mirror of
https://github.com/Xevion/project-cybersyn.git
synced 2025-12-08 06:08:03 -06:00
223 lines
9.2 KiB
Lua
223 lines
9.2 KiB
Lua
--By Mami
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local flib_gui = require("__flib__.gui")
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local flib_event = require("__flib__.event")
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local RED = "utility/status_not_working"
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local GREEN = "utility/status_working"
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local YELLOW = "utility/status_yellow"
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local STATUS_SPRITES = {}
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STATUS_SPRITES[defines.entity_status.working] = GREEN
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STATUS_SPRITES[defines.entity_status.normal] = GREEN
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STATUS_SPRITES[defines.entity_status.no_power] = RED
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STATUS_SPRITES[defines.entity_status.low_power] = YELLOW
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STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED
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STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED
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STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED
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local STATUS_SPRITES_DEFAULT = RED
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local STATUS_NAMES = {}
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STATUS_NAMES[defines.entity_status.working] = "entity-status.working"
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STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal"
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STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power"
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STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power"
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STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled"
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STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script"
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STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction"
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STATUS_NAMES_DEFAULT = "entity-status.disabled"
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---@param comb LuaEntity
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---@param player LuaPlayer
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function gui_opened(comb, player)
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local rootgui = player.gui.screen
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local selected_index = 0
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local control = comb.get_or_create_control_behavior().parameters--[[@as ArithmeticCombinatorParameters]]
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if control.operation == OPERATION_PRIMARY_IO then
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selected_index = 1
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elseif control.operation == OPERATION_SECONDARY_IO then
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selected_index = 2
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elseif control.operation == OPERATION_DEPOT then
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selected_index = 3
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elseif control.operation == OPERATION_WAGON_MANIFEST then
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selected_index = 4
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end
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local window = flib_gui.build(rootgui, {
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{type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, children={
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--title bar
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{type="flow", ref={"titlebar"}, children={
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{type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}},
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{type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}},
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{type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={
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on_click = {"close", comb.unit_number}
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}}
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}},
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{type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=12}, children={
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{type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={
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--status
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{type="flow", style="status_flow", direction="horizontal", style_mods={vertical_align="center", horizontally_stretchable=true, bottom_padding=4}, children={
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{type="sprite", sprite=STATUS_SPRITES[comb.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}},
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{type="label", caption={STATUS_NAMES[comb.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}}
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}},
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--preview
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{type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={
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{type="entity-preview", style="wide_entity_button", ref={"preview"}},
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}},
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--drop down
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{type="label", style="heading_3_label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}},
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{type="drop-down", style_mods={top_padding=3}, ref={"operation"}, actions={
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on_selection_state_changed={"drop-down", comb.unit_number}
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}, selected_index=selected_index, items={
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{"cybersyn-gui.comb1"},
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{"cybersyn-gui.comb2"},
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{"cybersyn-gui.depot"},
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{"cybersyn-gui.wagon-manifest"},
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}},
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---choose-elem-button
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{type="line", style_mods={top_padding=10}},
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{type="label", name="network_label", ref={"network_label"}, style="heading_3_label", caption={"cybersyn-gui.network"}, style_mods={top_padding=7}},
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{type="flow", name="bottom", direction="horizontal", children={
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{type="choose-elem-button", name="network", style="slot_button_in_shallow_frame", ref={"network"}, elem_type="signal", signal=control.first_signal, style_mods={bottom_margin=2, right_margin=6}, actions={
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on_elem_changed={"choose-elem-button", comb.unit_number}
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}},
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{type="checkbox", name="radiobutton", ref={"radiobutton"}, state=control.second_constant ~= 1, style_mods={top_margin=4}, actions={
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on_checked_state_changed={"radiobutton", comb.unit_number}
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}},
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{type="label", name="radiolabel", style_mods={single_line=false, maximal_width=330, left_padding=3}, ref={"radiolabel"}, caption={"cybersyn-gui.auto-description"}},
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}}
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}}
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}}
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}}
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})
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window.preview.entity = comb
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window.titlebar.drag_target = window.main_window
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window.main_window.force_auto_center()
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window.network.visible = selected_index == 1 or selected_index == 3
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window.network_label.visible = selected_index == 1 or selected_index == 3
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window.radiobutton.visible = selected_index == 1
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window.radiolabel.visible = selected_index == 1
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player.opened = window.main_window
