
||||||
run: |
|
|
||||||
New-Item -Type Directory ./release/
|
|
||||||
Move-Item -Path ./target/release/pacman.exe -Destination ./release/
|
|
||||||
Move-Item -Path ./SDL2.dll, ./SDL2_image.dll, ./SDL2_ttf.dll, ./SDL2_mixer.dll, ./SDL2_gfx.dll -Destination ./release/
|
|
||||||
New-Item -Type Directory ./release/assets/
|
|
||||||
Move-Item -Path ./assets/TerminalVector.ttf, ./assets/fruit.png -Destination ./release/assets/
|
|
||||||
|
|
||||||
- name: Install Cargo Binstall
|
|
||||||
uses: cargo-bins/cargo-binstall@main
|
|
||||||
|
|
||||||
- name: Acquire Package Version
|
|
||||||
run: |
|
|
||||||
cargo binstall toml-cli -y
|
|
||||||
PACKAGE_VERSION=$(toml get ./Cargo.toml package.version --raw)
|
|
||||||
echo "PACKAGE_VERSION=${PACKAGE_VERSION}" >> $env:GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Upload Artifact
|
|
||||||
uses: actions/upload-artifact@v4
|
|
||||||
with:
|
|
||||||
name: "pacman-${{ env.PACKAGE_VERSION }}-${{ env.TARGET }}"
|
|
||||||
path: ./release/
|
|
||||||
retention-days: 7
|
|
||||||
if-no-files-found: error
|
|
||||||
2
.gitignore
vendored
@@ -3,5 +3,5 @@
|
|||||||
.idea
|
.idea
|
||||||
*.dll
|
*.dll
|
||||||
rust-sdl2-emscripten/
|
rust-sdl2-emscripten/
|
||||||
assets/build.css
|
assets/site/build.css
|
||||||
emsdk/
|
emsdk/
|
||||||
22
.pre-commit-config.yaml
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
repos:
|
||||||
|
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||||
|
rev: v5.0.0
|
||||||
|
hooks:
|
||||||
|
- id: trailing-whitespace
|
||||||
|
- id: end-of-file-fixer
|
||||||
|
- id: check-added-large-files
|
||||||
|
- id: check-merge-conflict
|
||||||
|
- id: check-case-conflict
|
||||||
|
- id: check-toml
|
||||||
|
- id: check-yaml
|
||||||
|
- id: forbid-submodules
|
||||||
|
- id: mixed-line-ending
|
||||||
|
|
||||||
|
- repo: local
|
||||||
|
hooks:
|
||||||
|
- id: cargo-fmt
|
||||||
|
name: cargo fmt
|
||||||
|
entry: cargo fmt --all --
|
||||||
|
language: system
|
||||||
|
types: [rust]
|
||||||
|
pass_filenames: false
|
||||||
7
BUILD.md
@@ -1,7 +0,0 @@
|
|||||||
# Building Pac-Man
|
|
||||||
|
|
||||||
## GitHub Actions Workflow
|
|
||||||
|
|
||||||
1. Build workflow produces executables & WASM files for all platforms
|
|
||||||
2. Uploaded as artifacts
|
|
||||||
3. Deployment workflow downloads artifacts and uploads to GitHub Pages
|
|
||||||
44
Cargo.lock
generated
@@ -11,6 +11,12 @@ dependencies = [
|
|||||||
"memchr",
|
"memchr",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "anyhow"
|
||||||
|
version = "1.0.98"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e16d2d3311acee920a9eb8d33b8cbc1787ce4a264e85f964c2404b969bdcd487"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "autocfg"
|
name = "autocfg"
|
||||||
version = "1.5.0"
|
version = "1.5.0"
|
||||||
@@ -71,6 +77,12 @@ dependencies = [
|
|||||||
"wasi",
|
"wasi",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "glam"
|
||||||
|
version = "0.30.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "50a99dbe56b72736564cfa4b85bf9a33079f16ae8b74983ab06af3b1a3696b11"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "hashbrown"
|
name = "hashbrown"
|
||||||
version = "0.15.4"
|
version = "0.15.4"
|
||||||
@@ -150,9 +162,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "once_cell"
|
name = "once_cell"
|
||||||
version = "1.18.0"
|
version = "1.21.3"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "overload"
|
name = "overload"
|
||||||
@@ -164,12 +176,16 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
|||||||
name = "pacman"
|
name = "pacman"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"anyhow",
|
||||||
|
"glam",
|
||||||
"lazy_static",
|
"lazy_static",
|
||||||
"libc",
|
"libc",
|
||||||
|
"once_cell",
|
||||||
"pathfinding",
|
"pathfinding",
|
||||||
"rand",
|
"rand",
|
||||||
"sdl2",
|
"sdl2",
|
||||||
"spin_sleep",
|
"spin_sleep",
|
||||||
|
"thiserror 1.0.69",
|
||||||
"tracing",
|
"tracing",
|
||||||
"tracing-error",
|
"tracing-error",
|
||||||
"tracing-subscriber",
|
"tracing-subscriber",
|
||||||
@@ -187,7 +203,7 @@ dependencies = [
|
|||||||
"integer-sqrt",
|
"integer-sqrt",
|
||||||
"num-traits",
|
"num-traits",
|
||||||
"rustc-hash",
|
"rustc-hash",
|
||||||
"thiserror",
|
"thiserror 2.0.12",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
@@ -374,13 +390,33 @@ dependencies = [
|
|||||||
"unicode-ident",
|
"unicode-ident",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "thiserror"
|
||||||
|
version = "1.0.69"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "b6aaf5339b578ea85b50e080feb250a3e8ae8cfcdff9a461c9ec2904bc923f52"
|
||||||
|
dependencies = [
|
||||||
|
"thiserror-impl 1.0.69",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "thiserror"
|
name = "thiserror"
|
||||||
version = "2.0.12"
|
version = "2.0.12"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
checksum = "567b8a2dae586314f7be2a752ec7474332959c6460e02bde30d702a66d488708"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"thiserror-impl",
|
"thiserror-impl 2.0.12",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "thiserror-impl"
|
||||||
|
version = "1.0.69"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
]
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
|
|||||||
@@ -14,6 +14,10 @@ sdl2 = { version = "0.38.0", features = ["image", "ttf"] }
|
|||||||
spin_sleep = "1.3.2"
|
spin_sleep = "1.3.2"
|
||||||
rand = "0.9.2"
|
rand = "0.9.2"
|
||||||
pathfinding = "4.14"
|
pathfinding = "4.14"
|
||||||
|
once_cell = "1.21.3"
|
||||||
|
thiserror = "1.0"
|
||||||
|
anyhow = "1.0"
|
||||||
|
glam = "0.30.4"
|
||||||
|
|
||||||
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
[target.'cfg(target_os = "windows")'.dependencies.winapi]
|
||||||
version = "0.3"
|
version = "0.3"
|
||||||
@@ -31,13 +35,14 @@ default-features = false
|
|||||||
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
||||||
|
|
||||||
[package.metadata.vcpkg]
|
[package.metadata.vcpkg]
|
||||||
dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
dependencies = ["sdl2", "sdl2-image", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||||
git = "https://github.com/microsoft/vcpkg"
|
git = "https://github.com/microsoft/vcpkg"
|
||||||
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
rev = "2024.05.24" # release 2024.05.24 # to check for a new one, check https://github.com/microsoft/vcpkg/releases
|
||||||
|
|
||||||
[package.metadata.vcpkg.target]
|
[package.metadata.vcpkg.target]
|
||||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||||
stable-x86_64-unknown-linux-gnu = { triplet = "x86_64-unknown-linux-gnu" }
|
x86_64-unknown-linux-gnu = { triplet = "x64-linux" }
|
||||||
|
# x86_64-apple-darwin = { triplet = "x64-osx-release" }
|
||||||
|
|
||||||
[target.'cfg(target_os = "emscripten")'.dependencies]
|
[target.'cfg(target_os = "emscripten")'.dependencies]
|
||||||
libc = "0.2.16"
|
libc = "0.2.16"
|
||||||
|
|||||||
@@ -1,35 +0,0 @@
|
|||||||
# Implementation
|
|
||||||
|
|
||||||
A document detailing the implementation the project from rendering, to game logic, to build systems.
|
|
||||||
|
|
||||||
## Rendering
|
|
||||||
|
|
||||||
1. Map
|
|
||||||
- May require procedural text generation later on (cacheable?)
|
|
||||||
2. Pacman
|
|
||||||
3. Ghosts
|
|
||||||
- Requires colors
|
|
||||||
4. Items
|
|
||||||
5. Interface
|
|
||||||
- Requires fonts
|
|
||||||
|
|
||||||
## Grid System
|
|
||||||
|
|
||||||
1. How does the grid system work?
|
|
||||||
|
|
||||||
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
|
|
||||||
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
|
|
||||||
24x24 assets include pellets, the energizer, and the map itself ()
|
|
||||||
|
|
||||||
2. What constraints must be enforced on Ghosts and PacMan?
|
|
||||||
|
|
||||||
3. How do movement transitions work?
|
|
||||||
|
|
||||||
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
|
|
||||||
|
|
||||||
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
|
|
||||||
|
|
||||||
4. Between transitions, how does collision detection work?
|
|
||||||
|
|
||||||
It appears the original implementation used cell-level detection.
|
|
||||||
I worry this may be prone to division errors. Make sure to use rounding (50% >=).
|
|
||||||
|
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 174 B |
|
Before Width: | Height: | Size: 158 B After Width: | Height: | Size: 158 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 528 B After Width: | Height: | Size: 528 B |
|
Before Width: | Height: | Size: 394 B After Width: | Height: | Size: 394 B |
|
Before Width: | Height: | Size: 228 B After Width: | Height: | Size: 228 B |
|
Before Width: | Height: | Size: 370 B After Width: | Height: | Size: 370 B |
|
Before Width: | Height: | Size: 90 B After Width: | Height: | Size: 90 B |
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
23
assets/site/build.css
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
@tailwind base;
|
||||||
|
@tailwind components;
|
||||||
|
@tailwind utilities;
|
||||||
|
|
||||||
|
@font-face {
|
||||||
|
font-family: "Liberation Mono";
|
||||||
|
src:
|
||||||
|
url("LiberationMono.woff2") format("woff2"),
|
||||||
|
url("LiberationMono.woff") format("woff");
|
||||||
|
font-weight: normal;
|
||||||
|
font-style: normal;
|
||||||
|
font-display: swap;
|
||||||
|
}
|
||||||
|
|
||||||
|
canvas {
|
||||||
|
@apply w-full h-[65vh] min-h-[200px] block mx-auto bg-black;
|
||||||
|
}
|
||||||
|
|
||||||
|
.code {
|
||||||
|
@apply px-1 rounded font-mono bg-zinc-900 border border-zinc-700 lowercase;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJzb3VyY2VzIjpbInN0eWxlcy5zY3NzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBIiwiZmlsZSI6ImJ1aWxkLmNzcyIsInNvdXJjZXNDb250ZW50IjpbIkB0YWlsd2luZCBiYXNlO1xuQHRhaWx3aW5kIGNvbXBvbmVudHM7XG5AdGFpbHdpbmQgdXRpbGl0aWVzO1xuXG5AZm9udC1mYWNlIHtcbiAgICBmb250LWZhbWlseTogXCJMaWJlcmF0aW9uIE1vbm9cIjtcbiAgICBzcmM6XG4gICAgICAgIHVybChcIkxpYmVyYXRpb25Nb25vLndvZmYyXCIpIGZvcm1hdChcIndvZmYyXCIpLFxuICAgICAgICB1cmwoXCJMaWJlcmF0aW9uTW9uby53b2ZmXCIpIGZvcm1hdChcIndvZmZcIik7XG4gICAgZm9udC13ZWlnaHQ6IG5vcm1hbDtcbiAgICBmb250LXN0eWxlOiBub3JtYWw7XG4gICAgZm9udC1kaXNwbGF5OiBzd2FwO1xufVxuXG5jYW52YXMge1xuICAgIEBhcHBseSB3LWZ1bGwgaC1bNjV2aF0gbWluLWgtWzIwMHB4XSBibG9jayBteC1hdXRvIGJnLWJsYWNrO1xufVxuXG4uY29kZSB7XG4gICAgQGFwcGx5IHB4LTEgcm91bmRlZCBmb250LW1vbm8gYmctemluYy05MDAgYm9yZGVyIGJvcmRlci16aW5jLTcwMCBsb3dlcmNhc2U7XG59XG4iXX0= */
|
||||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
14
build.sh
Normal file → Executable file
@@ -52,20 +52,18 @@ else
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
echo "Generating CSS"
|
echo "Generating CSS"
|
||||||
pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css
|
pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css
|
||||||
|
|
||||||
echo "Copying WASM files"
|
echo "Copying WASM files"
|
||||||
mkdir -p dist
|
mkdir -p dist
|
||||||
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
output_folder="target/wasm32-unknown-emscripten/$build_type"
|
||||||
cp assets/index.html dist
|
|
||||||
|
|
||||||
# cp assets/*.woff* dist
|
cp assets/site/{build.css,favicon.ico,index.html} dist
|
||||||
cp assets/build.css dist
|
cp $output_folder/pacman.{wasm,js} dist
|
||||||
cp assets/favicon.ico dist
|
if [ -f $output_folder/deps/pacman.data ]; then
|
||||||
cp $output_folder/pacman.wasm dist
|
|
||||||
cp $output_folder/pacman.js dist
|
|
||||||
# only if .data file exists
|
|
||||||
cp $output_folder/deps/pacman.data dist
|
cp $output_folder/deps/pacman.data dist
|
||||||
|
fi
|
||||||
|
|
||||||
if [ -f $output_folder/pacman.wasm.map ]; then
|
if [ -f $output_folder/pacman.wasm.map ]; then
|
||||||
cp $output_folder/pacman.wasm.map dist
|
cp $output_folder/pacman.wasm.map dist
|
||||||
fi
|
fi
|
||||||
|
|||||||
37
build.ts
@@ -56,40 +56,47 @@ async function setupEmscripten() {
|
|||||||
|
|
||||||
async function buildWeb(release: boolean) {
|
async function buildWeb(release: boolean) {
|
||||||
console.log("Building WASM with Emscripten...");
|
console.log("Building WASM with Emscripten...");
|
||||||
|
const rustcFlags = [
|
||||||
|
"-C",
|
||||||
|
"link-arg=--preload-file",
|
||||||
|
"-C",
|
||||||
|
"link-arg=assets",
|
||||||
|
].join(" ");
|
||||||
|
|
||||||
if (release) {
|
if (release) {
|
||||||
await $`cargo build --target=wasm32-unknown-emscripten --release`;
|
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten --release`;
|
||||||
} else {
|
} else {
|
||||||
await $`cargo build --target=wasm32-unknown-emscripten`;
|
await $`env RUSTFLAGS=${rustcFlags} cargo build --target=wasm32-unknown-emscripten`;
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("Generating CSS...");
|
console.log("Generating CSS...");
|
||||||
await $`pnpx postcss-cli ./assets/styles.scss -o ./assets/build.css`;
|
await $`pnpx postcss-cli ./assets/site/styles.scss -o ./assets/site/build.css`;
|
||||||
|
|
||||||
console.log("Copying WASM files...");
|
console.log("Copying WASM files...");
|
||||||
const buildType = release ? "release" : "debug";
|
const buildType = release ? "release" : "debug";
|
||||||
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
const outputFolder = `target/wasm32-unknown-emscripten/${buildType}`;
|
||||||
await $`mkdir -p dist`;
|
await $`mkdir -p dist`;
|
||||||
await $`cp assets/index.html dist`;
|
await $`cp assets/site/index.html dist`;
|
||||||
await $`cp assets/*.woff* dist`;
|
await $`cp assets/site/*.woff* dist`;
|
||||||
await $`cp assets/build.css dist`;
|
await $`cp assets/site/build.css dist`;
|
||||||
await $`cp assets/favicon.ico dist`;
|
await $`cp assets/site/favicon.ico dist`;
|
||||||
await $`cp ${outputFolder}/spiritus.wasm dist`;
|
await $`cp ${outputFolder}/pacman.wasm dist`;
|
||||||
await $`cp ${outputFolder}/spiritus.js dist`;
|
await $`cp ${outputFolder}/pacman.js dist`;
|
||||||
|
|
||||||
// Check if .data file exists before copying
|
// Check if .data file exists before copying
|
||||||
try {
|
try {
|
||||||
await fs.access(`${outputFolder}/deps/spiritus.data`);
|
await fs.access(`${outputFolder}/pacman.data`);
|
||||||
await $`cp ${outputFolder}/deps/spiritus.data dist`;
|
await $`cp ${outputFolder}/pacman.data dist`;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log("No spiritus.data file found, skipping copy.");
|
console.log("No pacman.data file found, skipping copy.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if .map file exists before copying
|
// Check if .map file exists before copying
|
||||||
try {
|
try {
|
||||||
await fs.access(`${outputFolder}/spiritus.wasm.map`);
|
await fs.access(`${outputFolder}/pacman.wasm.map`);
|
||||||
await $`cp ${outputFolder}/spiritus.wasm.map dist`;
|
await $`cp ${outputFolder}/pacman.wasm.map dist`;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log("No spiritus.wasm.map file found, skipping copy.");
|
console.log("No pacman.wasm.map file found, skipping copy.");
|
||||||
}
|
}
|
||||||
|
|
||||||
console.log("WASM files copied.");
|
console.log("WASM files copied.");
|
||||||
|
|||||||
6
rustfmt.toml
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
# Rustfmt configuration
|
||||||
|
edition = "2021"
|
||||||
|
max_width = 130
|
||||||
|
tab_spaces = 4
|
||||||
|
newline_style = "Unix"
|
||||||
|
use_small_heuristics = "Default"
|
||||||
209
src/animation.rs
@@ -1,4 +1,4 @@
|
|||||||
//! This module provides a simple animation system for textures.
|
//! This module provides a simple animation and atlas system for textures.
