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https://github.com/Xevion/project-cybersyn.git
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628 lines
22 KiB
Lua
628 lines
22 KiB
Lua
--By Mami
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local get_distance = require("__flib__.misc").get_distance
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local floor = math.floor
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local table_insert = table.insert
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local DEFINES_WORKING = defines.entity_status.working
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local DEFINES_LOW_POWER = defines.entity_status.low_power
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local DEFINES_COMBINATOR_INPUT = defines.circuit_connector_id.combinator_input
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---@param map_data MapData
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---@param item_name string
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function get_stack_size(map_data, item_name)
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return game.item_prototypes[item_name].stack_size
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end
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---@param entity0 LuaEntity
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---@param entity1 LuaEntity
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function get_stop_dist(entity0, entity1)
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local surface0 = entity0.surface.index
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local surface1 = entity1.surface.index
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return (surface0 == surface1 and get_distance(entity0.position, entity1.position) or DIFFERENT_SURFACE_DISTANCE)--[[@as number]]
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end
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---@param surface LuaSurface
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function se_get_space_elevator_name(surface)
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--TODO: check how expensive the following is and potentially cache it's results
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local entity = surface.find_entities_filtered({
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name = SE_ELEVATOR_STOP_PROTO_NAME,
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type = "train-stop",
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limit = 1,
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})[1]
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if entity and entity.valid then
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return string.sub(entity.backer_name, 1, string.len(entity.backer_name) - SE_ELEVATOR_SUFFIX_LENGTH)
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end
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end
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------------------------------------------------------------------------------
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--[[train schedules]]--
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------------------------------------------------------------------------------
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local create_loading_order_condition = {type = "inactivity", compare_type = "and", ticks = INACTIVITY_TIME}
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---@param stop LuaEntity
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---@param manifest Manifest
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function create_loading_order(stop, manifest)
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local condition = {}
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for _, item in ipairs(manifest) do
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local cond_type
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if item.type == "fluid" then
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cond_type = "fluid_count"
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else
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cond_type = "item_count"
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end
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condition[#condition + 1] = {
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type = cond_type,
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compare_type = "and",
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condition = {comparator = "≥", first_signal = {type = item.type, name = item.name}, constant = item.count}
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}
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end
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condition[#condition + 1] = create_loading_order_condition
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return {station = stop.backer_name, wait_conditions = condition}
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end
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local create_unloading_order_condition = {{type = "empty", compare_type = "and"}}
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---@param stop LuaEntity
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function create_unloading_order(stop)
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return {station = stop.backer_name, wait_conditions = create_unloading_order_condition}
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end
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local create_inactivity_order_condition = {{type = "inactivity", compare_type = "and", ticks = INACTIVITY_TIME}}
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---@param depot_name string
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function create_inactivity_order(depot_name)
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return {station = depot_name, wait_conditions = create_inactivity_order_condition}
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end
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local create_direct_to_station_order_condition = {{type = "time", compare_type = "and", ticks = 1}}
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---@param stop LuaEntity
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function create_direct_to_station_order(stop)
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return {rail = stop.connected_rail, rail_direction = stop.connected_rail_direction, wait_conditions = create_direct_to_station_order_condition}
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end
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---@param train LuaTrain
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---@param depot_name string
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function set_depot_schedule(train, depot_name)
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train.schedule = {current = 1, records = {create_inactivity_order(depot_name)}}
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end
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---@param train LuaTrain
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function lock_train(train)
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train.manual_mode = true
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end
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---@param train LuaTrain
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function lock_train_to_depot(train)
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local schedule = train.schedule
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if schedule then
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local record = schedule.records[schedule.current]
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if record then
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local wait = record.wait_conditions
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if wait and wait[1] then
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wait[1].ticks = LOCK_TRAIN_TIME
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else
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record.wait_conditions = {{type = "inactivity", compare_type = "and", ticks = LOCK_TRAIN_TIME}}
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end
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train.schedule = schedule
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else
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train.manual_mode = true
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end
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else
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train.manual_mode = true
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end
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end
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---@param train LuaTrain
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---@param stop LuaEntity
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---@param old_name string
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function rename_manifest_schedule(train, stop, old_name)
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local new_name = stop.backer_name
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local schedule = train.schedule
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if not schedule then return end
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for i, record in ipairs(schedule.records) do
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if record.station == old_name then
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record.station = new_name
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end
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end
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train.schedule = schedule
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end
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---@param elevator_name string
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---@param is_train_in_orbit boolean
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function se_create_elevator_order(elevator_name, is_train_in_orbit)
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return {station = elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)}
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end
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---@param map_data MapData
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---@param train LuaTrain
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---@param depot_name string
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---@param d_surface_i int
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---@param p_stop LuaEntity
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---@param r_stop LuaEntity
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---@param manifest Manifest
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---@param start_at_depot boolean?
