mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-06 05:15:49 -06:00
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41
.github/workflows/coverage.yaml
vendored
41
.github/workflows/coverage.yaml
vendored
@@ -9,8 +9,6 @@ env:
|
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jobs:
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coverage:
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runs-on: ubuntu-latest
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env:
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COVERALLS_REPO_TOKEN: ${{ secrets.COVERALLS_REPO_TOKEN }}
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steps:
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- name: Checkout code
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uses: actions/checkout@v5
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@@ -48,41 +46,12 @@ jobs:
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- name: Generate coverage report
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run: |
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just coverage
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just coverage-codecov
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- name: Upload coverage reports to Codecov
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uses: codecov/codecov-action@v5
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uses: codecov/codecov-action@v4
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with:
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token: ${{ secrets.CODECOV_TOKEN }}
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files: lcov.info
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- name: Download Coveralls CLI
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if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
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run: |
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# use GitHub Releases URL instead of coveralls.io because they can't maintain their own files; it 404s
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curl -L https://github.com/coverallsapp/coverage-reporter/releases/download/v0.6.15/coveralls-linux-x86_64.tar.gz | tar -xz -C /usr/local/bin
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- name: Upload coverage to Coveralls
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if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
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run: |
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if [ ! -f "lcov.info" ]; then
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echo "Error: lcov.info file not found. Coverage generation may have failed."
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exit 1
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fi
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for i in {1..10}; do
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echo "Attempt $i: Uploading coverage to Coveralls..."
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if coveralls -n report lcov.info; then
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echo "Successfully uploaded coverage report."
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exit 0
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fi
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if [ $i -lt 10 ]; then
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delay=$((2**i))
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echo "Attempt $i failed. Retrying in $delay seconds..."
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sleep $delay
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fi
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done
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echo "Failed to upload coverage report after 10 attempts."
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exit 1
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files: ./codecov.json
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disable_search: true
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verbose: true
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -14,6 +14,7 @@ assets/site/build.css
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# Coverage reports
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lcov.info
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codecov.json
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coverage.html
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# Profiling output
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22
Justfile
22
Justfile
@@ -2,8 +2,8 @@ set shell := ["bash", "-c"]
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set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
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# Regex to exclude files from coverage report, double escapes for Justfile + CLI
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# You can use src\\\\..., but the filename alone is acceptable too
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coverage_exclude_pattern := "src\\\\app\\.rs|audio\\.rs|src\\\\error\\.rs|platform\\\\emscripten\\.rs|bin\\\\.+\\.rs|main\\.rs|platform\\\\desktop\\.rs|platform\\\\tracing_buffer\\.rs|platform\\\\buffered_writer\\.rs|systems\\\\debug\\.rs|systems\\\\profiling\\.rs"
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# You can use src/..., but the filename alone is acceptable too
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coverage_exclude_pattern := "src/app\\.rs|audio\\.rs|src/error\\.rs|platform/emscripten\\.rs|bin/.+\\.rs|main\\.rs|platform/desktop\\.rs|platform/tracing_buffer\\.rs|platform/buffered_writer\\.rs|systems/debug\\.rs|systems/profiling\\.rs"
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binary_extension := if os() == "windows" { ".exe" } else { "" }
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@@ -11,7 +11,7 @@ binary_extension := if os() == "windows" { ".exe" } else { "" }
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# !!! --remap-path-prefix prevents the absolute path from being used in the generated report
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# Generate HTML report (for humans, source line inspection)
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html: coverage
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html: coverage-lcov
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cargo llvm-cov report \
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--remap-path-prefix \
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--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
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@@ -19,13 +19,13 @@ html: coverage
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--open
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# Display report (for humans)
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report-coverage: coverage
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report-coverage: coverage-lcov
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cargo llvm-cov report \
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--remap-path-prefix \
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||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}"
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# Run & generate report (for CI)
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coverage:
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# Run & generate LCOV report (as base report)
