diff --git a/Boids/Assets/Scenes/Project.unity b/Boids/Assets/Scenes/Project.unity index edcffc1..16309aa 100644 --- a/Boids/Assets/Scenes/Project.unity +++ b/Boids/Assets/Scenes/Project.unity @@ -1252,27 +1252,27 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 7d72224fef7a4fb4a998b0980fe0eb77, type: 3} m_Name: m_EditorClassIdentifier: - boidCount: 205 - boidGroupRange: 5.9 - boidStartVelocity: 9.7 - minSpeed: 13.3 - maxSpeed: 17.2 + boidCount: 372 + boidGroupRange: 3.03 + boidStartVelocity: 14.8 + minSpeed: 12 + maxSpeed: 12 globalBias: 1 separationBias: 1.5 - alignmentBias: 0.599 - cohesionBias: 0.558 - boundaryBias: 1.085 + alignmentBias: 0.517 + cohesionBias: 0.451 + boundaryBias: 1.492 enableSeparation: 1 enableAlignment: 1 enableCohesion: 1 enableBoundary: 1 - boidSeparationRange: 1.67 - boundaryForce: 0.352 + boidSeparationRange: 2.3 + boundaryForce: 7.6 localFlocks: 1 edgeWrapping: 1 circleVertexCount: 360 circleWidth: 0.1 - maxSteerForce: 100 + maxSteerForce: 138 focusedBoid: {fileID: 0} boidObject: {fileID: 1737515784064720040, guid: 23e1eaaf69d4ef342ac3ef9590f6c642, type: 3} @@ -3524,7 +3524,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: -22.099976, y: -23.8} + m_AnchoredPosition: {x: -22.099976, y: -23.800049} m_SizeDelta: {x: 25, y: 25} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &945635207 diff --git a/Boids/Assets/Scripts/BoidControllerEditor.cs b/Boids/Assets/Scripts/BoidControllerEditor.cs index 05a323f..1ff1fbf 100644 --- a/Boids/Assets/Scripts/BoidControllerEditor.cs +++ b/Boids/Assets/Scripts/BoidControllerEditor.cs @@ -25,8 +25,8 @@ public class BoidControllerEditor : Editor { controller.minSpeed = EditorGUILayout.Slider("Minimum Speed", controller.minSpeed, 0.01f, 25.0f); controller.maxSpeed = EditorGUILayout.Slider("Maximum Speed", controller.maxSpeed, 0.01f, 25.0f); controller.boidSeparationRange = EditorGUILayout.Slider("Separation Range", controller.boidSeparationRange, 0.01f, 5.0f); - controller.boundaryForce = EditorGUILayout.Slider("Boundary Force", controller.boundaryForce, 0.25f, 1f); - controller.maxSteerForce = EditorGUILayout.Slider("Max Steer Force", controller.maxSteerForce, 1f, 100f); + controller.boundaryForce = EditorGUILayout.Slider("Boundary Force", controller.boundaryForce, 0.25f, 50f); + controller.maxSteerForce = EditorGUILayout.Slider("Max Steer Force", controller.maxSteerForce, 1f, 200f); // Boid Bias Attributes controller.alignmentBias = EditorGUILayout.Slider("Alignment Bias", controller.alignmentBias, 0.001f, 1.5f);