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function set_manifest_schedule(map_data, train, depot_name, d_surface_i, p_stop, r_stop, manifest, start_at_depot)
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--NOTE: can only return false if start_at_depot is false, it should be incredibly rare that this function returns false
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local old_schedule
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if not start_at_depot then
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old_schedule = train.schedule
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end
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local t_surface = train.front_stock.surface
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local p_surface = p_stop.surface
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local r_surface = r_stop.surface
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local t_surface_i = t_surface.index
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local p_surface_i = p_surface.index
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local r_surface_i = r_surface.index
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local is_p_on_t = t_surface_i == p_surface_i
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local is_r_on_t = t_surface_i == r_surface_i
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local is_d_on_t = t_surface_i == d_surface_i
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if is_p_on_t and is_r_on_t and is_d_on_t then
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train.schedule = {
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current = start_at_depot and 1 or 2--[[@as uint]],
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records = {
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create_inactivity_order(depot_name),
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create_direct_to_station_order(p_stop),
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create_loading_order(p_stop, manifest),
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create_direct_to_station_order(r_stop),
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create_unloading_order(r_stop),
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}
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}
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if old_schedule and not train.has_path then
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train.schedule = old_schedule
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return false
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else
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return true
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end
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elseif IS_SE_PRESENT then
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local other_surface_i = (not is_p_on_t and p_surface_i) or (not is_r_on_t and r_surface_i) or d_surface_i
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if (is_p_on_t or p_surface_i == other_surface_i) and (is_r_on_t or r_surface_i == other_surface_i) and (is_d_on_t or d_surface_i == other_surface_i) then
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local t_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = t_surface_i})--[[@as {}]]
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local other_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = other_surface_i})--[[@as {}]]
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local is_train_in_orbit = other_zone.orbit_index == t_zone.index
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if is_train_in_orbit or t_zone.orbit_index == other_zone.index then
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local elevator_name = se_get_space_elevator_name(t_surface)
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if elevator_name then
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local records = {create_inactivity_order(depot_name)}
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if t_surface_i == p_surface_i then
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records[#records + 1] = create_direct_to_station_order(p_stop)
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else
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records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
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is_train_in_orbit = not is_train_in_orbit
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end
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records[#records + 1] = create_loading_order(p_stop, manifest)
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if p_surface_i ~= r_surface_i then
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records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
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is_train_in_orbit = not is_train_in_orbit
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elseif t_surface_i == r_surface_i then
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records[#records + 1] = create_direct_to_station_order(r_stop)
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end
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records[#records + 1] = create_unloading_order(r_stop)
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if r_surface_i ~= d_surface_i then
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records[#records + 1] = se_create_elevator_order(elevator_name, is_train_in_orbit)
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is_train_in_orbit = not is_train_in_orbit
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end
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train.schedule = {current = start_at_depot and 1 or 2--[[@as uint]], records = records}
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if old_schedule and not train.has_path then
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train.schedule = old_schedule
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return false
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else
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return true
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end
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end
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end
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end
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end
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--NOTE: create a schedule that cannot be fulfilled, the train will be stuck but it will give the player information what went wrong
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train.schedule = {current = 1, records = {
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create_inactivity_order(depot_name),
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create_loading_order(p_stop, manifest),
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create_unloading_order(r_stop),
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}}
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lock_train(train)
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send_alert_cannot_path_between_surfaces(map_data, train)
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return true
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end
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---@param map_data MapData
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---@param train LuaTrain
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---@param stop LuaEntity
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function add_refueler_schedule(map_data, train, stop)
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local schedule = train.schedule or {current = 1, records = {}}
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local i = schedule.current
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if i == 1 then
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i = #schedule.records + 1--[[@as uint]]
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schedule.current = i
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end
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local t_surface = train.front_stock.surface
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local f_surface = stop.surface
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local t_surface_i = t_surface.index
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local f_surface_i = f_surface.index
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if t_surface_i == f_surface_i then
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table_insert(schedule.records, i, create_direct_to_station_order(stop))
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i = i + 1
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table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
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train.schedule = schedule
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return
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elseif IS_SE_PRESENT then
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local t_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = t_surface_i})--[[@as {}]]
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local other_zone = remote.call("space-exploration", "get_zone_from_surface_index", {surface_index = f_surface_i})--[[@as {}]]
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local is_train_in_orbit = other_zone.orbit_index == t_zone.index
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if is_train_in_orbit or t_zone.orbit_index == other_zone.index then
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local elevator_name = se_get_space_elevator_name(t_surface)
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local cur_order = schedule.records[i]
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local is_elevator_in_orders_already = cur_order and cur_order.station == elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)
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if not is_elevator_in_orders_already then
