Update README.md

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2024-04-15 20:07:01 -05:00
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@@ -8,19 +8,21 @@ This is an experimental repository while testing a Rust + SDL2 project built wit
### Goals
- [X] Reproducible SDL2 Emscripten Builds
- [X] Automatic Builds
- [X] Web Assembly (Emscripten)
- [ ] Windows
- [ ] MacOS
- [ ] Linux
- This ensures that the project can iterate safely and be inspected in a safe environment, free from errors. Helps ensure errors are isolated to the machine or build script.
- [ ] SDL2 Extensions
- [X] Image
- [ ] Mixer
- [ ] TTF
- [X] TTF
- [ ] GFX
- All of these libraries are common and necessary for a lot of projects. Ensuring they work is important.
- [ ] Example of External Javascript Interop
- The basic ability to provide some kind of Javascript binding would be important for a decent web-based project or game.
- The ability to use localStorage, fetch, or some browser-only API would be important.
- [ ] Windows, MacOS, Linux Builds
- Simple ability to provide multi-platform builds in addition to the WASM build.
### Concept
@@ -50,6 +52,9 @@ This is an experimental repository while testing a Rust + SDL2 project built wit
- [deckarep/flappy-rust](https://github.com/deckarep/flappy-rust/)
- Image + Mixer Usage, possibly GFX & TTF
- [aelred/tetris](https://github.com/aelred/tetris)
- No idea how well it works overall, but it has a lot more advanced Emscripten bindings.
- Contains multiple sub-projects, including a web server. Uses SDL2 TTF & Mixer.
- Most recent development (3 months ago).
- Custom font loading, packed inside the binary (WASM) instead of `.data` file, or external file.
- Advanced Emscripten bindings for Javascript (fetch, GET/POST)
- No Asyncify, uses `emscripten_set_main_loop` callback instead.
- See the [REST functions](https://github.com/aelred/tetris/blob/master/tetris/src/rest.rs#L99) for Emscripten.