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
rect::Rect,
|
rect::Rect,
|
||||||
render::{Canvas, Texture},
|
render::{Canvas, Texture},
|
||||||
@@ -7,144 +7,57 @@ use sdl2::{
|
|||||||
|
|
||||||
use crate::direction::Direction;
|
use crate::direction::Direction;
|
||||||
|
|
||||||
/// An animated texture, which is a texture that is rendered as a series of
|
/// Trait for drawable atlas-based textures
|
||||||
/// frames.
|
pub trait FrameDrawn {
|
||||||
///
|
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>);
|
||||||
/// This struct manages the state of an animated texture, including the current
|
|
||||||
/// frame and the number of frames in the animation.
|
|
||||||
pub struct AnimatedTexture<'a> {
|
|
||||||
// Parameters
|
|
||||||
raw_texture: Texture<'a>,
|
|
||||||
offset: (i32, i32),
|
|
||||||
ticks_per_frame: u32,
|
|
||||||
frame_count: u32,
|
|
||||||
width: u32,
|
|
||||||
height: u32,
|
|
||||||
// State
|
|
||||||
ticker: u32,
|
|
||||||
reversed: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> AnimatedTexture<'a> {
|
/// A texture atlas abstraction for static (non-animated) rendering.
|
||||||
pub fn new(
|
pub struct AtlasTexture<'a> {
|
||||||
texture: Texture<'a>,
|
pub raw_texture: Texture<'a>,
|
||||||
ticks_per_frame: u32,
|
pub offset: (i32, i32),
|
||||||
frame_count: u32,
|
pub frame_count: u32,
|
||||||
width: u32,
|
pub frame_width: u32,
|
||||||
height: u32,
|
pub frame_height: u32,
|
||||||
offset: Option<(i32, i32)>,
|
}
|
||||||
) -> Self {
|
|
||||||
AnimatedTexture {
|
impl<'a> AtlasTexture<'a> {
|
||||||
|
pub fn new(texture: Texture<'a>, frame_count: u32, frame_width: u32, frame_height: u32, offset: Option<(i32, i32)>) -> Self {
|
||||||
|
AtlasTexture {
|
||||||
raw_texture: texture,
|
raw_texture: texture,
|
||||||
ticker: 0,
|
|
||||||
reversed: false,
|
|
||||||
ticks_per_frame,
|
|
||||||
frame_count,
|
frame_count,
|
||||||
width,
|
frame_width,
|
||||||
height,
|
frame_height,
|
||||||
offset: offset.unwrap_or((0, 0)),
|
offset: offset.unwrap_or((0, 0)),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn current_frame(&self) -> u32 {
|
pub fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
||||||
self.ticker / self.ticks_per_frame
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Advances the animation by one tick.
|
|
||||||
///
|
|
||||||
/// This method updates the internal ticker that tracks the current frame
|
|
||||||
/// of the animation. The animation automatically reverses direction when
|
|
||||||
/// it reaches the end, creating a ping-pong effect.
|
|
||||||
///
|
|
||||||
/// When `reversed` is `false`, the ticker increments until it reaches
|
|
||||||
/// the total number of ticks for all frames, then reverses direction.
|
|
||||||
/// When `reversed` is `true`, the ticker decrements until it reaches 0,
|
|
||||||
/// then reverses direction again.
|
|
||||||
pub fn tick(&mut self) {
|
|
||||||
if self.reversed {
|
|
||||||
self.ticker -= 1;
|
|
||||||
|
|
||||||
if self.ticker == 0 {
|
|
||||||
self.reversed = !self.reversed;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
self.ticker += 1;
|
|
||||||
|
|
||||||
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
|
||||||
self.reversed = !self.reversed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the source rectangle for a specific frame of the animated texture.
|
|
||||||
///
|
|
||||||
/// This method calculates the position and dimensions of a frame within the
|
|
||||||
/// texture atlas. Frames are arranged horizontally in a single row, so the
|
|
||||||
/// rectangle's x-coordinate is calculated by multiplying the frame index
|
|
||||||
/// by the frame width.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `frame` - The frame index to get the rectangle for (0-based)
|
|
||||||
///
|
|
||||||
/// # Returns
|
|
||||||
///
|
|
||||||
/// A `Rect` representing the source rectangle for the specified frame
|
|
||||||
fn get_frame_rect(&self, frame: u32) -> Option<Rect> {
|
|
||||||
if frame >= self.frame_count {
|
if frame >= self.frame_count {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
|
|
||||||
Some(Rect::new(
|
Some(Rect::new(
|
||||||
frame as i32 * self.width as i32,
|
frame as i32 * self.frame_width as i32,
|
||||||
0,
|
0,
|
||||||
self.width,
|
self.frame_width,
|
||||||
self.height,
|
self.frame_height,
|
||||||
))
|
))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||||
&mut self,
|
self.raw_texture.set_color_mod(r, g, b);
|
||||||
canvas: &mut Canvas<Window>,
|
}
|
||||||
position: (i32, i32),
|
|
||||||
direction: Direction,
|
|
||||||
) {
|
|
||||||
self.render_static(canvas, position, direction, Some(self.current_frame()));
|
|
||||||
self.tick();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders a specific frame of the animated texture to the canvas.
|
impl<'a> FrameDrawn for AtlasTexture<'a> {
|
||||||
///
|
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||||
/// This method renders a static frame without advancing the animation ticker.
|
let texture_source_frame_rect = self.get_frame_rect(frame.unwrap_or(0));
|
||||||
/// It's useful for displaying a specific frame, such as when an entity is stopped
|
|
||||||
/// or when you want to manually control which frame is displayed.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `canvas` - The SDL canvas to render to
|
|
||||||
/// * `position` - The pixel position where the texture should be rendered
|
|
||||||
/// * `direction` - The direction to rotate the texture based on entity facing
|
|
||||||
/// * `frame` - Optional specific frame to render. If `None`, uses the current frame
|
|
||||||
///
|
|
||||||
/// # Panics
|
|
||||||
///
|
|
||||||
/// Panics if the specified frame is out of bounds for this texture.
|
|
||||||
pub fn render_static(
|
|
||||||
&mut self,
|
|
||||||
canvas: &mut Canvas<Window>,
|
|
||||||
position: (i32, i32),
|
|
||||||
direction: Direction,
|
|
||||||
frame: Option<u32>,
|
|
||||||
) {
|
|
||||||
let texture_source_frame_rect =
|
|
||||||
self.get_frame_rect(frame.unwrap_or_else(|| self.current_frame()));
|
|
||||||
let canvas_destination_rect = Rect::new(
|
let canvas_destination_rect = Rect::new(
|
||||||
position.0 + self.offset.0,
|
position.0 + self.offset.0,
|
||||||
position.1 + self.offset.1,
|
position.1 + self.offset.1,
|
||||||
self.width,
|
self.frame_width,
|
||||||
self.height,
|
self.frame_height,
|
||||||
);
|
);
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.copy_ex(
|
.copy_ex(
|
||||||
&self.raw_texture,
|
&self.raw_texture,
|
||||||
@@ -157,9 +70,67 @@ impl<'a> AnimatedTexture<'a> {
|
|||||||
)
|
)
|
||||||
.expect("Could not render texture on canvas");
|
.expect("Could not render texture on canvas");
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// An animated texture using a texture atlas.
|
||||||
|
pub struct AnimatedAtlasTexture<'a> {
|
||||||
|
pub atlas: AtlasTexture<'a>,
|
||||||
|
pub ticks_per_frame: u32,
|
||||||
|
pub ticker: u32,
|
||||||
|
pub reversed: bool,
|
||||||
|
pub paused: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> AnimatedAtlasTexture<'a> {
|
||||||
|
pub fn new(
|
||||||
|
texture: Texture<'a>,
|
||||||
|
ticks_per_frame: u32,
|
||||||
|
frame_count: u32,
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
offset: Option<(i32, i32)>,
|
||||||
|
) -> Self {
|
||||||
|
AnimatedAtlasTexture {
|
||||||
|
atlas: AtlasTexture::new(texture, frame_count, width, height, offset),
|
||||||
|
ticks_per_frame,
|
||||||
|
ticker: 0,
|
||||||
|
reversed: false,
|
||||||
|
paused: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn current_frame(&self) -> u32 {
|
||||||
|
self.ticker / self.ticks_per_frame
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Advances the animation by one tick, unless paused.
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
if self.paused {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if self.reversed {
|
||||||
|
if self.ticker > 0 {
|
||||||
|
self.ticker -= 1;
|
||||||
|
}
|
||||||
|
if self.ticker == 0 {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.ticker += 1;
|
||||||
|
if self.ticker + 1 == self.ticks_per_frame * self.atlas.frame_count {
|
||||||
|
self.reversed = !self.reversed;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Sets the color modulation for the texture.
|
|
||||||
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
pub fn set_color_modulation(&mut self, r: u8, g: u8, b: u8) {
|
||||||
self.raw_texture.set_color_mod(r, g, b);
|
self.atlas.set_color_modulation(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> FrameDrawn for AnimatedAtlasTexture<'a> {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>, position: (i32, i32), direction: Direction, frame: Option<u32>) {
|
||||||
|
let frame = frame.unwrap_or_else(|| self.current_frame());
|
||||||
|
self.atlas.render(canvas, position, direction, Some(frame));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
93
src/asset.rs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
//! Cross-platform asset loading abstraction.
|
||||||
|
//! On desktop, assets are embedded using include_bytes!; on Emscripten, assets are loaded from the filesystem.
|
||||||
|
|
||||||
|
use std::borrow::Cow;
|
||||||
|
use std::io;
|
||||||
|
use thiserror::Error;
|
||||||
|
|
||||||
|
#[derive(Error, Debug)]
|
||||||
|
pub enum AssetError {
|
||||||
|
#[error("IO error: {0}")]
|
||||||
|
Io(#[from] io::Error),
|
||||||
|
#[error("Asset not found: {0}")]
|
||||||
|
NotFound(String),
|
||||||
|
#[error("Invalid asset format: {0}")]
|
||||||
|
InvalidFormat(String),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
pub enum Asset {
|
||||||
|
Wav1,
|
||||||
|
Wav2,
|
||||||
|
Wav3,
|
||||||
|
Wav4,
|
||||||
|
Pacman,
|
||||||
|
Pellet,
|
||||||
|
Energizer,
|
||||||
|
Map,
|
||||||
|
FontKonami,
|
||||||
|
GhostBody,
|
||||||
|
GhostEyes,
|
||||||
|
// Add more as needed
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Asset {
|
||||||
|
pub fn path(&self) -> &str {
|
||||||
|
use Asset::*;
|
||||||
|
match self {
|
||||||
|
Wav1 => "wav/1.ogg",
|
||||||
|
Wav2 => "wav/2.ogg",
|
||||||
|
Wav3 => "wav/3.ogg",
|
||||||
|
Wav4 => "wav/4.ogg",
|
||||||
|
Pacman => "32/pacman.png",
|
||||||
|
Pellet => "24/pellet.png",
|
||||||
|
Energizer => "24/energizer.png",
|
||||||
|
Map => "map.png",
|
||||||
|
FontKonami => "font/konami.ttf",
|
||||||
|
GhostBody => "32/ghost_body.png",
|
||||||
|
GhostEyes => "32/ghost_eyes.png",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_os = "emscripten"))]
|
||||||
|
mod imp {
|
||||||
|
use super::*;
|
||||||
|
macro_rules! asset_bytes_enum {
|
||||||
|
( $asset:expr ) => {
|
||||||
|
match $asset {
|
||||||
|
Asset::Wav1 => Cow::Borrowed(include_bytes!("../assets/game/wav/1.ogg")),
|
||||||
|
Asset::Wav2 => Cow::Borrowed(include_bytes!("../assets/game/wav/2.ogg")),
|
||||||
|
Asset::Wav3 => Cow::Borrowed(include_bytes!("../assets/game/wav/3.ogg")),
|
||||||
|
Asset::Wav4 => Cow::Borrowed(include_bytes!("../assets/game/wav/4.ogg")),
|
||||||
|
Asset::Pacman => Cow::Borrowed(include_bytes!("../assets/game/32/pacman.png")),
|
||||||
|
Asset::Pellet => Cow::Borrowed(include_bytes!("../assets/game/24/pellet.png")),
|
||||||
|
Asset::Energizer => Cow::Borrowed(include_bytes!("../assets/game/24/energizer.png")),
|
||||||
|
Asset::Map => Cow::Borrowed(include_bytes!("../assets/game/map.png")),
|
||||||
|
Asset::FontKonami => Cow::Borrowed(include_bytes!("../assets/game/font/konami.ttf")),
|
||||||
|
Asset::GhostBody => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_body.png")),
|
||||||
|
Asset::GhostEyes => Cow::Borrowed(include_bytes!("../assets/game/32/ghost_eyes.png")),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
Ok(asset_bytes_enum!(asset))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_os = "emscripten")]
|
||||||
|
mod imp {
|
||||||
|
use super::*;
|
||||||
|
use std::fs;
|
||||||
|
use std::path::Path;
|
||||||
|
pub fn get_asset_bytes(asset: Asset) -> Result<Cow<'static, [u8]>, AssetError> {
|
||||||
|
let path = Path::new("assets/game").join(asset.path());
|
||||||
|
if !path.exists() {
|
||||||
|
return Err(AssetError::NotFound(asset.path().to_string()));
|
||||||
|
}
|
||||||
|
let bytes = fs::read(&path)?;
|
||||||
|
Ok(Cow::Owned(bytes))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub use imp::get_asset_bytes;
|
||||||
51
src/audio.rs
@@ -1,16 +1,11 @@
|
|||||||
//! This module handles the audio playback for the game.
|
//! This module handles the audio playback for the game.
|
||||||
|
use crate::asset::{get_asset_bytes, Asset};
|
||||||
use sdl2::{
|
use sdl2::{
|
||||||
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
mixer::{self, Chunk, InitFlag, LoaderRWops, DEFAULT_FORMAT},
|
||||||
rwops::RWops,
|
rwops::RWops,
|
||||||
};
|
};
|
||||||
|
|
||||||
const SOUND_1_DATA: &[u8] = include_bytes!("../assets/wav/1.ogg");
|
const SOUND_ASSETS: [Asset; 4] = [Asset::Wav1, Asset::Wav2, Asset::Wav3, Asset::Wav4];
|
||||||
const SOUND_2_DATA: &[u8] = include_bytes!("../assets/wav/2.ogg");
|
|
||||||
const SOUND_3_DATA: &[u8] = include_bytes!("../assets/wav/3.ogg");
|
|
||||||
const SOUND_4_DATA: &[u8] = include_bytes!("../assets/wav/4.ogg");
|
|
||||||
|
|
||||||
/// An array of all the sound effect data.
|
|
||||||
const SOUND_DATA: [&[u8]; 4] = [SOUND_1_DATA, SOUND_2_DATA, SOUND_3_DATA, SOUND_4_DATA];
|
|
||||||
|
|
||||||
/// The audio system for the game.
|
/// The audio system for the game.
