added translation notice

This commit is contained in:
Monica Moniot
2022-11-30 15:35:11 -05:00
parent f5cd2d1c52
commit b02ca0aab7
2 changed files with 2 additions and 3 deletions

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@@ -40,6 +40,8 @@ Built from the ground up to be **free and open source forever**. *¡Viva la Revo
Custom art and models to come in future updates!
I'm accepting submissions for localizations/translations, if you can speak a non-English language, feel free to submit a pull request on my github for a new locale file. If you don't know how to do that, message me however you would like, such as a discussion thread on the mod portal, and I will walk you through how to create a translation for this mod.
## Mod Details
This mod adds a single new entity to the game, the cybernetic combinator. This combinator can be in one of 4 different possible control modes. While each mode has a purpose, the only modes you have to use are primary station control and depot control.

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@@ -1,7 +1,6 @@
[mod-setting-name]
cybersyn-ticks-per-second=Central planning updates per second
cybersyn-update-rate=Central planning update rate
cybersyn-wait-time=Required inactivity duration (sec)
cybersyn-request-threshold=Default requester threshold
cybersyn-network-flag=Default network mask
cybersyn-warmup-time=Station warmup time (sec)
@@ -10,7 +9,6 @@ cybersyn-stuck-train-time=Stuck train timeout (sec)
[mod-setting-description]
cybersyn-ticks-per-second=How many times per second the central planner should update the state of the network and schedule deliveries. This value will be rounded up to a divisor of 60.
cybersyn-update-rate=How many stations per tick can be polled at once or can have deliveries scheduled at once. Larger number allow the central planner to keep more up to date on the current state of the network, but at the cost of performance.
cybersyn-wait-time=How many seconds the duration of a train's inactivity order will be set to. Trains will be forced to wait in the station or depot until this amount of time has passed without the train receiving any kind of interaction. Non-zero values prevent inserters from getting stuck and prevent trains from leaving depots without refueling. Decimal values are allowed, they will be rounded up to a multiple of 1/60 (0.01667).
cybersyn-request-threshold=The default request threshold when a request threshold signal is not given to a station. When a station receives a negative item signal that surpasses its request threshold, so long as any station exists with a positive signal greater than the request threshold, a delivery of that item will be scheduled between the two stations.
cybersyn-network-flag=The default set of sub-networks a station will service when no network signal is given to a station. This integer is interpretted bit-wise to give 32 possible sub-networks to choose from.
cybersyn-warmup-time=How many seconds a cybernetic combinator will wait before connecting to the Cybersyn network. This is a grace period to modify or correct the circuit network before trains start dispatching to a newly blueprinted station.
@@ -28,7 +26,6 @@ cybersyn-combinator-output=Cybernetic combinator output
[entity-description]
cybersyn-combinator=Has 4 different control modes. Primary control allows providing and requesting. Optional Control allows setting thresholds per-item and reading all in progress deliveries. Depot control allows parked trains to be added to the network. Wagon control allows for reading the desired contents of the adjacent wagon.
cybersyn-combinator-output=¡Viva la Revolución!
[technology-name]
cybersyn-train-network=Cybernetic train network