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table_insert(schedule.records, i, se_create_elevator_order(elevator_name, is_train_in_orbit))
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end
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i = i + 1
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is_train_in_orbit = not is_train_in_orbit
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table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
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i = i + 1
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if not is_elevator_in_orders_already then
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table_insert(schedule.records, i, se_create_elevator_order(elevator_name, is_train_in_orbit))
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i = i + 1
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is_train_in_orbit = not is_train_in_orbit
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end
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train.schedule = schedule
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return
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end
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end
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--create an order that probably cannot be fulfilled and alert the player
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table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
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lock_train(train)
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train.schedule = schedule
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send_alert_cannot_path_between_surfaces(map_data, train)
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end
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------------------------------------------------------------------------------
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--[[combinators]]--
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------------------------------------------------------------------------------
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---@param comb LuaEntity
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function get_comb_control(comb)
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--NOTE: using this as opposed to get_comb_params gives you R/W access
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return comb.get_or_create_control_behavior()--[[@as LuaArithmeticCombinatorControlBehavior]]
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end
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---@param comb LuaEntity
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function get_comb_params(comb)
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return comb.get_or_create_control_behavior().parameters--[[@as ArithmeticCombinatorParameters]]
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end
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---@param comb LuaEntity
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function get_comb_gui_settings(comb)
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local params = get_comb_params(comb)
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local op = params.operation
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local selected_index = 0
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local switch_state = "none"
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local bits = params.second_constant or 0
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local allows_all_trains = bits%2 == 1
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local is_pr_state = floor(bits/2)%3
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if is_pr_state == 0 then
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switch_state = "none"
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elseif is_pr_state == 1 then
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switch_state = "left"
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elseif is_pr_state == 2 then
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switch_state = "right"
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end
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if op == MODE_PRIMARY_IO or op == MODE_PRIMARY_IO_ACTIVE or op == MODE_PRIMARY_IO_FAILED_REQUEST then
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selected_index = 1
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elseif op == MODE_DEPOT then
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selected_index = 2
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elseif op == MODE_REFUELER then
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selected_index = 3
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elseif op == MODE_SECONDARY_IO then
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selected_index = 4
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elseif op == MODE_WAGON_MANIFEST then
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selected_index = 5
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end
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return selected_index, params.first_signal, not allows_all_trains, switch_state
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end
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---@param comb LuaEntity
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function get_comb_network_name(comb)
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local params = get_comb_params(comb)
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local signal = params.first_signal
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return signal and signal.name or nil
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end
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---@param station Station
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function set_station_from_comb_state(station)
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--NOTE: this does nothing to update currently active deliveries
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local params = get_comb_params(station.entity_comb1)
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local bits = params.second_constant or 0
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local is_pr_state = floor(bits/2)%3
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local signal = params.first_signal
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station.network_name = signal and signal.name or nil
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station.allows_all_trains = bits%2 == 1
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station.is_p = is_pr_state == 0 or is_pr_state == 1
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station.is_r = is_pr_state == 0 or is_pr_state == 2
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end
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---@param mod_settings CybersynModSettings
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---@param refueler Refueler
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function set_refueler_from_comb(mod_settings, refueler)
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--NOTE: this does nothing to update currently active deliveries
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local params = get_comb_params(refueler.entity_comb)
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local bits = params.second_constant or 0
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local signal = params.first_signal
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refueler.network_name = signal and signal.name or nil
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refueler.allows_all_trains = bits%2 == 1
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local signals = refueler.entity_comb.get_merged_signals(DEFINES_COMBINATOR_INPUT)
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refueler.priority = 0
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refueler.network_flag = mod_settings.network_flag
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if not signals then return end
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for k, v in pairs(signals) do
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local item_name = v.signal.name
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local item_count = v.count
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if item_name then
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if item_name == SIGNAL_PRIORITY then
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refueler.priority = item_count
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end
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if item_name == refueler.network_name then
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refueler.network_flag = item_count
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end
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end
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end
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end
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---@param map_data MapData
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---@param station Station
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function update_display(map_data, station)
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local comb = station.entity_comb1
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if comb.valid then
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local control = get_comb_control(comb)
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local params = control.parameters
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--NOTE: the following check can cause a bug where the display desyncs if the player changes the operation of the combinator and then changes it back before the mod can notice, however removing it causes a bug where the user's change is overwritten and ignored. Everything's bad we need an event to catch copy-paste by blueprint.
