Compare commits
37 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| bf8370ef35 | |||
| c71b6d69ab | |||
| a7e87c18a3 | |||
| 95298fbc00 | |||
| fe18eafbaf | |||
| 60eaa428ac | |||
| 18eaeee19e | |||
| b3c1a30a74 | |||
| 0d76c6528b | |||
| da98b54216 | |||
| 6ce3a5ce79 | |||
| b987599f10 | |||
| 786fbb5002 | |||
| 422535c00d | |||
| 0120abe806 | |||
| e61930c08a | |||
| f7ff9f5290 | |||
| de29dc6711 | |||
| c90f221c73 | |||
| 841943e121 | |||
| 83d665123c | |||
| ffc21c8622 | |||
| b46a51bc76 | |||
| 443afb1223 | |||
| 724878dc17 | |||
| 274404b9ea | |||
| 2214a5541f | |||
| 64de5fb732 | |||
| 4a4e6e40a9 | |||
| ccde1b6538 | |||
| d90785a61a | |||
| 227c603ffe | |||
| 361ff95f7f | |||
| f3fe1b783b | |||
| 570cee0f62 | |||
| 5b6fd34a6f | |||
| 973fa08ac9 |
@@ -1,28 +1,4 @@
|
||||
[target.wasm32-unknown-emscripten]
|
||||
rustflags = [
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=FULL_ES2",
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=FULL_ES3",
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=USE_SDL=2",
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=MAX_WEBGL_VERSION=2 ",
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=MIN_WEBGL_VERSION=2",
|
||||
"-C",
|
||||
"link-arg=-s",
|
||||
"-C",
|
||||
"link-arg=ERROR_ON_UNDEFINED_SYMBOLS=0", # for ignoring some egl symbols. needed for wgpu
|
||||
|
||||
"--use-preload-plugins --preload-file assets -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s ASSERTIONS=1",
|
||||
]
|
||||
4
.gitignore
vendored
@@ -1,2 +1,4 @@
|
||||
/target
|
||||
.idea
|
||||
/dist
|
||||
.idea
|
||||
*.dll
|
||||
283
Cargo.lock
generated
@@ -3,10 +3,12 @@
|
||||
version = 3
|
||||
|
||||
[[package]]
|
||||
name = "Pac-Man"
|
||||
version = "0.1.0"
|
||||
name = "aho-corasick"
|
||||
version = "1.0.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "43f6cb1bf222025340178f382c426f13757b2960e89779dfcb319c32542a5a41"
|
||||
dependencies = [
|
||||
"sdl2",
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -33,6 +35,129 @@ version = "0.2.147"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b4668fb0ea861c1df094127ac5f1da3409a82116a4ba74fca2e58ef927159bb3"
|
||||
|
||||
[[package]]
|
||||
name = "log"
|
||||
version = "0.4.20"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
||||
|
||||
[[package]]
|
||||
name = "matchers"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8263075bb86c5a1b1427b5ae862e8889656f126e9f77c484496e8b47cf5c5558"
|
||||
dependencies = [
|
||||
"regex-automata 0.1.10",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "memchr"
|
||||
version = "2.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2dffe52ecf27772e601905b7522cb4ef790d2cc203488bbd0e2fe85fcb74566d"
|
||||
|
||||
[[package]]
|
||||
name = "nu-ansi-term"
|
||||
version = "0.46.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "77a8165726e8236064dbb45459242600304b42a5ea24ee2948e18e023bf7ba84"
|
||||
dependencies = [
|
||||
"overload",
|
||||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.18.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd8b5dd2ae5ed71462c540258bedcb51965123ad7e7ccf4b9a8cafaa4a63576d"
|
||||
|
||||
[[package]]
|
||||
name = "overload"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39"
|
||||
|
||||
[[package]]
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"sdl2",
|
||||
"spin_sleep",
|
||||
"tracing",
|
||||
"tracing-error",
|
||||
"tracing-subscriber",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pin-project-lite"
|
||||
version = "0.2.13"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8afb450f006bf6385ca15ef45d71d2288452bc3683ce2e2cacc0d18e4be60b58"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.66"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "18fb31db3f9bddb2ea821cde30a9f70117e3f119938b5ee630b7403aa6e2ead9"
|
||||
dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.33"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5267fca4496028628a95160fc423a33e8b2e6af8a5302579e322e4b520293cae"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex"
|
||||
version = "1.9.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b2eae68fc220f7cf2532e4494aded17545fce192d59cd996e0fe7887f4ceb575"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-automata 0.3.3",
|
||||
"regex-syntax 0.7.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex-automata"
|
||||
version = "0.1.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6c230d73fb8d8c1b9c0b3135c5142a8acee3a0558fb8db5cf1cb65f8d7862132"
|
||||
dependencies = [
|
||||
"regex-syntax 0.6.29",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex-automata"
|
||||
version = "0.3.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "39354c10dd07468c2e73926b23bb9c2caca74c5501e38a35da70406f1d923310"
|
||||
dependencies = [
|
||||
"aho-corasick",
|
||||
"memchr",
|
||||
"regex-syntax 0.7.4",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "regex-syntax"
|
||||
version = "0.6.29"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f162c6dd7b008981e4d40210aca20b4bd0f9b60ca9271061b07f78537722f2e1"
|
||||
|
||||
[[package]]
|
||||
name = "regex-syntax"
|
||||
version = "0.7.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e5ea92a5b6195c6ef2a0295ea818b312502c6fc94dde986c5553242e18fd4ce2"
|
||||
|
||||
[[package]]
|
||||
name = "sdl2"
|
||||
version = "0.35.2"
|
||||
@@ -56,8 +181,160 @@ dependencies = [
|
||||
"version-compare",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "sharded-slab"
|
||||
version = "0.1.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "900fba806f70c630b0a382d0d825e17a0f19fcd059a2ade1ff237bcddf446b31"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "smallvec"
|
||||
version = "1.11.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "62bb4feee49fdd9f707ef802e22365a35de4b7b299de4763d44bfea899442ff9"
|
||||
|
||||
[[package]]
|
||||
name = "spin_sleep"