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coverage-lcov:
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cargo llvm-cov \
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--lcov \
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--remap-path-prefix \
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@@ -34,6 +34,16 @@ coverage:
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--profile coverage \
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--no-fail-fast nextest
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||||
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||||
# Run & generate Codecov report (for CI)
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coverage-codecov:
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||||
cargo llvm-cov \
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--codecov \
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||||
--remap-path-prefix \
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||||
--ignore-filename-regex "{{ coverage_exclude_pattern }}" \
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||||
--output-path codecov.json \
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||||
--profile coverage \
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--no-fail-fast nextest
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||||
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||||
# Profile the project using 'samply'
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samply:
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cargo build --profile profile
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||||
3
codecov.yml
Normal file
3
codecov.yml
Normal file
@@ -0,0 +1,3 @@
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||||
ignore:
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- "src/(?:bin|platform))/.+\\.rs"
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- "src/(?:app|events|formatter)\\.rs"
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@@ -266,7 +266,7 @@ pub fn debug_render_system(
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}
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canvas.set_draw_color(Color {
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a: f32_to_u8(0.6),
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a: f32_to_u8(0.65),
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..Color::RED
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});
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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@@ -15,6 +15,8 @@ pub enum PacmanSprite {
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Moving(Direction, u8),
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/// The full, closed-mouth Pac-Man sprite.
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Full,
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/// A single frame of the dying animation.
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Dying(u8),
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}
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/// Represents the color of a frightened ghost.
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@@ -60,45 +62,50 @@ impl GameSprite {
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/// This path corresponds to the filename in the texture atlas JSON file.
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pub fn to_path(self) -> String {
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match self {
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GameSprite::Pacman(sprite) => match sprite {
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PacmanSprite::Moving(dir, frame) => {
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let frame_char = match frame {
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0 => 'a',
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1 => 'b',
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_ => panic!("Invalid animation frame"),
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};
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format!("pacman/{}_{}.png", dir.as_ref().to_lowercase(), frame_char)
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GameSprite::Pacman(PacmanSprite::Moving(dir, frame)) => format!(
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"pacman/{}_{}.png",
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dir.as_ref(),
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match frame {
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0 => "a",
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1 => "b",
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_ => panic!("Invalid animation frame"),
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}
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PacmanSprite::Full => "pacman/full.png".to_string(),
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},
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GameSprite::Ghost(sprite) => match sprite {
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GhostSprite::Normal(ghost, dir, frame) => {
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let frame_char = match frame {
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0 => 'a',
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1 => 'b',
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_ => panic!("Invalid animation frame"),
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};
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format!("ghost/{}/{}_{}.png", ghost.as_str(), dir.as_ref().to_lowercase(), frame_char)
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}
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GhostSprite::Frightened(color, frame) => {
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let frame_char = match frame {
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0 => 'a',
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1 => 'b',
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_ => panic!("Invalid animation frame"),
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};
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let color_str = match color {
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FrightenedColor::Blue => "blue",
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FrightenedColor::White => "white",
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};
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format!("ghost/frightened/{}_{}.png", color_str, frame_char)
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}
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GhostSprite::Eyes(dir) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
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},
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GameSprite::Maze(sprite) => match sprite {
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MazeSprite::Tile(index) => format!("maze/tiles/{}.png", index),
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MazeSprite::Pellet => "maze/pellet.png".to_string(),
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MazeSprite::Energizer => "maze/energizer.png".to_string(),
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},
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),
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GameSprite::Pacman(PacmanSprite::Full) => "pacman/full.png".to_string(),
