implemented partially wagon_combs

This commit is contained in:
Monica Moniot
2022-10-30 20:48:30 -04:00
parent 50bfc20b08
commit e9ad5b47a2
3 changed files with 193 additions and 8 deletions

View File

@@ -1,7 +1,7 @@
finish wagon manifest
add rail networks
figure out how to make the area-of-effect graphic the correct size
close gui when the combinator is destroyed
Improve localization
improve localization
support space elevator
add an "all" train class
do hardcore testing
optimizations?

View File

@@ -1,6 +1,18 @@
--By Mami
local area = require("__flib__.area")
local function iterr(a, i)
i = i - 1
if i > 0 then
return i, a[i]
end
end
local function irpairs(a)
return iterr, a, #a + 1
end
---@param map_data MapData
---@param train Train
---@param train_id uint
@@ -73,6 +85,178 @@ function update_train_layout(map_data, train)
train.fluid_capacity = fluid_capacity
end
---@param stop LuaEntity
---@param train LuaTrain
local function get_train_direction(stop, train)
local back_rail = train.back_rail
local stop_rail = stop.connected_rail
if back_rail and stop_rail and back_rail.unit_number == stop_rail.unit_number then
return true
end
return false
end
---@param map_data MapData
---@param station Station
---@param train Train
function set_p_wagon_combs(map_data, station, train)
if not station.wagon_combs or not next(station.wagon_combs) then return end
local carriages = train.entity.carriages
local manifest = train.manifest
local is_reversed = get_train_direction(station.entity_stop, train.entity)
local item_i = 1
local item = manifest[item_i]
local item_count = item.count
local fluid_i = 1
local fluid = manifest[fluid_i]
local fluid_count = fluid.count
local ivpairs = is_reversed and irpairs or ipairs
for carriage_i, carriage in ivpairs(carriages) do
---@type LuaEntity?
local comb = station.wagon_combs[carriage_i]
if comb and not comb.valid then
comb = nil
station.wagon_combs[carriage_i] = nil
if next(station.wagon_combs) == nil then
station.wagon_combs = nil
break
end
end
if carriage.type == "cargo-wagon" and item_i <= #manifest then
local signals = {}
local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
local item_slots_capacity = #inv - station.locked_slots
while item_slots_capacity > 0 do
local do_inc = false
if item.type == "item" then
local stack_size = game.item_prototypes[item.name].stack_size
local item_slots = math.ceil(item_count/stack_size)
local i = #signals + 1
if item_slots > item_slots_capacity then
if comb then
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = item_slots_capacity*stack_size}
end
item_slots_capacity = 0
item_count = item_count - item_slots_capacity*stack_size
else
if comb then
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = item_count}
end
item_slots_capacity = item_slots_capacity - item_slots
do_inc = true
end
else
do_inc = true
end
if do_inc then
item_i = item_i + 1
if item_i <= #manifest then
item = manifest[item_i]
item_count = item.count
else
break
end
end
end
if comb then
set_combinator_output(map_data, comb, signals)
end
elseif carriage.type == "fluid-wagon" and fluid_i <= #manifest then
local fluid_capacity = carriage.prototype.fluid_capacity
local signals = {}
while fluid_capacity > 0 do
local do_inc = false
if fluid.type == "fluid" then
local i = #signals + 1
if fluid_count > fluid_capacity then
if comb then
signals[i] = {index = i, signal = {type = fluid.type, name = fluid.name}, count = fluid_capacity}
end
fluid_capacity = 0
fluid_count = fluid_count - fluid_capacity
else
if comb then
signals[i] = {index = i, signal = {type = fluid.type, name = fluid.name}, count = item_count}
end
fluid_capacity = fluid_capacity - fluid_count
do_inc = true
end
else
do_inc = true
end
if do_inc then
fluid_i = fluid_i + 1
if fluid_i <= #manifest then
fluid = manifest[fluid_i]
fluid_count = fluid.count
else
break
end
end
end
if comb then
set_combinator_output(map_data, comb, signals)
end
end
end
end
---@param map_data MapData
---@param station Station
---@param train Train
function set_r_wagon_combs(map_data, station, train)
if not station.wagon_combs or not next(station.wagon_combs) then return end
local carriages = train.entity.carriages
local is_reversed = get_train_direction(station.entity_stop, train.entity)
local ivpairs = is_reversed and irpairs or ipairs
for carriage_i, carriage in ivpairs(carriages) do
---@type LuaEntity?
local comb = station.wagon_combs[carriage_i]
if comb and not comb.valid then
comb = nil
station.wagon_combs[carriage_i] = nil
if next(station.wagon_combs) == nil then
station.wagon_combs = nil
break
end
end
if comb and carriage.type == "cargo-wagon" then
local signals = {}
local inv = carriage.get_inventory(defines.inventory.cargo_wagon)
for stack_i, stack in ipairs(inv) do
if stack.valid_for_read then
local i = #signals + 1
--TODO: does this work or do we need to aggregate signals?
signals[i] = {index = i, signal = {type = stack.type, name = stack.name}, count = stack.count}
end
end
set_combinator_output(map_data, comb, signals)
elseif comb and carriage.type == "fluid-wagon" then
local signals = {}
local inv = carriage.get_fluid_contents()
for fluid_name, count in pairs(inv) do
local i = #signals + 1
signals[i] = {index = i, signal = {type = "fluid", name = fluid_name}, count = math.floor(count)}
end
set_combinator_output(map_data, comb, signals)
end
end
end
---@param map_data MapData
---@param station Station
---@param forbidden_entity LuaEntity?

View File

@@ -11,6 +11,7 @@ local function on_failed_delivery(map_data, train)
remove_manifest(map_data, station, train.manifest, 1)
if train.status == STATUS_P then
set_combinator_output(map_data, station.entity_comb1, nil)
--TODO: remove wagon_comb manifest output
end
end
local is_r_delivery_made = train.status == STATUS_R_TO_D
@@ -19,6 +20,7 @@ local function on_failed_delivery(map_data, train)
remove_manifest(map_data, station, train.manifest, -1)
if train.status == STATUS_R then
set_combinator_output(map_data, station.entity_comb1, nil)
--TODO: remove wagon_comb manifest output
end
end
train.r_station_id = 0
@@ -470,11 +472,7 @@ local function on_train_arrives_buffer(map_data, stop, train)
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = item.count}
end
set_combinator_output(map_data, station.entity_comb1, signals)
if station.wagon_combs then
for i, entity in ipairs(station.wagon_combs) do
end
end
set_p_wagon_combs(map_data, station, train)
end
elseif train.status == STATUS_P_TO_R then
if train.r_station_id == station_id then
@@ -486,6 +484,7 @@ local function on_train_arrives_buffer(map_data, stop, train)
signals[i] = {index = i, signal = {type = item.type, name = item.name}, count = -1}
end
set_combinator_output(map_data, station.entity_comb1, signals)
set_r_wagon_combs(map_data, station, train)
end
else
on_failed_delivery(map_data, train)
@@ -507,11 +506,13 @@ local function on_train_leaves_station(map_data, train)
local station = map_data.stations[train.p_station_id]
remove_manifest(map_data, station, train.manifest, 1)
set_combinator_output(map_data, station.entity_comb1, nil)
--TODO: remove wagon_comb manifest output
elseif train.status == STATUS_R then
train.status = STATUS_R_TO_D
local station = map_data.stations[train.r_station_id]
remove_manifest(map_data, station, train.manifest, -1)
set_combinator_output(map_data, station.entity_comb1, nil)
--TODO: remove wagon_comb manifest output
end
end
end