|
||||
version = "1.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cafa7900db085f4354dbc7025e25d7a839a14360ea13b5fc4fd717f2d3b23134"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.31"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "718fa2415bcb8d8bd775917a1bf12a7931b6dfa890753378538118181e0cb398"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "thread_local"
|
||||
version = "1.1.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3fdd6f064ccff2d6567adcb3873ca630700f00b5ad3f060c25b5dcfd9a4ce152"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"once_cell",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing"
|
||||
version = "0.1.37"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8ce8c33a8d48bd45d624a6e523445fd21ec13d3653cd51f681abf67418f54eb8"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"pin-project-lite",
|
||||
"tracing-attributes",
|
||||
"tracing-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-attributes"
|
||||
version = "0.1.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5f4f31f56159e98206da9efd823404b79b6ef3143b4a7ab76e67b1751b25a4ab"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-core"
|
||||
version = "0.1.31"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0955b8137a1df6f1a2e9a37d8a6656291ff0297c1a97c24e0d8425fe2312f79a"
|
||||
dependencies = [
|
||||
"once_cell",
|
||||
"valuable",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-error"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d686ec1c0f384b1277f097b2f279a2ecc11afe8c133c1aabf036a27cb4cd206e"
|
||||
dependencies = [
|
||||
"tracing",
|
||||
"tracing-subscriber",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-log"
|
||||
version = "0.1.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "78ddad33d2d10b1ed7eb9d1f518a5674713876e97e5bb9b7345a7984fbb4f922"
|
||||
dependencies = [
|
||||
"lazy_static",
|
||||
"log",
|
||||
"tracing-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tracing-subscriber"
|
||||
version = "0.3.17"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "30a651bc37f915e81f087d86e62a18eec5f79550c7faff886f7090b4ea757c77"
|
||||
dependencies = [
|
||||
"matchers",
|
||||
"nu-ansi-term",
|
||||
"once_cell",
|
||||
"regex",
|
||||
"sharded-slab",
|
||||
"smallvec",
|
||||
"thread_local",
|
||||
"tracing",
|
||||
"tracing-core",
|
||||
"tracing-log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
|
||||
version = "1.0.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "301abaae475aa91687eb82514b328ab47a211a533026cb25fc3e519b86adfc3c"
|
||||
|
||||
[[package]]
|
||||
name = "valuable"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "830b7e5d4d90034032940e4ace0d9a9a057e7a45cd94e6c007832e39edb82f6d"
|
||||
|
||||
[[package]]
|
||||
name = "version-compare"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
|
||||
|
||||
[[package]]
|
||||
name = "winapi"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
|
||||
dependencies = [
|
||||
"winapi-i686-pc-windows-gnu",
|
||||
"winapi-x86_64-pc-windows-gnu",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-i686-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||
|
||||
[[package]]
|
||||
name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
[package]
|
||||
name = "Pac-Man"
|
||||
name = "pacman"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
lazy_static = "1.4.0"
|
||||
sdl2 = { version = "0.35", features = ["image", "ttf", "mixer"] }
|
||||
spin_sleep = "1.1.1"
|
||||
tracing = { version = "0.1.37", features = ["max_level_debug", "release_max_level_warn"]}
|
||||
tracing-error = "0.2.0"
|
||||
tracing-subscriber = {version = "0.3.17", features = ["env-filter"]}
|
||||
35
IMPLEMENTATION.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Implementation
|
||||
|
||||
A document detailing the implementation the project from rendering, to game logic, to build systems.
|
||||
|
||||
## Rendering
|
||||
|
||||
1. Map
|
||||
- May require procedural text generation later on (cacheable?)
|
||||
2. Pacman
|
||||
3. Ghosts
|
||||
- Requires colors
|
||||
4. Items
|
||||
5. Interface
|
||||
- Requires fonts
|
||||
|
||||
## Grid System
|
||||
|
||||
1. How does the grid system work?
|
||||
|
||||
The grid is 28 x 36 (although, the map texture is 28 x 37), and each cell is 24x24 (pixels).
|
||||
Many of the walls in the map texture only occupy a portion of the cell, so some items are able to render across multiple cells.
|
||||
24x24 assets include pellets, the energizer, and the map itself ()
|
||||
|
||||
2. What constraints must be enforced on Ghosts and PacMan?
|
||||
|
||||
3. How do movement transitions work?
|
||||
|
||||
All entities store a precise position, and a direction. This position is only used for animation, rendering, and collision purposes. Otherwise, a separate 'cell position' (which is 24 times less precise, owing to the fact that it is based on the entity's position within the grid).
|
||||
|
||||
When an entity is transitioning between cells, movement directions are acknowledged, but won't take effect until the next cell has been entered completely.
|
||||
|
||||
4. Between transitions, how does collision detection work?
|
||||
|
||||
It appears the original implementation used cell-level detection.
|
||||
I worry this may be prone to division errors. Make sure to use rounding (50% >=).
|
||||
68
README.md
@@ -2,11 +2,75 @@
|
||||
|
||||
If the title doesn't clue you in, I'm remaking Pac-Man with SDL and Rust.
|
||||
|
||||
The project is *extremely* early in development, but check back in a week, and maybe I'll have something cool to look
|
||||
The project is _extremely_ early in development, but check back in a week, and maybe I'll have something cool to look
|
||||
at.
|
||||
|
||||
## Feature Targets
|
||||
|
||||
- Near-perfect replication of logic, scoring, graphics, sound, and behaviors.