|
||||||
///
|
///
|
||||||
@@ -20,6 +15,7 @@ pub struct Audio {
|
|||||||
_mixer_context: mixer::Sdl2MixerContext,
|
_mixer_context: mixer::Sdl2MixerContext,
|
||||||
sounds: Vec<Chunk>,
|
sounds: Vec<Chunk>,
|
||||||
next_sound_index: usize,
|
next_sound_index: usize,
|
||||||
|
muted: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Audio {
|
impl Audio {
|
||||||
@@ -29,26 +25,26 @@ impl Audio {
|
|||||||
let format = DEFAULT_FORMAT;
|
let format = DEFAULT_FORMAT;
|
||||||
let channels = 4;
|
let channels = 4;
|
||||||
let chunk_size = 128;
|
let chunk_size = 128;
|
||||||
|
|
||||||
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
mixer::open_audio(frequency, format, 1, chunk_size).expect("Failed to open audio");
|
||||||
mixer::allocate_channels(channels);
|
mixer::allocate_channels(channels);
|
||||||
|
|
||||||
// set channel volume
|
// set channel volume
|
||||||
for i in 0..channels {
|
for i in 0..channels {
|
||||||
mixer::Channel(i as i32).set_volume(32);
|
mixer::Channel(i).set_volume(32);
|
||||||
}
|
}
|
||||||
|
|
||||||
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
let mixer_context = mixer::init(InitFlag::OGG).expect("Failed to initialize SDL2_mixer");
|
||||||
|
|
||||||
let sounds: Vec<Chunk> = SOUND_DATA
|
let sounds: Vec<Chunk> = SOUND_ASSETS
|
||||||
.iter()
|
.iter()
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.map(|(i, data)| {
|
.map(|(i, asset)| {
|
||||||
let rwops = RWops::from_bytes(data)
|
let data = get_asset_bytes(*asset).expect("Failed to load sound asset");
|
||||||
.expect(&format!("Failed to create RWops for sound {}", i + 1));
|
let rwops = RWops::from_bytes(&data).unwrap_or_else(|_| panic!("Failed to create RWops for sound {}", i + 1));
|
||||||
rwops.load_wav().expect(&format!(
|
rwops
|
||||||
"Failed to load sound {} from embedded data",
|
.load_wav()
|
||||||
i + 1
|
.unwrap_or_else(|_| panic!("Failed to load sound {} from asset API", i + 1))
|
||||||
))
|
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
@@ -56,21 +52,16 @@ impl Audio {
|
|||||||
_mixer_context: mixer_context,
|
_mixer_context: mixer_context,
|
||||||
sounds,
|
sounds,
|
||||||
next_sound_index: 0,
|
next_sound_index: 0,
|
||||||
|
muted: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Plays the "eat" sound effect.
|
/// Plays the "eat" sound effect.
|
||||||
///
|
|
||||||
/// This function also logs the time since the last sound effect was played.
|
|
||||||
pub fn eat(&mut self) {
|
pub fn eat(&mut self) {
|
||||||
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
if let Some(chunk) = self.sounds.get(self.next_sound_index) {
|
||||||
match mixer::Channel(0).play(chunk, 0) {
|
match mixer::Channel(0).play(chunk, 0) {
|
||||||
Ok(channel) => {
|
Ok(channel) => {
|
||||||
tracing::info!(
|
tracing::trace!("Playing sound #{} on channel {:?}", self.next_sound_index + 1, channel);
|
||||||
"Playing sound #{} on channel {:?}",
|
|
||||||
self.next_sound_index + 1,
|
|
||||||
channel
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
|
tracing::warn!("Could not play sound #{}: {}", self.next_sound_index + 1, e);
|
||||||
@@ -79,4 +70,18 @@ impl Audio {
|
|||||||
}
|
}
|
||||||
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
self.next_sound_index = (self.next_sound_index + 1) % self.sounds.len();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Instantly mute or unmute all channels.
|
||||||
|
pub fn set_mute(&mut self, mute: bool) {
|
||||||
|
let channels = 4;
|
||||||
|
let volume = if mute { 0 } else { 32 };
|
||||||
|
for i in 0..channels {
|
||||||
|
mixer::Channel(i).set_volume(volume);
|
||||||
|
}
|
||||||
|
self.muted = mute;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_muted(&self) -> bool {
|
||||||
|
self.muted
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,6 +32,60 @@ pub enum MapTile {
|
|||||||
PowerPellet,
|
PowerPellet,
|
||||||
/// A starting position for an entity.
|
/// A starting position for an entity.
|
||||||
StartingPosition(u8),
|
StartingPosition(u8),
|
||||||
|
/// A tunnel tile.
|
||||||
|
Tunnel,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||||
|
#[repr(u8)]
|
||||||
|
pub enum FruitType {
|
||||||
|
Cherry,
|
||||||
|
Strawberry,
|
||||||
|
Orange,
|
||||||
|
Apple,
|
||||||
|
Melon,
|
||||||
|
Galaxian,
|
||||||
|
Bell,
|
||||||
|
Key,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FruitType {
|
||||||
|
pub const ALL: [FruitType; 8] = [
|
||||||
|
FruitType::Cherry,
|
||||||
|
FruitType::Strawberry,
|
||||||
|
FruitType::Orange,
|
||||||
|
FruitType::Apple,
|
||||||
|
FruitType::Melon,
|
||||||
|
FruitType::Galaxian,
|
||||||
|
FruitType::Bell,
|
||||||
|
FruitType::Key,
|
||||||
|
];
|
||||||
|
|
||||||
|
pub fn score(self) -> u32 {
|
||||||
|
match self {
|
||||||
|
FruitType::Cherry => 100,
|
||||||
|
FruitType::Strawberry => 300,
|
||||||
|
FruitType::Orange => 500,
|
||||||
|
FruitType::Apple => 700,
|
||||||
|
FruitType::Melon => 1000,
|
||||||
|
FruitType::Galaxian => 2000,
|
||||||
|
FruitType::Bell => 3000,
|
||||||
|
FruitType::Key => 5000,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn index(self) -> usize {
|
||||||
|
match self {
|
||||||
|
FruitType::Cherry => 0,
|
||||||
|
FruitType::Strawberry => 1,
|
||||||
|
FruitType::Orange => 2,
|
||||||
|
FruitType::Apple => 3,
|
||||||
|
FruitType::Melon => 4,
|
||||||
|
FruitType::Galaxian => 5,
|
||||||
|
FruitType::Bell => 6,
|
||||||
|
FruitType::Key => 7,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The raw layout of the game board, as a 2D array of characters.
|
/// The raw layout of the game board, as a 2D array of characters.
|
||||||
@@ -50,7 +104,7 @@ pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
|||||||
" #.## 1 ##.# ",
|
" #.## 1 ##.# ",
|
||||||
" #.## ###==### ##.# ",
|
" #.## ###==### ##.# ",
|
||||||
"######.## # # ##.######",
|
"######.## # # ##.######",
|
||||||
" . #2 3 4 # . ",
|
"T . #2 3 4 # . T",
|
||||||
"######.## # # ##.######",
|
"######.## # # ##.######",
|
||||||
" #.## ######## ##.# ",
|
" #.## ######## ##.# ",
|
||||||
" #.## ##.# ",
|
" #.## ##.# ",
|
||||||
|
|||||||
73
src/debug.rs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
//! Debug rendering utilities for Pac-Man.
|
||||||
|
use crate::{
|
||||||
|
constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH},
|
||||||
|
ghosts::blinky::Blinky,
|
||||||
|
map::Map,
|
||||||
|
};
|
||||||
|
use glam::{IVec2, UVec2};
|
||||||
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
|
|
||||||
|
#[derive(PartialEq, Eq, Clone, Copy)]
|
||||||
|
pub enum DebugMode {
|
||||||
|
None,
|
||||||
|
Grid,
|
||||||
|
Pathfinding,
|
||||||
|
ValidPositions,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct DebugRenderer;
|
||||||
|
|
||||||
|
impl DebugRenderer {
|
||||||
|
pub fn draw_cell(canvas: &mut Canvas<Window>, _map: &Map, cell: UVec2, color: Color) {
|
||||||
|
let position = Map::cell_to_pixel(cell);
|
||||||
|
canvas.set_draw_color(color);
|
||||||
|
canvas
|
||||||
|
.draw_rect(sdl2::rect::Rect::new(position.x, position.y, 24, 24))
|
||||||
|
.expect("Could not draw rectangle");
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_debug_grid(canvas: &mut Canvas<Window>, map: &Map, pacman_cell: UVec2) {
|
||||||
|
for x in 0..BOARD_WIDTH {
|
||||||
|
for y in 0..BOARD_HEIGHT {
|
||||||
|
let tile = map.get_tile(IVec2::new(x as i32, y as i32)).unwrap_or(MapTile::Empty);
|
||||||
|
let cell = UVec2::new(x, y);
|
||||||
|
let mut color = None;
|
||||||
|
if cell == pacman_cell {
|
||||||
|
Self::draw_cell(canvas, map, cell, Color::CYAN);
|
||||||
|
} else {
|
||||||
|
color = match tile {
|
||||||
|
MapTile::Empty => None,
|
||||||
|
MapTile::Wall => Some(Color::BLUE),
|
||||||
|
MapTile::Pellet => Some(Color::RED),
|
||||||
|
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||||
|
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||||
|
MapTile::Tunnel => Some(Color::CYAN),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if let Some(color) = color {
|
||||||
|
Self::draw_cell(canvas, map, cell, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_next_cell(canvas: &mut Canvas<Window>, map: &Map, next_cell: UVec2) {
|
||||||
|
Self::draw_cell(canvas, map, next_cell, Color::YELLOW);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_valid_positions(canvas: &mut Canvas<Window>, map: &mut Map) {
|
||||||
|
let valid_positions_vec = map.get_valid_playable_positions().clone();
|
||||||
|
for &pos in &valid_positions_vec {
|
||||||
|
Self::draw_cell(canvas, map, pos, Color::RGB(255, 140, 0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn draw_pathfinding(canvas: &mut Canvas<Window>, blinky: &Blinky, map: &Map) {
|
||||||
|
let target = blinky.get_target_tile();
|
||||||
|
if let Some((path, _)) = blinky.get_path_to_target(target.as_uvec2()) {
|
||||||
|
for pos in &path {
|
||||||
|
Self::draw_cell(canvas, map, *pos, Color::YELLOW);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
82
src/edible.rs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
//! Edible entity for Pac-Man: pellets, power pellets, and fruits.
|
||||||
|
use crate::animation::{AtlasTexture, FrameDrawn};
|
||||||
|
use crate::constants::{FruitType, MapTile, BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
|
use crate::direction::Direction;
|
||||||
|
use crate::entity::{Entity, Renderable, StaticEntity};
|
||||||
|
use crate::map::Map;
|
||||||
|
use glam::{IVec2, UVec2};
|
||||||
|
use sdl2::{render::Canvas, video::Window};
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum EdibleKind {
|
||||||
|
Pellet,
|
||||||
|
PowerPellet,
|
||||||
|
Fruit(FruitType),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Edible<'a> {
|
||||||
|
pub base: StaticEntity,
|
||||||
|
pub kind: EdibleKind,
|
||||||
|
pub sprite: Rc<AtlasTexture<'a>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Edible<'a> {
|
||||||
|
pub fn new(kind: EdibleKind, cell_position: UVec2, sprite: Rc<AtlasTexture<'a>>) -> Self {
|
||||||
|
let pixel_position = Map::cell_to_pixel(cell_position);
|
||||||
|
Edible {
|
||||||
|
base: StaticEntity::new(pixel_position, cell_position),
|
||||||
|
kind,
|
||||||
|
sprite,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Checks collision with Pac-Man (or any entity)
|
||||||
|
pub fn collide(&self, pacman: &dyn Entity) -> bool {
|
||||||
|
self.base.is_colliding(pacman)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Entity for Edible<'a> {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
&self.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Renderable for Edible<'a> {
|
||||||
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
let pos = self.base.pixel_position;
|
||||||
|
self.sprite.render(canvas, (pos.x, pos.y), Direction::Right, Some(0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconstruct all edibles from the original map layout
|
||||||
|
pub fn reconstruct_edibles<'a>(
|
||||||
|
map: Rc<RefCell<Map>>,
|
||||||
|
pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||||
|
power_pellet_sprite: Rc<AtlasTexture<'a>>,
|
||||||
|
_fruit_sprite: Rc<AtlasTexture<'a>>,
|
||||||
|
) -> Vec<Edible<'a>> {
|
||||||
|
let mut edibles = Vec::new();
|
||||||
|
for x in 0..BOARD_WIDTH {
|
||||||
|
for y in 0..BOARD_HEIGHT {
|
||||||
|
let tile = map.borrow().get_tile(IVec2::new(x as i32, y as i32));
|
||||||
|
match tile {
|
||||||
|
Some(MapTile::Pellet) => {
|
||||||
|
edibles.push(Edible::new(EdibleKind::Pellet, UVec2::new(x, y), Rc::clone(&pellet_sprite)));
|
||||||
|
}
|
||||||
|
Some(MapTile::PowerPellet) => {
|
||||||
|
edibles.push(Edible::new(
|
||||||
|
EdibleKind::PowerPellet,
|
||||||
|
UVec2::new(x, y),
|
||||||
|
Rc::clone(&power_pellet_sprite),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
// Fruits can be added here if you have fruit positions
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
edibles
|
||||||
|
}
|
||||||
176
src/entity.rs
@@ -1,16 +1,170 @@
|
|||||||
//! This module defines the `Entity` trait, which is implemented by all game
|
use crate::{
|
||||||
//! objects that can be moved and rendered.
|
constants::{MapTile, BOARD_OFFSET, BOARD_WIDTH, CELL_SIZE},
|
||||||
|
direction::Direction,
|
||||||
|
map::Map,
|
||||||
|
modulation::SimpleTickModulator,
|
||||||
|
};
|
||||||
|
use glam::{IVec2, UVec2};
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
/// A trait for game objects that can be moved and rendered.
|
/// A trait for game objects that can be moved and rendered.
|
||||||
pub trait Entity {
|
pub trait Entity {
|
||||||
|
/// Returns a reference to the base entity (position, etc).
|
||||||
|
fn base(&self) -> &StaticEntity;
|
||||||
|
|
||||||
/// Returns true if the entity is colliding with the other entity.
|
/// Returns true if the entity is colliding with the other entity.
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||||
/// Returns the absolute position of the entity, in pixels.
|
let a = self.base().pixel_position;
|
||||||
fn position(&self) -> (i32, i32);
|
let b = other.base().pixel_position;
|
||||||
/// Returns the cell position of the entity, in grid coordinates.
|
a == b
|
||||||
fn cell_position(&self) -> (u32, u32);
|
}
|
||||||
/// Returns the position of the entity within its current cell, in pixels.
|
}
|
||||||
fn internal_position(&self) -> (u32, u32);
|
|
||||||
/// Ticks the entity, which updates its state and position.
|
/// A trait for entities that can move and interact with the map.
|
||||||
fn tick(&mut self);
|
pub trait Moving {
|
||||||
|
fn move_forward(&mut self);
|
||||||
|
fn update_cell_position(&mut self);
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2;
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool;
|
||||||
|
fn handle_tunnel(&mut self) -> bool;
|
||||||
|
fn is_grid_aligned(&self) -> bool;
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A struct for static (non-moving) entities with position only.
|
||||||
|
pub struct StaticEntity {
|
||||||
|
pub pixel_position: IVec2,
|
||||||
|
pub cell_position: UVec2,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl StaticEntity {
|
||||||
|
pub fn new(pixel_position: IVec2, cell_position: UVec2) -> Self {
|
||||||
|
Self {
|
||||||
|
pixel_position,
|
||||||
|
cell_position,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A struct for movable game entities with position, direction, speed, and modulation.
|
||||||
|
pub struct MovableEntity {
|
||||||
|
pub base: StaticEntity,
|
||||||
|
pub direction: Direction,
|
||||||
|
pub speed: u32,
|
||||||
|
pub modulation: SimpleTickModulator,
|
||||||
|
pub in_tunnel: bool,
|
||||||
|
pub map: Rc<RefCell<Map>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MovableEntity {
|
||||||
|
pub fn new(
|
||||||
|
pixel_position: IVec2,
|
||||||
|
cell_position: UVec2,
|
||||||
|
direction: Direction,
|
||||||
|
speed: u32,
|
||||||
|
modulation: SimpleTickModulator,
|
||||||
|
map: Rc<RefCell<Map>>,
|
||||||
|
) -> Self {
|
||||||
|
Self {
|
||||||
|
base: StaticEntity::new(pixel_position, cell_position),
|
||||||
|
direction,
|
||||||
|
speed,
|
||||||
|
modulation,
|
||||||
|
in_tunnel: false,
|
||||||
|
map,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns the position within the current cell, in pixels.
|
||||||
|
pub fn internal_position(&self) -> UVec2 {
|
||||||
|
UVec2::new(
|
||||||
|
(self.base.pixel_position.x as u32) % CELL_SIZE,
|
||||||
|
(self.base.pixel_position.y as u32) % CELL_SIZE,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Entity for MovableEntity {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
&self.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Moving for MovableEntity {
|
||||||
|
fn move_forward(&mut self) {
|
||||||
|
let speed = self.speed as i32;
|
||||||
|
match self.direction {
|
||||||
|
Direction::Right => self.base.pixel_position.x += speed,
|
||||||
|
Direction::Left => self.base.pixel_position.x -= speed,
|
||||||
|
Direction::Up => self.base.pixel_position.y -= speed,
|
||||||
|
Direction::Down => self.base.pixel_position.y += speed,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
|
self.base.cell_position = UVec2::new(
|
||||||
|
(self.base.pixel_position.x as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
||||||
|
(self.base.pixel_position.y as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||||
|
let (x, y) = direction.unwrap_or(self.direction).offset();
|
||||||
|
IVec2::new(self.base.cell_position.x as i32 + x, self.base.cell_position.y as i32 + y)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
let next_cell = self.next_cell(direction);
|
||||||
|
matches!(self.map.borrow().get_tile(next_cell), Some(MapTile::Wall))
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
if !self.in_tunnel {
|
||||||
|
let current_tile = self
|
||||||
|
.map
|
||||||
|
.borrow()
|
||||||
|
.get_tile(IVec2::new(self.base.cell_position.x as i32, self.base.cell_position.y as i32));
|
||||||
|
if matches!(current_tile, Some(MapTile::Tunnel)) {
|
||||||
|
self.in_tunnel = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if self.in_tunnel {
|
||||||
|
if self.base.cell_position.x == 0 {
|
||||||
|
self.base.cell_position.x = BOARD_WIDTH - 2;
|
||||||
|
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||||
|
self.in_tunnel = false;
|
||||||
|
true
|
||||||
|
} else if self.base.cell_position.x == BOARD_WIDTH - 1 {
|
||||||
|
self.base.cell_position.x = 1;
|
||||||
|
self.base.pixel_position = Map::cell_to_pixel(self.base.cell_position);
|
||||||
|
self.in_tunnel = false;
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
true
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.internal_position() == UVec2::ZERO
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
if new_direction == self.direction {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if self.is_wall_ahead(Some(new_direction)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
self.direction = new_direction;
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Entity for StaticEntity {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// A trait for entities that can be rendered to the screen.
