changed flag to mask

This commit is contained in:
Monica Moniot
2022-11-29 17:05:32 -05:00
parent e2ecead62f
commit d749dce48e

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@@ -2,7 +2,7 @@
cybersyn-ticks-per-second=Central planning updates per second
cybersyn-wait-time=Required inactivity duration (sec)
cybersyn-request-threshold=Default requester threshold
cybersyn-network-flag=Default sub-network flags
cybersyn-network-flag=Default network mask
cybersyn-warmup-time=Station warmup time (sec)
cybersyn-stuck-train-time=Stuck train timeout (sec)
@@ -10,7 +10,7 @@ cybersyn-stuck-train-time=Stuck train timeout (sec)
cybersyn-ticks-per-second=How many times per second the central planner should update the state of the network and schedule deliveries. Only one deliveries can be made per update. This value will be rounded up to a divisor of 60.
cybersyn-wait-time=How many seconds the duration of a train's inactivity order will be set to. Trains will be forced to wait in the station or depot until this amount of time has passed without the train receiving any kind of interaction. Non-zero values prevent inserters from getting stuck and prevent trains from leaving depots without refueling. Decimal values are allowed, they will be rounded up to a multiple of 1/60 (0.01667).
cybersyn-request-threshold=The default request threshold when a request threshold signal is not given to a station. When a station receives a negative item signal that surpasses its request threshold, so long as any station exists with a positive signal greater than the request threshold, a delivery of that item will be scheduled between the two stations.
cybersyn-network-flag=The default set of sub-networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible sub-network flags to choose from.
cybersyn-network-flag=The default set of sub-networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible sub-networks to choose from.
cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
cybersyn-stuck-train-time=After this many seconds from a train's dispatch, an alert will be sent to let you know a train is probably stuck and has not completed its delivery. The player will likely have to debug their network to get the train unstuck.