--By Mami local flib_gui = require("__flib__.gui") local flib_event = require("__flib__.event") local RED = "utility/status_not_working" local GREEN = "utility/status_working" local YELLOW = "utility/status_yellow" local STATUS_SPRITES = {} STATUS_SPRITES[defines.entity_status.working] = GREEN STATUS_SPRITES[defines.entity_status.normal] = GREEN STATUS_SPRITES[defines.entity_status.no_power] = RED STATUS_SPRITES[defines.entity_status.low_power] = YELLOW STATUS_SPRITES[defines.entity_status.disabled_by_control_behavior] = RED STATUS_SPRITES[defines.entity_status.disabled_by_script] = RED STATUS_SPRITES[defines.entity_status.marked_for_deconstruction] = RED local STATUS_SPRITES_DEFAULT = RED local STATUS_NAMES = {} STATUS_NAMES[defines.entity_status.working] = "entity-status.working" STATUS_NAMES[defines.entity_status.normal] = "entity-status.normal" STATUS_NAMES[defines.entity_status.no_power] = "entity-status.no-power" STATUS_NAMES[defines.entity_status.low_power] = "entity-status.low-power" STATUS_NAMES[defines.entity_status.disabled_by_control_behavior] = "entity-status.disabled" STATUS_NAMES[defines.entity_status.disabled_by_script] = "entity-status.disabled-by-script" STATUS_NAMES[defines.entity_status.marked_for_deconstruction] = "entity-status.marked-for-deconstruction" STATUS_NAMES_DEFAULT = "entity-status.disabled" ---@param comb LuaEntity ---@param player LuaPlayer function gui_opened(comb, player) local rootgui = player.gui.screen local selected_index = 0 local control = comb.get_or_create_control_behavior().parameters--[[@as ArithmeticCombinatorParameters]] if control.operation == OPERATION_PRIMARY_IO then selected_index = 1 elseif control.operation == OPERATION_SECONDARY_IO then selected_index = 2 elseif control.operation == OPERATION_DEPOT then selected_index = 3 elseif control.operation == OPERATION_WAGON_MANIFEST then selected_index = 4 end local window = flib_gui.build(rootgui, { {type="frame", direction="vertical", ref={"main_window"}, name=COMBINATOR_NAME, children={ --title bar {type="flow", ref={"titlebar"}, children={ {type="label", style="frame_title", caption={"cybersyn-gui.combinator-title"}, elem_mods={ignored_by_interaction=true}}, {type="empty-widget", style="flib_titlebar_drag_handle", elem_mods={ignored_by_interaction=true}}, {type="sprite-button", style="frame_action_button", mouse_button_filter={"left"}, sprite="utility/close_white", hovered_sprite="utility/close_black", name=COMBINATOR_NAME, actions={ on_click = {"close", comb.unit_number} }} }}, {type="frame", style="inside_shallow_frame_with_padding", style_mods={padding=12}, children={ {type="flow", direction="vertical", style_mods={horizontal_align="left"}, children={ --status {type="flow", style="status_flow", direction="horizontal", style_mods={vertical_align="center", horizontally_stretchable=true, bottom_padding=4}, children={ {type="sprite", sprite=STATUS_SPRITES[comb.status] or STATUS_SPRITES_DEFAULT, style="status_image", ref={"status_icon"}, style_mods={stretch_image_to_widget_size=true}}, {type="label", caption={STATUS_NAMES[comb.status] or STATUS_NAMES_DEFAULT}, ref={"status_label"}} }}, --preview {type="frame", style="deep_frame_in_shallow_frame", style_mods={minimal_width=0, horizontally_stretchable=true, padding=0}, children={ {type="entity-preview", style="wide_entity_button", ref={"preview"}}, }}, --drop down {type="label", style="heading_3_label", caption={"cybersyn-gui.operation"}, style_mods={top_padding=8}}, {type="drop-down", style_mods={top_padding=3}, ref={"operation"}, actions={ on_selection_state_changed={"drop-down", comb.unit_number} }, selected_index=selected_index, items={ {"cybersyn-gui.comb1"}, {"cybersyn-gui.comb2"}, {"cybersyn-gui.depot"}, {"cybersyn-gui.wagon-manifest"}, }}, ---choose-elem-button {type="line", style_mods={top_padding=10}}, {type="label", name="network_label", ref={"network_label"}, style="heading_3_label", caption={"cybersyn-gui.network"}, style_mods={top_padding=7}}, {type="flow", name="bottom", direction="horizontal", children={ {type="choose-elem-button", name="network", style="slot_button_in_shallow_frame", ref={"network"}, elem_type="signal", signal=control.first_signal, style_mods={bottom_margin=2, right_margin=6}, actions={ on_elem_changed={"choose-elem-button", comb.unit_number} }}, {type="checkbox", name="radiobutton", ref={"radiobutton"}, state=control.second_constant ~= 1, style_mods={top_margin=4}, actions={ on_checked_state_changed={"radiobutton", comb.unit_number} }}, {type="label", name="radiolabel", style_mods={single_line=false, maximal_width=330, left_padding=3}, ref={"radiolabel"}, caption={"cybersyn-gui.auto-description"}}, }} }} }} }} }) window.preview.entity = comb window.titlebar.drag_target = window.main_window window.main_window.force_auto_center() window.network.visible = selected_index == 1 or selected_index == 3 window.network_label.visible = selected_index == 1 or selected_index == 3 window.radiobutton.visible = selected_index == 1 window.radiolabel.visible = selected_index == 1 player.opened = window.main_window end local function on_gui_opened(event) local entity = event.entity if not entity or not entity.valid or entity.name ~= COMBINATOR_NAME then return end local player = game.get_player(event.player_index) if not player then return end gui_opened(entity, player) end local function on_gui_closed(event) if not event.element or event.element.name ~= COMBINATOR_NAME then return end local player = game.get_player(event.player_index) if not player then return end local rootgui = player.gui.screen if rootgui[COMBINATOR_NAME] then rootgui[COMBINATOR_NAME].destroy() player.play_sound({path = COMBINATOR_CLOSE_SOUND}) end end function register_gui_actions() flib_gui.hook_events(function(event) local msg = flib_gui.read_action(event) if msg then local player = game.get_player(event.player_index) if not player then return end local rootgui = player.gui.screen -- read the action to determine what to do if msg[1] == "close" then if rootgui[COMBINATOR_NAME] then rootgui[COMBINATOR_NAME].destroy() player.play_sound({path = COMBINATOR_CLOSE_SOUND}) end elseif msg[1] == "drop-down" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local parent = element.parent.bottom local a = comb.get_or_create_control_behavior() --[[@as LuaArithmeticCombinatorControlBehavior]] local control = a.parameters if element.selected_index == 1 then control.operation = OPERATION_PRIMARY_IO element.parent["network_label"].visible = true parent["network"].visible = true parent["radiobutton"].visible = true parent["radiolabel"].visible = true elseif element.selected_index == 2 then control.operation = OPERATION_SECONDARY_IO element.parent["network_label"].visible = false parent["network"].visible = false parent["radiobutton"].visible = false parent["radiolabel"].visible = false elseif element.selected_index == 3 then control.operation = OPERATION_DEPOT element.parent["network_label"].visible = true parent["network"].visible = true parent["radiobutton"].visible = false parent["radiolabel"].visible = false elseif element.selected_index == 4 then control.operation = OPERATION_WAGON_MANIFEST element.parent["network_label"].visible = false parent["network"].visible = false parent["radiobutton"].visible = false parent["radiolabel"].visible = false else return end a.parameters = control on_combinator_updated(global, comb) elseif msg[1] == "choose-elem-button" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local a = comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]] local control = a.parameters local signal = element.elem_value if signal and (signal.name == "signal-everything" or signal.name == "signal-anything" or signal.name == "signal-each") then control.first_signal = nil element.elem_value = nil else control.first_signal = signal end a.parameters = control on_combinator_network_updated(global, comb, signal and signal.name or nil) elseif msg[1] == "radiobutton" then local element = event.element if not element then return end local comb = global.to_comb[msg[2]] if not comb or not comb.valid then return end local a = comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]] local control = a.parameters local is_auto = element.state control.second_constant = is_auto and 0 or 1 a.parameters = control local stop = global.to_stop[comb.unit_number] if stop then local station = global.stations[stop.unit_number] if station then set_station_train_class(global, station, not is_auto) end end end end end) flib_event.register(defines.events.on_gui_opened, on_gui_opened) flib_event.register(defines.events.on_gui_closed, on_gui_closed) end