|
||||||
|
pub trait Renderable {
|
||||||
|
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>);
|
||||||
}
|
}
|
||||||
|
|||||||
348
src/game.rs
@@ -1,7 +1,10 @@
|
|||||||
//! This module contains the main game logic and state.
|
//! This module contains the main game logic and state.
|
||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
|
use std::ops::Not;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
|
|
||||||
|
use glam::UVec2;
|
||||||
|
use rand::seq::IteratorRandom;
|
||||||
use sdl2::image::LoadTexture;
|
use sdl2::image::LoadTexture;
|
||||||
use sdl2::keyboard::Keycode;
|
use sdl2::keyboard::Keycode;
|
||||||
use sdl2::render::{Texture, TextureCreator};
|
use sdl2::render::{Texture, TextureCreator};
|
||||||
@@ -9,27 +12,19 @@ use sdl2::rwops::RWops;
|
|||||||
use sdl2::ttf::Font;
|
use sdl2::ttf::Font;
|
||||||
use sdl2::video::WindowContext;
|
use sdl2::video::WindowContext;
|
||||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||||
use tracing::event;
|
|
||||||
|
|
||||||
|
use crate::animation::AtlasTexture;
|
||||||
|
use crate::asset::{get_asset_bytes, Asset};
|
||||||
use crate::audio::Audio;
|
use crate::audio::Audio;
|
||||||
use crate::constants::{MapTile, BOARD_HEIGHT, BOARD_WIDTH, RAW_BOARD};
|
use crate::constants::RAW_BOARD;
|
||||||
|
use crate::debug::{DebugMode, DebugRenderer};
|
||||||
use crate::direction::Direction;
|
use crate::direction::Direction;
|
||||||
use crate::entity::Entity;
|
use crate::edible::{reconstruct_edibles, Edible, EdibleKind};
|
||||||
use crate::ghosts::Blinky;
|
use crate::entity::Renderable;
|
||||||
|
use crate::ghosts::blinky::Blinky;
|
||||||
use crate::map::Map;
|
use crate::map::Map;
|
||||||
use crate::pacman::Pacman;
|
use crate::pacman::Pacman;
|
||||||
|
|
||||||
// Embed texture data directly into the executable
|
|
||||||
static PACMAN_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/pacman.png");
|
|
||||||
static PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/pellet.png");
|
|
||||||
static POWER_PELLET_TEXTURE_DATA: &[u8] = include_bytes!("../assets/24/energizer.png");
|
|
||||||
static MAP_TEXTURE_DATA: &[u8] = include_bytes!("../assets/map.png");
|
|
||||||
static FONT_DATA: &[u8] = include_bytes!("../assets/font/konami.ttf");
|
|
||||||
|
|
||||||
// Add ghost texture data
|
|
||||||
static GHOST_BODY_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_body.png");
|
|
||||||
static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.png");
|
|
||||||
|
|
||||||
/// The main game state.
|
/// The main game state.
|
||||||
///
|
///
|
||||||
/// This struct contains all the information necessary to run the game, including
|
/// This struct contains all the information necessary to run the game, including
|
||||||
@@ -37,19 +32,19 @@ static GHOST_EYES_TEXTURE_DATA: &[u8] = include_bytes!("../assets/32/ghost_eyes.
|
|||||||
pub struct Game<'a> {
|
pub struct Game<'a> {
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'a mut Canvas<Window>,
|
||||||
map_texture: Texture<'a>,
|
map_texture: Texture<'a>,
|
||||||
pellet_texture: Texture<'a>,
|
pellet_texture: Rc<AtlasTexture<'a>>,
|
||||||
power_pellet_texture: Texture<'a>,
|
power_pellet_texture: Rc<AtlasTexture<'a>>,
|
||||||
font: Font<'a, 'static>,
|
font: Font<'a, 'static>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||||
map: Rc<std::cell::RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
debug: bool,
|
debug_mode: DebugMode,
|
||||||
score: u32,
|
score: u32,
|
||||||
audio: Audio,
|
pub audio: Audio,
|
||||||
// Add ghost
|
|
||||||
blinky: Blinky<'a>,
|
blinky: Blinky<'a>,
|
||||||
|
edibles: Vec<Edible<'a>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game<'_> {
|
impl<'a> Game<'a> {
|
||||||
/// Creates a new `Game` instance.
|
/// Creates a new `Game` instance.
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// # Arguments
|
||||||
@@ -58,69 +53,92 @@ impl Game<'_> {
|
|||||||
/// * `texture_creator` - The SDL texture creator.
|
/// * `texture_creator` - The SDL texture creator.
|
||||||
/// * `ttf_context` - The SDL TTF context.
|
/// * `ttf_context` - The SDL TTF context.
|
||||||
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
/// * `_audio_subsystem` - The SDL audio subsystem (currently unused).
|
||||||
pub fn new<'a>(
|
pub fn new(
|
||||||
canvas: &'a mut Canvas<Window>,
|
canvas: &'a mut Canvas<Window>,
|
||||||
texture_creator: &'a TextureCreator<WindowContext>,
|
texture_creator: &'a TextureCreator<WindowContext>,
|
||||||
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
ttf_context: &'a sdl2::ttf::Sdl2TtfContext,
|
||||||
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
_audio_subsystem: &'a sdl2::AudioSubsystem,
|
||||||
) -> Game<'a> {
|
) -> Game<'a> {
|
||||||
let map = Rc::new(std::cell::RefCell::new(Map::new(RAW_BOARD)));
|
let map = Rc::new(RefCell::new(Map::new(RAW_BOARD)));
|
||||||
|
|
||||||
// Load Pacman texture from embedded data
|
// Load Pacman texture from asset API
|
||||||
|
let pacman_bytes = get_asset_bytes(Asset::Pacman).expect("Failed to load asset");
|
||||||
let pacman_atlas = texture_creator
|
let pacman_atlas = texture_creator
|
||||||
.load_texture_bytes(PACMAN_TEXTURE_DATA)
|
.load_texture_bytes(&pacman_bytes)
|
||||||
.expect("Could not load pacman texture from embedded data");
|
.expect("Could not load pacman texture from asset API");
|
||||||
let pacman = Rc::new(std::cell::RefCell::new(Pacman::new(
|
let pacman = Rc::new(RefCell::new(Pacman::new(UVec2::new(1, 1), pacman_atlas, Rc::clone(&map))));
|
||||||
(1, 1),
|
|
||||||
pacman_atlas,
|
|
||||||
Rc::clone(&map),
|
|
||||||
)));
|
|
||||||
|
|
||||||
// Load ghost textures
|
// Load ghost textures
|
||||||
|
let ghost_body_bytes = get_asset_bytes(Asset::GhostBody).expect("Failed to load asset");
|
||||||
let ghost_body = texture_creator
|
let ghost_body = texture_creator
|
||||||
.load_texture_bytes(GHOST_BODY_TEXTURE_DATA)
|
.load_texture_bytes(&ghost_body_bytes)
|
||||||
.expect("Could not load ghost body texture from embedded data");
|
.expect("Could not load ghost body texture from asset API");
|
||||||
|
let ghost_eyes_bytes = get_asset_bytes(Asset::GhostEyes).expect("Failed to load asset");
|
||||||
let ghost_eyes = texture_creator
|
let ghost_eyes = texture_creator
|
||||||
.load_texture_bytes(GHOST_EYES_TEXTURE_DATA)
|
.load_texture_bytes(&ghost_eyes_bytes)
|
||||||
.expect("Could not load ghost eyes texture from embedded data");
|
.expect("Could not load ghost eyes texture from asset API");
|
||||||
|
|
||||||
// Create Blinky
|
// Create Blinky
|
||||||
let blinky = Blinky::new(
|
let blinky = Blinky::new(
|
||||||
(13, 11), // Starting position just above ghost house
|
UVec2::new(13, 11), // Starting position just above ghost house
|
||||||
ghost_body,
|
ghost_body,
|
||||||
ghost_eyes,
|
ghost_eyes,
|
||||||
Rc::clone(&map),
|
Rc::clone(&map),
|
||||||
Rc::clone(&pacman),
|
Rc::clone(&pacman),
|
||||||
);
|
);
|
||||||
|
|
||||||
// Load pellet texture from embedded data
|
// Load pellet texture from asset API
|
||||||
let pellet_texture = texture_creator
|
let pellet_bytes = get_asset_bytes(Asset::Pellet).expect("Failed to load asset");
|
||||||
.load_texture_bytes(PELLET_TEXTURE_DATA)
|
let pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
.expect("Could not load pellet texture from embedded data");
|
texture_creator
|
||||||
|
.load_texture_bytes(&pellet_bytes)
|
||||||
|
.expect("Could not load pellet texture from asset API"),
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
24,
|
||||||
|
None,
|
||||||
|
));
|
||||||
|
let power_pellet_bytes = get_asset_bytes(Asset::Energizer).expect("Failed to load asset");
|
||||||
|
let power_pellet_texture = Rc::new(AtlasTexture::new(
|
||||||
|
texture_creator
|
||||||
|
.load_texture_bytes(&power_pellet_bytes)
|
||||||
|
.expect("Could not load power pellet texture from asset API"),
|
||||||
|
1,
|
||||||
|
24,
|
||||||
|
24,
|
||||||
|
None,
|
||||||
|
));
|
||||||
|
|
||||||
// Load power pellet texture from embedded data
|
// Load map texture from asset API
|
||||||
let power_pellet_texture = texture_creator
|
let map_bytes = get_asset_bytes(Asset::Map).expect("Failed to load asset");
|
||||||
.load_texture_bytes(POWER_PELLET_TEXTURE_DATA)
|
let mut map_texture = texture_creator
|
||||||
.expect("Could not load power pellet texture from embedded data");
|
.load_texture_bytes(&map_bytes)
|
||||||
|
.expect("Could not load map texture from asset API");
|
||||||
|
map_texture.set_color_mod(0, 0, 255);
|
||||||
|
|
||||||
// Load font from embedded data
|
let edibles = reconstruct_edibles(
|
||||||
let font_rwops = RWops::from_bytes(FONT_DATA).expect("Failed to create RWops for font");
|
Rc::clone(&map),
|
||||||
let font = ttf_context
|
Rc::clone(&pellet_texture),
|
||||||
|
Rc::clone(&power_pellet_texture),
|
||||||
|
Rc::clone(&pellet_texture), // placeholder for fruit sprite
|
||||||
|
);
|
||||||
|
|
||||||
|
// Load font from asset API
|
||||||
|
let font = {
|
||||||
|
let font_bytes = get_asset_bytes(Asset::FontKonami).expect("Failed to load asset").into_owned();
|
||||||
|
let font_bytes_static: &'static [u8] = Box::leak(font_bytes.into_boxed_slice());
|
||||||
|
let font_rwops = RWops::from_bytes(font_bytes_static).expect("Failed to create RWops for font");
|
||||||
|
ttf_context
|
||||||
.load_font_from_rwops(font_rwops, 24)
|
.load_font_from_rwops(font_rwops, 24)
|
||||||
.expect("Could not load font from embedded data");
|
.expect("Could not load font from asset API")
|
||||||
|
};
|
||||||
|
|
||||||
let audio = Audio::new();
|
let audio = Audio::new();
|
||||||
|
|
||||||
// Load map texture from embedded data
|
|
||||||
let mut map_texture = texture_creator
|
|
||||||
.load_texture_bytes(MAP_TEXTURE_DATA)
|
|
||||||
.expect("Could not load map texture from embedded data");
|
|
||||||
map_texture.set_color_mod(0, 0, 255);
|
|
||||||
|
|
||||||
Game {
|
Game {
|
||||||
canvas,
|
canvas,
|
||||||
pacman,
|
pacman,
|
||||||
debug: false,
|
debug_mode: DebugMode::None,
|
||||||
map,
|
map,
|
||||||
map_texture,
|
map_texture,
|
||||||
pellet_texture,
|
pellet_texture,
|
||||||
@@ -129,6 +147,7 @@ impl Game<'_> {
|
|||||||
score: 0,
|
score: 0,
|
||||||
audio,
|
audio,
|
||||||
blinky,
|
blinky,
|
||||||
|
edibles,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,11 +159,26 @@ impl Game<'_> {
|
|||||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||||
// Change direction
|
// Change direction
|
||||||
let direction = Direction::from_keycode(keycode);
|
let direction = Direction::from_keycode(keycode);
|
||||||
|
if direction.is_some() {
|
||||||
self.pacman.borrow_mut().next_direction = direction;
|
self.pacman.borrow_mut().next_direction = direction;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Toggle debug mode
|
// Toggle debug mode
|
||||||
if keycode == Keycode::Space {
|
if keycode == Keycode::Space {
|
||||||
self.debug = !self.debug;
|
self.debug_mode = match self.debug_mode {
|
||||||
|
DebugMode::None => DebugMode::Grid,
|
||||||
|
DebugMode::Grid => DebugMode::Pathfinding,
|
||||||
|
DebugMode::Pathfinding => DebugMode::ValidPositions,
|
||||||
|
DebugMode::ValidPositions => DebugMode::None,
|
||||||
|
};
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle mute
|
||||||
|
if keycode == Keycode::M {
|
||||||
|
self.audio.set_mute(self.audio.is_muted().not());
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset game
|
// Reset game
|
||||||
@@ -173,62 +207,78 @@ impl Game<'_> {
|
|||||||
// Reset the score
|
// Reset the score
|
||||||
self.score = 0;
|
self.score = 0;
|
||||||
|
|
||||||
// Reset Pac-Man position
|
// Get valid positions from the cached flood fill and randomize positions in a single block
|
||||||
|
{
|
||||||
|
let mut map = self.map.borrow_mut();
|
||||||
|
let valid_positions = map.get_valid_playable_positions();
|
||||||
|
let mut rng = rand::rng();
|
||||||
|
|
||||||
|
// Randomize Pac-Man position
|
||||||
|
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||||
let mut pacman = self.pacman.borrow_mut();
|
let mut pacman = self.pacman.borrow_mut();
|
||||||
pacman.pixel_position = Map::cell_to_pixel((1, 1));
|
pacman.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||||
pacman.cell_position = (1, 1);
|
pacman.base.base.cell_position = *pos;
|
||||||
|
pacman.base.in_tunnel = false;
|
||||||
|
pacman.base.direction = Direction::Right;
|
||||||
|
pacman.next_direction = None;
|
||||||
|
pacman.stopped = false;
|
||||||
|
}
|
||||||
|
|
||||||
// Reset ghost positions
|
// Randomize ghost position
|
||||||
self.blinky.set_mode(crate::ghost::GhostMode::House);
|
if let Some(pos) = valid_positions.iter().choose(&mut rng) {
|
||||||
self.blinky.pixel_position = Map::cell_to_pixel((13, 11));
|
self.blinky.base.base.pixel_position = Map::cell_to_pixel(*pos);
|
||||||
self.blinky.cell_position = (13, 11);
|
self.blinky.base.base.cell_position = *pos;
|
||||||
self.blinky.direction = Direction::Left;
|
self.blinky.base.in_tunnel = false;
|
||||||
|
self.blinky.base.direction = Direction::Left;
|
||||||
|
self.blinky.mode = crate::ghost::GhostMode::Chase;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
event!(tracing::Level::INFO, "Game reset - map and score cleared");
|
self.edibles = reconstruct_edibles(
|
||||||
|
Rc::clone(&self.map),
|
||||||
|
Rc::clone(&self.pellet_texture),
|
||||||
|
Rc::clone(&self.power_pellet_texture),
|
||||||
|
Rc::clone(&self.pellet_texture), // placeholder for fruit sprite
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Advances the game by one tick.
|
/// Advances the game by one tick.
