mirror of
https://github.com/Xevion/project-cybersyn.git
synced 2025-12-07 18:07:57 -06:00
added layout counting
This commit is contained in:
@@ -3,9 +3,12 @@
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--[[
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global: {
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total_ticks: int
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layout_top_id: int
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stations: {[stop_id]: Station}
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trains: {[train_id]: Train}
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trains_available: {[train_id]: bool}
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layouts: {[layout_id]: Layout}
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layout_train_count: {[layout_id]: int}
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}
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Station: {
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deliveries_total: int
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@@ -18,9 +21,7 @@ Station: {
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deliveries: {
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[item_name]: int
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}
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train_layout: [ [ {
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[car_type]: bool
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} ] ]
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train_layout: [char]
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accepted_layouts: {
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[layout_id]: bool
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}
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@@ -30,7 +31,6 @@ Train: {
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layout_id: int
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item_slot_capacity: int
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fluid_capacity: int
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depot_id: int
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depot_name: string
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status: int
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p_station_id: stop_id
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@@ -41,12 +41,16 @@ Train: {
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count: int
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}]
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}
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Layout: string
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]]
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--TODO: only init once
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global.total_ticks = 0
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global.stations = {}
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global.trains = {}
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global.trains_available = {}
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global.layouts = {}
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global.layout_train_count = {}
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global.layout_top_id = 1
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STATUS_D = 0
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STATUS_D_TO_P = 1
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@@ -1,5 +1,55 @@
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--By Monica Moniot
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local function on_failed_delivery(map_data, train)
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local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
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if not is_p_delivery_made then
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local station = map_data.stations[train.p_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] + item.count
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if station.deliveries[item.name] == 0 then
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station.deliveries[item.name] = nil
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end
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end
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station.deliveries_total = station.deliveries_total - 1
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end
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local is_r_delivery_made = train.status == STATUS_R_TO_D
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if not is_r_delivery_made then
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local station = map_data.stations[train.r_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] - item.count
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if station.deliveries[item.name] == 0 then
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station.deliveries[item.name] = nil
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end
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end
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station.deliveries_total = station.deliveries_total - 1
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end
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--TODO: change circuit outputs
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train.r_station_id = 0
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train.p_station_id = 0
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train.manifest = nil
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--NOTE: must change train status to STATUS_D or remove it from tracked trains after call
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end
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local function remove_train(map_data, train, train_id)
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map_data.trains[train_id] = nil
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map_data.trains_available[train_id] = nil
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local layout_id = train.layout_id
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local count = map_data.layout_train_count[layout_id]
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if count <= 1 then
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map_data.layout_train_count[layout_id] = nil
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map_data.layouts[layout_id] = nil
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for station_id, station in pairs(map_data.stations) do
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station.accepted_layouts[layout_id] = nil
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end
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else
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map_data.layout_train_count[layout_id] = count - 1
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end
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end
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local function on_station_built(map_data, stop)
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--TODO: update station stats
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local station = {
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deliveries_total = 0,
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train_limit = 100,
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@@ -18,6 +68,28 @@ local function on_station_built(map_data, stop)
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map_data.stations[stop.unit_number] = station
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end
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local function on_station_broken(map_data, stop)
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--search for trains coming to the destroyed station
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local station_id = stop.unit_number
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local station = map_data.stations[station_id]
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for train_id, train in pairs(map_data.trains) do
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if station.deliveries_total <= 0 then
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break
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end
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local is_p = train.r_station_id == station_id
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local is_r = train.p_station_id == station_id
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if is_p or is_r then
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local is_p_delivery_made = train.status ~= STATUS_D_TO_P and train.status ~= STATUS_P
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local is_r_delivery_made = train.status == STATUS_R_TO_D
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if (is_r and not is_r_delivery_made) or (is_p and not is_p_delivery_made) then
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--train is attempting delivery to a stop that was destroyed, stop it
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on_failed_delivery(map_data, train)
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train.entity.schedule = nil
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remove_train(map_data, train, train_id)
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--TODO: mark train as lost in the alerts system
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end
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end
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end
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map_data.stations[station_id] = nil
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end
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@@ -37,24 +109,73 @@ local function find_and_add_all_stations(map_data)
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end
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end
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local function on_failed_delivery(map_data, train)
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if train.status == STATUS_D or train.status == STATUS_D_TO_P or train.status == STATUS_P then
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local station = map_data.stations[train.p_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] + item.count
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local function update_train_layout(map_data, train)
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local carriages = train.entity.carriages
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local layout = ""
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local i = 1
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local item_slot_capacity = 0
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local fluid_capacity = 0
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for _, carriage in pairs(carriages) do
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if carriage.type == "cargo-wagon" then
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layout = layout.."C"
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item_slot_capacity = item_slot_capacity + carriage.prototype.inventory_size
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elseif carriage.type == "fluid-wagon" then
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layout = layout.."F"
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fluid_capacity = fluid_capacity + carriage.prototype.capacity
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else
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layout = layout.."?"
