Commit Graph

316 Commits

Author SHA1 Message Date
7a02d6b0b5 chore: add cargo checks to pre-commit 2025-08-16 15:14:16 -05:00
d47d70ff5b refactor: remove dead code, move direction & graph into 'map' module 2025-08-16 15:14:16 -05:00
313ca4f3e6 fix: proper font loading, cross platform assets, better platform independent trait implementation, conditional modules v0.48.1 2025-08-16 14:17:28 -05:00
f940f01d9b refactor: optimize debug system, remove redundant code & tests 2025-08-16 13:41:15 -05:00
90adaf9e84 feat: add cursor-based node highlighting for debug v0.48.0 2025-08-16 12:26:24 -05:00
2140fbec1b fix: allow key holddown v0.47.1 2025-08-16 12:00:58 -05:00
78300bdf9c feat: rewrite movement systems separately for player/ghosts v0.47.0 2025-08-16 11:44:10 -05:00
514a447162 refactor: use strum::EnumCount for const compile time system mapping 2025-08-16 11:43:46 -05:00
3d0bc66e40 feat: ghosts system v0.46.0 2025-08-15 20:38:18 -05:00
e0a15c1ca8 feat: implement audio muting functionality v0.45.1 2025-08-15 20:30:41 -05:00
fa12611c69 feat: ecs audio system v0.45.0 2025-08-15 20:28:47 -05:00
342f378860 fix: use renderable layer properly, sorting entities before presenting v0.44.5 2025-08-15 20:10:16 -05:00
e8944598cc chore: fix clippy warnings 2025-08-15 20:10:16 -05:00
6af25af5f3 test: better formatting tests, alignment-based v0.44.4 2025-08-15 19:39:59 -05:00
f1935ad016 refactor: use smallvec instead of collect string, explicit formatting, accumulator fold 2025-08-15 19:15:06 -05:00
4d397bba5f feat: item collection system, score mutations v0.44.3 2025-08-15 18:41:08 -05:00
80930ddd35 fix: use const MAX_SYSTEMS to ensure micromap maps are aligned in size v0.44.2 2025-08-15 18:40:24 -05:00
0133dd5329 feat: add background for text contrast to debug window v0.44.1 2025-08-15 18:39:39 -05:00
635418a4da refactor: use stack allocated circular buffer, use RwLock+Mutex for concurrent system timing access 2025-08-15 18:06:25 -05:00
31193160a9 feat: debug text rendering of statistics, formatting with tests v0.44.0 2025-08-15 17:52:16 -05:00
3086453c7b chore: adjust collider sizes 2025-08-15 16:25:42 -05:00
a8b83b8e2b feat: high resolution debug rendering v0.43.0 2025-08-15 16:20:24 -05:00
8ce2af89c8 fix: add visibility check to rendering implementation v0.42.1 2025-08-15 15:10:09 -05:00
5f0ee87dd9 feat: better profiling statistics, less spammy v0.42.0 2025-08-15 15:06:53 -05:00
b88895e82f feat: separate dirty rendering with flag resource v0.41.3 2025-08-15 14:19:39 -05:00
2f0c734d13 feat: only present/render canvas when renderables change v0.41.2 2025-08-15 14:15:18 -05:00
e96b3159d7 fix: disable vsync v0.41.1 2025-08-15 13:46:57 -05:00
8c95ecc547 feat: add profiling v0.41.0 2025-08-15 13:46:39 -05:00
02a98c9f32 chore: remove unnecessary log, simplify match to if let 2025-08-15 13:05:55 -05:00
7f95c0233e refactor: move position/movement related components into systems/movement 2025-08-15 13:05:03 -05:00
a531228b95 chore: update thiserror & phf crates 2025-08-15 13:04:39 -05:00
de86f383bf refactor: improve representation of movement system 2025-08-15 12:50:07 -05:00
bd811ee783 fix: initial next direction for pacman (mitigation) v0.40.1 2025-08-15 12:30:29 -05:00
57d7f75940 feat: implement generic optimized collision system v0.40.0 2025-08-15 12:21:29 -05:00
c5d6ea28e1 fix: discard PlayerControlled tag component v0.39.3 2025-08-15 11:28:08 -05:00
730daed20a feat: entity type for proper edge permission calculations v0.39.2 2025-08-15 10:06:09 -05:00
b9bae99a4c refactor: reorganize systems properly, move events to events.rs 2025-08-15 09:48:16 -05:00
2c65048fb0 refactor: rename 'ecs' submodule to 'systems' 2025-08-15 09:27:28 -05:00
3388d77ec5 refactor: remove all unused/broken tests, remove many now unused types/functions 2025-08-15 09:24:42 -05:00
242da2e263 refactor: reorganize ecs components 2025-08-15 09:17:43 -05:00
70fb2b9503 fix: working movement again with ecs v0.39.1 2025-08-14 18:35:23 -05:00
0aa056a0ae feat: ecs keyboard interactions v0.39.0 2025-08-14 18:17:58 -05:00
b270318640 feat: directional rendering, interactivity v0.38.0 2025-08-14 15:44:07 -05:00
bc759f1ed4 refactor!: begin switching to bevy ECS, all tests broken, all systems broken 2025-08-14 15:06:56 -05:00
2f1ff85d8f refactor: handle pausing within game, reduce input system allocations 2025-08-14 10:36:39 -05:00
b7429cd9ec chore: solve tests/ clippy warnings 2025-08-14 09:46:10 -05:00
12a63374a8 feat: avoid using spin sleep unless focused v0.37.2 2025-08-13 23:30:07 -05:00
d80d7061e7 refactor: build decoupled input processing & add event queue system 2025-08-13 20:45:56 -05:00
abdefe0af0 chore: add hidden note about why Coveralls.io is disappointing today 2025-08-13 19:52:58 -05:00
4f76de7c9f feat: enable vsync & hardware acceleration v0.37.1 2025-08-13 19:49:02 -05:00