mirror of
https://github.com/Xevion/rust-sdl2-emscripten.git
synced 2025-12-06 01:16:14 -06:00
Switch back to Asyncify without Emscripten Main Loop callback
This commit is contained in:
@@ -3,9 +3,9 @@
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rustflags = [
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# "-O", "-C", "link-args=-O2 --profiling",
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#"-C", "link-args=-O3 --closure 1",
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# "-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sASYNCIFY -sALLOW_MEMORY_GROWTH=1",
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# "-C", "link-args=-sALLOW_MEMORY_GROWTH=1",
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"-C", "link-args=-sUSE_SDL=2 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS=['png']",
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# USE_OGG, USE_VORBIS for OGG/VORBIS usage
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# "-C", "link-args=--preload-file ./assets/",
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"-C", "link-args=--preload-file assets/",
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]
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5
.vscode/settings.json
vendored
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5
.vscode/settings.json
vendored
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@@ -0,0 +1,5 @@
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{
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"rust-analyzer.linkedProjects": [
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"./Cargo.toml"
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]
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}
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BIN
assets/fruit.png
Normal file
BIN
assets/fruit.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 1.5 KiB |
@@ -59,8 +59,8 @@ cp assets/index.html dist
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cp $output_folder/pacman.wasm dist
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cp $output_folder/pacman.js dist
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# only if .data file exists
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if [ -f $output_folder/pacman.data ]; then
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cp $output_folder/pacman.data dist
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if [ -f $output_folder/deps/pacman.data ]; then
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cp $output_folder/deps/pacman.data dist
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fi
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if [ "$serve" = 'true' ]; then
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@@ -1,76 +1,44 @@
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// SOURCE: https://users.rust-lang.org/t/sdl2-emscripten-asmjs-and-invalid-renderer-panic/66567/2
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// Based on emscripten.rs from https://github.com/therocode/rust_emscripten_main_loop
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// This file interacts with the Emscripten API to provide a scheduling mechanism for main looping.
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pub mod emscripten {
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use std::cell::RefCell;
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use std::os::raw::{c_float, c_int, c_void};
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use std::ptr::null_mut;
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#[allow(non_camel_case_types)]
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type em_callback_func = unsafe extern "C" fn();
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// Since Emscripten only schedules the looping to be executed later by the browser, we need to make sure that the
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// data object looped upon lives as long as the looping is scheduled, as well as being properly destroyed afterwards.
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extern "C" {
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pub fn emscripten_set_main_loop(
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func: em_callback_func,
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fps: c_int,
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simulate_infinite_loop: c_int,
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);
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pub fn emscripten_cancel_main_loop();
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pub fn emscripten_get_now() -> c_float;
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}
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// The Emscripten function used for this is emscripten_set_main_loop which will do the scheduling as well as terminate the current code flow
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// to prevent scopes from being exited which would cause objects to be destroyed prematurely. To be able to destroy the data object properly
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// as looping is terminated, the object is stored in thread_local storage.
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thread_local!(static MAIN_LOOP_CALLBACK: RefCell<*mut c_void> = RefCell::new(null_mut()));
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use std::cell::RefCell;
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use std::os::raw::c_int;
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// Declare our FFI to the Emscripten functions we need. These will be linked in when building for Emscripten targets.
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#[allow(non_camel_case_types)]
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type em_callback_func = unsafe extern "C" fn();
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extern "C" {
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pub fn emscripten_set_main_loop(
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func: em_callback_func,
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fps: c_int,
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simulate_infinite_loop: c_int,
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);
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pub fn emscripten_cancel_main_loop();
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}
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thread_local! {
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// This is where the data object will be kept during the scheduled looping. The storage structure is justified as follows
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// thread_local - we need it outside of function scope. thread_local is enough since we only expect interactions from the same thread.
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// RefCell<..> - allows for mutable access from anywhere which we need to store and then terminate. Still borrow-checked in runtime.
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// Option<..> - we don't always have anything scheduled
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// Box<dyn ...> - make it work generically for any closure passed in
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static MAIN_LOOP_CLOSURE: RefCell<Option<Box<dyn FnMut()>>> = RefCell::new(None);
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}
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// Schedules the given callback to be run over and over in a loop until it returns MainLoopEvent::Terminate.
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// Retains ownership of the passed callback
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pub fn set_main_loop_callback<F: FnMut() + 'static>(callback: F) {
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// Move the callback into the data storage for safe-keeping
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MAIN_LOOP_CLOSURE.with(|d| {
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*d.borrow_mut() = Some(Box::new(callback));
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});
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// Define a wrapper function that is compatible with the emscripten_set_main_loop function.
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// This function will take care of extracting and executing our closure.
