diff --git a/Boids/Assets/Scripts/BoidController.cs b/Boids/Assets/Scripts/BoidController.cs index 5b0a320..a39e784 100644 --- a/Boids/Assets/Scripts/BoidController.cs +++ b/Boids/Assets/Scripts/BoidController.cs @@ -35,9 +35,6 @@ public class BoidController : MonoBehaviour { [SerializeField] public float boundaryForce = 10f; // The force applied when a Boid hits the boundary [SerializeField] public bool localFlocks = true; // Calculate Local 'Neighborhood' for flocks? [SerializeField] public bool edgeWrapping = true; // Enforce Edge Wrapping - [SerializeField] public int circleVertexCount = 360; // The number of vertices for circles displayed - [SerializeField] public int arcVertexCount = 180; // The number of vertices for arcs displayed, -1 for auto - [SerializeField] public float circleWidth = 0.1f; // Width of circle [SerializeField] public float maxSteerForce = 10f; [SerializeField] public float boidFov = 220;