c1c5dae6f2
refactor: restructure game logic and state management into separate modules
...
- Moved game logic from `game.rs` to `game/mod.rs` and `game/state.rs` for better organization.
- Updated `App` to utilize the new `Game` struct and its state management.
- Refactored error handling
- Removed unused audio subsystem references
2025-08-12 14:40:48 -05:00
c489f32908
fix: audio and other subsystems being dropped in App::new(), use Box::leak to ensure static ownership
2025-08-12 13:08:08 -05:00
183a432116
test: add tests for collision, items, directional, sprite
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enum macros for FruitKind
2025-08-12 09:18:53 -05:00
8ef09a4e3e
test: drop minimal_test_board, use RAW_BOARD constant, item generation tests
2025-08-11 23:26:28 -05:00
27079e127d
feat!: implement proper error handling, drop most expect() & unwrap() usages
2025-08-11 20:23:39 -05:00
d9c8f97903
feat: pathfinding for ghosts, add debug rendering of paths
2025-08-11 15:25:39 -05:00
6331ba0b2f
refactor: move graph traversal code into traversal.rs
2025-08-11 14:05:28 -05:00
27705f1ba2
feat: implement ghost entities, movement & rendering
2025-08-11 11:54:05 -05:00
e964adc818
feat: enhance debug visuals with cursor-based effect
2025-08-11 11:54:05 -05:00
e0f8443e75
refactor: replace HashMap with fixed-size arrays for textures in DirectionalAnimatedTexture
2025-08-11 11:13:46 -05:00
87ee12543e
tests: revamp tests, remove more useless tests
2025-08-08 09:07:10 -05:00
b308bc0ef7
refactor: move all tests out of src/ into tests/, remove unnecessary tests
2025-08-08 08:50:52 -05:00