|
||||
- Written in Rust, buildable on Windows, Linux, Mac and WebAssembly.
|
||||
- Online demo, playable in a browser.
|
||||
- Online demo, playable in a browser.
|
||||
- Automatic build system, with releases for Windows, Linux, and Mac & Web-Assembly.
|
||||
- Debug tooling
|
||||
- Game state visualization
|
||||
- Game speed controls + pausing
|
||||
- Log tracing
|
||||
- Performance details
|
||||
|
||||
## Experimental Ideas
|
||||
|
||||
- Perfected Ghost Algorithms
|
||||
- More than 4 ghosts
|
||||
- Custom Level Generation
|
||||
- Multi-map tunnelling
|
||||
|
||||
## Installation
|
||||
|
||||
Besides SDL2, the following extensions are required: Image, Mixer, and TTF.
|
||||
|
||||
### Ubuntu
|
||||
|
||||
On Ubuntu, you can install the required packages with the following command:
|
||||
|
||||
```
|
||||
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
|
||||
```
|
||||
|
||||
### Windows
|
||||
|
||||
On Windows, installation requires either building from source (not covered), or downloading the pre-built binaries.
|
||||
|
||||
The latest releases can be found here:
|
||||
|
||||
- [SDL2](https://github.com/libsdl-org/SDL/releases/latest/)
|
||||
- [SDL2_image](https://github.com/libsdl-org/SDL_image/releases/latest/)
|
||||
- [SDL2_mixer](https://github.com/libsdl-org/SDL_mixer/releases/latest/)
|
||||
- [SDL2_ttf](https://github.com/libsdl-org/SDL_ttf/releases/latest/)
|
||||
|
||||
Download each for your architecture, and locate the appropriately named DLL within. Move said DLL to root of this project.
|
||||
|
||||
In total, you should have the following DLLs in the root of the project:
|
||||
|
||||
- SDL2.dll
|
||||
- SDL2_mixer.dll
|
||||
- SDL2_ttf.dll
|
||||
- SDL2_image.dll
|
||||
- libpngX-X.dll
|
||||
- Not sure on what specific version is to be used, or if naming matters. `libpng16-16.dll` is what I had used.
|
||||
- zlib1.dll
|
||||
|
||||
## Building
|
||||
|
||||
To build the project, run the following command:
|
||||
|
||||
```
|
||||
cargo build
|
||||
```
|
||||
|
||||
During development, you can easily run the project with:
|
||||
|
||||
```
|
||||
cargo run
|
||||
cargo run -q # Quiet mode, no logging
|
||||
cargo run --release # Release mode, optimized
|
||||
```
|
||||
BIN
SDL2_image.dll
BIN
SDL2_mixer.dll
BIN
SDL2_ttf.dll
BIN
assets/24/energizer.png
Normal file
|
After Width: | Height: | Size: 174 B |
BIN
assets/24/pellet.png
Normal file
|
After Width: | Height: | Size: 158 B |
BIN
assets/32/fruit.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/32/game_over.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
assets/32/ghost_body.png
Normal file
|
After Width: | Height: | Size: 528 B |
BIN
assets/32/ghost_eyes.png
Normal file
|
After Width: | Height: | Size: 394 B |
BIN
assets/32/life.png
Normal file
|
After Width: | Height: | Size: 228 B |
BIN
assets/32/pacman.png
Normal file
|
After Width: | Height: | Size: 370 B |
BIN
assets/door.png
Normal file
|
After Width: | Height: | Size: 90 B |
7
build.ps1
Normal file
@@ -0,0 +1,7 @@
|
||||
& cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
mkdir -p dist -Force
|
||||
|
||||
cp ./target/wasm32-unknown-emscripten/release/Pac_Man.wasm ./dist
|
||||
cp ./target/wasm32-unknown-emscripten/release/Pac-Man.js ./dist
|
||||
cp index.html dist
|
||||
4
build.sh
@@ -5,6 +5,6 @@ cargo build --target=wasm32-unknown-emscripten --release
|
||||
|
||||
mkdir -p dist
|
||||
|
||||
cp target/wasm32-unknown-emscripten/release/rust_sdl2_wasm.wasm dist
|
||||
cp target/wasm32-unknown-emscripten/release/rust-sdl2-wasm.js dist
|
||||
cp target/wasm32-unknown-emscripten/release/Pac_Man.wasm dist
|
||||
cp target/wasm32-unknown-emscripten/release/Pac-Man.js dist
|
||||
cp index.html dist
|
||||
@@ -6,7 +6,7 @@
|
||||
<body>
|
||||
<canvas id="canvas"></canvas>
|
||||
<script type="text/javascript">
|
||||
const Module = {
|
||||
let Module = {
|
||||
canvas: (function () {
|
||||
// this is how we provide a canvas to our sdl2
|
||||
return document.getElementById("canvas");
|
||||
@@ -16,6 +16,6 @@
|
||||
}]
|
||||
};
|
||||
</script>
|
||||
<script src="rust-sdl2-wasm.js"></script>
|
||||
<script src="Pac-Man.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
131
src/animation.rs
Normal file
@@ -0,0 +1,131 @@
|
||||
use sdl2::{
|
||||
rect::Rect,
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::direction::Direction;
|
||||
|
||||
pub struct AnimatedTexture<'a> {
|
||||
raw_texture: Texture<'a>,
|
||||
ticker: u32,
|
||||
reversed: bool,
|
||||
offset: (i32, i32),
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
}
|
||||
|
||||
impl<'a> AnimatedTexture<'a> {
|
||||
pub fn new(
|
||||
texture: Texture<'a>,
|
||||
ticks_per_frame: u32,
|
||||
frame_count: u32,
|
||||
frame_width: u32,
|
||||
frame_height: u32,
|
||||
offset: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
AnimatedTexture {
|
||||
raw_texture: texture,
|
||||
ticker: 0,
|
||||
reversed: false,
|
||||
ticks_per_frame,
|
||||
frame_count,
|
||||
frame_width,
|
||||
frame_height,
|
||||
offset: offset.unwrap_or((0, 0)),
|
||||
}
|
||||
}
|
||||
|
||||
// Get the current frame number
|
||||
fn current_frame(&self) -> u32 {
|
||||
self.ticker / self.ticks_per_frame
|
||||
}
|
||||
|
||||
// Move to the next frame. If we are at the end of the animation, reverse the direction
|
||||
pub fn tick(&mut self) {
|
||||
if self.reversed {
|
||||
self.ticker -= 1;
|
||||
|
||||
if self.ticker == 0 {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
} else {
|
||||
self.ticker += 1;
|
||||
|
||||
if self.ticker + 1 == self.ticks_per_frame * self.frame_count {
|
||||
self.reversed = !self.reversed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the frame rect (portion of the texture to render) for the given frame.
