fa12611c69
feat: ecs audio system
2025-08-15 20:28:47 -05:00
e8944598cc
chore: fix clippy warnings
2025-08-15 20:10:16 -05:00
4d397bba5f
feat: item collection system, score mutations
2025-08-15 18:41:08 -05:00
31193160a9
feat: debug text rendering of statistics, formatting with tests
2025-08-15 17:52:16 -05:00
3086453c7b
chore: adjust collider sizes
2025-08-15 16:25:42 -05:00
a8b83b8e2b
feat: high resolution debug rendering
2025-08-15 16:20:24 -05:00
b88895e82f
feat: separate dirty rendering with flag resource
2025-08-15 14:19:39 -05:00
2f0c734d13
feat: only present/render canvas when renderables change
2025-08-15 14:15:18 -05:00
8c95ecc547
feat: add profiling
2025-08-15 13:46:39 -05:00
7f95c0233e
refactor: move position/movement related components into systems/movement
2025-08-15 13:05:03 -05:00
de86f383bf
refactor: improve representation of movement system
2025-08-15 12:50:07 -05:00
bd811ee783
fix: initial next direction for pacman (mitigation)
2025-08-15 12:30:29 -05:00
57d7f75940
feat: implement generic optimized collision system
2025-08-15 12:21:29 -05:00
730daed20a
feat: entity type for proper edge permission calculations
2025-08-15 10:06:09 -05:00
b9bae99a4c
refactor: reorganize systems properly, move events to events.rs
2025-08-15 09:48:16 -05:00
2c65048fb0
refactor: rename 'ecs' submodule to 'systems'
2025-08-15 09:27:28 -05:00
242da2e263
refactor: reorganize ecs components
2025-08-15 09:17:43 -05:00
70fb2b9503
fix: working movement again with ecs
2025-08-14 18:35:23 -05:00
0aa056a0ae
feat: ecs keyboard interactions
2025-08-14 18:17:58 -05:00
b270318640
feat: directional rendering, interactivity
2025-08-14 15:44:07 -05:00
bc759f1ed4
refactor!: begin switching to bevy ECS, all tests broken, all systems broken
2025-08-14 15:06:56 -05:00
2f1ff85d8f
refactor: handle pausing within game, reduce input system allocations
2025-08-14 10:36:39 -05:00
d80d7061e7
refactor: build decoupled input processing & add event queue system
2025-08-13 20:45:56 -05:00
db8cd6220a
feat: cache dynamicly rendered map texture
2025-08-13 19:48:50 -05:00
09e3d85821
feat!: dynamic map rendering from tiles
2025-08-13 00:25:34 -05:00
c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00