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chore: fix clippy lints
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@@ -247,10 +247,7 @@ impl Game {
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profile(SystemId::DebugRender, debug_render_system),
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profile(
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SystemId::Present,
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|mut canvas: NonSendMut<&mut Canvas<Window>>,
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backbuffer: NonSendMut<BackbufferResource>,
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debug_state: Res<DebugState>,
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mut dirty: ResMut<RenderDirty>| {
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|mut canvas: NonSendMut<&mut Canvas<Window>>, debug_state: Res<DebugState>, mut dirty: ResMut<RenderDirty>| {
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if dirty.0 || debug_state.enabled {
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// Only copy backbuffer to main canvas if debug rendering is off
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// (debug rendering draws directly to main canvas)
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