|
||||
fn get_frame_rect(&self, frame: u32) -> Rect {
|
||||
if frame >= self.frame_count {
|
||||
panic!("Frame {} is out of bounds for this texture", frame);
|
||||
}
|
||||
|
||||
Rect::new(
|
||||
frame as i32 * self.frame_width as i32,
|
||||
0,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn render(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
) {
|
||||
self.render_static(canvas, position, direction, Some(self.current_frame()));
|
||||
self.tick();
|
||||
}
|
||||
|
||||
// Functions like render, but only ticks the animation until the given frame is reached.
|
||||
pub fn render_until(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: u32,
|
||||
) {
|
||||
let current = self.current_frame();
|
||||
self.render_static(canvas, position, direction, Some(current));
|
||||
|
||||
if frame != current {
|
||||
self.tick();
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a specific frame of the animation. Defaults to the current frame.
|
||||
pub fn render_static(
|
||||
&mut self,
|
||||
canvas: &mut Canvas<Window>,
|
||||
position: (i32, i32),
|
||||
direction: Direction,
|
||||
frame: Option<u32>,
|
||||
) {
|
||||
let frame_rect = self.get_frame_rect(frame.unwrap_or(self.current_frame()));
|
||||
let position_rect = Rect::new(
|
||||
position.0 + self.offset.0,
|
||||
position.1 + self.offset.1,
|
||||
self.frame_width,
|
||||
self.frame_height,
|
||||
);
|
||||
|
||||
canvas
|
||||
.copy_ex(
|
||||
&self.raw_texture,
|
||||
Some(frame_rect),
|
||||
Some(position_rect),
|
||||
direction.angle(),
|
||||
None,
|
||||
false,
|
||||
false,
|
||||
)
|
||||
.expect("Could not render texture on canvas");
|
||||
}
|
||||
}
|
||||
127
src/constants.rs
@@ -1,44 +1,95 @@
|
||||
use lazy_static::lazy_static;
|
||||
|
||||
pub const BOARD_WIDTH: u32 = 28;
|
||||
pub const BOARD_HEIGHT: u32 = 36;
|
||||
pub const BLOCK_SIZE_24: u32 = 24;
|
||||
pub const BLOCK_SIZE_32: u32 = 32;
|
||||
pub const BOARD_HEIGHT: u32 = 37; // Adjusted to fit map texture?
|
||||
pub const CELL_SIZE: u32 = 24;
|
||||
|
||||
pub const WINDOW_WIDTH: u32 = BLOCK_SIZE_24 * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = BLOCK_SIZE_24 * BOARD_HEIGHT;
|
||||
pub const WINDOW_WIDTH: u32 = CELL_SIZE * BOARD_WIDTH;
|
||||
pub const WINDOW_HEIGHT: u32 = CELL_SIZE * BOARD_HEIGHT;
|
||||
|
||||
pub const RAW_BOARD: &str = r###"
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum MapTile {
|
||||
Empty,
|
||||
Wall,
|
||||
Pellet,
|
||||
PowerPellet,
|
||||
StartingPosition(u8),
|
||||
}
|
||||
|
||||
pub const RAW_BOARD: [&str; BOARD_HEIGHT as usize] = [
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"############################",
|
||||
"#............##............#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#o####.#####.##.#####.####o#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#..........................#",
|
||||
"#.####.##.########.##.####.#",
|
||||
"#.####.##.########.##.####.#",
|
||||
"#......##....##....##......#",
|
||||
"######.##### ## #####.######",
|
||||
" #.##### ## #####.# ",
|
||||
" #.## 1 ##.# ",
|
||||
" #.## ###==### ##.# ",
|
||||
"######.## # # ##.######",
|
||||
" . #2 3 4 # . ",
|
||||
"######.## # # ##.######",
|
||||
" #.## ######## ##.# ",
|
||||
" #.## ##.# ",
|
||||
" #.## ######## ##.# ",
|
||||
"######.## ######## ##.######",
|
||||
"#............##............#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#.####.#####.##.#####.####.#",
|
||||
"#o..##.......0 .......##..o#",
|
||||
"###.##.##.########.##.##.###",
|
||||
"###.##.##.########.##.##.###",
|
||||
"#......##....##....##......#",
|
||||
"#.##########.##.##########.#",
|
||||
"#.##########.##.##########.#",
|
||||
"#..........................#",
|
||||
"############################",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
];
|
||||
|
||||
############################
|
||||
#............##............#
|
||||
#.####.#####.##.#####.####.#
|
||||
#o####.#####.##.#####.####o#
|
||||
#.####.#####.##.#####.####.#
|
||||
#..........................#
|
||||
#.####.##.########.##.####.#
|
||||
#.####.##.########.##.####.#
|
||||
#......##....##....##......#
|
||||
######.##### ## #####.######
|
||||
#.##### ## #####.#
|
||||
#.## 1 ##.#
|
||||
#.## ###==### ##.#
|
||||
######.## # # ##.######
|
||||
. #2 3 4 # .
