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removed debug alert
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@@ -786,7 +786,6 @@ local function on_cursor_stack_changed(event)
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local player = game.get_player(i)
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if not player then return end
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local cursor = player.cursor_stack
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player.play_sound({path = ALERT_SOUND})
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if global.is_player_cursor_blueprint[i] then
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--TODO: check if we can limit this search somehow?
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