improved alerts

This commit is contained in:
mamoniot
2022-12-22 23:25:03 -05:00
parent 4d6b4997d9
commit 3c80fd0df2
7 changed files with 147 additions and 78 deletions

3
TODO
View File

@@ -5,14 +5,11 @@ bugs:
major: major:
debug output debug output
add request threshold provide override
add in game guide add in game guide
move to an event based algorithm move to an event based algorithm
models & art models & art
add stack threshold setting add stack threshold setting
allow "any" signal for network unions allow "any" signal for network unions
Leave the train in automatic mode for at least a tick so that I can implement a memory cell to make an alert
Make the alert persistent instead of going away after 10 seconds
minor: minor:
railloader compat railloader compat

View File

@@ -7,6 +7,8 @@ Date: 2022-12-22
- Forced provide stations to wait until they can service the highest priority request station - Forced provide stations to wait until they can service the highest priority request station
- Added more detailed missing train alerts - Added more detailed missing train alerts
- Provide stations now override request thresholds with the per-item thresholds set by their station info combinator - Provide stations now override request thresholds with the per-item thresholds set by their station info combinator
- Nonempty trains in depot are no longer put in manual mode, instead they are forced to park at the depot
- Made several alerts persistent
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.1.7 Version: 1.1.7
Date: 2022-12-17 Date: 2022-12-17
@@ -53,8 +55,7 @@ Date: 2022-12-3
Changes: Changes:
- Fixed a bug with SE compat preventing players from joining multiplayer games - Fixed a bug with SE compat preventing players from joining multiplayer games
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 1.0.8optional station Version: 1.0.8
optional station
Changes: Changes:
- Added depot bypass - Added depot bypass
- Increased inactivity time so burner inserters are fast enough to trigger it - Increased inactivity time so burner inserters are fast enough to trigger it

View File

@@ -49,7 +49,7 @@ function create_delivery(map_data, r_station_id, p_station_id, train_id, manifes
train.parked_at_depot_id = nil train.parked_at_depot_id = nil
end end
--NOTE: we assume that the train is not being teleported at this time --NOTE: we assume that the train is not being teleported at this time
if set_manifest_schedule(train.entity, train.depot_name, train.se_depot_surface_i, p_station.entity_stop, r_station.entity_stop, manifest, depot_id ~= nil) then if set_manifest_schedule(map_data, train.entity, train.depot_name, train.se_depot_surface_i, p_station.entity_stop, r_station.entity_stop, manifest, depot_id ~= nil) then
local old_status = train.status local old_status = train.status
train.status = STATUS_TO_P train.status = STATUS_TO_P
train.p_station_id = p_station_id train.p_station_id = p_station_id
@@ -567,7 +567,7 @@ local function tick_poll_train(map_data, mod_settings)
if train and train.manifest and not train.se_is_being_teleported and train.last_manifest_tick + mod_settings.stuck_train_time*mod_settings.tps < map_data.total_ticks then if train and train.manifest and not train.se_is_being_teleported and train.last_manifest_tick + mod_settings.stuck_train_time*mod_settings.tps < map_data.total_ticks then
if mod_settings.stuck_train_alert_enabled then if mod_settings.stuck_train_alert_enabled then
send_alert_stuck_train(train.entity, train.depot_name) send_alert_stuck_train(map_data, train.entity)
end end
interface_raise_train_stuck(train_id) interface_raise_train_stuck(train_id)
end end
@@ -587,6 +587,13 @@ end
---@param mod_settings CybersynModSettings ---@param mod_settings CybersynModSettings
function tick(map_data, mod_settings) function tick(map_data, mod_settings)
map_data.total_ticks = map_data.total_ticks + 1 map_data.total_ticks = map_data.total_ticks + 1
if map_data.active_alerts then
if map_data.total_ticks%(10*mod_settings.tps) < 1 then
process_active_alerts(map_data)
end
end
if map_data.tick_state == STATE_INIT then if map_data.tick_state == STATE_INIT then
map_data.economy.all_p_stations = {} map_data.economy.all_p_stations = {}
map_data.economy.all_r_stations = {} map_data.economy.all_r_stations = {}

View File

@@ -24,6 +24,7 @@ MODE_REFUELER = ">>"
NETWORK_SIGNAL_DEFAULT = {name="signal-A", type="virtual"} NETWORK_SIGNAL_DEFAULT = {name="signal-A", type="virtual"}
INACTIVITY_TIME = 100 INACTIVITY_TIME = 100
LOCK_TRAIN_TIME = 60*60*60*24*7
DELTA = 1/2048 DELTA = 1/2048