|
||||
######.## # # ##.######
|
||||
#.## ######## ##.#
|
||||
#.## ##.#
|
||||
#.## ######## ##.#
|
||||
######.## ######## ##.######
|
||||
#............##............#
|
||||
#.####.#####.##.#####.####.#
|
||||
#.####.#####.##.#####.####.#
|
||||
#o..##.......0 .......##..o#
|
||||
###.##.##.########.##.##.###
|
||||
###.##.##.########.##.##.###
|
||||
#......##....##....##......#
|
||||
#.##########.##.##########.#
|
||||
#.##########.##.##########.#
|
||||
#..........................#
|
||||
############################
|
||||
lazy_static! {
|
||||
pub static ref BOARD: [[MapTile; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize] = {
|
||||
let mut board = [[MapTile::Empty; BOARD_HEIGHT as usize]; BOARD_HEIGHT as usize];
|
||||
|
||||
"###;
|
||||
for y in 0..BOARD_HEIGHT as usize {
|
||||
let line = RAW_BOARD[y];
|
||||
|
||||
for x in 0..BOARD_WIDTH as usize {
|
||||
if x >= line.len() {
|
||||
break;
|
||||
}
|
||||
|
||||
let i = (y * (BOARD_WIDTH as usize) + x) as usize;
|
||||
let character = line
|
||||
.chars()
|
||||
.nth(x as usize)
|
||||
.unwrap_or_else(|| panic!("Could not get character at {} = ({}, {})", i, x, y));
|
||||
|
||||
let tile = match character {
|
||||
'#' => MapTile::Wall,
|
||||
'.' => MapTile::Pellet,
|
||||
'o' => MapTile::PowerPellet,
|
||||
' ' => MapTile::Empty,
|
||||
c @ '0' | c @ '1' | c @ '2' | c @ '3' | c @ '4' => {
|
||||
MapTile::StartingPosition(c.to_digit(10).unwrap() as u8)
|
||||
},
|
||||
'=' => MapTile::Empty,
|
||||
_ => panic!("Unknown character in board: {}", character),
|
||||
};
|
||||
|
||||
board[x as usize][y as usize] = tile;
|
||||
}
|
||||
}
|
||||
|
||||
board
|
||||
};
|
||||
}
|
||||
|
||||
43
src/direction.rs
Normal file
@@ -0,0 +1,43 @@
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
#[derive(Debug, Copy, Clone, PartialEq)]
|
||||
pub enum Direction {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
impl Direction {
|
||||
pub fn angle(&self) -> f64 {
|
||||
match self {
|
||||
Direction::Right => 0f64,
|
||||
Direction::Down => 90f64,
|
||||
Direction::Left => 180f64,
|
||||
Direction::Up => 270f64,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn offset(&self) -> (i32, i32) {
|
||||
match self {
|
||||
Direction::Right => (1, 0),
|
||||
Direction::Down => (0, 1),
|
||||
Direction::Left => (-1, 0),
|
||||
Direction::Up => (0, -1),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_keycode(keycode: Keycode) -> Option<Direction> {
|
||||
match keycode {
|
||||
Keycode::D => Some(Direction::Right),
|
||||
Keycode::Right => Some(Direction::Right),
|
||||
Keycode::A => Some(Direction::Left),
|
||||
Keycode::Left => Some(Direction::Left),
|
||||
Keycode::W => Some(Direction::Up),
|
||||
Keycode::Up => Some(Direction::Up),
|
||||
Keycode::S => Some(Direction::Down),
|
||||
Keycode::Down => Some(Direction::Down),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
44
src/emscripten.rs
Normal file
@@ -0,0 +1,44 @@
|
||||
// taken from https://github.com/Gigoteur/PX8/blob/master/src/px8/emscripten.rs
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten {
|
||||
use std::cell::RefCell;
|
||||
use std::ptr::null_mut;
|
||||
use std::os::raw::{c_int, c_void, c_char, c_float};
|
||||
use std::ffi::{CStr, CString};
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
type em_callback_func = unsafe extern "C" fn();
|
||||
|
||||
extern "C" {
|
||||
// void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop)
|
||||
pub fn emscripten_set_main_loop(func: em_callback_func,
|
||||
fps: c_int,
|
||||
simulate_infinite_loop: c_int);
|
||||
|
||||
pub fn emscripten_cancel_main_loop();
|
||||
pub fn emscripten_pause_main_loop();
|
||||
pub fn emscripten_get_now() -> c_float;
|
||||
}
|
||||
|
||||
thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
|
||||
|
||||
pub fn set_main_loop_callback<F>(callback: F)
|
||||
where F: FnMut()
|
||||
{
|
||||
MAIN_LOOP_CALLBACK
|
||||
.with(|log| { *log.borrow_mut() = &callback as *const _ as *mut c_void; });
|
||||
|
||||
unsafe {
|
||||
emscripten_set_main_loop(wrapper::<F>, -1, 1);
|
||||
}
|
||||
|
||||
unsafe extern "C" fn wrapper<F>()
|
||||
where F: FnMut()
|
||||
{
|
||||
MAIN_LOOP_CALLBACK.with(|z| {
|
||||
let closure = *z.borrow_mut() as *mut F;
|
||||
(*closure)();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
11
src/entity.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
pub trait Entity {
|
||||
// Returns true if the entity is colliding with the other entity
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool;
|
||||
// Returns the absolute position of the entity
|
||||
fn position(&self) -> (i32, i32);
|
||||
// Returns the cell position of the entity (XY position within the grid)
|
||||
fn cell_position(&self) -> (u32, u32);
|
||||
fn internal_position(&self) -> (u32, u32);
|
||||
