From c08bc07dfdc5321e6620b7ec92c80f81440a25be Mon Sep 17 00:00:00 2001 From: Xevion Date: Sat, 13 Apr 2024 03:41:30 -0500 Subject: [PATCH] Fixup for basic demo --- src/main.rs | 167 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 src/main.rs diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..571324b --- /dev/null +++ b/src/main.rs @@ -0,0 +1,167 @@ +use sdl2::event::{Event, WindowEvent}; +use sdl2::keyboard::Keycode; +use std::time::{Duration, Instant}; +use tracing::event; +use tracing_error::ErrorLayer; +use tracing_subscriber::layer::SubscriberExt; + + +pub fn main() { + let sdl_context = sdl2::init().unwrap(); + let video_subsystem = sdl_context.video().unwrap(); + + // Setup tracing + let subscriber = tracing_subscriber::fmt() + .with_ansi(cfg!(not(target_os = "emscripten"))) + .with_max_level(tracing::Level::DEBUG) + .finish() + .with(ErrorLayer::default()); + + tracing::subscriber::set_global_default(subscriber).expect("Could not set global default"); + + let window = video_subsystem + .window("Pac-Man", 500, 500) + .position_centered() + .build() + .expect("Could not initialize window"); + + let mut canvas = window + .into_canvas() + .build() + .expect("Could not build canvas"); + + canvas + .set_logical_size(500, 500) + .expect("Could not set logical size"); + + let texture_creator = canvas.texture_creator(); + + let mut event_pump = sdl_context + .event_pump() + .expect("Could not get SDL EventPump"); + + let loop_time = Duration::from_secs(1) / 60; + let mut tick_no = 0u32; + + // The start of a period of time over which we average the frame time. + let mut last_averaging_time = Instant::now(); + let mut sleep_time = Duration::ZERO; + let mut paused = false; + let mut shown = false; + + event!( + tracing::Level::INFO, + "Starting game loop ({:.3}ms)", + loop_time.as_secs_f32() * 1000.0 + ); + + let mut main_loop = || { + let start = Instant::now(); + + // TODO: Fix key repeat delay issues by using VecDeque for instant key repeat + for event in event_pump.poll_iter() { + match event { + Event::Window { win_event, .. } => match win_event { + WindowEvent::Hidden => { + event!(tracing::Level::DEBUG, "Window hidden"); + shown = false; + } + WindowEvent::Shown => { + event!(tracing::Level::DEBUG, "Window shown"); + shown = true; + } + _ => {} + }, + // Handle quitting keys or window close + Event::Quit { .. } + | Event::KeyDown { + keycode: Some(Keycode::Escape) | Some(Keycode::Q), + .. + } => { + event!(tracing::Level::INFO, "Exit requested. Exiting..."); + return false; + } + Event::KeyDown { + keycode: Some(Keycode::P), + .. + } => { + paused = !paused; + event!( + tracing::Level::INFO, + "{}", + if paused { "Paused" } else { "Unpaused" } + ); + } + Event::KeyDown { keycode, .. } => { + } + _ => {} + } + } + + // TODO: Proper pausing implementation that does not interfere with statistic gathering + if !paused { + canvas.set_draw_color(sdl2::pixels::Color::RGB(0, 0, 0)); + canvas.clear(); + + // Draw a square under the mouse + let mouse_state = event_pump.mouse_state(); + let mouse_x = mouse_state.x(); + let mouse_y = mouse_state.y(); + let square = sdl2::rect::Rect::new(mouse_x - 25, mouse_y - 25, 50, 50); + canvas.set_draw_color(sdl2::pixels::Color::RGB(255, 255, 255)); + canvas.fill_rect(square).unwrap(); + + canvas.present(); + } + + if start.elapsed() < loop_time { + let time = loop_time.saturating_sub(start.elapsed()); + if time != Duration::ZERO { + #[cfg(not(target_os = "emscripten"))] + { + spin_sleep::sleep(time); + } + #[cfg(target_os = "emscripten")] + { + std::thread::sleep(time); + } + } + sleep_time += time; + } else { + event!( + tracing::Level::WARN, + "Game loop behind schedule by: {:?}", + start.elapsed() - loop_time + ); + } + + tick_no += 1; + + const PERIOD: u32 = 60 * 60; + let tick_mod = tick_no % PERIOD; + if tick_mod % PERIOD == 0 { + let average_fps = PERIOD as f32 / last_averaging_time.elapsed().as_secs_f32(); + let average_sleep = sleep_time / PERIOD; + let average_process = loop_time - average_sleep; + + event!( + tracing::Level::DEBUG, + "Timing Averages [fps={}] [sleep={:?}] [process={:?}]", + average_fps, + average_sleep, + average_process + ); + + sleep_time = Duration::ZERO; + last_averaging_time = Instant::now(); + } + + true + }; + + loop { + if !main_loop() { + break; + } + } +}