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improved alerts
This commit is contained in:
3
TODO
3
TODO
@@ -5,14 +5,11 @@ bugs:
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major:
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debug output
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add request threshold provide override
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add in game guide
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move to an event based algorithm
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models & art
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add stack threshold setting
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allow "any" signal for network unions
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Leave the train in automatic mode for at least a tick so that I can implement a memory cell to make an alert
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Make the alert persistent instead of going away after 10 seconds
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minor:
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railloader compat
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@@ -7,6 +7,8 @@ Date: 2022-12-22
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- Forced provide stations to wait until they can service the highest priority request station
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- Added more detailed missing train alerts
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- Provide stations now override request thresholds with the per-item thresholds set by their station info combinator
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- Nonempty trains in depot are no longer put in manual mode, instead they are forced to park at the depot
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- Made several alerts persistent
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---------------------------------------------------------------------------------------------------
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Version: 1.1.7
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Date: 2022-12-17
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@@ -53,8 +55,7 @@ Date: 2022-12-3
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Changes:
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- Fixed a bug with SE compat preventing players from joining multiplayer games
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---------------------------------------------------------------------------------------------------
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Version: 1.0.8optional station
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optional station
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Version: 1.0.8
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Changes:
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- Added depot bypass
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- Increased inactivity time so burner inserters are fast enough to trigger it
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@@ -49,7 +49,7 @@ function create_delivery(map_data, r_station_id, p_station_id, train_id, manifes
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train.parked_at_depot_id = nil
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end
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--NOTE: we assume that the train is not being teleported at this time
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if set_manifest_schedule(train.entity, train.depot_name, train.se_depot_surface_i, p_station.entity_stop, r_station.entity_stop, manifest, depot_id ~= nil) then
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if set_manifest_schedule(map_data, train.entity, train.depot_name, train.se_depot_surface_i, p_station.entity_stop, r_station.entity_stop, manifest, depot_id ~= nil) then
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local old_status = train.status
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train.status = STATUS_TO_P
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train.p_station_id = p_station_id
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@@ -567,7 +567,7 @@ local function tick_poll_train(map_data, mod_settings)
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if train and train.manifest and not train.se_is_being_teleported and train.last_manifest_tick + mod_settings.stuck_train_time*mod_settings.tps < map_data.total_ticks then
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if mod_settings.stuck_train_alert_enabled then
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send_alert_stuck_train(train.entity, train.depot_name)
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send_alert_stuck_train(map_data, train.entity)
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end
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interface_raise_train_stuck(train_id)
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end
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@@ -587,6 +587,13 @@ end
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---@param mod_settings CybersynModSettings
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function tick(map_data, mod_settings)
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map_data.total_ticks = map_data.total_ticks + 1
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if map_data.active_alerts then
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if map_data.total_ticks%(10*mod_settings.tps) < 1 then
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process_active_alerts(map_data)
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end
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end
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if map_data.tick_state == STATE_INIT then
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map_data.economy.all_p_stations = {}
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map_data.economy.all_r_stations = {}
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@@ -24,6 +24,7 @@ MODE_REFUELER = ">>"
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NETWORK_SIGNAL_DEFAULT = {name="signal-A", type="virtual"}
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INACTIVITY_TIME = 100
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LOCK_TRAIN_TIME = 60*60*60*24*7
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DELTA = 1/2048
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@@ -93,6 +93,26 @@ end
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function lock_train(train)
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train.manual_mode = true
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end
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---@param train LuaTrain
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function lock_train_to_depot(train)
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local schedule = train.schedule
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if schedule then
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local record = schedule.records[schedule.current]
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if record then
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local wait = record.wait_conditions
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if wait and wait[1] then
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wait[1].ticks = LOCK_TRAIN_TIME
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else
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record.wait_conditions = {{type = "inactivity", compare_type = "and", ticks = LOCK_TRAIN_TIME}}
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end
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train.schedule = schedule
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else
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train.manual_mode = true
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end
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else
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train.manual_mode = true
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end
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end
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---@param train LuaTrain
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---@param stop LuaEntity
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@@ -114,6 +134,7 @@ end
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function se_create_elevator_order(elevator_name, is_train_in_orbit)
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return {station = elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)}
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end
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---@param map_data MapData
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---@param train LuaTrain
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---@param depot_name string
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---@param d_surface_i int
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@@ -121,7 +142,7 @@ end
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---@param r_stop LuaEntity
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---@param manifest Manifest
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---@param start_at_depot boolean?
