From 86ffc931e8a5fa4856d20607a416647b2b0b787b Mon Sep 17 00:00:00 2001 From: Xevion Date: Sat, 26 Jul 2025 15:31:15 -0500 Subject: [PATCH] fix: re-provide specific blue color to maze texture --- src/game.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/game.rs b/src/game.rs index ace8802..6737897 100644 --- a/src/game.rs +++ b/src/game.rs @@ -81,7 +81,9 @@ impl Game { Rc::clone(&map), ))); let blinky = Blinky::new(UVec2::new(13, 11), Rc::clone(&atlas), Rc::clone(&map), Rc::clone(&pacman)); - let map_texture = get_atlas_tile(&atlas, "maze/full.png"); + let mut map_texture = get_atlas_tile(&atlas, "maze/full.png"); + map_texture.color = Some(Color::RGB(0x20, 0x20, 0xf9)); + let edibles = reconstruct_edibles( Rc::clone(&map), AnimatedTexture::new(vec![get_atlas_tile(&atlas, "maze/pellet.png")], 0),