Fixup for basic demo

This commit is contained in:
2024-04-13 03:41:30 -05:00
parent cb3bd3689e
commit c08bc07dfd

167
src/main.rs Normal file
View File

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use sdl2::event::{Event, WindowEvent};
use sdl2::keyboard::Keycode;
use std::time::{Duration, Instant};
use tracing::event;
use tracing_error::ErrorLayer;
use tracing_subscriber::layer::SubscriberExt;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
// Setup tracing
let subscriber = tracing_subscriber::fmt()
.with_ansi(cfg!(not(target_os = "emscripten")))
.with_max_level(tracing::Level::DEBUG)
.finish()
.with(ErrorLayer::default());
tracing::subscriber::set_global_default(subscriber).expect("Could not set global default");
let window = video_subsystem
.window("Pac-Man", 500, 500)
.position_centered()
.build()
.expect("Could not initialize window");
let mut canvas = window
.into_canvas()
.build()
.expect("Could not build canvas");
canvas
.set_logical_size(500, 500)
.expect("Could not set logical size");
let texture_creator = canvas.texture_creator();
let mut event_pump = sdl_context
.event_pump()
.expect("Could not get SDL EventPump");
let loop_time = Duration::from_secs(1) / 60;
let mut tick_no = 0u32;
// The start of a period of time over which we average the frame time.
let mut last_averaging_time = Instant::now();
let mut sleep_time = Duration::ZERO;
let mut paused = false;
let mut shown = false;
event!(
tracing::Level::INFO,
"Starting game loop ({:.3}ms)",
loop_time.as_secs_f32() * 1000.0
);
let mut main_loop = || {
let start = Instant::now();
// TODO: Fix key repeat delay issues by using VecDeque for instant key repeat
for event in event_pump.poll_iter() {
match event {
Event::Window { win_event, .. } => match win_event {
WindowEvent::Hidden => {
event!(tracing::Level::DEBUG, "Window hidden");
shown = false;
}
WindowEvent::Shown => {
event!(tracing::Level::DEBUG, "Window shown");
shown = true;
}
_ => {}
},
// Handle quitting keys or window close
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape) | Some(Keycode::Q),
..
} => {
event!(tracing::Level::INFO, "Exit requested. Exiting...");
return false;
}
Event::KeyDown {
keycode: Some(Keycode::P),
..
} => {
paused = !paused;
event!(
tracing::Level::INFO,
"{}",
if paused { "Paused" } else { "Unpaused" }
);
}
Event::KeyDown { keycode, .. } => {
}
_ => {}
}
}
// TODO: Proper pausing implementation that does not interfere with statistic gathering
if !paused {
canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0));
canvas.clear();
// Draw a square under the mouse
let mouse_state = event_pump.mouse_state();
let mouse_x = mouse_state.x();
let mouse_y = mouse_state.y();
let square = sdl2::rect::Rect::new(mouse_x - 25, mouse_y - 25, 50, 50);
canvas.set_draw_color(sdl2::pixels::Color::RGB(255, 255, 255));
canvas.fill_rect(square).unwrap();
canvas.present();
}
if start.elapsed() < loop_time {
let time = loop_time.saturating_sub(start.elapsed());
if time != Duration::ZERO {
#[cfg(not(target_os = "emscripten"))]
{
spin_sleep::sleep(time);
}
#[cfg(target_os = "emscripten")]
{
std::thread::sleep(time);
}
}
sleep_time += time;
} else {
event!(
tracing::Level::WARN,
"Game loop behind schedule by: {:?}",
start.elapsed() - loop_time
);
}
tick_no += 1;
const PERIOD: u32 = 60 * 60;
let tick_mod = tick_no % PERIOD;
if tick_mod % PERIOD == 0 {
let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32();
let average_sleep = sleep_time / PERIOD;
let average_process = loop_time - average_sleep;
event!(
tracing::Level::DEBUG,
"Timing Averages [fps={}] [sleep={:?}] [process={:?}]",
average_fps,
average_sleep,
average_process
);
sleep_time = Duration::ZERO;
last_averaging_time = Instant::now();
}
true
};
loop {
if !main_loop() {
break;
}
}
}