mirror of
https://github.com/Xevion/Pac-Man.git
synced 2025-12-15 06:12:34 -06:00
feat!: implement proper error handling, drop most expect() & unwrap() usages
This commit is contained in:
@@ -16,16 +16,16 @@ fn test_blinking_texture() {
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let tile = mock_atlas_tile(1);
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let mut texture = BlinkingTexture::new(tile, 0.5);
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assert_eq!(texture.is_on(), true);
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assert!(texture.is_on());
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texture.tick(0.5);
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assert_eq!(texture.is_on(), false);
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assert!(!texture.is_on());
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texture.tick(0.5);
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assert_eq!(texture.is_on(), true);
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assert!(texture.is_on());
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texture.tick(0.5);
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assert_eq!(texture.is_on(), false);
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assert!(!texture.is_on());
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}
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#[test]
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@@ -34,7 +34,7 @@ fn test_blinking_texture_partial_duration() {
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let mut texture = BlinkingTexture::new(tile, 0.5);
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texture.tick(0.625);
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assert_eq!(texture.is_on(), false);
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assert!(!texture.is_on());
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assert_eq!(texture.time_bank(), 0.125);
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}
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@@ -44,6 +44,6 @@ fn test_blinking_texture_negative_time() {
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let mut texture = BlinkingTexture::new(tile, 0.5);
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texture.tick(-0.1);
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assert_eq!(texture.is_on(), true);
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assert!(texture.is_on());
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assert_eq!(texture.time_bank(), -0.1);
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}
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@@ -3,7 +3,7 @@ use pacman::map::Map;
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#[test]
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fn test_game_map_creation() {
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let map = Map::new(RAW_BOARD);
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let map = Map::new(RAW_BOARD).unwrap();
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assert!(map.graph.node_count() > 0);
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assert!(!map.grid_to_node.is_empty());
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@@ -16,6 +16,6 @@ fn test_game_map_creation() {
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#[test]
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fn test_game_score_initialization() {
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// This would require creating a full Game instance, but we can test the concept
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let map = Map::new(RAW_BOARD);
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let map = Map::new(RAW_BOARD).unwrap();
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assert!(map.find_starting_position(0).is_some());
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}
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@@ -41,7 +41,7 @@ fn test_ghost_creation() {
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let graph = Graph::new();
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let atlas = create_test_atlas();
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let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas);
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let ghost = Ghost::new(&graph, 0, GhostType::Blinky, &atlas).unwrap();
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assert_eq!(ghost.ghost_type, GhostType::Blinky);
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assert_eq!(ghost.traverser.position.from_node_id(), 0);
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@@ -101,7 +101,7 @@ fn test_traverser_advance() {
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let graph = create_test_graph();
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let mut traverser = Traverser::new(&graph, 0, Direction::Right, &|_| true);
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traverser.advance(&graph, 5.0, &|_| true);
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traverser.advance(&graph, 5.0, &|_| true).unwrap();
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match traverser.position {
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Position::BetweenNodes { from, to, traversed } => {
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@@ -112,7 +112,7 @@ fn test_traverser_advance() {
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_ => panic!("Expected to be between nodes"),
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}
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traverser.advance(&graph, 3.0, &|_| true);
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traverser.advance(&graph, 3.0, &|_| true).unwrap();
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match traverser.position {
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Position::BetweenNodes { from, to, traversed } => {
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@@ -143,7 +143,9 @@ fn test_traverser_with_permissions() {
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matches!(edge.permissions, EdgePermissions::All)
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});
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traverser.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All));
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traverser
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.advance(&graph, 5.0, &|edge| matches!(edge.permissions, EdgePermissions::All))
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.unwrap();
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// Should still be at the node since it can't traverse
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assert!(traverser.position.is_at_node());
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@@ -41,7 +41,7 @@ fn create_minimal_test_board() -> [&'static str; BOARD_CELL_SIZE.y as usize] {
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#[test]
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fn test_map_creation() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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let map = Map::new(board).unwrap();
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assert!(map.graph.node_count() > 0);
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assert!(!map.grid_to_node.is_empty());
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@@ -60,7 +60,7 @@ fn test_map_creation() {
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#[test]
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fn test_map_starting_positions() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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let map = Map::new(board).unwrap();