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GameSprite::Pacman(PacmanSprite::Dying(frame)) => format!("pacman/death/{}.png", frame),
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// Ghost sprites
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GameSprite::Ghost(GhostSprite::Normal(ghost_type, dir, frame)) => {
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let frame_char = match frame {
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0 => 'a',
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1 => 'b',
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_ => panic!("Invalid animation frame"),
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};
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format!(
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"ghost/{}/{}_{}.png",
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ghost_type.as_str(),
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dir.as_ref().to_lowercase(),
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frame_char
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)
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}
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GameSprite::Ghost(GhostSprite::Frightened(color, frame)) => {
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let frame_char = match frame {
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0 => 'a',
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1 => 'b',
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_ => panic!("Invalid animation frame"),
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};
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let color_str = match color {
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FrightenedColor::Blue => "blue",
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FrightenedColor::White => "white",
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};
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format!("ghost/frightened/{}_{}.png", color_str, frame_char)
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}
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GameSprite::Ghost(GhostSprite::Eyes(dir)) => format!("ghost/eyes/{}.png", dir.as_ref().to_lowercase()),
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// Maze sprites
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GameSprite::Maze(MazeSprite::Tile(index)) => format!("maze/tiles/{}.png", index),
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GameSprite::Maze(MazeSprite::Pellet) => "maze/pellet.png".to_string(),
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GameSprite::Maze(MazeSprite::Energizer) => "maze/energizer.png".to_string(),
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}
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||||
}
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||||
}
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73
tests/sprites.rs
Normal file
73
tests/sprites.rs
Normal file
@@ -0,0 +1,73 @@
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//! Tests for the sprite path generation.
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use pacman::{
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game::ATLAS_FRAMES,
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map::direction::Direction,
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systems::components::Ghost,
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texture::sprites::{FrightenedColor, GameSprite, GhostSprite, MazeSprite, PacmanSprite},
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};
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#[test]
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fn test_all_sprite_paths_exist() {
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let mut sprites_to_test = Vec::new();
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// Pac-Man sprites
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for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
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for frame in 0..2 {
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sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Moving(dir, frame)));
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}
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}
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sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Full));
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for frame in 0..=10 {
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sprites_to_test.push(GameSprite::Pacman(PacmanSprite::Dying(frame)));
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}
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// Ghost sprites
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for &ghost in &[Ghost::Blinky, Ghost::Pinky, Ghost::Inky, Ghost::Clyde] {
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for &dir in &[Direction::Up, Direction::Down, Direction::Left, Direction::Right] {
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for frame in 0..2 {
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sprites_to_test.push(GameSprite::Ghost(GhostSprite::Normal(ghost, dir, frame)));
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}
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sprites_to_test.push(GameSprite::Ghost(GhostSprite::Eyes(dir)));
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}
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}
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||||
for &color in &[FrightenedColor::Blue, FrightenedColor::White] {
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for frame in 0..2 {
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||||
sprites_to_test.push(GameSprite::Ghost(GhostSprite::Frightened(color, frame)));
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||||
}
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||||
}
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||||
|
||||
// Maze sprites
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||||
for i in 0..=34 {
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||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Tile(i)));
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||||
}
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||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Pellet));
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||||
sprites_to_test.push(GameSprite::Maze(MazeSprite::Energizer));
|
||||
|
||||
for sprite in sprites_to_test {
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||||
let path = sprite.to_path();
|
||||
assert!(
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||||
ATLAS_FRAMES.contains_key(&path),
|
||||
"Sprite path '{}' does not exist in the atlas.",
|
||||
path
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||||
);
|
||||
}
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||||
}
|
||||
|
||||
#[test]
|
||||
fn test_invalid_sprite_paths_do_not_exist() {
|
||||
let invalid_sprites = vec![
|
||||
// An invalid Pac-Man dying frame
|
||||
GameSprite::Pacman(PacmanSprite::Dying(99)),
|
||||
// An invalid maze tile
|
||||
GameSprite::Maze(MazeSprite::Tile(99)),
|
||||
];
|
||||
|
||||
for sprite in invalid_sprites {
|
||||
let path = sprite.to_path();
|
||||
assert!(
|
||||
!ATLAS_FRAMES.contains_key(&path),
|
||||
"Invalid sprite path '{}' was found in the atlas, but it should not exist.",
|
||||
path
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user