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7a02d6b0b5
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chore: add cargo checks to pre-commit
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2025-08-16 15:14:16 -05:00 |
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d47d70ff5b
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refactor: remove dead code, move direction & graph into 'map' module
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2025-08-16 15:14:16 -05:00 |
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313ca4f3e6
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fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules
v0.48.1
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2025-08-16 14:17:28 -05:00 |
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f940f01d9b
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refactor: optimize debug system, remove redundant code & tests
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2025-08-16 13:41:15 -05:00 |
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90adaf9e84
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feat: add cursor-based node highlighting for debug
v0.48.0
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2025-08-16 12:26:24 -05:00 |
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2140fbec1b
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fix: allow key holddown
v0.47.1
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2025-08-16 12:00:58 -05:00 |
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78300bdf9c
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feat: rewrite movement systems separately for player/ghosts
v0.47.0
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2025-08-16 11:44:10 -05:00 |
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514a447162
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refactor: use strum::EnumCount for const compile time system mapping
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2025-08-16 11:43:46 -05:00 |
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3d0bc66e40
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feat: ghosts system
v0.46.0
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2025-08-15 20:38:18 -05:00 |
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e0a15c1ca8
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feat: implement audio muting functionality
v0.45.1
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2025-08-15 20:30:41 -05:00 |
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fa12611c69
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feat: ecs audio system
v0.45.0
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2025-08-15 20:28:47 -05:00 |
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342f378860
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fix: use renderable layer properly, sorting entities before presenting
v0.44.5
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2025-08-15 20:10:16 -05:00 |
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e8944598cc
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chore: fix clippy warnings
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2025-08-15 20:10:16 -05:00 |
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6af25af5f3
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test: better formatting tests, alignment-based
v0.44.4
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2025-08-15 19:39:59 -05:00 |
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f1935ad016
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refactor: use smallvec instead of collect string, explicit formatting, accumulator fold
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2025-08-15 19:15:06 -05:00 |
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4d397bba5f
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feat: item collection system, score mutations
v0.44.3
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2025-08-15 18:41:08 -05:00 |
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80930ddd35
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fix: use const MAX_SYSTEMS to ensure micromap maps are aligned in size
v0.44.2
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2025-08-15 18:40:24 -05:00 |
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0133dd5329
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feat: add background for text contrast to debug window
v0.44.1
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2025-08-15 18:39:39 -05:00 |
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635418a4da
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refactor: use stack allocated circular buffer, use RwLock+Mutex for concurrent system timing access
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2025-08-15 18:06:25 -05:00 |
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31193160a9
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feat: debug text rendering of statistics, formatting with tests
v0.44.0
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2025-08-15 17:52:16 -05:00 |
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3086453c7b
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chore: adjust collider sizes
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2025-08-15 16:25:42 -05:00 |
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a8b83b8e2b
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feat: high resolution debug rendering
v0.43.0
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2025-08-15 16:20:24 -05:00 |
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8ce2af89c8
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fix: add visibility check to rendering implementation
v0.42.1
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2025-08-15 15:10:09 -05:00 |
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5f0ee87dd9
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feat: better profiling statistics, less spammy
v0.42.0
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2025-08-15 15:06:53 -05:00 |
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b88895e82f
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feat: separate dirty rendering with flag resource
v0.41.3
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2025-08-15 14:19:39 -05:00 |
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2f0c734d13
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feat: only present/render canvas when renderables change
v0.41.2
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2025-08-15 14:15:18 -05:00 |
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e96b3159d7
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fix: disable vsync
v0.41.1
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2025-08-15 13:46:57 -05:00 |
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8c95ecc547
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feat: add profiling
v0.41.0
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2025-08-15 13:46:39 -05:00 |
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02a98c9f32
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chore: remove unnecessary log, simplify match to if let
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2025-08-15 13:05:55 -05:00 |
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7f95c0233e
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refactor: move position/movement related components into systems/movement
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2025-08-15 13:05:03 -05:00 |
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a531228b95
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chore: update thiserror & phf crates
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2025-08-15 13:04:39 -05:00 |
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de86f383bf
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refactor: improve representation of movement system
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2025-08-15 12:50:07 -05:00 |
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bd811ee783
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fix: initial next direction for pacman (mitigation)
v0.40.1
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2025-08-15 12:30:29 -05:00 |
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57d7f75940
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feat: implement generic optimized collision system
v0.40.0
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2025-08-15 12:21:29 -05:00 |
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c5d6ea28e1
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fix: discard PlayerControlled tag component
v0.39.3
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2025-08-15 11:28:08 -05:00 |
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730daed20a
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feat: entity type for proper edge permission calculations
v0.39.2
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2025-08-15 10:06:09 -05:00 |
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b9bae99a4c
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refactor: reorganize systems properly, move events to events.rs
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2025-08-15 09:48:16 -05:00 |
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2c65048fb0
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refactor: rename 'ecs' submodule to 'systems'
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2025-08-15 09:27:28 -05:00 |
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3388d77ec5
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refactor: remove all unused/broken tests, remove many now unused types/functions
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2025-08-15 09:24:42 -05:00 |
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242da2e263
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refactor: reorganize ecs components
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2025-08-15 09:17:43 -05:00 |
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70fb2b9503
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fix: working movement again with ecs
v0.39.1
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2025-08-14 18:35:23 -05:00 |
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0aa056a0ae
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feat: ecs keyboard interactions
v0.39.0
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2025-08-14 18:17:58 -05:00 |
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b270318640
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feat: directional rendering, interactivity
v0.38.0
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2025-08-14 15:44:07 -05:00 |
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bc759f1ed4
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refactor!: begin switching to bevy ECS, all tests broken, all systems broken
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2025-08-14 15:06:56 -05:00 |
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2f1ff85d8f
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refactor: handle pausing within game, reduce input system allocations
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2025-08-14 10:36:39 -05:00 |
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b7429cd9ec
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chore: solve tests/ clippy warnings
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2025-08-14 09:46:10 -05:00 |
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12a63374a8
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feat: avoid using spin sleep unless focused
v0.37.2
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2025-08-13 23:30:07 -05:00 |
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d80d7061e7
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refactor: build decoupled input processing & add event queue system
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2025-08-13 20:45:56 -05:00 |
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abdefe0af0
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chore: add hidden note about why Coveralls.io is disappointing today
|
2025-08-13 19:52:58 -05:00 |
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4f76de7c9f
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feat: enable vsync & hardware acceleration
v0.37.1
|
2025-08-13 19:49:02 -05:00 |
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