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https://github.com/Xevion/Pac-Man.git
synced 2025-12-07 16:07:54 -06:00
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6
.github/workflows/coverage.yaml
vendored
6
.github/workflows/coverage.yaml
vendored
@@ -50,12 +50,6 @@ jobs:
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run: |
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just coverage
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- name: Upload coverage reports to Codecov
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uses: codecov/codecov-action@v5
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with:
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token: ${{ secrets.CODECOV_TOKEN }}
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files: lcov.info
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- name: Download Coveralls CLI
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if: ${{ env.COVERALLS_REPO_TOKEN != '' }}
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run: |
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@@ -1,16 +1,16 @@
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# Pac-Man
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[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![Code Coverage][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
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[![Tests Status][badge-test]][test] [![Build Status][badge-build]][build] [![If you're seeing this, Coveralls.io is broken again and it's not my fault.][badge-coverage]][coverage] [![Online Demo][badge-online-demo]][demo] [![Last Commit][badge-last-commit]][commits]
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[badge-test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml/badge.svg
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[badge-build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml/badge.svg
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[badge-coverage]: https://codecov.io/github/Xevion/Pac-Man/branch/master/graph/badge.svg?token=R2RBYUQK3I
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[badge-coverage]: https://coveralls.io/repos/github/Xevion/Pac-Man/badge.svg?branch=master
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[badge-demo]: https://img.shields.io/github/deployments/Xevion/Pac-Man/github-pages?label=GitHub%20Pages
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[badge-online-demo]: https://img.shields.io/badge/GitHub%20Pages-Demo-brightgreen
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[badge-last-commit]: https://img.shields.io/github/last-commit/Xevion/Pac-Man
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[build]: https://github.com/Xevion/Pac-Man/actions/workflows/build.yaml
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[test]: https://github.com/Xevion/Pac-Man/actions/workflows/tests.yaml
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[coverage]: https://codecov.io/github/Xevion/Pac-Man
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[coverage]: https://coveralls.io/github/Xevion/Pac-Man?branch=master
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[demo]: https://xevion.github.io/Pac-Man/
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[commits]: https://github.com/Xevion/Pac-Man/commits/master
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@@ -266,7 +266,7 @@ pub fn debug_render_system(
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}
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canvas.set_draw_color(Color {
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a: f32_to_u8(0.6),
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a: f32_to_u8(0.65),
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..Color::RED
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});
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canvas.set_blend_mode(sdl2::render::BlendMode::Blend);
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@@ -15,3 +15,11 @@ fn all_asset_paths_exist() {
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assert_that(&metadata.len()).is_greater_than(1024);
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}
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}
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#[test]
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fn asset_paths_are_non_empty() {
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for asset in Asset::iter() {
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let path = asset.path();
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assert_that(&path.is_empty()).is_false();
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}
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}
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24
tests/constants.rs
Normal file
24
tests/constants.rs
Normal file
@@ -0,0 +1,24 @@
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use pacman::constants::*;
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use speculoos::prelude::*;
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#[test]
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fn test_raw_board_structure() {
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// Test board dimensions match expected size
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assert_that(&RAW_BOARD.len()).is_equal_to(BOARD_CELL_SIZE.y as usize);
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for row in RAW_BOARD.iter() {
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assert_that(&row.len()).is_equal_to(BOARD_CELL_SIZE.x as usize);
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}
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// Test boundaries are properly walled
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assert_that(&RAW_BOARD[0].chars().all(|c| c == '#')).is_true();
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assert_that(&RAW_BOARD[RAW_BOARD.len() - 1].chars().all(|c| c == '#')).is_true();
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}
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#[test]
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fn test_raw_board_contains_required_elements() {
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// Test that essential game elements are present
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assert_that(&RAW_BOARD.iter().any(|row| row.contains('X'))).is_true();
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assert_that(&RAW_BOARD.iter().any(|row| row.contains("=="))).is_true();
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assert_that(&RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'T'))).is_true();
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assert_that(&RAW_BOARD.iter().any(|row| row.chars().any(|c| c == 'o'))).is_true();
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}
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@@ -1,7 +1,76 @@
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use pacman::error::{GameError, GameResult, IntoGameError, OptionExt, ResultExt};
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use pacman::error::{
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AssetError, EntityError, GameError, GameResult, IntoGameError, MapError, OptionExt, ParseError, ResultExt, TextureError,
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};
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use speculoos::prelude::*;
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use std::io;
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#[test]
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fn test_game_error_from_asset_error() {
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let asset_error = AssetError::NotFound("test.png".to_string());
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let game_error: GameError = asset_error.into();
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assert_that(&matches!(game_error, GameError::Asset(_))).is_true();
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}
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#[test]
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fn test_game_error_from_parse_error() {
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let parse_error = ParseError::UnknownCharacter('Z');
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let game_error: GameError = parse_error.into();
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assert_that(&matches!(game_error, GameError::MapParse(_))).is_true();
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}
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#[test]
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fn test_game_error_from_map_error() {
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let map_error = MapError::NodeNotFound(42);
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let game_error: GameError = map_error.into();
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assert_that(&matches!(game_error, GameError::Map(_))).is_true();
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}
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#[test]
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fn test_game_error_from_texture_error() {
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let texture_error = TextureError::LoadFailed("Failed to load".to_string());
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let game_error: GameError = texture_error.into();
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assert_that(&matches!(game_error, GameError::Texture(_))).is_true();
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}
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#[test]
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fn test_game_error_from_entity_error() {
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let entity_error = EntityError::NodeNotFound(10);
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let game_error: GameError = entity_error.into();