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end
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i = i + 1
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end
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local layout_id = 0
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for id, cur_layout in pairs(map_data.layouts) do
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if layout == cur_layout then
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layout_id = id
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break
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end
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end
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if train.status ~= STATUS_R_TO_D then
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local station = map_data.stations[train.r_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] - item.count
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if layout_id == 0 then
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--define new layout
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layout_id = map_data.layout_top_id
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map_data.layout_top_id = map_data.layout_top_id + 1
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map_data.layouts[layout_id] = layout
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map_data.layout_train_count[layout_id] = 1
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for station_id, station in pairs(map_data.stations) do
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if #layout >= #station.train_layout then
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local is_approved = true
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for i, v in ipairs(station.train_layout) do
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local c = string.sub(layout, i, i)
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if v == "C" then
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if c ~= "C" and c ~= "?" then
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is_approved = false
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break
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end
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elseif v == "F" then
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if c ~= "F" then
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is_approved = false
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break
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end
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end
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end
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for i = #station.train_layout, #layout do
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local c = string.sub(layout, i, i)
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if c ~= "?" then
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is_approved = false
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break
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end
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end
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if is_approved then
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station.accepted_layouts[layout_id] = true
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end
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end
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end
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else
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map_data.layout_train_count[layout_id] = map_data.layout_train_count[layout_id] + 1
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end
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--TODO: change circuit outputs
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train.r_station_id = 0
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train.p_station_id = 0
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train.manifest = nil
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--NOTE: must change train status after call or remove it from tracked trains
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train.layout_id = layout_id
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train.item_slot_capacity = item_slot_capacity
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train.fluid_capacity = fluid_capacity
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end
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@@ -67,17 +188,26 @@ local function on_train_arrives_depot(map_data, train_entity)
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train.p_station_id = 0
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train.r_station_id = 0
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train.manifest = nil
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train.depot_name = train_entity.station.backer_name
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train.status = STATUS_D
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train.entity.schedule = {current = 1, records = {create_inactivity_order(train.depot_name)}}
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map_data.trains_available[train_entity.id] = true
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else
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on_failed_delivery(map_data, train)
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local contents = train.entity.get_contents()
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if next(contents) == nil then
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train.depot_name = train_entity.station.backer_name
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train.status = STATUS_D
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map_data.trains_available[train_entity.id] = true
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else--train still has cargo
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train.entity.schedule = nil
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remove_train(map_data, train, train_entity.id)
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--TODO: mark train as lost in the alerts system
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end
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end
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end
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train.depot_id = train_entity.station.unit_number
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train.depot_name = train_entity.station.backer_name
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train.status = STATUS_D
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map_data.trains_available[train_entity.id] = true
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else
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map_data.trains[train_entity.id] = {
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depot_id = train_entity.station.unit_number,
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train = {
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depot_name = train_entity.station.backer_name,
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status = STATUS_D,
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entity = train_entity,
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@@ -88,8 +218,10 @@ local function on_train_arrives_depot(map_data, train_entity)
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r_station = 0,
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manifest = nil,
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}
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update_train_layout(train)
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map_data.trains[train_entity.id] = train
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map_data.trains_available[train_entity.id] = true
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end
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map_data.trains_available[train_entity.id] = true
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end
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local function on_train_arrives_buffer(map_data, station_id, train)
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@@ -106,29 +238,37 @@ local function on_train_arrives_buffer(map_data, station_id, train)
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end
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else
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on_failed_delivery(map_data, train)
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map_data.trains[train.entity.id] = nil
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remove_train(map_data, train, train.entity.id)
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end
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else
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--train is lost somehow, probably from player intervention
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map_data.trains[train.entity.id] = nil
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remove_train(map_data, train, train.entity.id)
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end
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end
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local function on_train_leaves_buffer(map_data, train)
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local function on_train_leaves_station(map_data, train)
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if train.manifest then
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if train.status == STATUS_P then
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train.status = STATUS_P_TO_R
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local station = map_data.stations[train.p_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] + item.count
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if station.deliveries[item.name] == 0 then
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station.deliveries[item.name] = nil
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end
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end
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station.deliveries_total = station.deliveries_total - 1
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--TODO: change circuit outputs