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unsafe extern "C" fn wrapper<F: FnMut()>() {
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// Access and run the stashed away closure
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MAIN_LOOP_CLOSURE.with(|z| {
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if let Some(closure) = &mut *z.borrow_mut() {
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(*closure)();
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}
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pub fn set_main_loop_callback<F>(callback: F)
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where
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F: FnMut(),
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{
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MAIN_LOOP_CALLBACK.with(|log| {
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*log.borrow_mut() = &callback as *const _ as *mut c_void;
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});
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}
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// Schedule the above wrapper function to be called regularly with Emscripten
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unsafe {
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emscripten_set_main_loop(wrapper::<F>, 0, 1);
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}
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}
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unsafe {
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emscripten_set_main_loop(wrapper::<F>, 0, 1);
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}
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// This is used to de-schedule the main loop function and destroy the kept closure object
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pub fn cancel_main_loop() {
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// De-schedule
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unsafe {
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emscripten_cancel_main_loop();
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unsafe extern "C" fn wrapper<F>()
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where
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F: FnMut(),
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{
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MAIN_LOOP_CALLBACK.with(|z| {
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let closure = *z.borrow_mut() as *mut F;
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(*closure)();
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});
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}
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}
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// Remove the stored closure object
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MAIN_LOOP_CLOSURE.with(|d| {
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*d.borrow_mut() = None;
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});
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}
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125
src/main.rs
125
src/main.rs
@@ -3,45 +3,51 @@ use std::process;
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use std::rc::Rc;
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use sdl2::event::Event;
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use sdl2::image::LoadTexture;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::rect::{Point, Rect};
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static BLACK: Color = Color::RGB(0, 0, 0);
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static WHITE: Color = Color::RGB(255, 255, 255);
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// export EMCC_CFLAGS="-s USE_SDL=2"
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// cargo build --target asmjs-unknown-emscripten && open index.html
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#[cfg(target_family = "wasm")]
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pub mod emscripten;
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fn main() {
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// #[cfg(target_os = "emscripten")]
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// sdl2::hint::set("SDL_EMSCRIPTEN_ASYNCIFY","1");
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let ctx = sdl2::init().unwrap();
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let video_ctx = ctx.video().unwrap();
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let window = match video_ctx
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.window("Hello, Rust / SDL2 / WASM!", 640, 480)
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.position_centered()
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.opengl()
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// .opengl()
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.build()
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{
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Ok(window) => window,
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Err(err) => panic!("failed to create window: {}", err),
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};
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let canvas = match window.into_canvas().present_vsync().build() {
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let canvas = match window.into_canvas().accelerated().present_vsync().build() {
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Ok(canvas) => canvas,
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Err(err) => panic!("failed to create canvas: {}", err),
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};
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let rect = Rect::new(0, 0, 10, 10);
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let texture_creator = canvas.texture_creator();
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let mut point = Point::new(0, 0);
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let ctx = Rc::new(RefCell::new(ctx));
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let rect = Rc::new(RefCell::new(rect));
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let canvas = Rc::new(RefCell::new(canvas));
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let texture_creator = Rc::new(texture_creator);
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let main_loop = move || {
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let fruit_atlas = texture_creator
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.load_texture("./assets/fruit.png")
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.expect("could not load texture");
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let mut main_loop = move || {
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let mut moved = false;
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for event in ctx.borrow_mut().event_pump().unwrap().poll_iter() {
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match event {
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@@ -53,67 +59,82 @@ fn main() {
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process::exit(1);
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}
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Event::KeyDown {
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keycode: Some(key),
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..
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} => {
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match key {
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Keycode::Left => {
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rect.borrow_mut().x -= 10;
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moved = true;
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}
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Keycode::Right => {
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rect.borrow_mut().x += 10;
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moved = true;
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}
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Keycode::Up => {
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rect.borrow_mut().y -= 10;
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moved = true;
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}
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Keycode::Down => {
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rect.borrow_mut().y += 10;
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moved = true;
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}
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_ => {}
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keycode: Some(key), ..
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} => match key {
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Keycode::Left => {
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point.x -= 32;
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moved = true;
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}
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}
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Keycode::Right => {
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point.x += 32;
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moved = true;
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}
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Keycode::Up => {
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point.y -= 32;
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moved = true;
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}
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Keycode::Down => {
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point.y += 32;
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moved = true;
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}
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_ => {}
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},
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_ => {}
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}
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}
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// Handle wrapping at the edges
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if moved {
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let mut rect = rect.borrow_mut();
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let canvas_size = canvas.borrow().window().size();
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if rect.x < 0 {
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rect.x = canvas_size.0 as i32 - rect.width() as i32;
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} else if rect.x >= 640 {
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rect.x = 0;
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if point.x < 0 {
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point.x = canvas_size.0 as i32 - 32;
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} else if point.x >= 640 {
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point.x = 0;
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}
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if rect.y < 0 {
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rect.y = canvas_size.1 as i32 - rect.height() as i32;
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} else if rect.y >= canvas_size.1 as i32 {
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rect.y = 0;
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if point.y < 0 {
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point.y = canvas_size.1 as i32 - 32;
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} else if point.y >= canvas_size.1 as i32 {
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point.y = 0;
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}
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}
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let mut canvas = canvas.borrow_mut();
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canvas.set_draw_color(BLACK);
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canvas.clear();
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canvas.set_draw_color(WHITE);
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canvas.fill_rect(rect.borrow().clone()).expect("could not draw rectangle");
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canvas
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.copy_ex(
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&fruit_atlas,
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Rect::new(0, 0, 32, 32),
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Rect::new(point.x, point.y, 32, 32),
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0.0,
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Some(Point::new(0, 0)),
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false,
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false,
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)
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.expect("could not draw texture");
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canvas.present();
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};
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#[cfg(target_family = "wasm")]
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emscripten::set_main_loop_callback(main_loop);
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// #[cfg(target_family = "wasm")]
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// {
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// use crate::emscripten::emscripten::set_main_loop_callback;
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// set_main_loop_callback(main_loop);
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// }
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#[cfg(not(target_family = "wasm"))]
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{
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use std::thread::sleep;
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use std::time::Duration;
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loop {
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main_loop();
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sleep(Duration::from_millis(10))
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}
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// #[cfg(not(target_family = "wasm"))]
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// {
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// use std::thread::sleep;
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// use std::time::Duration;
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// loop {
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// main_loop();
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// sleep(Duration::from_millis(10))
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// }
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// }
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loop {
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main_loop();
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}
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}
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