|
||||||
pub fn tick(&mut self) {
|
pub fn tick(&mut self) {
|
||||||
self.check_pellet_eating();
|
// Advance animation frames for Pacman and Blinky
|
||||||
|
self.pacman.borrow_mut().sprite.tick();
|
||||||
|
self.blinky.body_sprite.tick();
|
||||||
|
self.blinky.eyes_sprite.tick();
|
||||||
|
|
||||||
|
let pacman = self.pacman.borrow();
|
||||||
|
let mut eaten_indices = vec![];
|
||||||
|
for (i, edible) in self.edibles.iter().enumerate() {
|
||||||
|
if edible.collide(&*pacman) {
|
||||||
|
eaten_indices.push(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
drop(pacman); // Release immutable borrow before mutably borrowing self
|
||||||
|
for &i in eaten_indices.iter().rev() {
|
||||||
|
let edible = &self.edibles[i];
|
||||||
|
match edible.kind {
|
||||||
|
EdibleKind::Pellet => {
|
||||||
|
self.add_score(10);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
EdibleKind::PowerPellet => {
|
||||||
|
self.add_score(50);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
EdibleKind::Fruit(_fruit) => {
|
||||||
|
self.add_score(100);
|
||||||
|
self.audio.eat();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.edibles.remove(i);
|
||||||
|
}
|
||||||
self.pacman.borrow_mut().tick();
|
self.pacman.borrow_mut().tick();
|
||||||
self.blinky.tick();
|
self.blinky.tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Checks if Pac-Man is currently eating a pellet and updates the game state
|
|
||||||
/// accordingly.
|
|
||||||
fn check_pellet_eating(&mut self) {
|
|
||||||
let cell_pos = self.pacman.borrow().cell_position();
|
|
||||||
|
|
||||||
// Check if there's a pellet at the current position
|
|
||||||
let tile = {
|
|
||||||
let map = self.map.borrow();
|
|
||||||
map.get_tile((cell_pos.0 as i32, cell_pos.1 as i32))
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(tile) = tile {
|
|
||||||
let pellet_value = match tile {
|
|
||||||
MapTile::Pellet => Some(10),
|
|
||||||
MapTile::PowerPellet => Some(50),
|
|
||||||
_ => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(value) = pellet_value {
|
|
||||||
{
|
|
||||||
let mut map = self.map.borrow_mut();
|
|
||||||
map.set_tile((cell_pos.0 as i32, cell_pos.1 as i32), MapTile::Empty);
|
|
||||||
}
|
|
||||||
self.add_score(value);
|
|
||||||
self.audio.eat();
|
|
||||||
event!(
|
|
||||||
tracing::Level::DEBUG,
|
|
||||||
"Pellet eaten at ({}, {})",
|
|
||||||
cell_pos.0,
|
|
||||||
cell_pos.1
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Draws the entire game to the canvas.
|
/// Draws the entire game to the canvas.
|
||||||
pub fn draw(&mut self) {
|
pub fn draw(&mut self) {
|
||||||
// Clear the screen (black)
|
// Clear the screen (black)
|
||||||
@@ -240,33 +290,13 @@ impl Game<'_> {
|
|||||||
.copy(&self.map_texture, None, None)
|
.copy(&self.map_texture, None, None)
|
||||||
.expect("Could not render texture on canvas");
|
.expect("Could not render texture on canvas");
|
||||||
|
|
||||||
// Render pellets
|
// Render all edibles
|
||||||
for x in 0..BOARD_WIDTH {
|
for edible in &self.edibles {
|
||||||
for y in 0..BOARD_HEIGHT {
|
edible.render(self.canvas);
|
||||||
let tile = self
|
|
||||||
.map
|
|
||||||
.borrow()
|
|
||||||
.get_tile((x as i32, y as i32))
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
|
|
||||||
let texture = match tile {
|
|
||||||
MapTile::Pellet => Some(&self.pellet_texture),
|
|
||||||
MapTile::PowerPellet => Some(&self.power_pellet_texture),
|
|
||||||
_ => None,
|
|
||||||
};
|
|
||||||
|
|
||||||
if let Some(texture) = texture {
|
|
||||||
let position = Map::cell_to_pixel((x, y));
|
|
||||||
let dst_rect = sdl2::rect::Rect::new(position.0, position.1, 24, 24);
|
|
||||||
self.canvas
|
|
||||||
.copy(texture, None, Some(dst_rect))
|
|
||||||
.expect("Could not render pellet");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render Pac-Man
|
// Render Pac-Man
|
||||||
self.pacman.borrow_mut().render(self.canvas);
|
self.pacman.borrow().render(self.canvas);
|
||||||
|
|
||||||
// Render ghost
|
// Render ghost
|
||||||
self.blinky.render(self.canvas);
|
self.blinky.render(self.canvas);
|
||||||
@@ -275,63 +305,25 @@ impl Game<'_> {
|
|||||||
self.render_ui();
|
self.render_ui();
|
||||||
|
|
||||||
// Draw the debug grid
|
// Draw the debug grid
|
||||||
if self.debug {
|
match self.debug_mode {
|
||||||
for x in 0..BOARD_WIDTH {
|
DebugMode::Grid => {
|
||||||
for y in 0..BOARD_HEIGHT {
|
DebugRenderer::draw_debug_grid(self.canvas, &self.map.borrow(), self.pacman.borrow().base.base.cell_position);
|
||||||
let tile = self
|
let next_cell = <Pacman as crate::entity::Moving>::next_cell(&*self.pacman.borrow(), None);
|
||||||
.map
|
DebugRenderer::draw_next_cell(self.canvas, &self.map.borrow(), next_cell.as_uvec2());
|
||||||
.borrow()
|
|
||||||
.get_tile((x as i32, y as i32))
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
let mut color = None;
|
|
||||||
|
|
||||||
if (x, y) == self.pacman.borrow().cell_position() {
|
|
||||||
self.draw_cell((x, y), Color::CYAN);
|
|
||||||
} else {
|
|
||||||
color = match tile {
|
|
||||||
MapTile::Empty => None,
|
|
||||||
MapTile::Wall => Some(Color::BLUE),
|
|
||||||
MapTile::Pellet => Some(Color::RED),
|
|
||||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
|
||||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
DebugMode::ValidPositions => {
|
||||||
if let Some(color) = color {
|
DebugRenderer::draw_valid_positions(self.canvas, &mut self.map.borrow_mut());
|
||||||
self.draw_cell((x, y), color);
|
|
||||||
}
|
}
|
||||||
|
DebugMode::Pathfinding => {
|
||||||
|
DebugRenderer::draw_pathfinding(self.canvas, &self.blinky, &self.map.borrow());
|
||||||
}
|
}
|
||||||
}
|
DebugMode::None => {}
|
||||||
|
|
||||||
// Draw the next cell
|
|
||||||
let next_cell = self.pacman.borrow().next_cell(None);
|
|
||||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Present the canvas
|
// Present the canvas
|
||||||
self.canvas.present();
|
self.canvas.present();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Draws a single cell to the canvas with the given color.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `cell` - The cell to draw, in grid coordinates.
|
|
||||||
/// * `color` - The color to draw the cell with.
|
|
||||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
|
||||||
let position = Map::cell_to_pixel(cell);
|
|
||||||
|
|
||||||
self.canvas.set_draw_color(color);
|
|
||||||
self.canvas
|
|
||||||
.draw_rect(sdl2::rect::Rect::new(
|
|
||||||
position.0 as i32,
|
|
||||||
position.1 as i32,
|
|
||||||
24,
|
|
||||||
24,
|
|
||||||
))
|
|
||||||
.expect("Could not draw rectangle");
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Renders the user interface, including the score and lives.
|
/// Renders the user interface, including the score and lives.
|
||||||
fn render_ui(&mut self) {
|
fn render_ui(&mut self) {
|
||||||
let lives = 3;
|
let lives = 3;
|
||||||
@@ -345,7 +337,7 @@ impl Game<'_> {
|
|||||||
|
|
||||||
// Render the score and high score
|
// Render the score and high score
|
||||||
self.render_text(
|
self.render_text(
|
||||||
&format!("{}UP HIGH SCORE ", lives),
|
&format!("{lives}UP HIGH SCORE "),
|
||||||
(24 * lives_offset + x_offset, y_offset),
|
(24 * lives_offset + x_offset, y_offset),
|
||||||
Color::WHITE,
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
@@ -358,11 +350,7 @@ impl Game<'_> {
|
|||||||
|
|
||||||
/// Renders text to the screen at the given position.
|
/// Renders text to the screen at the given position.
|
||||||
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
fn render_text(&mut self, text: &str, position: (i32, i32), color: Color) {
|
||||||
let surface = self
|
let surface = self.font.render(text).blended(color).expect("Could not render text surface");
|
||||||
.font
|
|
||||||
.render(text)
|
|
||||||
.blended(color)
|
|
||||||
.expect("Could not render text surface");
|
|
||||||
|
|
||||||
let texture_creator = self.canvas.texture_creator();
|
let texture_creator = self.canvas.texture_creator();
|
||||||
let texture = texture_creator
|
let texture = texture_creator
|
||||||
|
|||||||
374
src/ghost.rs
@@ -1,23 +1,17 @@
|
|||||||
use pathfinding::prelude::astar;
|
|
||||||
use sdl2::{
|
|
||||||
pixels::Color,
|
|
||||||
render::{Canvas, Texture},
|
|
||||||
video::Window,
|
|
||||||
};
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
|
|
||||||
use crate::{
|
use crate::animation::{AnimatedAtlasTexture, FrameDrawn};
|
||||||
animation::AnimatedTexture,
|
use crate::constants::{MapTile, BOARD_WIDTH};
|
||||||
constants::{MapTile, BOARD_OFFSET, CELL_SIZE},
|
use crate::direction::Direction;
|
||||||
direction::Direction,
|
use crate::entity::{Entity, MovableEntity, Moving, Renderable};
|
||||||
entity::Entity,
|
use crate::map::Map;
|
||||||
map::Map,
|
use crate::modulation::{SimpleTickModulator, TickModulator};
|
||||||
modulation::{SimpleTickModulator, TickModulator},
|
use crate::pacman::Pacman;
|
||||||
pacman::Pacman,
|
use glam::{IVec2, UVec2};
|
||||||
};
|
use sdl2::pixels::Color;
|
||||||
|
use sdl2::render::Texture;
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
|
||||||
/// The different modes a ghost can be in
|
/// The different modes a ghost can be in
|
||||||
#[derive(Debug, Clone, Copy, PartialEq)]
|
#[derive(Debug, Clone, Copy, PartialEq)]
|
||||||
@@ -57,132 +51,51 @@ impl GhostType {
|
|||||||
|
|
||||||
/// Base ghost struct that contains common functionality
|
/// Base ghost struct that contains common functionality
|
||||||
pub struct Ghost<'a> {
|
pub struct Ghost<'a> {
|
||||||
/// The absolute position of the ghost on the board, in pixels
|
/// Shared movement and position fields.
|
||||||
pub pixel_position: (i32, i32),
|
pub base: MovableEntity,
|
||||||
/// The position of the ghost on the board, in grid coordinates
|
|
||||||
pub cell_position: (u32, u32),
|
|
||||||
/// The current direction of the ghost
|
|
||||||
pub direction: Direction,
|
|
||||||
/// The current mode of the ghost
|
/// The current mode of the ghost
|
||||||
pub mode: GhostMode,
|
pub mode: GhostMode,
|
||||||
/// The type/personality of this ghost
|
/// The type/personality of this ghost
|
||||||
pub ghost_type: GhostType,
|
pub ghost_type: GhostType,
|
||||||
/// Whether the ghost is currently blue (frightened)
|
|
||||||
pub is_blue: bool,
|
|
||||||
/// Reference to the game map
|
|
||||||
pub map: Rc<RefCell<Map>>,
|
|
||||||
/// Reference to Pac-Man for targeting
|
/// Reference to Pac-Man for targeting
|
||||||
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
pub pacman: Rc<RefCell<Pacman<'a>>>,
|
||||||
/// Movement speed
|
pub body_sprite: AnimatedAtlasTexture<'a>,
|
||||||
speed: u32,
|
pub eyes_sprite: AnimatedAtlasTexture<'a>,
|
||||||
/// Movement modulator
|
|
||||||
modulation: SimpleTickModulator,
|
|
||||||
/// Ghost body sprite
|
|
||||||
body_sprite: AnimatedTexture<'a>,
|
|
||||||
/// Ghost eyes sprite
|
|
||||||
eyes_sprite: AnimatedTexture<'a>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Ghost<'_> {
|
impl Ghost<'_> {
|
||||||
/// Creates a new ghost instance
|
/// Creates a new ghost instance
|
||||||
pub fn new<'a>(
|
pub fn new<'a>(
|
||||||
ghost_type: GhostType,
|
ghost_type: GhostType,
|
||||||
starting_position: (u32, u32),
|
starting_position: UVec2,
|
||||||
body_texture: Texture<'a>,
|
body_texture: Texture<'a>,
|
||||||
eyes_texture: Texture<'a>,
|
eyes_texture: Texture<'a>,
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||||
) -> Ghost<'a> {
|
) -> Ghost<'a> {
|
||||||
let color = ghost_type.color();
|
let color = ghost_type.color();
|
||||||
let mut body_sprite = AnimatedTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
let mut body_sprite = AnimatedAtlasTexture::new(body_texture, 8, 2, 32, 32, Some((-4, -4)));
|
||||||
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
body_sprite.set_color_modulation(color.r, color.g, color.b);
|
||||||
|
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||||
Ghost {
|
Ghost {
|
||||||
pixel_position: Map::cell_to_pixel(starting_position),
|
base: MovableEntity::new(
|
||||||
cell_position: starting_position,
|
pixel_position,
|
||||||
direction: Direction::Left,
|
starting_position,
|
||||||
|
Direction::Left,
|
||||||
|
3,
|
||||||
|
SimpleTickModulator::new(1.0),
|
||||||
|
map,
|
||||||
|
),
|
||||||
mode: GhostMode::Chase,
|
mode: GhostMode::Chase,
|
||||||
ghost_type,
|
ghost_type,
|
||||||
is_blue: false,
|
|
||||||
map,
|
|
||||||
pacman,
|
pacman,
|
||||||
speed: 3,
|
|
||||||
modulation: SimpleTickModulator::new(1.0),
|
|
||||||
body_sprite,
|
body_sprite,
|
||||||
eyes_sprite: AnimatedTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
eyes_sprite: AnimatedAtlasTexture::new(eyes_texture, 1, 4, 32, 32, Some((-4, -4))),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders the ghost to the canvas
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
|
||||||
// Render body
|
|
||||||
if self.mode != GhostMode::Eyes {
|
|
||||||
let color = if self.mode == GhostMode::Frightened {
|
|
||||||
Color::RGB(0, 0, 255)
|
|
||||||
} else {
|
|
||||||
self.ghost_type.color()
|
|
||||||
};
|
|
||||||
|
|
||||||
self.body_sprite
|
|
||||||
.set_color_modulation(color.r, color.g, color.b);
|
|
||||||
self.body_sprite
|
|
||||||
.render(canvas, self.pixel_position, Direction::Right);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Always render eyes on top
|
|
||||||
let eye_frame = if self.mode == GhostMode::Frightened {
|
|
||||||
4 // Frightened frame
|
|
||||||
} else {
|
|
||||||
match self.direction {
|
|
||||||
Direction::Right => 0,
|
|
||||||
Direction::Up => 1,
|
|
||||||
Direction::Left => 2,
|
|
||||||
Direction::Down => 3,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
self.eyes_sprite.render_static(
|
|
||||||
canvas,
|
|
||||||
self.pixel_position,
|
|
||||||
Direction::Right,
|
|
||||||
Some(eye_frame),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Calculates the path to the target tile using the A* algorithm.