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end
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local function on_gui_opened(event)
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local entity = event.entity
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if not entity or not entity.valid or entity.name ~= COMBINATOR_NAME then return end
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local player = game.get_player(event.player_index)
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if not player then return end
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gui_opened(entity, player)
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end
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local function on_gui_closed(event)
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if not event.element or event.element.name ~= COMBINATOR_NAME then return end
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local player = game.get_player(event.player_index)
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if not player then return end
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local rootgui = player.gui.screen
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if rootgui[COMBINATOR_NAME] then
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rootgui[COMBINATOR_NAME].destroy()
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player.play_sound({path = COMBINATOR_CLOSE_SOUND})
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end
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end
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function register_gui_actions()
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flib_gui.hook_events(function(event)
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local msg = flib_gui.read_action(event)
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if msg then
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local player = game.get_player(event.player_index)
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if not player then return end
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local rootgui = player.gui.screen
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-- read the action to determine what to do
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if msg[1] == "close" then
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if rootgui[COMBINATOR_NAME] then
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rootgui[COMBINATOR_NAME].destroy()
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player.play_sound({path = COMBINATOR_CLOSE_SOUND})
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end
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elseif msg[1] == "drop-down" then
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local element = event.element
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if not element then return end
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local comb = global.to_comb[msg[2]]
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if not comb or not comb.valid then return end
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local parent = element.parent.bottom
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local a = comb.get_or_create_control_behavior() --[[@as LuaArithmeticCombinatorControlBehavior]]
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local control = a.parameters
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if element.selected_index == 1 then
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control.operation = OPERATION_PRIMARY_IO
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element.parent["network_label"].visible = true
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parent["network"].visible = true
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parent["radiobutton"].visible = true
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parent["radiolabel"].visible = true
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elseif element.selected_index == 2 then
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control.operation = OPERATION_SECONDARY_IO
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element.parent["network_label"].visible = false
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parent["network"].visible = false
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parent["radiobutton"].visible = false
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parent["radiolabel"].visible = false
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elseif element.selected_index == 3 then
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control.operation = OPERATION_DEPOT
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element.parent["network_label"].visible = true
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parent["network"].visible = true
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parent["radiobutton"].visible = false
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parent["radiolabel"].visible = false
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elseif element.selected_index == 4 then
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control.operation = OPERATION_WAGON_MANIFEST
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element.parent["network_label"].visible = false
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parent["network"].visible = false
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parent["radiobutton"].visible = false
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parent["radiolabel"].visible = false
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else
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return
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end
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a.parameters = control
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on_combinator_updated(global, comb)
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elseif msg[1] == "choose-elem-button" then
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local element = event.element
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if not element then return end
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local comb = global.to_comb[msg[2]]
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if not comb or not comb.valid then return end
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local a = comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]]
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local control = a.parameters
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local signal = element.elem_value
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if signal and (signal.name == "signal-everything" or signal.name == "signal-anything" or signal.name == "signal-each") then
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control.first_signal = nil
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element.elem_value = nil
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else
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control.first_signal = signal
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end
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a.parameters = control
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on_combinator_network_updated(global, comb, signal and signal.name or nil)
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elseif msg[1] == "radiobutton" then
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local element = event.element
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if not element then return end
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local comb = global.to_comb[msg[2]]
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if not comb or not comb.valid then return end
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local a = comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]]
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local control = a.parameters
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local is_auto = element.state
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control.second_constant = is_auto and 0 or 1
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a.parameters = control
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local stop = global.to_stop[comb.unit_number]
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if stop then
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local station = global.stations[stop.unit_number]
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if station then
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set_station_train_class(global, station, not is_auto)
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end
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end
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end
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end
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end)
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flib_event.register(defines.events.on_gui_opened, on_gui_opened)
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flib_event.register(defines.events.on_gui_closed, on_gui_closed)
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end
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