Switch back to Asyncify without Emscripten Main Loop callback

This commit is contained in:
2024-04-14 17:31:27 -05:00
parent 0d5ebaa7d9
commit 1bffbaeb3c
6 changed files with 118 additions and 124 deletions

View File

@@ -3,45 +3,51 @@ use std::process;
use std::rc::Rc;
use sdl2::event::Event;
use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::rect::{Point, Rect};
static BLACK: Color = Color::RGB(0, 0, 0);
static WHITE: Color = Color::RGB(255, 255, 255);
// export EMCC_CFLAGS="-s USE_SDL=2"
// cargo build --target asmjs-unknown-emscripten && open index.html
#[cfg(target_family = "wasm")]
pub mod emscripten;
fn main() {
// #[cfg(target_os = "emscripten")]
// sdl2::hint::set("SDL_EMSCRIPTEN_ASYNCIFY","1");
let ctx = sdl2::init().unwrap();
let video_ctx = ctx.video().unwrap();
let window = match video_ctx
.window("Hello, Rust / SDL2 / WASM!", 640, 480)
.position_centered()
.opengl()
// .opengl()
.build()
{
Ok(window) => window,
Err(err) => panic!("failed to create window: {}", err),
};
let canvas = match window.into_canvas().present_vsync().build() {
let canvas = match window.into_canvas().accelerated().present_vsync().build() {
Ok(canvas) => canvas,
Err(err) => panic!("failed to create canvas: {}", err),
};
let rect = Rect::new(0, 0, 10, 10);
let texture_creator = canvas.texture_creator();
let mut point = Point::new(0, 0);
let ctx = Rc::new(RefCell::new(ctx));
let rect = Rc::new(RefCell::new(rect));
let canvas = Rc::new(RefCell::new(canvas));
let texture_creator = Rc::new(texture_creator);
let main_loop = move || {
let fruit_atlas = texture_creator
.load_texture("./assets/fruit.png")
.expect("could not load texture");
let mut main_loop = move || {
let mut moved = false;
for event in ctx.borrow_mut().event_pump().unwrap().poll_iter() {
match event {
@@ -53,67 +59,82 @@ fn main() {
process::exit(1);
}
Event::KeyDown {
keycode: Some(key),
..
} => {
match key {
Keycode::Left => {
rect.borrow_mut().x -= 10;
moved = true;
}
Keycode::Right => {
rect.borrow_mut().x += 10;
moved = true;
}
Keycode::Up => {
rect.borrow_mut().y -= 10;
moved = true;
}
Keycode::Down => {
rect.borrow_mut().y += 10;
moved = true;
}
_ => {}
keycode: Some(key), ..
} => match key {
Keycode::Left => {
point.x -= 32;
moved = true;
}
}
Keycode::Right => {
point.x += 32;
moved = true;
}
Keycode::Up => {
point.y -= 32;
moved = true;
}
Keycode::Down => {
point.y += 32;
moved = true;
}
_ => {}
},
_ => {}
}
}
// Handle wrapping at the edges
if moved {
let mut rect = rect.borrow_mut();
let canvas_size = canvas.borrow().window().size();
if rect.x < 0 {
rect.x = canvas_size.0 as i32 - rect.width() as i32;
} else if rect.x >= 640 {
rect.x = 0;
if point.x < 0 {
point.x = canvas_size.0 as i32 - 32;
} else if point.x >= 640 {
point.x = 0;
}
if rect.y < 0 {
rect.y = canvas_size.1 as i32 - rect.height() as i32;
} else if rect.y >= canvas_size.1 as i32 {
rect.y = 0;
if point.y < 0 {
point.y = canvas_size.1 as i32 - 32;
} else if point.y >= canvas_size.1 as i32 {
point.y = 0;
}
}
let mut canvas = canvas.borrow_mut();
canvas.set_draw_color(BLACK);
canvas.clear();
canvas.set_draw_color(WHITE);
canvas.fill_rect(rect.borrow().clone()).expect("could not draw rectangle");
canvas
.copy_ex(
&fruit_atlas,
Rect::new(0, 0, 32, 32),
Rect::new(point.x, point.y, 32, 32),
0.0,
Some(Point::new(0, 0)),
false,
false,
)
.expect("could not draw texture");
canvas.present();
};
#[cfg(target_family = "wasm")]
emscripten::set_main_loop_callback(main_loop);
// #[cfg(target_family = "wasm")]
// {
// use crate::emscripten::emscripten::set_main_loop_callback;
// set_main_loop_callback(main_loop);
// }
#[cfg(not(target_family = "wasm"))]
{
use std::thread::sleep;
use std::time::Duration;
loop {
main_loop();
sleep(Duration::from_millis(10))
}
// #[cfg(not(target_family = "wasm"))]
// {
// use std::thread::sleep;
// use std::time::Duration;
// loop {
// main_loop();
// sleep(Duration::from_millis(10))
// }
// }
loop {
main_loop();
}
}