|
|
||||||
fn get_path_to_target(&self, target: (u32, u32)) -> Option<(Vec<(u32, u32)>, u32)> {
|
|
||||||
let start = self.cell_position;
|
|
||||||
let map = self.map.borrow();
|
|
||||||
|
|
||||||
astar(
|
|
||||||
&start,
|
|
||||||
|&p| {
|
|
||||||
let mut successors = vec![];
|
|
||||||
for dir in &[
|
|
||||||
Direction::Up,
|
|
||||||
Direction::Down,
|
|
||||||
Direction::Left,
|
|
||||||
Direction::Right,
|
|
||||||
] {
|
|
||||||
let (dx, dy) = dir.offset();
|
|
||||||
let next_p = (p.0 as i32 + dx, p.1 as i32 + dy);
|
|
||||||
if let Some(tile) = map.get_tile(next_p) {
|
|
||||||
if tile != MapTile::Wall {
|
|
||||||
successors.push(((next_p.0 as u32, next_p.1 as u32), 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
successors
|
|
||||||
},
|
|
||||||
|&p| {
|
|
||||||
((p.0 as i32 - target.0 as i32).abs() + (p.1 as i32 - target.1 as i32).abs()) as u32
|
|
||||||
},
|
|
||||||
|&p| p == target,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the target tile for this ghost based on its current mode
|
/// Gets the target tile for this ghost based on its current mode
|
||||||
pub fn get_target_tile(&self) -> (i32, i32) {
|
pub fn get_target_tile(&self) -> IVec2 {
|
||||||
match self.mode {
|
match self.mode {
|
||||||
GhostMode::Scatter => self.get_scatter_target(),
|
GhostMode::Scatter => self.get_scatter_target(),
|
||||||
GhostMode::Chase => self.get_chase_target(),
|
GhostMode::Chase => self.get_chase_target(),
|
||||||
@@ -193,128 +106,135 @@ impl Ghost<'_> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Gets this ghost's home corner target for scatter mode
|
/// Gets this ghost's home corner target for scatter mode
|
||||||
fn get_scatter_target(&self) -> (i32, i32) {
|
fn get_scatter_target(&self) -> IVec2 {
|
||||||
match self.ghost_type {
|
match self.ghost_type {
|
||||||
GhostType::Blinky => (25, 0), // Top right
|
GhostType::Blinky => IVec2::new(25, 0), // Top right
|
||||||
GhostType::Pinky => (2, 0), // Top left
|
GhostType::Pinky => IVec2::new(2, 0), // Top left
|
||||||
GhostType::Inky => (27, 35), // Bottom right
|
GhostType::Inky => IVec2::new(27, 35), // Bottom right
|
||||||
GhostType::Clyde => (0, 35), // Bottom left
|
GhostType::Clyde => IVec2::new(0, 35), // Bottom left
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets a random adjacent tile for frightened mode
|
/// Gets a random adjacent tile for frightened mode
|
||||||
fn get_random_target(&self) -> (i32, i32) {
|
fn get_random_target(&self) -> IVec2 {
|
||||||
let mut rng = rand::thread_rng();
|
let mut rng = rand::rng();
|
||||||
let (x, y) = self.cell_position;
|
|
||||||
let mut possible_moves = Vec::new();
|
let mut possible_moves = Vec::new();
|
||||||
|
|
||||||
// Check all four directions
|
// Check all four directions
|
||||||
for dir in &[
|
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||||
Direction::Up,
|
|
||||||
Direction::Down,
|
|
||||||
Direction::Left,
|
|
||||||
Direction::Right,
|
|
||||||
] {
|
|
||||||
// Don't allow reversing direction
|
// Don't allow reversing direction
|
||||||
if *dir == self.direction.opposite() {
|
if *dir == self.base.direction.opposite() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
let (dx, dy) = dir.offset();
|
let next_cell = self.base.next_cell(Some(*dir));
|
||||||
let next_cell = (x as i32 + dx, y as i32 + dy);
|
if !matches!(self.base.map.borrow().get_tile(next_cell), Some(MapTile::Wall)) {
|
||||||
let tile = self.map.borrow().get_tile(next_cell);
|
|
||||||
if let Some(MapTile::Wall) = tile {
|
|
||||||
// It's a wall, not a valid move
|
|
||||||
} else {
|
|
||||||
possible_moves.push(next_cell);
|
possible_moves.push(next_cell);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if possible_moves.is_empty() {
|
if possible_moves.is_empty() {
|
||||||
// No valid moves, must reverse
|
// No valid moves, must reverse
|
||||||
let (dx, dy) = self.direction.opposite().offset();
|
self.base.next_cell(Some(self.base.direction.opposite()))
|
||||||
return (x as i32 + dx, y as i32 + dy);
|
} else {
|
||||||
}
|
|
||||||
|
|
||||||
// Choose a random valid move
|
// Choose a random valid move
|
||||||
possible_moves[rng.gen_range(0..possible_moves.len())]
|
possible_moves[rng.random_range(0..possible_moves.len())]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets the ghost house target for returning eyes
|
/// Gets the ghost house target for returning eyes
|
||||||
fn get_house_target(&self) -> (i32, i32) {
|
fn get_house_target(&self) -> IVec2 {
|
||||||
(13, 14) // Center of ghost house
|
IVec2::new(13, 14) // Center of ghost house
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets the exit point target when leaving house
|
/// Gets the exit point target when leaving house
|
||||||
fn get_house_exit_target(&self) -> (i32, i32) {
|
fn get_house_exit_target(&self) -> IVec2 {
|
||||||
(13, 11) // Just above ghost house
|
IVec2::new(13, 11) // Just above ghost house
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
/// Gets this ghost's chase mode target (to be implemented by each ghost type)
|
||||||
fn get_chase_target(&self) -> (i32, i32) {
|
fn get_chase_target(&self) -> IVec2 {
|
||||||
// Default implementation just targets Pac-Man directly
|
|
||||||
let pacman = self.pacman.borrow();
|
let pacman = self.pacman.borrow();
|
||||||
(pacman.cell_position.0 as i32, pacman.cell_position.1 as i32)
|
let cell = pacman.base().cell_position;
|
||||||
|
IVec2::new(cell.x as i32, cell.y as i32)
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculates the path to the target tile using the A* algorithm.
|
||||||
|
pub fn get_path_to_target(&self, target: UVec2) -> Option<(Vec<UVec2>, u32)> {
|
||||||
|
let start = self.base.base.cell_position;
|
||||||
|
let map = self.base.map.borrow();
|
||||||
|
use pathfinding::prelude::dijkstra;
|
||||||
|
dijkstra(
|
||||||
|
&start,
|
||||||
|
|&p| {
|
||||||
|
let mut successors = vec![];
|
||||||
|
let tile = map.get_tile(IVec2::new(p.x as i32, p.y as i32));
|
||||||
|
// Tunnel wrap: if currently in a tunnel, add the opposite exit as a neighbor
|
||||||
|
if let Some(MapTile::Tunnel) = tile {
|
||||||
|
if p.x == 0 {
|
||||||
|
successors.push((UVec2::new(BOARD_WIDTH - 2, p.y), 1));
|
||||||
|
} else if p.x == BOARD_WIDTH - 1 {
|
||||||
|
successors.push((UVec2::new(1, p.y), 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
|
||||||
|
let (dx, dy) = dir.offset();
|
||||||
|
let next_p = IVec2::new(p.x as i32 + dx, p.y as i32 + dy);
|
||||||
|
if let Some(tile) = map.get_tile(next_p) {
|
||||||
|
if tile == MapTile::Wall {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let next_u = UVec2::new(next_p.x as u32, next_p.y as u32);
|
||||||
|
successors.push((next_u, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
successors
|
||||||
|
},
|
||||||
|
|&p| p == target,
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Changes the ghost's mode and handles direction reversal
|
/// Changes the ghost's mode and handles direction reversal
|
||||||
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
pub fn set_mode(&mut self, new_mode: GhostMode) {
|
||||||
// Don't reverse if going to/from frightened or if in house
|
// Don't reverse if going to/from frightened or if in house
|
||||||
let should_reverse = self.mode != GhostMode::House
|
let should_reverse =
|
||||||
&& new_mode != GhostMode::Frightened
|
self.mode != GhostMode::House && new_mode != GhostMode::Frightened && self.mode != GhostMode::Frightened;
|
||||||
&& self.mode != GhostMode::Frightened;
|
|
||||||
|
|
||||||
self.mode = new_mode;
|
self.mode = new_mode;
|
||||||
|
|
||||||
|
self.base.speed = match new_mode {
|
||||||
|
GhostMode::Chase => 3,
|
||||||
|
GhostMode::Scatter => 2,
|
||||||
|
GhostMode::Frightened => 2,
|
||||||
|
GhostMode::Eyes => 7,
|
||||||
|
GhostMode::House => 0,
|
||||||
|
};
|
||||||
|
|
||||||
if should_reverse {
|
if should_reverse {
|
||||||
self.direction = self.direction.opposite();
|
self.base.set_direction_if_valid(self.base.direction.opposite());
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Entity for Ghost<'_> {
|
pub fn tick(&mut self) {
|
||||||
fn position(&self) -> (i32, i32) {
|
|
||||||
self.pixel_position
|
|
||||||
}
|
|
||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
|
||||||
self.cell_position
|
|
||||||
}
|
|
||||||
|
|
||||||
fn internal_position(&self) -> (u32, u32) {
|
|
||||||
let (x, y) = self.position();
|
|
||||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
|
||||||
let (x, y) = self.position();
|
|
||||||
let (other_x, other_y) = other.position();
|
|
||||||
x == other_x && y == other_y
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tick(&mut self) {
|
|
||||||
if self.mode == GhostMode::House {
|
if self.mode == GhostMode::House {
|
||||||
// For now, do nothing in the house
|
// For now, do nothing in the house
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.internal_position() == (0, 0) {
|
if self.base.is_grid_aligned() {
|
||||||
self.cell_position = (
|
self.base.update_cell_position();
|
||||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
|
||||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
|
||||||
);
|
|
||||||
|
|
||||||
// Pathfinding logic
|
if !self.base.handle_tunnel() {
|
||||||
|
// Pathfinding logic (only if not in tunnel)
|
||||||
let target_tile = self.get_target_tile();
|
let target_tile = self.get_target_tile();
|
||||||
if let Some((path, _)) =
|
if let Some((path, _)) = self.get_path_to_target(target_tile.as_uvec2()) {
|
||||||
self.get_path_to_target((target_tile.0 as u32, target_tile.1 as u32))
|
|
||||||
{
|
|
||||||
if path.len() > 1 {
|
if path.len() > 1 {
|
||||||
let next_move = path[1];
|
let next_move = path[1];
|
||||||
let (x, y) = self.cell_position;
|
let x = self.base.base.cell_position.x;
|
||||||
let dx = next_move.0 as i32 - x as i32;
|
let y = self.base.base.cell_position.y;
|
||||||
let dy = next_move.1 as i32 - y as i32;
|
let dx = next_move.x as i32 - x as i32;
|
||||||
self.direction = if dx > 0 {
|
let dy = next_move.y as i32 - y as i32;
|
||||||
|
let new_direction = if dx > 0 {
|
||||||
Direction::Right
|
Direction::Right
|
||||||
} else if dx < 0 {
|
} else if dx < 0 {
|
||||||
Direction::Left
|
Direction::Left
|
||||||
@@ -323,45 +243,67 @@ impl Entity for Ghost<'_> {
|
|||||||
} else {
|
} else {
|
||||||
Direction::Up
|
Direction::Up
|
||||||
};
|
};
|
||||||
|
self.base.set_direction_if_valid(new_direction);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if the next tile in the current direction is a wall
|
|
||||||
let (dx, dy) = self.direction.offset();
|
|
||||||
let next_cell = (
|
|
||||||
self.cell_position.0 as i32 + dx,
|
|
||||||
self.cell_position.1 as i32 + dy,
|
|
||||||
);
|
|
||||||
let next_tile = self
|
|
||||||
.map
|
|
||||||
.borrow()
|
|
||||||
.get_tile(next_cell)
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
if next_tile == MapTile::Wall {
|
|
||||||
// Don't move if the next tile is a wall
|
// Don't move if the next tile is a wall
|
||||||
|
if self.base.is_wall_ahead(None) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if !self.modulation.next() {
|
if self.base.modulation.next() {
|
||||||
return;
|
self.base.move_forward();
|
||||||
|
|
||||||
|
if self.base.is_grid_aligned() {
|
||||||
|
self.base.update_cell_position();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update position based on current direction and speed
|
impl<'a> Moving for Ghost<'a> {
|
||||||
let speed = self.speed as i32;
|
fn move_forward(&mut self) {
|
||||||
match self.direction {
|
self.base.move_forward();
|
||||||
Direction::Right => self.pixel_position.0 += speed,
|
}
|
||||||
Direction::Left => self.pixel_position.0 -= speed,
|
fn update_cell_position(&mut self) {
|
||||||
Direction::Up => self.pixel_position.1 -= speed,
|
self.base.update_cell_position();
|
||||||
Direction::Down => self.pixel_position.1 += speed,
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||||
|
self.base.next_cell(direction)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
self.base.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.base.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.base.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
self.base.set_direction_if_valid(new_direction)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update cell position when aligned with grid
|
impl<'a> Renderable for Ghost<'a> {
|
||||||
if self.internal_position() == (0, 0) {
|
fn render(&self, canvas: &mut sdl2::render::Canvas<sdl2::video::Window>) {
|
||||||
self.cell_position = (
|
let pos = self.base.base.pixel_position;
|
||||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
self.body_sprite.render(canvas, (pos.x, pos.y), Direction::Right, None);
|
||||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
// Inline the eye_frame logic here
|
||||||
);
|
let eye_frame = if self.mode == GhostMode::Frightened {
|
||||||
}
|
4 // Frightened frame
|
||||||
|
} else {
|
||||||
|
match self.base.direction {
|
||||||
|
Direction::Right => 0,
|
||||||
|
Direction::Up => 1,
|
||||||
|
Direction::Left => 2,
|
||||||
|
Direction::Down => 3,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
self.eyes_sprite
|
||||||
|
.render(canvas, (pos.x, pos.y), Direction::Right, Some(eye_frame));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,12 +4,12 @@ use std::rc::Rc;
|
|||||||
use sdl2::render::{Canvas, Texture};
|
use sdl2::render::{Canvas, Texture};
|
||||||
use sdl2::video::Window;
|
use sdl2::video::Window;
|
||||||
|
|
||||||
use crate::{
|
use crate::direction::Direction;
|
||||||
entity::Entity,
|
use crate::entity::{Entity, Moving, Renderable, StaticEntity};
|
||||||
ghost::{Ghost, GhostMode, GhostType},
|
use crate::ghost::{Ghost, GhostMode, GhostType};
|
||||||
map::Map,
|
use crate::map::Map;
|
||||||
pacman::Pacman,
|
use crate::pacman::Pacman;
|
||||||
};
|
use glam::{IVec2, UVec2};
|
||||||
|
|
||||||
pub struct Blinky<'a> {
|
pub struct Blinky<'a> {
|
||||||
ghost: Ghost<'a>,
|
ghost: Ghost<'a>,
|
||||||
@@ -17,58 +17,66 @@ pub struct Blinky<'a> {
|
|||||||
|
|
||||||
impl<'a> Blinky<'a> {
|
impl<'a> Blinky<'a> {
|
||||||
pub fn new(
|
pub fn new(
|
||||||
starting_position: (u32, u32),
|
starting_position: UVec2,
|
||||||
body_texture: Texture<'a>,
|
body_texture: Texture<'a>,
|
||||||
eyes_texture: Texture<'a>,
|
eyes_texture: Texture<'a>,
|
||||||
map: Rc<RefCell<Map>>,
|
map: Rc<RefCell<Map>>,
|
||||||
pacman: Rc<RefCell<Pacman<'a>>>,
|
pacman: Rc<RefCell<Pacman<'a>>>,
|
||||||
) -> Blinky<'a> {
|
) -> Blinky<'a> {
|
||||||
Blinky {
|
Blinky {
|
||||||
ghost: Ghost::new(
|
ghost: Ghost::new(GhostType::Blinky, starting_position, body_texture, eyes_texture, map, pacman),
|
||||||
GhostType::Blinky,
|
|
||||||
starting_position,
|
|
||||||
body_texture,
|
|
||||||
eyes_texture,
|
|
||||||
map,
|
|
||||||
pacman,
|
|
||||||
),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
/// Gets Blinky's chase target - directly targets Pac-Man's current position
|
||||||
fn get_chase_target(&self) -> (i32, i32) {
|
fn get_chase_target(&self) -> IVec2 {
|
||||||
let pacman = self.ghost.pacman.borrow();
|
let pacman = self.ghost.pacman.borrow();
|
||||||
(pacman.cell_position.0 as i32, pacman.cell_position.1 as i32)
|
let cell = pacman.base().cell_position;
|
||||||
|
IVec2::new(cell.x as i32, cell.y as i32)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_mode(&mut self, mode: GhostMode) {
|
pub fn set_mode(&mut self, mode: GhostMode) {
|
||||||
self.ghost.set_mode(mode);
|
self.ghost.set_mode(mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
pub fn tick(&mut self) {
|
||||||
self.ghost.render(canvas);
|
self.ghost.tick();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<'a> Entity for Blinky<'a> {
|
impl<'a> Entity for Blinky<'a> {
|
||||||
fn position(&self) -> (i32, i32) {
|
fn base(&self) -> &StaticEntity {
|
||||||
self.ghost.position()
|
self.ghost.base.base()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
impl<'a> Renderable for Blinky<'a> {
|
||||||
self.ghost.cell_position()
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
|
self.ghost.render(canvas);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn internal_position(&self) -> (u32, u32) {
|
impl<'a> Moving for Blinky<'a> {
|
||||||
self.ghost.internal_position()
|
fn move_forward(&mut self) {
|
||||||
|
self.ghost.move_forward();
|
||||||
}
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
self.ghost.update_cell_position();
|
||||||
self.ghost.is_colliding(other)
|
|
||||||
}
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||||
fn tick(&mut self) {
|
self.ghost.next_cell(direction)
|
||||||
self.ghost.tick()
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
self.ghost.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.ghost.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.ghost.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
self.ghost.set_direction_if_valid(new_direction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1 @@
|
|||||||
mod blinky;
|
pub mod blinky;
|
||||||
|
|
||||||
pub use blinky::Blinky;
|
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
//! This module contains helper functions that are used throughout the game.
|
//! This module contains helper functions that are used throughout the game.