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if params.operation == MODE_PRIMARY_IO or params.operation == MODE_PRIMARY_IO_ACTIVE or params.operation == MODE_PRIMARY_IO_FAILED_REQUEST then
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if station.display_state >= 2 then
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params.operation = MODE_PRIMARY_IO_ACTIVE
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elseif station.display_state == 1 then
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params.operation = MODE_PRIMARY_IO_FAILED_REQUEST
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else
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params.operation = MODE_PRIMARY_IO
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end
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control.parameters = params
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end
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end
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end
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---@param comb LuaEntity
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---@param allows_all_trains boolean
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function set_comb_allows_all_trains(comb, allows_all_trains)
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local control = get_comb_control(comb)
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local param = control.parameters
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local bits = param.second_constant or 0
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param.second_constant = (bits - bits%2) + (allows_all_trains and 1 or 0)
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control.parameters = param
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end
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---@param comb LuaEntity
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---@param is_pr_state 0|1|2
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function set_comb_is_pr_state(comb, is_pr_state)
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local control = get_comb_control(comb)
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local param = control.parameters
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local bits = param.second_constant or 0
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param.second_constant = (bits%2) + (2*is_pr_state)
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control.parameters = param
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end
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---@param comb LuaEntity
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---@param signal SignalID?
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function set_comb_network_name(comb, signal)
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local control = get_comb_control(comb)
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local param = control.parameters
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param.first_signal = signal
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control.parameters = param
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end
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---@param comb LuaEntity
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---@param op string
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function set_comb_operation(comb, op)
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local control = get_comb_control(comb)
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local params = control.parameters
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params.operation = op
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control.parameters = params
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end
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---@param map_data MapData
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---@param comb LuaEntity
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---@param signals ConstantCombinatorParameters[]?
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function set_combinator_output(map_data, comb, signals)
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local out = map_data.to_output[comb.unit_number]
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if out.valid then
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out.get_or_create_control_behavior().parameters = signals
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end
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end
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---@param station Station
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function get_signals(station)
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--NOTE: the combinator must be valid, but checking for valid every time is too slow
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local comb1 = station.entity_comb1
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local status1 = comb1.status
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---@type Signal[]?
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local comb1_signals = nil
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---@type Signal[]?
