Ryan Walters
a3c4c94d42
refactor: create workspace, move 'pacman' into pacman/ subfolder as workspace member
2025-09-16 01:07:16 -05:00
Ryan Walters
841cf5b83e
feat: implement pause state management and single tick command
2025-09-11 17:03:24 -05:00
Ryan Walters
a887fae00f
feat: separate player/ghost collider sizes, move fruit sprite up 1 pixel, add fruit TTL
v0.80.3
2025-09-11 14:46:07 -05:00
Ryan Walters
273385dfe4
refactor: improve audio system states, add try_new(), organize constants, volume memory
2025-09-11 14:45:48 -05:00
Ryan Walters
82cedf7e4a
fix: remove ConsoleInit condition, add ToggleFullscreen condition, helper 'push' just recipe
2025-09-11 13:49:44 -05:00
Ryan Walters
b58a7a8f63
chore: bump version, add 'dev-release' debug profile
v0.80.2
2025-09-11 13:46:05 -05:00
Ryan Walters
f340de80f3
feat: subsystem toggling via feature, release mode console allocation with ANSI, desktop file subscriber
2025-09-11 13:45:01 -05:00
Ryan Walters
d9ea79db74
fix: only run most workflows against 'master' branch
2025-09-11 09:41:21 -05:00
Ryan Walters
126b6ff378
feat: fullscreen toggle key
v0.80.1
2025-09-11 09:10:19 -05:00
Ryan Walters
36e9de1a1f
chore: bump to v0.80.0, update ROADMAP.md
v0.80.0
2025-09-11 02:26:39 -05:00
Ryan Walters
9ad1704806
feat(audio): setup intro jingle, use fruit & ghost sounds, improve AudioEvent
2025-09-11 02:24:15 -05:00
Ryan Walters
86331afd52
refactor(audio): rename eat() to waka(), use play(Sound) for death() instead
2025-09-11 02:11:57 -05:00
Ryan Walters
cca205fe95
chore: compress .ogg audio files
2025-09-11 02:01:44 -05:00
Ryan Walters
00a65954e6
refactor: unify cross-platform asset loading, avoid hard-coding with folder-based asset embedding for desktop
2025-09-11 01:11:00 -05:00
Ryan Walters
43532dac56
feat(audio): centralize sound management with proper enum, improved iterator protocols, introduce new sound files
2025-09-11 00:40:09 -05:00
Ryan Walters
08c964c32e
feat: re-implement pausing mechanism with tick-perfect audio & state pauses
2025-09-11 00:03:14 -05:00
Ryan Walters
8b2d18b3da
chore: add 'fix' just recipe, remove temp ignore lines
2025-09-10 23:10:27 -05:00
Ryan Walters
46a73c5ace
fix: solve audio glitch/crackling on Emscripten via use higher buffer and AUDIO_S16LSB
v0.79.2
2025-09-10 23:08:46 -05:00
Ryan Walters
a2783ae62d
refactor: refine asset enum, move around audio files, use OGG for death sound
2025-09-10 22:53:19 -05:00
Ryan Walters
83e0d1d737
fix: FruitSprites resource for common tests, disable Exit command bindings on Emscripten, update ROADMAP.md
2025-09-10 22:08:32 -05:00
Ryan Walters
d86864b6a3
feat: fruit display hud
v0.79.1
2025-09-10 22:00:11 -05:00
Ryan Walters
d7a6ee7684
fix: flush world after switching to observer-based item collection
v0.79.0
2025-09-10 21:45:10 -05:00
Ryan Walters
d84f0c831e
feat: proper scheduling via SystemSet, non-conditional game systems, better collision handling
2025-09-10 21:36:51 -05:00
Ryan Walters
ae19ca1795
feat: rewrite ghost/item collision eventing into trigger-based observer
2025-09-10 17:15:15 -05:00
Ryan Walters
abf341d753
fix: avoid constant recalculation of max character height in TtfAtlas
2025-09-10 14:09:07 -05:00
Ryan Walters
7b6dad0c74
refactor: remove unused component, simplify visibility check defaulting behavior, reformat STORY.md
2025-09-10 11:17:12 -05:00
Ryan Walters
5563b64044
refactor: replace immutable Hidden component with mutable Visibility component