|
||||||
|
|
||||||
|
use glam::UVec2;
|
||||||
|
|
||||||
/// Checks if two grid positions are adjacent to each other
|
/// Checks if two grid positions are adjacent to each other
|
||||||
///
|
///
|
||||||
/// # Arguments
|
/// # Arguments
|
||||||
@@ -10,19 +12,12 @@
|
|||||||
/// # Returns
|
/// # Returns
|
||||||
/// * `true` if positions are adjacent according to the diagonal parameter
|
/// * `true` if positions are adjacent according to the diagonal parameter
|
||||||
/// * `false` otherwise
|
/// * `false` otherwise
|
||||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
pub fn is_adjacent(a: UVec2, b: UVec2, diagonal: bool) -> bool {
|
||||||
let (ax, ay) = a;
|
let dx = a.x.abs_diff(b.x);
|
||||||
let (bx, by) = b;
|
let dy = a.y.abs_diff(b.y);
|
||||||
|
|
||||||
// Calculate absolute differences between coordinates
|
|
||||||
let dx = if ax > bx { ax - bx } else { bx - ax };
|
|
||||||
let dy = if ay > by { ay - by } else { by - ay };
|
|
||||||
|
|
||||||
if diagonal {
|
if diagonal {
|
||||||
// For diagonal adjacency: both differences must be ≤ 1 and at least one > 0
|
dx <= 1 && dy <= 1 && (dx != 0 || dy != 0)
|
||||||
dx <= 1 && dy <= 1 && (dx + dy) > 0
|
|
||||||
} else {
|
} else {
|
||||||
// For orthogonal adjacency: exactly one difference must be 1, the other 0
|
|
||||||
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
(dx == 1 && dy == 0) || (dx == 0 && dy == 1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -36,22 +31,22 @@ mod tests {
|
|||||||
// Test orthogonal adjacency (diagonal = false)
|
// Test orthogonal adjacency (diagonal = false)
|
||||||
|
|
||||||
// Same position should not be adjacent
|
// Same position should not be adjacent
|
||||||
assert!(!is_adjacent((0, 0), (0, 0), false));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), false));
|
||||||
|
|
||||||
// Adjacent positions should be true
|
// Adjacent positions should be true
|
||||||
assert!(is_adjacent((0, 0), (1, 0), false)); // Right
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false)); // Right
|
||||||
assert!(is_adjacent((0, 0), (0, 1), false)); // Down
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false)); // Down
|
||||||
assert!(is_adjacent((1, 1), (0, 1), false)); // Left
|
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), false)); // Left
|
||||||
assert!(is_adjacent((1, 1), (1, 0), false)); // Up
|
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), false)); // Up
|
||||||
|
|
||||||
// Diagonal positions should be false
|
// Diagonal positions should be false
|
||||||
assert!(!is_adjacent((0, 0), (1, 1), false));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), false));
|
||||||
assert!(!is_adjacent((0, 1), (1, 0), false));
|
assert!(!is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), false));
|
||||||
|
|
||||||
// Positions more than 1 step away should be false
|
// Positions more than 1 step away should be false
|
||||||
assert!(!is_adjacent((0, 0), (2, 0), false));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), false));
|
||||||
assert!(!is_adjacent((0, 0), (0, 2), false));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), false));
|
||||||
assert!(!is_adjacent((0, 0), (2, 2), false));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), false));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@@ -59,54 +54,54 @@ mod tests {
|
|||||||
// Test diagonal adjacency (diagonal = true)
|
// Test diagonal adjacency (diagonal = true)
|
||||||
|
|
||||||
// Same position should not be adjacent
|
// Same position should not be adjacent
|
||||||
assert!(!is_adjacent((0, 0), (0, 0), true));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 0), true));
|
||||||
|
|
||||||
// Orthogonal adjacent positions should be true
|
// Orthogonal adjacent positions should be true
|
||||||
assert!(is_adjacent((0, 0), (1, 0), true)); // Right
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), true)); // Right
|
||||||
assert!(is_adjacent((0, 0), (0, 1), true)); // Down
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), true)); // Down
|
||||||
assert!(is_adjacent((1, 1), (0, 1), true)); // Left
|
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 1), true)); // Left
|
||||||
assert!(is_adjacent((1, 1), (1, 0), true)); // Up
|
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(1, 0), true)); // Up
|
||||||
|
|
||||||
// Diagonal adjacent positions should be true
|
// Diagonal adjacent positions should be true
|
||||||
assert!(is_adjacent((0, 0), (1, 1), true)); // Down-right
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true)); // Down-right
|
||||||
assert!(is_adjacent((1, 0), (0, 1), true)); // Down-left
|
assert!(is_adjacent(UVec2::new(1, 0), UVec2::new(0, 1), true)); // Down-left
|
||||||
assert!(is_adjacent((0, 1), (1, 0), true)); // Up-right
|
assert!(is_adjacent(UVec2::new(0, 1), UVec2::new(1, 0), true)); // Up-right
|
||||||
assert!(is_adjacent((1, 1), (0, 0), true)); // Up-left
|
assert!(is_adjacent(UVec2::new(1, 1), UVec2::new(0, 0), true)); // Up-left
|
||||||
|
|
||||||
// Positions more than 1 step away should be false
|
// Positions more than 1 step away should be false
|
||||||
assert!(!is_adjacent((0, 0), (2, 0), true));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 0), true));
|
||||||
assert!(!is_adjacent((0, 0), (0, 2), true));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(0, 2), true));
|
||||||
assert!(!is_adjacent((0, 0), (2, 2), true));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(2, 2), true));
|
||||||
assert!(!is_adjacent((0, 0), (1, 2), true));
|
assert!(!is_adjacent(UVec2::new(0, 0), UVec2::new(1, 2), true));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_edge_cases() {
|
fn test_edge_cases() {
|
||||||
// Test with larger coordinates
|
// Test with larger coordinates
|
||||||
assert!(is_adjacent((100, 100), (101, 100), false));
|
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 100), false));
|
||||||
assert!(is_adjacent((100, 100), (100, 101), false));
|
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(100, 101), false));
|
||||||
assert!(!is_adjacent((100, 100), (102, 100), false));
|
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 100), false));
|
||||||
|
|
||||||
assert!(is_adjacent((100, 100), (101, 101), true));
|
assert!(is_adjacent(UVec2::new(100, 100), UVec2::new(101, 101), true));
|
||||||
assert!(!is_adjacent((100, 100), (102, 102), true));
|
assert!(!is_adjacent(UVec2::new(100, 100), UVec2::new(102, 102), true));
|
||||||
|
|
||||||
// Test with zero coordinates
|
// Test with zero coordinates
|
||||||
assert!(is_adjacent((0, 0), (1, 0), false));
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 0), false));
|
||||||
assert!(is_adjacent((0, 0), (0, 1), false));
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(0, 1), false));
|
||||||
assert!(is_adjacent((0, 0), (1, 1), true));
|
assert!(is_adjacent(UVec2::new(0, 0), UVec2::new(1, 1), true));
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn test_commutative_property() {
|
fn test_commutative_property() {
|
||||||
// The function should work the same regardless of parameter order
|
// The function should work the same regardless of parameter order
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
is_adjacent((1, 2), (2, 2), false),
|
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 2), false),
|
||||||
is_adjacent((2, 2), (1, 2), false)
|
is_adjacent(UVec2::new(2, 2), UVec2::new(1, 2), false)
|
||||||
);
|
);
|
||||||
|
|
||||||
assert_eq!(
|
assert_eq!(
|
||||||
is_adjacent((1, 2), (2, 3), true),
|
is_adjacent(UVec2::new(1, 2), UVec2::new(2, 3), true),
|
||||||
is_adjacent((2, 3), (1, 2), true)
|
is_adjacent(UVec2::new(2, 3), UVec2::new(1, 2), true)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
52
src/main.rs
@@ -11,7 +11,7 @@ use tracing_subscriber::layer::SubscriberExt;
|
|||||||
|
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
use winapi::{
|
use winapi::{
|
||||||
shared::{ntdef::NULL, windef::HWND},
|
shared::ntdef::NULL,
|
||||||
um::{
|
um::{
|
||||||
fileapi::{CreateFileA, OPEN_EXISTING},
|
fileapi::{CreateFileA, OPEN_EXISTING},
|
||||||
handleapi::INVALID_HANDLE_VALUE,
|
handleapi::INVALID_HANDLE_VALUE,
|
||||||
@@ -29,13 +29,13 @@ use winapi::{
|
|||||||
/// terminal, this function does nothing.
|
/// terminal, this function does nothing.
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
unsafe fn attach_console() {
|
unsafe fn attach_console() {
|
||||||
if GetConsoleWindow() != std::ptr::null_mut() as HWND {
|
if !std::ptr::eq(GetConsoleWindow(), std::ptr::null_mut()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
if AttachConsole(winapi::um::wincon::ATTACH_PARENT_PROCESS) != 0 {
|
||||||
let handle = CreateFileA(
|
let handle = CreateFileA(
|
||||||
"CONOUT$\0".as_ptr() as *const i8,
|
c"CONOUT$".as_ptr(),
|
||||||
GENERIC_READ | GENERIC_WRITE,
|
GENERIC_READ | GENERIC_WRITE,
|
||||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||||
std::ptr::null_mut(),
|
std::ptr::null_mut(),
|
||||||
@@ -53,9 +53,12 @@ unsafe fn attach_console() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
mod animation;
|
mod animation;
|
||||||
|
mod asset;
|
||||||
mod audio;
|
mod audio;
|
||||||
mod constants;
|
mod constants;
|
||||||
|
mod debug;
|
||||||
mod direction;
|
mod direction;
|
||||||
|
mod edible;
|
||||||
mod entity;
|
mod entity;
|
||||||
mod game;
|
mod game;
|
||||||
mod ghost;
|
mod ghost;
|
||||||
@@ -96,26 +99,17 @@ pub fn main() {
|
|||||||
.build()
|
.build()
|
||||||
.expect("Could not initialize window");
|
.expect("Could not initialize window");
|
||||||
|
|
||||||
let mut canvas = window
|
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
|
||||||
.into_canvas()
|
|
||||||
.build()
|
|
||||||
.expect("Could not build canvas");
|
|
||||||
|
|
||||||
canvas
|
canvas
|
||||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||||
.expect("Could not set logical size");
|
.expect("Could not set logical size");
|
||||||
|
|
||||||
let texture_creator = canvas.texture_creator();
|
let texture_creator = canvas.texture_creator();
|
||||||
let mut game = Game::new(
|
let mut game = Game::new(&mut canvas, &texture_creator, &ttf_context, &audio_subsystem);
|
||||||
&mut canvas,
|
game.audio.set_mute(cfg!(debug_assertions));
|
||||||
&texture_creator,
|
|
||||||
&ttf_context,
|
|
||||||
&audio_subsystem,
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut event_pump = sdl_context
|
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||||
.event_pump()
|
|
||||||
.expect("Could not get SDL EventPump");
|
|
||||||
|
|
||||||
// Initial draw and tick
|
// Initial draw and tick
|
||||||
game.draw();
|
game.draw();
|
||||||
@@ -123,12 +117,7 @@ pub fn main() {
|
|||||||
|
|
||||||
// The target time for each frame of the game loop (60 FPS).
|
// The target time for each frame of the game loop (60 FPS).
|
||||||
let loop_time = Duration::from_secs(1) / 60;
|
let loop_time = Duration::from_secs(1) / 60;
|
||||||
let mut tick_no = 0u32;
|
|
||||||
|
|
||||||
// The start of a period of time over which we average the frame time.
|
|
||||||
let mut last_averaging_time = Instant::now();
|
|
||||||
// The total time spent sleeping during the current averaging period.
|
|
||||||
let mut sleep_time = Duration::ZERO;
|
|
||||||
let mut paused = false;
|
let mut paused = false;
|
||||||
// Whether the window is currently shown.
|
// Whether the window is currently shown.
|
||||||
let mut shown = false;
|
let mut shown = false;
|
||||||
@@ -171,11 +160,7 @@ pub fn main() {
|
|||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
paused = !paused;
|
paused = !paused;
|
||||||
event!(
|
event!(tracing::Level::INFO, "{}", if paused { "Paused" } else { "Unpaused" });
|
||||||
tracing::Level::INFO,
|
|
||||||
"{}",
|
|
||||||
if paused { "Paused" } else { "Unpaused" }
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
Event::KeyDown { keycode, .. } => {
|
Event::KeyDown { keycode, .. } => {
|
||||||
game.keyboard_event(keycode.unwrap());
|
game.keyboard_event(keycode.unwrap());
|
||||||
@@ -203,7 +188,6 @@ pub fn main() {
|
|||||||
std::thread::sleep(time);
|
std::thread::sleep(time);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sleep_time += time;
|
|
||||||
} else {
|
} else {
|
||||||
event!(
|
event!(
|
||||||
tracing::Level::WARN,
|
tracing::Level::WARN,
|
||||||
@@ -212,20 +196,6 @@ pub fn main() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
tick_no += 1;
|
|
||||||
|
|
||||||
// Caclulate and display performance statistics every 60 seconds.
|
|
||||||
const PERIOD: u32 = 60 * 60;
|
|
||||||
let tick_mod = tick_no % PERIOD;
|
|
||||||
if tick_mod % PERIOD == 0 {
|
|
||||||
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
|
|
||||||
let average_sleep = sleep_time / PERIOD;
|
|
||||||
let average_process = loop_time - average_sleep;
|
|
||||||
|
|
||||||
sleep_time = Duration::ZERO;
|
|
||||||
last_averaging_time = Instant::now();
|
|
||||||
}
|
|
||||||
|
|
||||||
true
|
true
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
111
src/map.rs
@@ -1,6 +1,11 @@
|
|||||||
//! This module defines the game map and provides functions for interacting with it.
|
//! This module defines the game map and provides functions for interacting with it.
|
||||||
|
use rand::seq::IteratorRandom;
|
||||||
|
|
||||||
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
use crate::constants::{MapTile, BOARD_OFFSET, CELL_SIZE};
|
||||||
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
use crate::constants::{BOARD_HEIGHT, BOARD_WIDTH};
|
||||||
|
use glam::{IVec2, UVec2};
|
||||||
|
use once_cell::sync::OnceCell;
|
||||||
|
use std::collections::{HashSet, VecDeque};
|
||||||
|
|
||||||
/// The game map.
|
/// The game map.
|
||||||
///
|
///
|
||||||
@@ -22,48 +27,34 @@ impl Map {
|
|||||||
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
pub fn new(raw_board: [&str; BOARD_HEIGHT as usize]) -> Map {
|
||||||
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
let mut map = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_WIDTH as usize];
|
||||||
|
|
||||||
for y in 0..BOARD_HEIGHT as usize {
|
for (y, line) in raw_board.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||||
let line = raw_board[y];
|
for (x, character) in line.chars().enumerate().take(BOARD_WIDTH as usize) {
|
||||||
|
|
||||||
for x in 0..BOARD_WIDTH as usize {
|
|
||||||
if x >= line.len() {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
|
||||||
let character = line
|
|
||||||
.chars()
|
|
||||||
.nth(x as usize)
|
|
||||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
|
||||||
|
|
||||||
let tile = match character {
|
let tile = match character {
|
||||||
'#' => MapTile::Wall,
|
'#' => MapTile::Wall,
|
||||||
'.' => MapTile::Pellet,
|
'.' => MapTile::Pellet,
|
||||||
'o' => MapTile::PowerPellet,
|
'o' => MapTile::PowerPellet,
|
||||||
' ' => MapTile::Empty,
|
' ' => MapTile::Empty,
|
||||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
'T' => MapTile::Tunnel,
|
||||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => MapTile::StartingPosition(c.to_digit(10).unwrap() as u8),
|
||||||
}
|
|
||||||
'=' => MapTile::Empty,
|
'=' => MapTile::Empty,
|
||||||
_ => panic!("Unknown character in board: {}", character),
|
_ => panic!("Unknown character in board: {character}"),
|
||||||
};
|
};
|
||||||
|
map[x][y] = tile;
|
||||||
map[x as usize][y as usize] = tile;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Map {
|
Map {
|
||||||
current: map,
|
current: map,
|
||||||
default: map.clone(),
|
default: map,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Resets the map to its original state.
|
/// Resets the map to its original state.
|
||||||
pub fn reset(&mut self) {
|
pub fn reset(&mut self) {
|
||||||
// Restore the map to its original state
|
// Restore the map to its original state
|
||||||
for x in 0..BOARD_WIDTH as usize {
|
for (x, col) in self.current.iter_mut().enumerate().take(BOARD_WIDTH as usize) {
|
||||||
for y in 0..BOARD_HEIGHT as usize {
|
for (y, cell) in col.iter_mut().enumerate().take(BOARD_HEIGHT as usize) {
|
||||||
self.current[x][y] = self.default[x][y];
|
*cell = self.default[x][y];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -73,9 +64,9 @@ impl Map {
|
|||||||
/// # Arguments
|
/// # Arguments
|
||||||
///
|
///
|
||||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||||
pub fn get_tile(&self, cell: (i32, i32)) -> Option<MapTile> {
|
pub fn get_tile(&self, cell: IVec2) -> Option<MapTile> {
|
||||||
let x = cell.0 as usize;
|
let x = cell.x as usize;
|
||||||
let y = cell.1 as usize;
|
let y = cell.y as usize;
|
||||||
|
|
||||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||||
return None;
|
return None;
|
||||||
@@ -90,9 +81,9 @@ impl Map {
|
|||||||
///
|
///
|
||||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||||
/// * `tile` - The tile to set.
|
/// * `tile` - The tile to set.
