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project-cybersyn/.vscode/factorio/runtime-api-LuaTransportLine.lua
Monica Moniot 30fe2946e6 updated api
2022-12-01 19:04:58 -05:00

110 lines
5.5 KiB
Lua

---@meta
---@diagnostic disable
--$Factorio 1.1.72
--$Overlay 5
--$Section LuaTransportLine
-- This file is automatically generated. Edits will be overwritten.
---One line on a transport belt.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html)
---@class LuaTransportLine:LuaObject
---[R]
---The transport lines that this transport line is fed by or an empty table if none.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.input_lines)
---@field input_lines LuaTransportLine[]
---[R]
---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.object_name)
---@field object_name string
---[R]
---The transport lines that this transport line outputs items to or an empty table if none.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.output_lines)
---@field output_lines LuaTransportLine[]
---[R]
---The entity this transport line belongs to.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.owner)
---@field owner LuaEntity
---[R]
---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.valid)
---@field valid boolean
---[R]
---Get the number of items on this transport line.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.length)
---@operator len: uint
---[R]
---The indexing operator.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.index)
---@field [uint] LuaItemStack
local LuaTransportLine={
---Can an item be inserted at a given position?
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.can_insert_at)
---@param position float@Where to insert an item.
---@return boolean
can_insert_at=function(position)end,
---Can an item be inserted at the back of this line?
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.can_insert_at_back)
---@return boolean
can_insert_at_back=function()end,
---Remove all items from this transport line.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.clear)
clear=function()end,
---Get counts of all items on this line, similar to how [LuaInventory::get_contents](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_contents) does.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.get_contents)
---@return {[string]: uint}@The counts, indexed by item names.
get_contents=function()end,
---Count some or all items on this line, similar to how [LuaInventory::get_item_count](https://lua-api.factorio.com/latest/LuaInventory.html#LuaInventory.get_item_count) does.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.get_item_count)
---@param item string?@Prototype name of the item to count. If not specified, count all items.
---@return uint
get_item_count=function(item)end,
---All methods and properties that this object supports.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.help)
---@return string
help=function()end,
---Insert items at a given position.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.insert_at)
---@param position float@Where on the line to insert the items.
---@param items ItemStackIdentification@Items to insert.
---@return boolean@Were the items inserted successfully?
insert_at=function(position,items)end,
---Insert items at the back of this line.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.insert_at_back)
---@param items ItemStackIdentification
---@return boolean@Were the items inserted successfully?
insert_at_back=function(items)end,
---Returns whether the associated internal transport line of this line is the same as the others associated internal transport line.
---
---**Note:** This can return true even when the [LuaTransportLine::owner](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.owner)s are different (so `this == other` is false), because the internal transport lines can span multiple tiles.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.line_equals)
---@param other LuaTransportLine
---@return boolean
line_equals=function(other)end,
---Remove some items from this line.
---
---[View documentation](https://lua-api.factorio.com/latest/LuaTransportLine.html#LuaTransportLine.remove_item)
---@param items ItemStackIdentification@Items to remove.
---@return uint@Number of items actually removed.
remove_item=function(items)end,
}