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function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, manifest, start_at_depot)
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function set_manifest_schedule(map_data, train, depot_name, d_surface_i, p_stop, r_stop, manifest, start_at_depot)
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--NOTE: can only return false if start_at_depot is false, it should be incredibly rare that this function returns false
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local old_schedule
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if not start_at_depot then
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@@ -137,13 +158,16 @@ function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, m
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local is_r_on_t = t_surface_i == r_surface_i
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local is_d_on_t = t_surface_i == d_surface_i
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if is_p_on_t and is_r_on_t and is_d_on_t then
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train.schedule = {current = start_at_depot and 1 or 2--[[@as uint]], records = {
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create_inactivity_order(depot_name),
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create_direct_to_station_order(p_stop),
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create_loading_order(p_stop, manifest),
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create_direct_to_station_order(r_stop),
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create_unloading_order(r_stop),
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}}
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train.schedule = {
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current = start_at_depot and 1 or 2--[[@as uint]],
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records = {
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create_inactivity_order(depot_name),
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create_direct_to_station_order(p_stop),
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create_loading_order(p_stop, manifest),
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create_direct_to_station_order(r_stop),
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create_unloading_order(r_stop),
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}
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}
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if old_schedule and not train.has_path then
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train.schedule = old_schedule
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return false
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@@ -198,14 +222,14 @@ function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, m
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create_unloading_order(r_stop),
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}}
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lock_train(train)
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send_alert_cannot_path_between_surfaces(train, depot_name)
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send_alert_cannot_path_between_surfaces(map_data, train)
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return true
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end
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---@param map_data MapData
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---@param train LuaTrain
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---@param stop LuaEntity
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---@param depot_name string
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function add_refueler_schedule(train, stop, depot_name)
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function add_refueler_schedule(map_data, train, stop)
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local schedule = train.schedule or {current = 1, records = {}}
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local i = schedule.current
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if i == 1 then
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@@ -252,8 +276,8 @@ function add_refueler_schedule(train, stop, depot_name)
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--create an order that probably cannot be fulfilled and alert the player
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table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
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lock_train(train)
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send_alert_cannot_path_between_surfaces(train, depot_name)
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train.schedule = schedule
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send_alert_cannot_path_between_surfaces(map_data, train)
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end
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@@ -459,15 +483,15 @@ end
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---@param train LuaTrain
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---@param icon {}
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---@param message {}
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local function send_alert_with_sound(train, icon, message)
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---@param message string
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local function send_alert_for_train(train, icon, message)
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local loco = train.front_stock or train.back_stock
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if loco then
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for _, player in pairs(loco.force.players) do
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player.add_custom_alert(
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loco,
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icon,
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message,
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{message},
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true)
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player.play_sound({path = ALERT_SOUND})
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end
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@@ -487,6 +511,16 @@ function send_alert_about_missing_train(r_stop, p_stop, message)
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end
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end
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---@param train LuaTrain
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function send_alert_sounds(train)
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local loco = train.front_stock or train.back_stock
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if loco then
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for _, player in pairs(loco.force.players) do
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player.play_sound({path = ALERT_SOUND})
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end
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end
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end
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---@param r_stop LuaEntity
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---@param p_stop LuaEntity
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@@ -509,64 +543,85 @@ function send_alert_no_train_matches_p_layout(r_stop, p_stop)
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send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-p-layout")
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end
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local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
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local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
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---@param map_data MapData
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_cannot_path_between_surfaces(train, depot_name)
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send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.cannot-path-between-surfaces", depot_name})
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end
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_depot_of_train_broken(train, depot_name)
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send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.depot-broken", depot_name})
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end
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_refueler_of_train_broken(train, depot_name)
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send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.refueler-broken", depot_name})
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end
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_station_of_train_broken(train, depot_name)
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send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.station-broken", depot_name})
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end
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_train_at_incorrect_station(train, depot_name)
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send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.train-at-incorrect", depot_name})
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function send_alert_stuck_train(map_data, train)
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send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 1
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end
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local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"}
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_nonempty_train_in_depot(train)
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send_alert_with_sound(train, send_nonempty_train_in_depot_alert_icon, {"cybersyn-messages.nonempty-train"})
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function send_alert_nonempty_train_in_depot(map_data, train)
