remove BoidController width/vertex attributes

This commit is contained in:
Xevion
2020-06-06 01:17:47 -05:00
parent f5bfa7ace8
commit b9dbf5a124

View File

@@ -35,9 +35,6 @@ public class BoidController : MonoBehaviour {
[SerializeField] public float boundaryForce = 10f; // The force applied when a Boid hits the boundary
[SerializeField] public bool localFlocks = true; // Calculate Local 'Neighborhood' for flocks?
[SerializeField] public bool edgeWrapping = true; // Enforce Edge Wrapping
[SerializeField] public int circleVertexCount = 360; // The number of vertices for circles displayed
[SerializeField] public int arcVertexCount = 180; // The number of vertices for arcs displayed, -1 for auto
[SerializeField] public float circleWidth = 0.1f; // Width of circle
[SerializeField] public float maxSteerForce = 10f;
[SerializeField] public float boidFov = 220;