|
||||||
pub fn set_tile(&mut self, cell: (i32, i32), tile: MapTile) -> bool {
|
pub fn set_tile(&mut self, cell: IVec2, tile: MapTile) -> bool {
|
||||||
let x = cell.0 as usize;
|
let x = cell.x as usize;
|
||||||
let y = cell.1 as usize;
|
let y = cell.y as usize;
|
||||||
|
|
||||||
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
if x >= BOARD_WIDTH as usize || y >= BOARD_HEIGHT as usize {
|
||||||
return false;
|
return false;
|
||||||
@@ -107,10 +98,60 @@ impl Map {
|
|||||||
/// # Arguments
|
/// # Arguments
|
||||||
///
|
///
|
||||||
/// * `cell` - The cell coordinates, in grid coordinates.
|
/// * `cell` - The cell coordinates, in grid coordinates.
|
||||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
pub fn cell_to_pixel(cell: UVec2) -> IVec2 {
|
||||||
(
|
IVec2::new((cell.x * CELL_SIZE) as i32, ((cell.y + BOARD_OFFSET.1) * CELL_SIZE) as i32)
|
||||||
(cell.0 * CELL_SIZE) as i32,
|
}
|
||||||
((cell.1 + BOARD_OFFSET.1) * CELL_SIZE) as i32,
|
|
||||||
)
|
/// Returns a reference to a cached vector of all valid playable positions in the maze.
|
||||||
|
/// This is computed once using a flood fill from a random pellet, and then cached.
|
||||||
|
pub fn get_valid_playable_positions(&mut self) -> &Vec<UVec2> {
|
||||||
|
use MapTile::*;
|
||||||
|
static CACHE: OnceCell<Vec<UVec2>> = OnceCell::new();
|
||||||
|
if let Some(cached) = CACHE.get() {
|
||||||
|
return cached;
|
||||||
|
}
|
||||||
|
// Find a random starting pellet
|
||||||
|
let mut pellet_positions = vec![];
|
||||||
|
for (x, col) in self.current.iter().enumerate().take(BOARD_WIDTH as usize) {
|
||||||
|
for (y, &cell) in col.iter().enumerate().take(BOARD_HEIGHT as usize) {
|
||||||
|
match cell {
|
||||||
|
Pellet | PowerPellet => pellet_positions.push(UVec2::new(x as u32, y as u32)),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut rng = rand::rng();
|
||||||
|
let &start = pellet_positions
|
||||||
|
.iter()
|
||||||
|
.choose(&mut rng)
|
||||||
|
.expect("No pellet found for flood fill");
|
||||||
|
// Flood fill
|
||||||
|
let mut visited = HashSet::new();
|
||||||
|
let mut queue = VecDeque::new();
|
||||||
|
|
||||||
|
queue.push_back(start);
|
||||||
|
while let Some(pos) = queue.pop_front() {
|
||||||
|
if !visited.insert(pos) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
match self.current[pos.x as usize][pos.y as usize] {
|
||||||
|
Empty | Pellet | PowerPellet => {
|
||||||
|
for offset in [IVec2::new(-1, 0), IVec2::new(1, 0), IVec2::new(0, -1), IVec2::new(0, 1)] {
|
||||||
|
let neighbor = (pos.as_ivec2() + offset).as_uvec2();
|
||||||
|
if neighbor.x < BOARD_WIDTH && neighbor.y < BOARD_HEIGHT {
|
||||||
|
let neighbor_tile = self.current[neighbor.x as usize][neighbor.y as usize];
|
||||||
|
if matches!(neighbor_tile, Empty | Pellet | PowerPellet) {
|
||||||
|
queue.push_back(neighbor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StartingPosition(_) | Wall | Tunnel => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let mut result: Vec<UVec2> = visited.into_iter().collect();
|
||||||
|
result.sort_unstable_by_key(|v| (v.x, v.y));
|
||||||
|
CACHE.get_or_init(|| result)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
254
src/pacman.rs
@@ -6,233 +6,127 @@ use sdl2::{
|
|||||||
render::{Canvas, Texture},
|
render::{Canvas, Texture},
|
||||||
video::Window,
|
video::Window,
|
||||||
};
|
};
|
||||||
use tracing::event;
|
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
animation::AnimatedTexture,
|
animation::{AnimatedAtlasTexture, FrameDrawn},
|
||||||
constants::MapTile,
|
|
||||||
constants::{BOARD_OFFSET, CELL_SIZE},
|
|
||||||
direction::Direction,
|
direction::Direction,
|
||||||
entity::Entity,
|
entity::{Entity, MovableEntity, Moving, Renderable, StaticEntity},
|
||||||
map::Map,
|
map::Map,
|
||||||
modulation::{SimpleTickModulator, TickModulator},
|
modulation::{SimpleTickModulator, TickModulator},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
use glam::{IVec2, UVec2};
|
||||||
|
|
||||||
/// The Pac-Man entity.
|
/// The Pac-Man entity.
|
||||||
pub struct Pacman<'a> {
|
pub struct Pacman<'a> {
|
||||||
/// The absolute position of Pac-Man on the board, in pixels.
|
/// Shared movement and position fields.
|
||||||
pub pixel_position: (i32, i32),
|
pub base: MovableEntity,
|
||||||
/// The position of Pac-Man on the board, in grid coordinates.
|
|
||||||
/// This is only updated at the moment Pac-Man is aligned with the grid.
|
|
||||||
pub cell_position: (u32, u32),
|
|
||||||
/// The current direction of Pac-Man.
|
|
||||||
pub direction: Direction,
|
|
||||||
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
/// The next direction of Pac-Man, which will be applied when Pac-Man is next aligned with the grid.
|
||||||
pub next_direction: Option<Direction>,
|
pub next_direction: Option<Direction>,
|
||||||
/// Whether Pac-Man is currently stopped.
|
/// Whether Pac-Man is currently stopped.
|
||||||
pub stopped: bool,
|
pub stopped: bool,
|
||||||
map: Rc<RefCell<Map>>,
|
pub sprite: AnimatedAtlasTexture<'a>,
|
||||||
speed: u32,
|
}
|
||||||
modulation: SimpleTickModulator,
|
|
||||||
sprite: AnimatedTexture<'a>,
|
impl<'a> Entity for Pacman<'a> {
|
||||||
|
fn base(&self) -> &StaticEntity {
|
||||||
|
&self.base.base
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Moving for Pacman<'a> {
|
||||||
|
fn move_forward(&mut self) {
|
||||||
|
self.base.move_forward();
|
||||||
|
}
|
||||||
|
fn update_cell_position(&mut self) {
|
||||||
|
self.base.update_cell_position();
|
||||||
|
}
|
||||||
|
fn next_cell(&self, direction: Option<Direction>) -> IVec2 {
|
||||||
|
self.base.next_cell(direction)
|
||||||
|
}
|
||||||
|
fn is_wall_ahead(&self, direction: Option<Direction>) -> bool {
|
||||||
|
self.base.is_wall_ahead(direction)
|
||||||
|
}
|
||||||
|
fn handle_tunnel(&mut self) -> bool {
|
||||||
|
self.base.handle_tunnel()
|
||||||
|
}
|
||||||
|
fn is_grid_aligned(&self) -> bool {
|
||||||
|
self.base.is_grid_aligned()
|
||||||
|
}
|
||||||
|
fn set_direction_if_valid(&mut self, new_direction: Direction) -> bool {
|
||||||
|
self.base.set_direction_if_valid(new_direction)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Pacman<'_> {
|
impl Pacman<'_> {
|
||||||
/// Creates a new `Pacman` instance.
|
/// Creates a new `Pacman` instance.
|
||||||
///
|
pub fn new<'a>(starting_position: UVec2, atlas: Texture<'a>, map: Rc<RefCell<Map>>) -> Pacman<'a> {
|
||||||
/// # Arguments
|
let pixel_position = Map::cell_to_pixel(starting_position);
|
||||||
///
|
|
||||||
/// * `starting_position` - The starting position of Pac-Man, in grid coordinates.
|
|
||||||
/// * `atlas` - The texture atlas containing the Pac-Man sprites.
|
|
||||||
/// * `map` - A reference to the game map.
|
|
||||||
pub fn new<'a>(
|
|
||||||
starting_position: (u32, u32),
|
|
||||||
atlas: Texture<'a>,
|
|
||||||
map: Rc<RefCell<Map>>,
|
|
||||||
) -> Pacman<'a> {
|
|
||||||
Pacman {
|
Pacman {
|
||||||
pixel_position: Map::cell_to_pixel(starting_position),
|
base: MovableEntity::new(
|
||||||
cell_position: starting_position,
|
pixel_position,
|
||||||
direction: Direction::Right,
|
starting_position,
|
||||||
next_direction: None,
|
Direction::Right,
|
||||||
speed: 3,
|
3,
|
||||||
|
SimpleTickModulator::new(1.0),
|
||||||
map,
|
map,
|
||||||
|
),
|
||||||
|
next_direction: None,
|
||||||
stopped: false,
|
stopped: false,
|
||||||
modulation: SimpleTickModulator::new(1.0),
|
sprite: AnimatedAtlasTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
||||||
sprite: AnimatedTexture::new(atlas, 2, 3, 32, 32, Some((-4, -4))),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders Pac-Man to the canvas.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `canvas` - The SDL canvas to render to.
|
|
||||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
|
||||||
if self.stopped {
|
|
||||||
self.sprite
|
|
||||||
.render_static(canvas, self.pixel_position, self.direction, Some(2));
|
|
||||||
} else {
|
|
||||||
self.sprite
|
|
||||||
.render(canvas, self.pixel_position, self.direction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Calculates the next cell in the given direction.
|
|
||||||
///
|
|
||||||
/// # Arguments
|
|
||||||
///
|
|
||||||
/// * `direction` - The direction to check. If `None`, the current direction is used.
|
|
||||||
pub fn next_cell(&self, direction: Option<Direction>) -> (i32, i32) {
|
|
||||||
let (x, y) = direction.unwrap_or(self.direction).offset();
|
|
||||||
let cell = self.cell_position;
|
|
||||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Handles a requested direction change.
|
/// Handles a requested direction change.
|
||||||
///
|
|
||||||
/// The direction change is only applied if the next tile in the requested
|
|
||||||
/// direction is not a wall.
|
|
||||||
fn handle_direction_change(&mut self) -> bool {
|
fn handle_direction_change(&mut self) -> bool {
|
||||||
match self.next_direction {
|
match self.next_direction {
|
||||||
// If there is no next direction, do nothing.
|
|
||||||
None => return false,
|
None => return false,
|
||||||
// If the next direction is the same as the current direction, do nothing.
|
|
||||||
Some(next_direction) => {
|
Some(next_direction) => {
|
||||||
if next_direction == self.direction {
|
if <Pacman as Moving>::set_direction_if_valid(self, next_direction) {
|
||||||
self.next_direction = None;
|
self.next_direction = None;
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
false
|
||||||
|
}
|
||||||
|
|
||||||
// Get the next cell in the proposed direction.
|
/// Returns the internal position of Pac-Man, rounded down to the nearest even number.
|
||||||
let proposed_next_cell = self.next_cell(self.next_direction);
|
fn internal_position_even(&self) -> UVec2 {
|
||||||
let proposed_next_tile = self
|
let pos = self.base.internal_position();
|
||||||
.map
|
UVec2::new((pos.x / 2) * 2, (pos.y / 2) * 2)
|
||||||
.borrow()
|
|
||||||
.get_tile(proposed_next_cell)
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
|
|
||||||
// If the next tile is a wall, do nothing.
|
|
||||||
if proposed_next_tile == MapTile::Wall {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the next tile is not a wall, change direction.
|
|
||||||
event!(
|
|
||||||
tracing::Level::DEBUG,
|
|
||||||
"Direction change: {:?} -> {:?} at position ({}, {}) internal ({}, {})",
|
|
||||||
self.direction,
|
|
||||||
self.next_direction.unwrap(),
|
|
||||||
self.pixel_position.0,
|
|
||||||
self.pixel_position.1,
|
|
||||||
self.internal_position().0,
|
|
||||||
self.internal_position().1
|
|
||||||
);
|
|
||||||
self.direction = self.next_direction.unwrap();
|
|
||||||
self.next_direction = None;
|
|
||||||
|
|
||||||
true
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Returns the internal position of Pac-Man, rounded down to the nearest
|
|
||||||
/// even number.
|
|
||||||
///
|
|
||||||
/// This is used to ensure that Pac-Man is aligned with the grid before
|
|
||||||
/// changing direction.
|
|
||||||
fn internal_position_even(&self) -> (u32, u32) {
|
|
||||||
let (x, y) = self.internal_position();
|
|
||||||
((x / 2u32) * 2u32, (y / 2u32) * 2u32)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Entity for Pacman<'_> {
|
|
||||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
|
||||||
let (x, y) = self.position();
|
|
||||||
let (other_x, other_y) = other.position();
|
|
||||||
x == other_x && y == other_y
|
|
||||||
}
|
|
||||||
|
|
||||||
fn position(&self) -> (i32, i32) {
|
|
||||||
self.pixel_position
|
|
||||||
}
|
|
||||||
|
|
||||||
fn cell_position(&self) -> (u32, u32) {
|
|
||||||
self.cell_position
|
|
||||||
}
|
|
||||||
|
|
||||||
fn internal_position(&self) -> (u32, u32) {
|
|
||||||
let (x, y) = self.position();
|
|
||||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn tick(&mut self) {
|
|
||||||
// Pac-Man can only change direction when he is perfectly aligned with the grid.
|
|
||||||
let can_change = self.internal_position_even() == (0, 0);
|
|
||||||
|
|
||||||
if let Some(next_direction) = self.next_direction {
|
|
||||||
if next_direction == self.direction.opposite() {
|
|
||||||
let next_tile_position = self.next_cell(Some(next_direction));
|
|
||||||
let next_tile = self
|
|
||||||
.map
|
|
||||||
.borrow()
|
|
||||||
.get_tile(next_tile_position)
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
|
|
||||||
if next_tile != MapTile::Wall {
|
|
||||||
self.direction = next_direction;
|
|
||||||
self.next_direction = None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
let can_change = self.internal_position_even() == UVec2::ZERO;
|
||||||
if can_change {
|
if can_change {
|
||||||
|
<Pacman as Moving>::update_cell_position(self);
|
||||||
|
if !<Pacman as Moving>::handle_tunnel(self) {
|
||||||
self.handle_direction_change();
|
self.handle_direction_change();
|
||||||
|
if !self.stopped && <Pacman as Moving>::is_wall_ahead(self, None) {
|
||||||
// Check if the next tile in the current direction is a wall.
|
|
||||||
let next_tile_position = self.next_cell(None);
|
|
||||||
let next_tile = self
|
|
||||||
.map
|
|
||||||
.borrow()
|
|
||||||
.get_tile(next_tile_position)
|
|
||||||
.unwrap_or(MapTile::Empty);
|
|
||||||
|
|
||||||
if !self.stopped && next_tile == MapTile::Wall {
|
|
||||||
event!(tracing::Level::DEBUG, "Wall collision. Stopping.");
|
|
||||||
self.stopped = true;
|
self.stopped = true;
|
||||||
} else if self.stopped && next_tile != MapTile::Wall {
|
} else if self.stopped && !<Pacman as Moving>::is_wall_ahead(self, None) {
|
||||||
event!(tracing::Level::DEBUG, "Wall collision resolved. Moving.");
|
|
||||||
self.stopped = false;
|
self.stopped = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if !self.stopped {
|
|
||||||
if self.modulation.next() {
|
|
||||||
let speed = self.speed as i32;
|
|
||||||
match self.direction {
|
|
||||||
Direction::Right => {
|
|
||||||
self.pixel_position.0 += speed;
|
|
||||||
}
|
}
|
||||||
Direction::Left => {
|
if !self.stopped && self.base.modulation.next() {
|
||||||
self.pixel_position.0 -= speed;
|
<Pacman as Moving>::move_forward(self);
|
||||||
|
if self.internal_position_even() == UVec2::ZERO {
|
||||||
|
<Pacman as Moving>::update_cell_position(self);
|
||||||
}
|
}
|
||||||
Direction::Up => {
|
|
||||||
self.pixel_position.1 -= speed;
|
|
||||||
}
|
}
|
||||||
Direction::Down => {
|
|
||||||
self.pixel_position.1 += speed;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update the cell position if Pac-Man is aligned with the grid.
|
impl Renderable for Pacman<'_> {
|
||||||
if self.internal_position_even() == (0, 0) {
|
fn render(&self, canvas: &mut Canvas<Window>) {
|
||||||
self.cell_position = (
|
let pos = self.base.base.pixel_position;
|
||||||
(self.pixel_position.0 as u32 / CELL_SIZE) - BOARD_OFFSET.0,
|
let dir = self.base.direction;
|
||||||
(self.pixel_position.1 as u32 / CELL_SIZE) - BOARD_OFFSET.1,
|
if self.stopped {
|
||||||
);
|
self.sprite.render(canvas, (pos.x, pos.y), dir, Some(2));
|
||||||
}
|
} else {
|
||||||
}
|
self.sprite.render(canvas, (pos.x, pos.y), dir, None);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||