// Tick the entity (move it, perform collision checks, etc)
|
||||
fn tick(&mut self);
|
||||
}
|
||||
127
src/game.rs
@@ -1,11 +1,124 @@
|
||||
pub struct Game {}
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::render::{Texture, TextureCreator};
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::{pixels::Color, render::Canvas, video::Window};
|
||||
|
||||
impl Game {
|
||||
pub fn new() -> Game {
|
||||
Game {}
|
||||
use crate::constants::{MapTile, BOARD, BOARD_HEIGHT, BOARD_WIDTH};
|
||||
use crate::direction::Direction;
|
||||
use crate::entity::Entity;
|
||||
use crate::pacman::Pacman;
|
||||
|
||||
pub struct Game<'a> {
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
map_texture: Texture<'a>,
|
||||
pacman: Pacman<'a>,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl Game<'_> {
|
||||
pub fn new<'a>(
|
||||
canvas: &'a mut Canvas<Window>,
|
||||
texture_creator: &'a TextureCreator<WindowContext>,
|
||||
) -> Game<'a> {
|
||||
let pacman_atlas = texture_creator
|
||||
.load_texture("assets/32/pacman.png")
|
||||
.expect("Could not load pacman texture");
|
||||
let pacman = Pacman::new(Some(Game::cell_to_pixel((1, 4))), pacman_atlas);
|
||||
|
||||
Game {
|
||||
canvas,
|
||||
pacman: pacman,
|
||||
debug: false,
|
||||
map_texture: texture_creator
|
||||
.load_texture("assets/map.png")
|
||||
.expect("Could not load pacman texture"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick() {}
|
||||
pub fn cell_to_pixel(cell: (u32, u32)) -> (i32, i32) {
|
||||
((cell.0 as i32 * 24), ((cell.1) as i32 * 24))
|
||||
}
|
||||
|
||||
pub fn draw() {}
|
||||
}
|
||||
pub fn keyboard_event(&mut self, keycode: Keycode) {
|
||||
match keycode {
|
||||
Keycode::D => {
|
||||
self.pacman.next_direction = Some(Direction::Right);
|
||||
}
|
||||
Keycode::A => {
|
||||
self.pacman.next_direction = Some(Direction::Left);
|
||||
}
|
||||
Keycode::W => {
|
||||
self.pacman.next_direction = Some(Direction::Up);
|
||||
}
|
||||
Keycode::S => {
|
||||
self.pacman.next_direction = Some(Direction::Down);
|
||||
}
|
||||
Keycode::Space => {
|
||||
self.debug = !self.debug;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
self.pacman.tick();
|
||||
}
|
||||
|
||||
pub fn draw(&mut self) {
|
||||
// Clear the screen (black)
|
||||
self.canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
self.canvas.clear();
|
||||
|
||||
self.canvas
|
||||
.copy(&self.map_texture, None, None)
|
||||
.expect("Could not render texture on canvas");
|
||||
|
||||
// Render the pacman
|
||||
self.pacman.render(self.canvas);
|
||||
|
||||
// Draw a grid
|
||||
if self.debug {
|
||||
for x in 0..BOARD_WIDTH {
|
||||
for y in 0..BOARD_HEIGHT {
|
||||
let tile = BOARD[x as usize][y as usize];
|
||||
let mut color = None;
|
||||
|
||||
if (x, y) == self.pacman.cell_position() {
|
||||
self.draw_cell((x, y), Color::CYAN);
|
||||
} else {
|
||||
color = match tile {
|
||||
MapTile::Empty => None,
|
||||
MapTile::Wall => Some(Color::BLUE),
|
||||
MapTile::Pellet => Some(Color::RED),
|
||||
MapTile::PowerPellet => Some(Color::MAGENTA),
|
||||
MapTile::StartingPosition(_) => Some(Color::GREEN),
|
||||
};
|
||||
}
|
||||
|
||||
if let Some(color) = color {
|
||||
self.draw_cell((x, y), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the next cell
|
||||
let next_cell = self.pacman.next_cell(None);
|
||||
self.draw_cell((next_cell.0 as u32, next_cell.1 as u32), Color::YELLOW);
|
||||
}
|
||||
|
||||
self.canvas.present();
|
||||
}
|
||||
|
||||
fn draw_cell(&mut self, cell: (u32, u32), color: Color) {
|
||||
self.canvas.set_draw_color(color);
|
||||
self.canvas
|
||||
.draw_rect(sdl2::rect::Rect::new(
|
||||
cell.0 as i32 * 24,
|
||||
cell.1 as i32 * 24,
|
||||
24,
|
||||
24,
|
||||
))
|
||||
.expect("Could not draw rectangle");
|
||||
}
|
||||
}
|
||||
|
||||
15
src/helper.rs
Normal file
@@ -0,0 +1,15 @@
|
||||
pub fn is_adjacent(a: (u32, u32), b: (u32, u32), diagonal: bool) -> bool {
|
||||
let (ax, ay) = a;
|
||||
let (bx, by) = b;
|
||||
if diagonal {
|
||||
(ax == bx && (ay == by + 1 || ay == by - 1))
|
||||
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|
||||
|| (ax == bx + 1 && ay == by + 1)
|
||||
|| (ax == bx + 1 && ay == by - 1)
|
||||
|| (ax == bx - 1 && ay == by + 1)
|
||||
|| (ax == bx - 1 && ay == by - 1)
|
||||
} else {
|
||||
(ax == bx && (ay == by + 1 || ay == by - 1))
|
||||
|| (ay == by && (ax == bx + 1 || ax == bx - 1))
|
||||
}
|
||||
}
|
||||
144
src/main.rs
@@ -1,45 +1,143 @@
|
||||
use sdl2::pixels::Color;
|
||||
use sdl2::event::Event;
|
||||
use sdl2::image::LoadTexture;
|
||||
use sdl2::keyboard::{Keycode, Mod};
|
||||
use std::time::Duration;
|
||||
use crate::constants::{WINDOW_WIDTH, WINDOW_HEIGHT};
|
||||
use crate::constants::{WINDOW_HEIGHT, WINDOW_WIDTH};
|
||||
use crate::game::Game;
|
||||
use tracing::{event};
|