2025-09-10 00:45:16 -05:00
Ryan Walters
cb691b0907
refactor: move animation components into new systems/animation submodule
2025-09-10 00:26:49 -05:00
Ryan Walters
ce8ea347e1
refactor: reorganize hud-related elements into systems/hud submodule
2025-09-09 17:00:32 -05:00
Ryan Walters
afae3c5e7b
fix: restore target_os for linux linker arg, add documentation detail
2025-09-09 16:49:01 -05:00
Ryan Walters
4f7902fc50
fix: cfg on ConsoleInit for windows/emscripten, use simplified cfg for windows/linux
2025-09-09 16:41:59 -05:00
Ryan Walters
2a2cca675a
fix: cfg limit tracing_buffer to windows only
2025-09-09 16:27:35 -05:00
Ryan Walters
f3a6b72931
chore: remove unused tests, fixup README & disable bad markdown lints
2025-09-09 14:22:06 -05:00
Ryan Walters
ca006b5073
refactor: remove dead code, tune lints, remove useless tests
v0.78.5
2025-09-09 14:22:06 -05:00
Ryan Walters
139afb2d40
chore: update ROADMAP.md with latest progress, detail core feature targets & mechanics
2025-09-09 11:42:26 -05:00
Ryan Walters
5d56b31353
feat: fruit spawning mechanism, sprites, pellet counting, fruit trigger observer
v0.78.4
2025-09-09 11:26:05 -05:00
Ryan Walters
b4990af109
chore: fix clippy lints part 972
2025-09-08 23:53:30 -05:00
Ryan Walters
088c496ad9
refactor: store common components & bundles in 'common' submodule, move others directly into relevant files, create 'animation' submodule
2025-09-08 23:53:30 -05:00
Ryan Walters
5bdf11dfb6
feat: enhance slow frame timing warning
v0.78.3
2025-09-08 19:19:23 -05:00
Ryan Walters
c163171304
refactor: use Single<> for player queries
2025-09-08 16:50:28 -05:00
Ryan Walters
63e1059df8
feat: implement entity-based sprite system for HUD display (lives)
...
- Spawn HUD elements as Renderables with simple change-based entity updates
- Updated rendering systems to accommodate new precise pixel positioning for life sprites.
v0.78.2
2025-09-08 16:22:40 -05:00
Ryan Walters
11af44c469
feat: add bottom row HUD, proper life display sprites
v0.78.1
2025-09-08 14:30:33 -05:00
Ryan Walters
7675608391
chore(version): bump to v0.78.0
v0.78.0
2025-09-08 14:07:34 -05:00
Ryan Walters
7d5b8e11dd
chore: bump dependencies, spin-sleep & windows/windows-sys
2025-09-08 14:06:53 -05:00
Ryan Walters
5aba1862c9
feat: improve tracing logs application-wide
2025-09-08 13:50:38 -05:00
Ryan Walters
e46d39a938
chore: split tests & checks into separate workflows
2025-09-08 13:22:58 -05:00
Ryan Walters
49a6a5cc39
feat: implement stage transition for ghost eaten pause and add TimeToLive component
...
- `StageTransition` enum allows for collision system to apply state transition for ghost pausing.
- Added `TimeToLive` component & `time_to_live_system` to provide temporary sprite rendering of bonus sprites.
- Updated `stage_system` to handle the new ghost eaten pause state, including freezing entities and spawning bonus points.
2025-09-08 13:01:40 -05:00
Ryan Walters
ca50d0f3d8
chore: reformat README, move ideas into ROADMAP, add screenshots & image banner
2025-09-08 12:21:59 -05:00
Ryan Walters
774dc010bf
chore: add justforfunnoreally.dev badge, improve README.md, fixup STORY.md
2025-09-08 11:36:38 -05:00
Ryan Walters
e87d458121
fix: set PlayerLives default to 3, use resource for HUD lives count in top left
...
yes I am fully aware that the UP is not the player lives, I'm just
wanting the indicator to be somewhere and I'll make the proper indicator
tomorrow probably
v0.77.1
2025-09-08 01:23:26 -05:00