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77 lines
4.0 KiB
Lua
77 lines
4.0 KiB
Lua
---@meta
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---@diagnostic disable
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--$Factorio 1.1.72
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--$Overlay 5
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--$Section LuaTrainStopControlBehavior
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-- This file is automatically generated. Edits will be overwritten.
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---Control behavior for train stops.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html)
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---@class LuaTrainStopControlBehavior:LuaGenericOnOffControlBehavior
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---[RW]
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---`true` if the train stop is enabled/disabled through the circuit network.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.enable_disable)
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---@field enable_disable boolean
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---[R]
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---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.object_name)
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---@field object_name string
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---[RW]
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---`true` if the train stop should send the train contents to the circuit network.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_from_train)
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---@field read_from_train boolean
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---[RW]
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---`true` if the train stop should send the stopped train id to the circuit network.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_stopped_train)
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---@field read_stopped_train boolean
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---[RW]
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---`true` if the train stop should send amount of incoming trains to the circuit network.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_trains_count)
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---@field read_trains_count boolean
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---[RW]
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---`true` if the train stop should send the circuit network contents to the train to use.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.send_to_train)
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---@field send_to_train boolean
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---[RW]
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---`true` if the trains_limit_signal is used to set a limit of trains incoming for train stop.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.set_trains_limit)
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---@field set_trains_limit boolean
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---[RW]
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---The signal that will be sent when using the send-train-id option.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.stopped_train_signal)
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---@field stopped_train_signal SignalID
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---[RW]
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---The signal that will be sent when using the read-trains-count option.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.trains_count_signal)
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---@field trains_count_signal SignalID
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---[RW]
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---The signal to be used by set-trains-limit to limit amount of incoming trains
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.trains_limit_signal)
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---@field trains_limit_signal SignalID
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---[R]
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---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.valid)
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---@field valid boolean
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local LuaTrainStopControlBehavior={
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---All methods and properties that this object supports.
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---
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---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.help)
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---@return string
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help=function()end,
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}
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