||||
use sdl2::event::{Event};
|
||||
use sdl2::keyboard::Keycode;
|
||||
use std::time::{Duration, Instant};
|
||||
use spin_sleep::sleep;
|
||||
use tracing_error::ErrorLayer;
|
||||
use tracing_subscriber::layer::SubscriberExt;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
pub mod emscripten;
|
||||
|
||||
mod animation;
|
||||
mod constants;
|
||||
mod board;
|
||||
mod direction;
|
||||
mod entity;
|
||||
mod game;
|
||||
mod pacman;
|
||||
mod modulation;
|
||||
mod map;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
mod emscripten;
|
||||
|
||||
pub fn main() {
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
let video_subsystem = sdl_context.video().unwrap();
|
||||
|
||||
let window = video_subsystem.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
// Setup tracing
|
||||
let subscriber = tracing_subscriber::fmt()
|
||||
.with_max_level(tracing::Level::DEBUG)
|
||||
.finish()
|
||||
.with(ErrorLayer::default());
|
||||
|
||||
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
|
||||
|
||||
let window = video_subsystem
|
||||
.window("Pac-Man", WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.position_centered()
|
||||
.build()
|
||||
.expect("Could not initialize window");
|
||||
|
||||
let mut canvas = window.into_canvas().build().expect("Could not build canvas");
|
||||
let texture_creator= canvas.texture_creator();
|
||||
let mut canvas = window
|
||||
.into_canvas()
|
||||
.accelerated()
|
||||
.build()
|
||||
.expect("Could not build canvas");
|
||||
|
||||
let map_texture = texture_creator.load_texture("assets/map.png").expect("Could not load pacman texture");
|
||||
canvas.copy(&map_texture, None, None).expect("Could not render texture on canvas");
|
||||
canvas
|
||||
.set_logical_size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||
.expect("Could not set logical size");
|
||||
|
||||
let texture_creator = canvas.texture_creator();
|
||||
let mut game = Game::new(&mut canvas, &texture_creator);
|
||||
|
||||
let mut event_pump = sdl_context
|
||||
.event_pump()
|
||||
.expect("Could not get SDL EventPump");
|
||||
|
||||
// Initial draw and tick
|
||||
game.draw();
|
||||
game.tick();
|
||||
|
||||
let loop_time = Duration::from_secs(1) / 60;
|
||||
let mut tick_no = 0u32;
|
||||
|
||||
// The start of a period of time over which we average the frame time.
|
||||
let mut last_averaging_time = Instant::now();
|
||||
let mut sleep_time = Duration::ZERO;
|
||||
|
||||
event!(tracing::Level::INFO, "Starting game loop ({:.3}ms)", loop_time.as_secs_f32() * 1000.0);
|
||||
let mut main_loop = || {
|
||||
let start = Instant::now();
|
||||
|
||||
let mut event_pump = sdl_context.event_pump().expect("Could not get SDL EventPump");
|
||||
'main: loop {
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit { .. } |
|
||||
Event::KeyDown { keycode: Some(Keycode::Q), .. } => {
|
||||
break 'main;
|
||||
}
|
||||
event @ Event::KeyDown { .. } => {
|
||||
println!("{:?}", event);
|
||||
// Handle quitting keys or window close
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
|
||||
..
|
||||
} => {
|
||||
event!(tracing::Level::INFO, "Exit requested. Exiting...");
|
||||
return false
|
||||
},
|
||||
Event::KeyDown { keycode, .. } => {
|
||||
game.keyboard_event(keycode.unwrap());
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
canvas.present();
|
||||
::std::thread::sleep(Duration::from_millis(10));
|
||||
game.tick();
|
||||
game.draw();
|
||||
|
||||
if start.elapsed() < loop_time {
|
||||
let time = loop_time - start.elapsed();
|
||||
sleep(time);
|
||||
sleep_time += time;
|
||||
} else {
|
||||
event!(
|
||||
tracing::Level::WARN,
|
||||
"Game loop behind schedule by: {:?}",
|
||||
start.elapsed() - loop_time
|
||||
);
|
||||
}
|
||||
|
||||
tick_no += 1;
|
||||
|
||||
if tick_no % (60 * 60) == 0 || tick_no == (60 * 2) {
|
||||
let average_fps = (tick_no % (60 * 60)) as f32 / last_averaging_time.elapsed().as_secs_f32();
|
||||
let average_sleep = sleep_time / tick_no;
|
||||
let average_process = loop_time - average_sleep;
|
||||
|
||||
event!(
|
||||
tracing::Level::DEBUG,
|
||||
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
|
||||
average_fps,
|
||||
average_sleep,
|
||||
average_process
|
||||
);
|
||||
|
||||
sleep_time = Duration::ZERO;
|
||||
last_averaging_time = Instant::now();
|
||||
}
|
||||
|
||||
true
|
||||
};
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
use emscripten::emscripten;
|
||||
|
||||
#[cfg(target_os = "emscripten")]
|
||||
emscripten::set_main_loop_callback(main_loop);
|
||||
|
||||
#[cfg(not(target_os = "emscripten"))]
|
||||
loop {
|
||||
if !main_loop() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
48
src/modulation.rs
Normal file
@@ -0,0 +1,48 @@
|
||||
/// A tick modulator allows you to slow down operations by a percentage.
