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README.md
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README.md
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### Goals
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- [X] Reproducible SDL2 Emscripten Builds
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- [X] Automatic Builds
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- [X] Web Assembly (Emscripten)
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- [ ] Windows
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- [ ] MacOS
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- [ ] Linux
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- This ensures that the project can iterate safely and be inspected in a safe environment, free from errors. Helps ensure errors are isolated to the machine or build script.
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- [ ] SDL2 Extensions
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- [X] Image
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- [ ] Mixer
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- [ ] TTF
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- [X] TTF
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- [ ] GFX
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- All of these libraries are common and necessary for a lot of projects. Ensuring they work is important.
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- [ ] Example of External Javascript Interop
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- The basic ability to provide some kind of Javascript binding would be important for a decent web-based project or game.
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- The ability to use localStorage, fetch, or some browser-only API would be important.
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- [ ] Windows, MacOS, Linux Builds
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- Simple ability to provide multi-platform builds in addition to the WASM build.
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### Concept
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- [deckarep/flappy-rust](https://github.com/deckarep/flappy-rust/)
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- Image + Mixer Usage, possibly GFX & TTF
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- [aelred/tetris](https://github.com/aelred/tetris)
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- No idea how well it works overall, but it has a lot more advanced Emscripten bindings.
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- Contains multiple sub-projects, including a web server. Uses SDL2 TTF & Mixer.
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- Most recent development (3 months ago).
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- Custom font loading, packed inside the binary (WASM) instead of `.data` file, or external file.
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- Advanced Emscripten bindings for Javascript (fetch, GET/POST)
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- No Asyncify, uses `emscripten_set_main_loop` callback instead.
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- See the [REST functions](https://github.com/aelred/tetris/blob/master/tetris/src/rest.rs#L99) for Emscripten.
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