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assert_that(&matches!(game_error, GameError::Entity(_))).is_true();
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}
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#[test]
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fn test_game_error_from_io_error() {
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let io_error = io::Error::new(io::ErrorKind::NotFound, "File not found");
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let game_error: GameError = io_error.into();
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assert_that(&matches!(game_error, GameError::Io(_))).is_true();
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}
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#[test]
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fn test_asset_error_from_io_error() {
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let io_error = io::Error::new(io::ErrorKind::PermissionDenied, "Permission denied");
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let asset_error: AssetError = io_error.into();
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assert_that(&matches!(asset_error, AssetError::Io(_))).is_true();
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}
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#[test]
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fn test_parse_error_display() {
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let error = ParseError::UnknownCharacter('!');
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assert_that(&error.to_string()).is_equal_to("Unknown character in board: !".to_string());
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let error = ParseError::InvalidHouseDoorCount(3);
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assert_that(&error.to_string()).is_equal_to("House door must have exactly 2 positions, found 3".to_string());
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}
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#[test]
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fn test_entity_error_display() {
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let error = EntityError::NodeNotFound(42);
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assert_that(&error.to_string()).is_equal_to("Node not found in graph: 42".to_string());
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let error = EntityError::EdgeNotFound { from: 1, to: 2 };
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assert_that(&error.to_string()).is_equal_to("Edge not found: from 1 to 2".to_string());
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}
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#[test]
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fn test_into_game_error_trait() {
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let result: Result<i32, io::Error> = Err(io::Error::new(io::ErrorKind::Other, "test error"));
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@@ -73,6 +73,25 @@ fn test_default_zero_timing_for_unused_systems() {
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}
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}
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#[test]
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fn test_pre_populated_timing_entries() {
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let timings = SystemTimings::default();
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// Verify that we can add timing to any SystemId without panicking
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// (this would fail with the old implementation if the entry didn't exist)
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// Use the same tick for all systems to avoid zero-padding
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for id in SystemId::iter() {
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timings.add_timing(id, Duration::from_nanos(1), 1);
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}
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// Verify all systems now have non-zero timing
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let stats = timings.get_stats(1);
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for id in SystemId::iter() {
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let (avg, _) = stats.get(&id).unwrap();
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assert_that(&(*avg > Duration::ZERO)).is_true();
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}
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}
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#[test]
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fn test_total_system_timing() {
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let timings = SystemTimings::default();
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115
tests/ttf.rs
115
tests/ttf.rs
@@ -1,115 +0,0 @@
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use pacman::texture::ttf::{TtfAtlas, TtfRenderer};
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use sdl2::pixels::Color;
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mod common;
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#[test]
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fn text_width_calculates_correctly_for_empty_string() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let width = renderer.text_width(&atlas, "");
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assert_eq!(width, 0);
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}
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#[test]
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fn text_width_calculates_correctly_for_single_character() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let width = renderer.text_width(&atlas, "A");
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assert!(width > 0);
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}
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#[test]
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fn text_width_scales_correctly() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer1 = TtfRenderer::new(1.0);
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let renderer2 = TtfRenderer::new(2.0);
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let width1 = renderer1.text_width(&atlas, "Test");
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let width2 = renderer2.text_width(&atlas, "Test");
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assert_eq!(width2, width1 * 2);
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}
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#[test]
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fn text_height_returns_non_zero_for_valid_atlas() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer = TtfRenderer::new(1.0);
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let height = renderer.text_height(&atlas);
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assert!(height > 0);
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}
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#[test]
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fn text_height_scales_correctly() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
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let _ttf_context = sdl2::ttf::init().unwrap();
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
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let renderer1 = TtfRenderer::new(1.0);
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let renderer2 = TtfRenderer::new(2.0);
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let height1 = renderer1.text_height(&atlas);
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let height2 = renderer2.text_height(&atlas);
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assert_eq!(height2, height1 * 2);
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}
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#[test]
|
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fn render_text_handles_empty_string() {
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
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let _ttf_context = sdl2::ttf::init().unwrap();
|
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
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|
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
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let renderer = TtfRenderer::new(1.0);
|
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let result = renderer.render_text(&mut canvas, &mut atlas, "", glam::Vec2::new(0.0, 0.0), Color::WHITE);
|
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|
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assert!(result.is_ok());
|
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}
|
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|
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#[test]
|
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fn render_text_handles_single_character() {
|
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let (mut canvas, texture_creator, _sdl) = common::setup_sdl().unwrap();
|
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let _ttf_context = sdl2::ttf::init().unwrap();
|
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let font = _ttf_context.load_font("assets/game/TerminalVector.ttf", 16).unwrap();
|
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|
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let mut atlas = TtfAtlas::new(&texture_creator, &font).unwrap();
|
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atlas.populate_atlas(&mut canvas, &texture_creator, &font).unwrap();
|
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|
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let renderer = TtfRenderer::new(1.0);
|
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let result = renderer.render_text(&mut canvas, &mut atlas, "A", glam::Vec2::new(10.0, 10.0), Color::RED);
|
||||
|
||||
assert!(result.is_ok());
|
||||
}
|
||||
Reference in New Issue
Block a user