|
||||
///
|
||||
/// Unfortunately, switching to floating point numbers for entities can induce floating point errors, slow down calculations
|
||||
/// and make the game less deterministic. This is why we use a speed modulator instead.
|
||||
/// Additionally, with small integers, lowering the speed by a percentage is not possible. For example, if we have a speed of 2,
|
||||
/// and we want to slow it down by 10%, we would need to slow it down by 0.2. However, since we are using integers, we can't.
|
||||
/// The only amount you can slow it down by is 1, which is 50% of the speed.
|
||||
///
|
||||
/// The basic principle of the Speed Modulator is to instead 'skip' movement ticks every now and then.
|
||||
/// At 60 ticks per second, skips could happen several times per second, or once every few seconds.
|
||||
/// Whatever it be, as long as the tick rate is high enough, the human eye will not be able to tell the difference.
|
||||
///
|
||||
/// For example, if we want to slow down the speed by 10%, we would need to skip every 10th tick.
|
||||
pub trait TickModulator {
|
||||
fn new(percent: f32) -> Self;
|
||||
fn next(&mut self) -> bool;
|
||||
}
|
||||
|
||||
pub struct SimpleTickModulator {
|
||||
tick_count: u32,
|
||||
ticks_left: u32,
|
||||
}
|
||||
|
||||
// TODO: Add tests
|
||||
// TODO: Look into average precision, binary code modulation strategy
|
||||
impl TickModulator for SimpleTickModulator {
|
||||
fn new(percent: f32) -> Self {
|
||||
let ticks_required: u32 = (1f32 / (1f32 - percent)).round() as u32;
|
||||
|
||||
SimpleTickModulator {
|
||||
tick_count: ticks_required,
|
||||
ticks_left: ticks_required,
|
||||
}
|
||||
}
|
||||
|
||||
fn next(&mut self) -> bool {
|
||||
self.ticks_left -= 1;
|
||||
|
||||
// Return whether or not we should skip this tick
|
||||
if self.ticks_left == 0 {
|
||||
// We've reached the tick to skip, reset the counter
|
||||
self.ticks_left = self.tick_count;
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
105
src/pacman.rs
Normal file
@@ -0,0 +1,105 @@
|
||||
use sdl2::{
|
||||
render::{Canvas, Texture},
|
||||
video::Window,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
constants::{BOARD, MapTile},
|
||||
animation::AnimatedTexture, constants::CELL_SIZE, direction::Direction, entity::Entity,
|
||||
modulation::SpeedModulator,
|
||||
};
|
||||
|
||||
pub struct Pacman<'a> {
|
||||
// Absolute position on the board (precise)
|
||||
pub position: (i32, i32),
|
||||
pub direction: Direction,
|
||||
pub next_direction: Option<Direction>,
|
||||
pub stopped: bool,
|
||||
speed: u32,
|
||||
modulation: SpeedModulator,
|
||||
sprite: AnimatedTexture<'a>,
|
||||
}
|
||||
|
||||
impl Pacman<'_> {
|
||||
pub fn new<'a>(starting_position: Option<(i32, i32)>, atlas: Texture<'a>) -> Pacman<'a> {
|
||||
Pacman {
|
||||
position: starting_position.unwrap_or((0i32, 0i32)),
|
||||
direction: Direction::Right,
|
||||
next_direction: None,
|
||||
speed: 2,
|
||||
stopped: false,
|
||||
modulation: SpeedModulator::new(0.9333),
|
||||
sprite: AnimatedTexture::new(atlas, 4, 3, 32, 32, Some((-4, -4))),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&mut self, canvas: &mut Canvas<Window>) {
|
||||
// When stopped, render the last frame of the animation
|
||||
if self.stopped {
|
||||
self.sprite
|
||||
.render_until(canvas, self.position, self.direction, 2);
|
||||
} else {
|
||||
self.sprite.render(canvas, self.position, self.direction);
|
||||
}
|
||||
|
||||
fn next_cell(&self) -> (i32, i32) {
|
||||
let (x, y) = self.direction.offset();
|
||||
let cell = self.cell_position();
|
||||
(cell.0 as i32 + x, cell.1 as i32 + y)
|
||||
}
|
||||
}
|
||||
|
||||
impl Entity for Pacman<'_> {
|
||||
fn is_colliding(&self, other: &dyn Entity) -> bool {
|
||||
let (x, y) = self.position();
|
||||
let (other_x, other_y) = other.position();
|
||||
x == other_x && y == other_y
|
||||
}
|
||||
|
||||
fn position(&self) -> (i32, i32) {
|
||||
self.position
|
||||
}
|
||||
|
||||
fn cell_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 / CELL_SIZE, y as u32 / CELL_SIZE)
|
||||
}
|
||||
|
||||
fn internal_position(&self) -> (u32, u32) {
|
||||
let (x, y) = self.position();
|
||||
(x as u32 % CELL_SIZE, y as u32 % CELL_SIZE)
|
||||
}
|
||||
|
||||
fn tick(&mut self) {
|
||||
let can_change = self.internal_position() == (0, 0);
|
||||
if can_change {
|
||||
if let Some(direction) = self.next_direction {
|
||||
self.direction = direction;
|
||||
self.next_direction = None;
|
||||
}
|
||||
}
|
||||
|
||||
if !self.stopped && self.modulation.next() {
|
||||
let speed = self.speed as i32;
|
||||
match self.direction {
|
||||
Direction::Right => {
|
||||
self.position.0 += speed;
|
||||
}
|
||||
Direction::Left => {
|
||||
self.position.0 -= speed;
|
||||
}
|
||||
Direction::Up => {
|
||||
self.position.1 -= speed;
|
||||
}
|
||||
Direction::Down => {
|
||||
self.position.1 += speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let next = self.next_cell();
|
||||
if BOARD[next.1 as usize][next.0 as usize] == MapTile::Wall {
|
||||
self.stopped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||