View File

@@ -93,6 +93,26 @@ end
function lock_train(train) function lock_train(train)
train.manual_mode = true train.manual_mode = true
end end
---@param train LuaTrain
function lock_train_to_depot(train)
local schedule = train.schedule
if schedule then
local record = schedule.records[schedule.current]
if record then
local wait = record.wait_conditions
if wait and wait[1] then
wait[1].ticks = LOCK_TRAIN_TIME
else
record.wait_conditions = {{type = "inactivity", compare_type = "and", ticks = LOCK_TRAIN_TIME}}
end
train.schedule = schedule
else
train.manual_mode = true
end
else
train.manual_mode = true
end
end
---@param train LuaTrain ---@param train LuaTrain
---@param stop LuaEntity ---@param stop LuaEntity
@@ -114,6 +134,7 @@ end
function se_create_elevator_order(elevator_name, is_train_in_orbit) function se_create_elevator_order(elevator_name, is_train_in_orbit)
return {station = elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)} return {station = elevator_name..(is_train_in_orbit and SE_ELEVATOR_ORBIT_SUFFIX or SE_ELEVATOR_PLANET_SUFFIX)}
end end
---@param map_data MapData
---@param train LuaTrain ---@param train LuaTrain
---@param depot_name string ---@param depot_name string
---@param d_surface_i int ---@param d_surface_i int
@@ -121,7 +142,7 @@ end
---@param r_stop LuaEntity ---@param r_stop LuaEntity
---@param manifest Manifest ---@param manifest Manifest
---@param start_at_depot boolean? ---@param start_at_depot boolean?
function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, manifest, start_at_depot) function set_manifest_schedule(map_data, train, depot_name, d_surface_i, p_stop, r_stop, manifest, start_at_depot)
--NOTE: can only return false if start_at_depot is false, it should be incredibly rare that this function returns false --NOTE: can only return false if start_at_depot is false, it should be incredibly rare that this function returns false
local old_schedule local old_schedule
if not start_at_depot then if not start_at_depot then
@@ -137,13 +158,16 @@ function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, m
local is_r_on_t = t_surface_i == r_surface_i local is_r_on_t = t_surface_i == r_surface_i
local is_d_on_t = t_surface_i == d_surface_i local is_d_on_t = t_surface_i == d_surface_i
if is_p_on_t and is_r_on_t and is_d_on_t then if is_p_on_t and is_r_on_t and is_d_on_t then
train.schedule = {current = start_at_depot and 1 or 2--[[@as uint]], records = { train.schedule = {
create_inactivity_order(depot_name), current = start_at_depot and 1 or 2--[[@as uint]],
create_direct_to_station_order(p_stop), records = {
create_loading_order(p_stop, manifest), create_inactivity_order(depot_name),
create_direct_to_station_order(r_stop), create_direct_to_station_order(p_stop),
create_unloading_order(r_stop), create_loading_order(p_stop, manifest),
}} create_direct_to_station_order(r_stop),
create_unloading_order(r_stop),
}
}
if old_schedule and not train.has_path then if old_schedule and not train.has_path then
train.schedule = old_schedule train.schedule = old_schedule
return false return false
@@ -198,14 +222,14 @@ function set_manifest_schedule(train, depot_name, d_surface_i, p_stop, r_stop, m
create_unloading_order(r_stop), create_unloading_order(r_stop),
}} }}
lock_train(train) lock_train(train)
send_alert_cannot_path_between_surfaces(train, depot_name) send_alert_cannot_path_between_surfaces(map_data, train)
return true return true
end end
---@param map_data MapData
---@param train LuaTrain ---@param train LuaTrain
---@param stop LuaEntity ---@param stop LuaEntity
---@param depot_name string function add_refueler_schedule(map_data, train, stop)
function add_refueler_schedule(train, stop, depot_name)
local schedule = train.schedule or {current = 1, records = {}} local schedule = train.schedule or {current = 1, records = {}}
local i = schedule.current local i = schedule.current
if i == 1 then if i == 1 then
@@ -252,8 +276,8 @@ function add_refueler_schedule(train, stop, depot_name)
--create an order that probably cannot be fulfilled and alert the player --create an order that probably cannot be fulfilled and alert the player
table_insert(schedule.records, i, create_inactivity_order(stop.backer_name)) table_insert(schedule.records, i, create_inactivity_order(stop.backer_name))
lock_train(train) lock_train(train)
send_alert_cannot_path_between_surfaces(train, depot_name)
train.schedule = schedule train.schedule = schedule
send_alert_cannot_path_between_surfaces(map_data, train)
end end
@@ -459,15 +483,15 @@ end
---@param train LuaTrain ---@param train LuaTrain
---@param icon {} ---@param icon {}
---@param message {} ---@param message string
