Ryan Walters
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4cc5816d1f
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refactor: use small_rng for Emscripten only, simplify platform to top-level functions only, no trait/struct
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2025-09-03 11:11:04 -05:00 |
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Ryan Walters
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24e8b3e3bc
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fix: retain main SDL & audio contexts for application lifetime
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2025-09-03 09:33:03 -05:00 |
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Ryan Walters
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d6d0f47483
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feat: optimize input system, avoid heap allocations, disable as many events as possible
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2025-09-02 14:57:01 -05:00 |
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Ryan Walters
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7dfab26898
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refactor: drop remaining Box::leak & statics where possible
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2025-09-02 13:44:40 -05:00 |
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Ryan Walters
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f2fc60b250
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chore: add LICENSE, add missing metadata, clean up dependencies & use dev-dependencies, document choices
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2025-09-02 13:23:43 -05:00 |
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Ryan Walters
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7cdd1b6ad9
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refactor: use 'unsafe_textures' sdl2 feature to hide lifetimes & obscure leaks into upstream
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2025-09-02 12:59:06 -05:00 |
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Ryan Walters
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055dc85f2b
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refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports
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2025-09-02 09:09:48 -05:00 |
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Ryan Walters
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39a5df1ffd
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fix: use c-style strings instead of manual termination, cast pointer, use then_some
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2025-09-02 08:52:08 -05:00 |
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Ryan Walters
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6637691157
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feat: setup windows system console output detection for dynamic console attach
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2025-09-02 00:31:59 -05:00 |
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Ryan Walters
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c79ba0d824
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feat: buffer tracing logs before console init
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2025-09-01 17:22:22 -05:00 |
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Ryan Walters
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b1b03b0e9c
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refactor: move magic numbers & constants
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2025-09-01 15:47:41 -05:00 |
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Ryan Walters
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a62ae8dfe7
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fix: energizers don't change dead (eyes) ghosts
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2025-09-01 15:39:17 -05:00 |
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Ryan Walters
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a21459f337
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feat: revamp with better separate directional/linear animations, direction independent ticking
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2025-09-01 15:28:57 -05:00 |
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Ryan Walters
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b53db3788d
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refactor: unify ghost state management and animation handling, use integers for texture animation
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2025-09-01 14:27:48 -05:00 |
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Ryan Walters
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e1a2e6ab62
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fix: avoid switching ghost back to normal during eyes animation
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2025-09-01 13:14:16 -05:00 |
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Ryan Walters
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4881e33c6f
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refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait
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2025-09-01 12:44:13 -05:00 |
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Ryan Walters
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0cbd6f1aac
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refactor: switch NodeId to u16, use I8Vec2 for grid coordinates
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2025-09-01 12:37:44 -05:00 |
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Ryan Walters
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1206cf9ad1
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feat: implement high score text rendering
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2025-09-01 12:13:18 -05:00 |
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Ryan Walters
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bed913d016
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fix: profiling system calculates mean of sums, not mean of means
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2025-09-01 12:01:39 -05:00 |
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Ryan Walters
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98196f3e07
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feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays
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2025-09-01 11:46:18 -05:00 |
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Ryan Walters
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8f504d6c77
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fix: correctly unhide in second pre-freeze stage
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2025-09-01 10:28:08 -05:00 |
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Ryan Walters
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66499b6285
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fix: remove broken console stream re-attach on Windows
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2025-08-29 10:56:26 -05:00 |
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Ryan Walters
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a8e62aec56
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fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn
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2025-08-28 20:20:38 -05:00 |
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Ryan Walters
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cde1ea5394
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feat: allow freezing of blinking entities, lightly refactor game.rs structure
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2025-08-28 20:02:27 -05:00 |
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Ryan Walters
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d0628ef70b
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feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency
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2025-08-28 19:40:31 -05:00 |
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Ryan Walters
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2da8a312f3
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chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle
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2025-08-28 18:32:19 -05:00 |
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Ryan Walters
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2bdd4f0d04
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feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system
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2025-08-28 18:24:47 -05:00 |
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Ryan Walters
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5cc9b1a6ee
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fix: avoid acquiring filtered player query until movement command received
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2025-08-28 14:17:46 -05:00 |
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Ryan Walters
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5d4adb7743
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refactor: merge 'formatting' submodule into 'profiling'
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2025-08-28 14:12:23 -05:00 |
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Ryan Walters
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633d467f2c
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chore: remove LevelTiming resource
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2025-08-28 13:21:21 -05:00 |
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Ryan Walters
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d3e83262db
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feat: better 'Vulnerable' tag for ghosts, fix movement issues
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2025-08-28 13:18:47 -05:00 |
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Ryan Walters
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f31b4952e4
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chore: remove wildcard/prelude imports, remove unused functions
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2025-08-28 13:14:40 -05:00 |
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Ryan Walters
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ad3f896f82
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chore: reorganize component definitions into relevant system files
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2025-08-28 12:54:52 -05:00 |
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Ryan Walters
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80ebf08dd3
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feat: stage sequence, ghost collisions & energizer logic, text color method, scheduler ordering
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2025-08-28 12:40:02 -05:00 |
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Ryan Walters
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f14b3d38a4
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feat: create hud rendering system
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2025-08-27 22:55:26 -05:00 |
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Ryan Walters
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bf65c34b28
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chore: remove unused code
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2025-08-27 22:43:21 -05:00 |
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Ryan Walters
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89b0790f19
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chore: fix clippy lints
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2025-08-27 22:28:14 -05:00 |
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Ryan Walters
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9624bcf359
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feat: collision helper, ghost/pacman collision events, collision tests
minor format updates from copilot's commit
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2025-08-27 22:26:49 -05:00 |
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Ryan Walters
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8b5e66f514
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refactor: update debug state management and rendering systems
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2025-08-19 11:31:31 -05:00 |
|
Ryan
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5497e4b0b9
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feat: improve input system to handle multiple keypress & release states
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2025-08-19 09:35:55 -05:00 |
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|
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d72b6eec06
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test: add item testing
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2025-08-18 09:32:35 -05:00 |
|
|
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ae42f6ead0
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chore: solve clippy warnings
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2025-08-18 00:06:47 -05:00 |
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|
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da3c8e8284
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test: add player traversal flag tests, remove old disabled movement_system, public can_traverse
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2025-08-17 23:52:03 -05:00 |
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|
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12ee16faab
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docs: document many major functions, types, enums for important functionality
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2025-08-17 23:29:43 -05:00 |
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|
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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|
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313ca4f3e6
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fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
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2025-08-16 14:17:28 -05:00 |
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|
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f940f01d9b
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refactor: optimize debug system, remove redundant code & tests
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2025-08-16 13:41:15 -05:00 |
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|
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90adaf9e84
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feat: add cursor-based node highlighting for debug
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2025-08-16 12:26:24 -05:00 |
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|
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2140fbec1b
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fix: allow key holddown
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2025-08-16 12:00:58 -05:00 |
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|
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
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2025-08-16 11:44:10 -05:00 |
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