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remove BoidController width/vertex attributes
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@@ -35,9 +35,6 @@ public class BoidController : MonoBehaviour {
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[SerializeField] public float boundaryForce = 10f; // The force applied when a Boid hits the boundary
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[SerializeField] public bool localFlocks = true; // Calculate Local 'Neighborhood' for flocks?
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[SerializeField] public bool edgeWrapping = true; // Enforce Edge Wrapping
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[SerializeField] public int circleVertexCount = 360; // The number of vertices for circles displayed
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[SerializeField] public int arcVertexCount = 180; // The number of vertices for arcs displayed, -1 for auto
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[SerializeField] public float circleWidth = 0.1f; // Width of circle
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[SerializeField] public float maxSteerForce = 10f;
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[SerializeField] public float boidFov = 220;
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