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elseif train.status == STATUS_R then
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train.status = STATUS_R_TO_D
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local station = map_data.stations[train.r_station_id]
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for i, item in ipairs(train.manifest) do
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station.deliveries[item.name] = station.deliveries[item.name] - item.count
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if station.deliveries[item.name] == 0 then
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station.deliveries[item.name] = nil
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end
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end
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station.deliveries_total = station.deliveries_total - 1
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--TODO: change circuit outputs
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end
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end
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@@ -137,7 +277,26 @@ end
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local function on_train_broken(map_data, train)
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if train.manifest then
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on_failed_delivery(map_data, train)
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map_data.trains[train.entity.id] = nil
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remove_train(map_data, train, train.entity.id)
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end
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end
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local function on_train_modified(map_data, pre_train_id, train_entity)
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local train = map_data.trains[pre_train_id]
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if train then
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if train.manifest then
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on_failed_delivery(map_data, train)
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remove_train(map_data, train, pre_train_id)
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else--train is in depot
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remove_train(map_data, train, pre_train_id)
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train.entity = train_entity
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update_train_layout(map_data, train)
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--TODO: update train stats
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map_data.trains[train_entity.id] = train
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map_data.trains_available[train_entity.id] = true
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end
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end
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end
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@@ -146,11 +305,15 @@ local function on_tick(event)
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tick(global.stations, global.trains_available, global.total_ticks)
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global.total_ticks = global.total_ticks + 1
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end
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local function on_built(event)
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local entity = event.entity or event.created_entity or event.destination
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if not entity or not entity.valid or entity.name ~= BUFFER_STATION_NAME then return end
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on_station_built(global, entity)
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if not entity or not entity.valid then return end
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if entity.name == BUFFER_STATION_NAME then
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on_station_built(global, entity)
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elseif entity.type == "inserter" then
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elseif entity.type == "pump" then
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end
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end
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local function on_broken(event)
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local entity = event.entity
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@@ -163,6 +326,8 @@ local function on_broken(event)
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end
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elseif entity.name == BUFFER_STATION_NAME then
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on_station_broken(entity.unit_number)
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elseif entity.type == "inserter" then
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elseif entity.type == "pump" then
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end
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end
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@@ -178,16 +343,46 @@ local function on_train_changed(event)
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end
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end
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elseif event.old_state == defines.train_state.wait_station then
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if train and train.is_at_buffer then
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on_train_leaves_buffer(global, train)
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if train then
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on_train_leaves_station(global, train)
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end
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end
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end
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local filter_built = {{filter = "type", type = "train-stop"}}
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local filter_broken = {{filter = "type", type = "train-stop"}, {filter = "rolling-stock"}}
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local function register_events()
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local function on_train_built(event)
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local train_e = event.train
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if event.old_train_id_1 then
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on_train_modified(global, event.old_train_id_1, train_e)
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end
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if event.old_train_id_2 then
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on_train_modified(global, event.old_train_id_2, train_e)
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end
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end
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local function on_surface_removed(event)
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local surface = game.surfaces[event.surface_index]
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if surface then
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local train_stops = surface.find_entities_filtered({type = "train-stop"})
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for _, entity in pairs(train_stops) do
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if entity.name == BUFFER_STATION_NAME then
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on_station_broken(entity.unit_number)
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end
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end
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end
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end
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local filter_built = {
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{filter = "type", type = "train-stop"},
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{filter = "type", type = "inserter"},
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{filter = "type", type = "pump"},
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}
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local filter_broken = {
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{filter = "type", type = "train-stop"},
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{filter = "type", type = "inserter"},
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{filter = "type", type = "pump"},
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{filter = "rolling-stock"},
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}
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local function register_events()
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script.on_event(defines.events.on_built_entity, on_built, filter_built)
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script.on_event(defines.events.on_robot_built_entity, on_built, filter_built)
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script.on_event({defines.events.script_raised_built, defines.events.script_raised_revive, defines.events.on_entity_cloned}, on_built)
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@@ -211,9 +406,13 @@ script.on_load(function()
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end)
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script.on_init(function()
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--TODO: we are not checking changed cargo capacities
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find_and_add_all_stations(global)
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register_events()
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end)
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script.on_configuration_changed(function(data)
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--TODO: we are not checking changed cargo capacities
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find_and_add_all_stations(global)
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register_events()
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end)
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