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send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 2
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end
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local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_depot_of_train_broken(map_data, train)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 3
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end
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_station_of_train_broken(map_data, train)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 4
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end
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_refueler_of_train_broken(map_data, train)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 5
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end
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_train_at_incorrect_station(map_data, train)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 6
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end
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---@param map_data MapData
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---@param train LuaTrain
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function send_alert_cannot_path_between_surfaces(map_data, train)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
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map_data.active_alerts = map_data.active_alerts or {}
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map_data.active_alerts[train] = 7
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end
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---@param train LuaTrain
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function send_alert_unexpected_train(train)
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local loco = train.front_stock or train.back_stock
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if loco then
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for _, player in pairs(loco.force.players) do
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player.add_custom_alert(
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loco,
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send_lost_train_alert_icon,
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{"cybersyn-messages.unexpected-train"},
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true)
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end
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end
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end
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local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
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---@param train LuaTrain
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---@param depot_name string
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function send_alert_stuck_train(train, depot_name)
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local loco = train.front_stock or train.back_stock
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if loco then
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for _, player in pairs(loco.force.players) do
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player.add_custom_alert(
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loco,
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send_stuck_train_alert_icon,
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{"cybersyn-messages.stuck-train", depot_name},
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true)
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.unexpected-train")
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end
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---@param map_data MapData
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function process_active_alerts(map_data)
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for train, id in pairs(map_data.active_alerts) do
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if id == 1 then
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send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
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elseif id == 2 then
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send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
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elseif id == 3 then
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
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elseif id == 4 then
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
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elseif id == 5 then
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
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elseif id == 6 then
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
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elseif id == 7 then
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send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
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end
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end
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end
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@@ -19,6 +19,7 @@
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---@field public tick_state uint
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---@field public tick_data {}
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---@field public economy Economy
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---@field public active_alerts {[LuaTrain]: int}?
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---@field public se_tele_old_id {[string]: uint}
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---@class Station
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@@ -167,9 +167,9 @@ local function on_train_arrives_depot(map_data, depot_id, train_entity)
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else
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--train still has cargo
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if mod_settings.react_to_nonempty_train_in_depot then
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lock_train(train_entity)
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lock_train_to_depot(train_entity)
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remove_train(map_data, train_id, train)
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send_alert_nonempty_train_in_depot(train_entity)
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send_alert_nonempty_train_in_depot(map_data, train_entity)
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end
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interface_raise_train_nonempty_in_depot(depot_id, train_entity, train_id)
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end
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@@ -201,8 +201,7 @@ local function on_train_arrives_depot(map_data, depot_id, train_entity)
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interface_raise_train_created(train_id, depot_id)
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else
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if mod_settings.react_to_nonempty_train_in_depot then
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lock_train(train_entity)
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send_alert_nonempty_train_in_depot(train_entity)
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send_alert_nonempty_train_in_depot(map_data, train_entity)
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end
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interface_raise_train_nonempty_in_depot(depot_id, train_entity)
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end
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@@ -238,12 +237,12 @@ local function on_train_arrives_station(map_data, station_id, train_id, train)
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on_failed_delivery(map_data, train_id, train)
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remove_train(map_data, train_id, train)
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lock_train(train.entity)
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send_alert_train_at_incorrect_station(train.entity, train.depot_name)
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send_alert_train_at_incorrect_station(map_data, train.entity)
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end
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elseif mod_settings.react_to_train_at_incorrect_station then
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--train is lost somehow, probably from player intervention
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remove_train(map_data, train_id, train)
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send_alert_train_at_incorrect_station(train.entity, train.depot_name)
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send_alert_train_at_incorrect_station(map_data, train.entity)
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end
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end
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|
||||
@@ -350,7 +349,7 @@ local function on_train_leaves_stop(map_data, mod_settings, train_id, train)
|
||||
train.refueler_id = best_refueler_id
|
||||
local refueler = map_data.refuelers[best_refueler_id]
|
||||
refueler.trains_total = refueler.trains_total + 1
|
||||
add_refueler_schedule(train.entity, refueler.entity_stop, train.depot_name)
|
||||
add_refueler_schedule(map_data, train.entity, refueler.entity_stop)
|
||||
interface_raise_train_status_changed(train_id, STATUS_R, STATUS_TO_F)
|
||||
return
|
||||
end
|
||||
@@ -417,6 +416,14 @@ end
|
||||
function on_train_changed(event)
|
||||
local train_e = event.train--[[@as LuaTrain]]
|
||||
if not train_e.valid then return end
|
||||
|
||||
if global.active_alerts and global.active_alerts[train_e] then
|
||||
global.active_alerts[train_e] = nil
|
||||
if next(global.active_alerts) == nil then
|
||||
global.active_alerts = nil
|
||||
end
|
||||
end
|
||||
|
||||
local train_id = train_e.id
|
||||
if train_e.state == defines.train_state.wait_station then
|
||||
local stop = train_e.station
|
||||
|
||||
Reference in New Issue
Block a user