increase boundary/steering force limits, update inspector slider max values

This commit is contained in:
Xevion
2020-05-27 01:54:50 -05:00
parent f8e2a7edfe
commit 1941534360
2 changed files with 14 additions and 14 deletions

View File

@@ -1252,27 +1252,27 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3}
m_Name:
m_EditorClassIdentifier:
boidCount: 205
boidGroupRange: 5.9
boidStartVelocity: 9.7
minSpeed: 13.3
maxSpeed: 17.2
boidCount: 372
boidGroupRange: 3.03
boidStartVelocity: 14.8
minSpeed: 12
maxSpeed: 12
globalBias: 1
separationBias: 1.5
alignmentBias: 0.599
cohesionBias: 0.558
boundaryBias: 1.085
alignmentBias: 0.517
cohesionBias: 0.451
boundaryBias: 1.492
enableSeparation: 1
enableAlignment: 1
enableCohesion: 1
enableBoundary: 1
boidSeparationRange: 1.67
boundaryForce: 0.352
boidSeparationRange: 2.3
boundaryForce: 7.6
localFlocks: 1
edgeWrapping: 1
circleVertexCount: 360
circleWidth: 0.1
maxSteerForce: 100
maxSteerForce: 138
focusedBoid: {fileID: 0}
boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642,
type: 3}
@@ -3524,7 +3524,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -22.099976, y: -23.8}
m_AnchoredPosition: {x: -22.099976, y: -23.800049}
m_SizeDelta: {x: 25, y: 25}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &945635207

View File

@@ -25,8 +25,8 @@ public class BoidControllerEditor : Editor {
controller.minSpeed = EditorGUILayout.Slider("Minimum Speed", controller.minSpeed, 0.01f, 25.0f);
controller.maxSpeed = EditorGUILayout.Slider("Maximum Speed", controller.maxSpeed, 0.01f, 25.0f);
controller.boidSeparationRange = EditorGUILayout.Slider("Separation Range", controller.boidSeparationRange, 0.01f, 5.0f);
controller.boundaryForce = EditorGUILayout.Slider("Boundary Force", controller.boundaryForce, 0.25f, 1f);
controller.maxSteerForce = EditorGUILayout.Slider("Max Steer Force", controller.maxSteerForce, 1f, 100f);
controller.boundaryForce = EditorGUILayout.Slider("Boundary Force", controller.boundaryForce, 0.25f, 50f);
controller.maxSteerForce = EditorGUILayout.Slider("Max Steer Force", controller.maxSteerForce, 1f, 200f);
// Boid Bias Attributes
controller.alignmentBias = EditorGUILayout.Slider("Alignment Bias", controller.alignmentBias, 0.001f, 1.5f);