Commit Graph

309 Commits

Author SHA1 Message Date
Ryan Walters
2fabd5d7a2 feat: measure total system timings using threading indifferent method, padded formatting 2025-09-06 12:15:00 -05:00
Ryan Walters
bcd9865430 chore: move BufferedWriter into tracing_buffer.rs 2025-09-06 12:15:00 -05:00
Ryan Walters
ed16da1e8f feat: special formatting with game tick counter, remove date from tracing formatter 2025-09-06 12:14:59 -05:00
Ryan Walters
14882531c9 fix(ci): allow dead code in buffered_writer & tracing_buffer for desktop non-windows checks 2025-09-06 12:14:59 -05:00
Ryan Walters
2d36d49b13 feat: enumerate and display render driver info, increase node id text opacity 2025-09-06 12:14:59 -05:00
Ryan Walters
0f1e1d4d42 fix: do not use canvas.output_size() for calculations due to browser behavior 2025-09-04 16:06:28 -05:00
Ryan Walters
968eb39b64 feat: fix emscripten browser logging, streamline console initialization and logging 2025-09-04 14:07:24 -05:00
Ryan Walters
0759019c8b fix: allow Window events, allows proper logical canvas resizing
You have no idea how much pain this has been causing me.
2025-09-04 13:26:08 -05:00
Ryan Walters
b34c63cf9c feat: add aspect ratio demo bin 2025-09-04 11:20:00 -05:00
Ryan Walters
57e7f395d7 feat: add drag reference control relaxation with easing, mild refactor 2025-09-04 11:19:48 -05:00
Ryan Walters
1f5af2cd96 feat: touch movement controls 2025-09-04 11:02:51 -05:00
Ryan Walters
36a2f00d8c chore: set explicit ARGB8888 pixel format for transparency support, 'web' task with caddy fs 2025-09-04 00:13:48 -05:00
Ryan Walters
b8c7c29376 fix: calculation for rect position scaling in debug_renderer 2025-09-03 23:23:56 -05:00
Ryan Walters
a3c4e5267f refactor: consolidate rendering systems into a combined render system for improved performance and reduced overhead 2025-09-03 23:09:19 -05:00
Ryan Walters
3e630bcbef feat: run input_system less, rework profiling system to allow for conditional ticks, prepopulate and simplify locking mechanisms, drop RwLock 2025-09-03 23:09:19 -05:00
Ryan Walters
33775166a7 feat: add batching & merging of lines in debug rendering 2025-09-03 19:45:55 -05:00
Ryan Walters
f2732a7ff7 feat: improve debug rendering performance via batch rendering of rects 2025-09-03 19:15:05 -05:00
Ryan Walters
6771dea02b fix: avoid padding jitter with constant name padding, minor timing calculation fixes 2025-09-03 19:00:45 -05:00
Ryan Walters
23f43288e1 feat: implement optimized text rendering by caching font characters into special atlas 2025-09-03 17:31:48 -05:00
Ryan Walters
028ee28840 fix: remove redundant double canvas copy 2025-09-03 17:31:06 -05:00
Ryan Walters
a489bff0d1 chore: add timing demo bin 2025-09-03 17:31:06 -05:00
Ryan Walters
0907b5ebe7 chore: remove unused functions, add 'web' task to Justfile 2025-09-03 16:31:21 -05:00
Ryan Walters
4cc5816d1f refactor: use small_rng for Emscripten only, simplify platform to top-level functions only, no trait/struct 2025-09-03 11:11:04 -05:00
Ryan Walters
24e8b3e3bc fix: retain main SDL & audio contexts for application lifetime 2025-09-03 09:33:03 -05:00
Ryan Walters
d6d0f47483 feat: optimize input system, avoid heap allocations, disable as many events as possible 2025-09-02 14:57:01 -05:00
Ryan Walters
7dfab26898 refactor: drop remaining Box::leak & statics where possible 2025-09-02 13:44:40 -05:00
Ryan Walters
f2fc60b250 chore: add LICENSE, add missing metadata, clean up dependencies & use dev-dependencies, document choices 2025-09-02 13:23:43 -05:00
Ryan Walters
7cdd1b6ad9 refactor: use 'unsafe_textures' sdl2 feature to hide lifetimes & obscure leaks into upstream 2025-09-02 12:59:06 -05:00
Ryan Walters
055dc85f2b refactor: improve console handling & logs, scoped mutex lock, fix linux unused imports 2025-09-02 09:09:48 -05:00
Ryan Walters
39a5df1ffd fix: use c-style strings instead of manual termination, cast pointer, use then_some 2025-09-02 08:52:08 -05:00
Ryan Walters
6637691157 feat: setup windows system console output detection for dynamic console attach 2025-09-02 00:31:59 -05:00
Ryan Walters
c79ba0d824 feat: buffer tracing logs before console init 2025-09-01 17:22:22 -05:00
Ryan Walters
b1b03b0e9c refactor: move magic numbers & constants 2025-09-01 15:47:41 -05:00
Ryan Walters
a62ae8dfe7 fix: energizers don't change dead (eyes) ghosts 2025-09-01 15:39:17 -05:00
Ryan Walters
a21459f337 feat: revamp with better separate directional/linear animations, direction independent ticking 2025-09-01 15:28:57 -05:00
Ryan Walters
b53db3788d refactor: unify ghost state management and animation handling, use integers for texture animation 2025-09-01 14:27:48 -05:00
Ryan Walters
e1a2e6ab62 fix: avoid switching ghost back to normal during eyes animation 2025-09-01 13:14:16 -05:00
Ryan Walters
4881e33c6f refactor: use U16Vec2 for sprites, remove unnecessary Deserialize trait 2025-09-01 12:44:13 -05:00
Ryan Walters
0cbd6f1aac refactor: switch NodeId to u16, use I8Vec2 for grid coordinates 2025-09-01 12:37:44 -05:00
Ryan Walters
1206cf9ad1 feat: implement high score text rendering 2025-09-01 12:13:18 -05:00
Ryan Walters
bed913d016 fix: profiling system calculates mean of sums, not mean of means 2025-09-01 12:01:39 -05:00
Ryan Walters
98196f3e07 feat: ghost animation states, frightened/eaten behaviors, smallvec animation arrays 2025-09-01 11:46:18 -05:00
Ryan Walters
8f504d6c77 fix: correctly unhide in second pre-freeze stage 2025-09-01 10:28:08 -05:00
Ryan Walters
66499b6285 fix: remove broken console stream re-attach on Windows 2025-08-29 10:56:26 -05:00
Ryan Walters
a8e62aec56 fix: force dirty render using resource_change conditions, hide ghosts & player on initial spawn 2025-08-28 20:20:38 -05:00
Ryan Walters
cde1ea5394 feat: allow freezing of blinking entities, lightly refactor game.rs structure 2025-08-28 20:02:27 -05:00
Ryan Walters
d0628ef70b feat: use backbuffer fully, proper 'present' system, debug texture draws with transparency 2025-08-28 19:40:31 -05:00
Ryan Walters
2da8a312f3 chore: remove PlayerLifecycle, move MovementModifiers directly into PlayerBundle 2025-08-28 18:32:19 -05:00
Ryan Walters
2bdd4f0d04 feat: re-implement visbility via 'Hidden' tag component, move stage visibility logic into stage system 2025-08-28 18:24:47 -05:00
Ryan Walters
5cc9b1a6ee fix: avoid acquiring filtered player query until movement command received 2025-08-28 14:17:46 -05:00