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fix: re-provide specific blue color to maze texture
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@@ -81,7 +81,9 @@ impl Game {
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Rc::clone(&map),
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)));
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let blinky = Blinky::new(UVec2::new(13, 11), Rc::clone(&atlas), Rc::clone(&map), Rc::clone(&pacman));
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let map_texture = get_atlas_tile(&atlas, "maze/full.png");
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let mut map_texture = get_atlas_tile(&atlas, "maze/full.png");
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map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9));
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let edibles = reconstruct_edibles(
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Rc::clone(&map),
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AnimatedTexture::new(vec![get_atlas_tile(&atlas, "maze/pellet.png")], 0),
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