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let pacman_pos = map.find_starting_position(0);
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assert!(pacman_pos.is_some());
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@@ -74,7 +74,7 @@ fn test_map_starting_positions() {
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#[test]
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fn test_map_node_positions() {
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let board = create_minimal_test_board();
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let map = Map::new(board);
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let map = Map::new(board).unwrap();
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for (grid_pos, &node_id) in &map.grid_to_node {
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let node = map.graph.get_node(node_id).unwrap();
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@@ -67,7 +67,7 @@ fn create_test_atlas() -> SpriteAtlas {
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fn test_pacman_creation() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let pacman = Pacman::new(&graph, 0, &atlas);
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let pacman = Pacman::new(&graph, 0, &atlas).unwrap();
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assert!(pacman.traverser.position.is_at_node());
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assert_eq!(pacman.traverser.direction, Direction::Left);
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@@ -77,7 +77,7 @@ fn test_pacman_creation() {
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fn test_pacman_key_handling() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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let mut pacman = Pacman::new(&graph, 0, &atlas).unwrap();
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let test_cases = [
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(Keycode::Up, Direction::Up),
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@@ -96,7 +96,7 @@ fn test_pacman_key_handling() {
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fn test_pacman_invalid_key() {
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let graph = create_test_graph();
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let atlas = create_test_atlas();
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let mut pacman = Pacman::new(&graph, 0, &atlas);
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let mut pacman = Pacman::new(&graph, 0, &atlas).unwrap();
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let original_direction = pacman.traverser.direction;
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let original_next_direction = pacman.traverser.next_direction;
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@@ -37,10 +37,10 @@ fn test_parse_board() {
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#[test]
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fn test_parse_board_invalid_character() {
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let mut invalid_board = RAW_BOARD.clone();
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invalid_board[0] = "###########################Z";
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let mut invalid_board = RAW_BOARD.map(|s| s.to_string());
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invalid_board[0] = "###########################Z".to_string();
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let result = MapTileParser::parse_board(invalid_board);
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let result = MapTileParser::parse_board(invalid_board.each_ref().map(|s| s.as_str()));
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assert!(result.is_err());
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assert!(matches!(result.unwrap_err(), ParseError::UnknownCharacter('Z')));
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}
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@@ -61,14 +61,17 @@ fn test_ghost_pathfinding() {
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let atlas = create_test_atlas();
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// Create a ghost at node 0
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
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// Test pathfinding from node 0 to node 2
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let path = ghost.calculate_path_to_target(&graph, node2);
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assert!(path.is_some());
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assert!(path.is_ok());
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let path = path.unwrap();
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assert_eq!(path, vec![node0, node1, node2]);
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assert!(
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path == vec![node0, node1, node2] || path == vec![node2, node1, node0],
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"Path was not what was expected"
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);
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}
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#[test]
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@@ -85,12 +88,12 @@ fn test_ghost_pathfinding_no_path() {
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// Don't connect the nodes
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let atlas = create_test_atlas();
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas);
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let ghost = Ghost::new(&graph, node0, GhostType::Blinky, &atlas).unwrap();
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// Test pathfinding when no path exists
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let path = ghost.calculate_path_to_target(&graph, node1);
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assert!(path.is_none());
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assert!(path.is_err());
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}
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#[test]
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@@ -101,10 +104,10 @@ fn test_ghost_debug_colors() {
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position: glam::Vec2::new(0.0, 0.0),
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});
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let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas);
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let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas);
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let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas);
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let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas);
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let blinky = Ghost::new(&graph, node, GhostType::Blinky, &atlas).unwrap();
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let pinky = Ghost::new(&graph, node, GhostType::Pinky, &atlas).unwrap();
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let inky = Ghost::new(&graph, node, GhostType::Inky, &atlas).unwrap();
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let clyde = Ghost::new(&graph, node, GhostType::Clyde, &atlas).unwrap();
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// Test that each ghost has a different debug color
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let colors = std::collections::HashSet::from([
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