---@meta ---@diagnostic disable --$Factorio 1.1.72 --$Overlay 5 --$Section LuaTrainStopControlBehavior -- This file is automatically generated. Edits will be overwritten. ---Control behavior for train stops. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html) ---@class LuaTrainStopControlBehavior:LuaGenericOnOffControlBehavior ---[RW] ---`true` if the train stop is enabled/disabled through the circuit network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.enable_disable) ---@field enable_disable boolean ---[R] ---The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.object_name) ---@field object_name string ---[RW] ---`true` if the train stop should send the train contents to the circuit network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_from_train) ---@field read_from_train boolean ---[RW] ---`true` if the train stop should send the stopped train id to the circuit network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_stopped_train) ---@field read_stopped_train boolean ---[RW] ---`true` if the train stop should send amount of incoming trains to the circuit network. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.read_trains_count) ---@field read_trains_count boolean ---[RW] ---`true` if the train stop should send the circuit network contents to the train to use. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.send_to_train) ---@field send_to_train boolean ---[RW] ---`true` if the trains_limit_signal is used to set a limit of trains incoming for train stop. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.set_trains_limit) ---@field set_trains_limit boolean ---[RW] ---The signal that will be sent when using the send-train-id option. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.stopped_train_signal) ---@field stopped_train_signal SignalID ---[RW] ---The signal that will be sent when using the read-trains-count option. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.trains_count_signal) ---@field trains_count_signal SignalID ---[RW] ---The signal to be used by set-trains-limit to limit amount of incoming trains --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.trains_limit_signal) ---@field trains_limit_signal SignalID ---[R] ---Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.valid) ---@field valid boolean local LuaTrainStopControlBehavior={ ---All methods and properties that this object supports. --- ---[View documentation](https://lua-api.factorio.com/latest/LuaTrainStopControlBehavior.html#LuaTrainStopControlBehavior.help) ---@return string help=function()end, }