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local comb2_signals = nil
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if status1 == DEFINES_WORKING or status1 == DEFINES_LOW_POWER then
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comb1_signals = comb1.get_merged_signals(DEFINES_COMBINATOR_INPUT)
|
|
end
|
|
local comb2 = station.entity_comb2
|
|
if comb2 then
|
|
local status2 = comb2.status
|
|
if status2 == DEFINES_WORKING or status2 == DEFINES_LOW_POWER then
|
|
comb2_signals = comb2.get_merged_signals(DEFINES_COMBINATOR_INPUT)
|
|
end
|
|
end
|
|
return comb1_signals, comb2_signals
|
|
end
|
|
|
|
---@param map_data MapData
|
|
---@param station Station
|
|
function set_comb2(map_data, station)
|
|
if station.entity_comb2 then
|
|
local deliveries = station.deliveries
|
|
local signals = {}
|
|
for item_name, count in pairs(deliveries) do
|
|
local i = #signals + 1
|
|
local is_fluid = game.item_prototypes[item_name] == nil--NOTE: this is expensive
|
|
signals[i] = {index = i, signal = {type = is_fluid and "fluid" or "item", name = item_name}, count = -count}
|
|
end
|
|
set_combinator_output(map_data, station.entity_comb2, signals)
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------
|
|
--[[alerts]]--
|
|
------------------------------------------------------------------------------
|
|
|
|
---@param train LuaTrain
|
|
---@param icon {}
|
|
---@param message string
|
|
local function send_alert_for_train(train, icon, message)
|
|
local loco = train.front_stock or train.back_stock
|
|
if loco then
|
|
for _, player in pairs(loco.force.players) do
|
|
player.add_custom_alert(
|
|
loco,
|
|
icon,
|
|
{message},
|
|
true)
|
|
player.play_sound({path = ALERT_SOUND})
|
|
end
|
|
end
|
|
end
|
|
local send_alert_about_missing_train_icon = {name = MISSING_TRAIN_NAME, type = "fluid"}
|
|
---@param r_stop LuaEntity
|
|
---@param p_stop LuaEntity
|
|
---@param message string
|
|
function send_alert_about_missing_train(r_stop, p_stop, message)
|
|
for _, player in pairs(r_stop.force.players) do
|
|
player.add_custom_alert(
|
|
r_stop,
|
|
send_alert_about_missing_train_icon,
|
|
{message, r_stop.backer_name, p_stop.backer_name},
|
|
true)
|
|
end
|
|
end
|
|
|
|
---@param train LuaTrain
|
|
function send_alert_sounds(train)
|
|
local loco = train.front_stock or train.back_stock
|
|
if loco then
|
|
for _, player in pairs(loco.force.players) do
|
|
player.play_sound({path = ALERT_SOUND})
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
---@param r_stop LuaEntity
|
|
---@param p_stop LuaEntity
|
|
function send_alert_missing_train(r_stop, p_stop)
|
|
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.missing-train")
|
|
end
|
|
---@param r_stop LuaEntity
|
|
---@param p_stop LuaEntity
|
|
function send_alert_no_train_has_capacity(r_stop, p_stop)
|
|
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-has-capacity")
|
|
end
|
|
---@param r_stop LuaEntity
|
|
---@param p_stop LuaEntity
|
|
function send_alert_no_train_matches_r_layout(r_stop, p_stop)
|
|
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-r-layout")
|
|
end
|
|
---@param r_stop LuaEntity
|
|
---@param p_stop LuaEntity
|
|
function send_alert_no_train_matches_p_layout(r_stop, p_stop)
|
|
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-p-layout")
|
|
end
|
|
|
|
|
|
local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_stuck_train(map_data, train)
|
|
send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 1
|
|
end
|
|
|
|
local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"}
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_nonempty_train_in_depot(map_data, train)
|
|
send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 2
|
|
end
|
|
|
|
local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_depot_of_train_broken(map_data, train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 3
|
|
end
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_station_of_train_broken(map_data, train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 4
|
|
end
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_refueler_of_train_broken(map_data, train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 5
|
|
end
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_train_at_incorrect_station(map_data, train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 6
|
|
end
|
|
---@param map_data MapData
|
|
---@param train LuaTrain
|
|
function send_alert_cannot_path_between_surfaces(map_data, train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
|
|
map_data.active_alerts = map_data.active_alerts or {}
|
|
map_data.active_alerts[train] = 7
|
|
end
|
|
|
|
---@param train LuaTrain
|
|
function send_alert_unexpected_train(train)
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.unexpected-train")
|
|
end
|
|
|
|
|
|
---@param map_data MapData
|
|
function process_active_alerts(map_data)
|
|
for train, id in pairs(map_data.active_alerts) do
|
|
if id == 1 then
|
|
send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
|
|
elseif id == 2 then
|
|
send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
|
|
elseif id == 3 then
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
|
|
elseif id == 4 then
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
|
|
elseif id == 5 then
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
|
|
elseif id == 6 then
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
|
|
elseif id == 7 then
|
|
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
|
|
end
|
|
end
|
|
end
|