local function send_alert_with_sound(train, icon, message) local function send_alert_for_train(train, icon, message)
local loco = train.front_stock or train.back_stock local loco = train.front_stock or train.back_stock
if loco then if loco then
for _, player in pairs(loco.force.players) do for _, player in pairs(loco.force.players) do
player.add_custom_alert( player.add_custom_alert(
loco, loco,
icon, icon,
message, {message},
true) true)
player.play_sound({path = ALERT_SOUND}) player.play_sound({path = ALERT_SOUND})
end end
@@ -487,6 +511,16 @@ function send_alert_about_missing_train(r_stop, p_stop, message)
end end
end end
---@param train LuaTrain
function send_alert_sounds(train)
local loco = train.front_stock or train.back_stock
if loco then
for _, player in pairs(loco.force.players) do
player.play_sound({path = ALERT_SOUND})
end
end
end
---@param r_stop LuaEntity ---@param r_stop LuaEntity
---@param p_stop LuaEntity ---@param p_stop LuaEntity
@@ -509,64 +543,85 @@ function send_alert_no_train_matches_p_layout(r_stop, p_stop)
send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-p-layout") send_alert_about_missing_train(r_stop, p_stop, "cybersyn-messages.no-train-matches-p-layout")
end end
local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain ---@param train LuaTrain
---@param depot_name string function send_alert_stuck_train(map_data, train)
function send_alert_cannot_path_between_surfaces(train, depot_name) send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.cannot-path-between-surfaces", depot_name}) map_data.active_alerts = map_data.active_alerts or {}
end map_data.active_alerts[train] = 1
---@param train LuaTrain
---@param depot_name string
function send_alert_depot_of_train_broken(train, depot_name)
send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.depot-broken", depot_name})
end
---@param train LuaTrain
---@param depot_name string
function send_alert_refueler_of_train_broken(train, depot_name)
send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.refueler-broken", depot_name})
end
---@param train LuaTrain
---@param depot_name string
function send_alert_station_of_train_broken(train, depot_name)
send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.station-broken", depot_name})
end
---@param train LuaTrain
---@param depot_name string
function send_alert_train_at_incorrect_station(train, depot_name)
send_alert_with_sound(train, send_lost_train_alert_icon, {"cybersyn-messages.train-at-incorrect", depot_name})
end end
local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"} local send_nonempty_train_in_depot_alert_icon = {name = NONEMPTY_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain ---@param train LuaTrain
function send_alert_nonempty_train_in_depot(train) function send_alert_nonempty_train_in_depot(map_data, train)
send_alert_with_sound(train, send_nonempty_train_in_depot_alert_icon, {"cybersyn-messages.nonempty-train"}) send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 2
end
local send_lost_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"}
---@param map_data MapData
---@param train LuaTrain
function send_alert_depot_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 3
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_station_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 4
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_refueler_of_train_broken(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 5
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_train_at_incorrect_station(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 6
end
---@param map_data MapData
---@param train LuaTrain
function send_alert_cannot_path_between_surfaces(map_data, train)
send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
map_data.active_alerts = map_data.active_alerts or {}
map_data.active_alerts[train] = 7
end end
---@param train LuaTrain ---@param train LuaTrain
function send_alert_unexpected_train(train) function send_alert_unexpected_train(train)
local loco = train.front_stock or train.back_stock send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.unexpected-train")
if loco then end
for _, player in pairs(loco.force.players) do
player.add_custom_alert(
loco, ---@param map_data MapData
send_lost_train_alert_icon, function process_active_alerts(map_data)
{"cybersyn-messages.unexpected-train"}, for train, id in pairs(map_data.active_alerts) do
true) if id == 1 then
end send_alert_for_train(train, send_stuck_train_alert_icon, "cybersyn-messages.stuck-train")
end elseif id == 2 then
end send_alert_for_train(train, send_nonempty_train_in_depot_alert_icon, "cybersyn-messages.nonempty-train")
local send_stuck_train_alert_icon = {name = LOST_TRAIN_NAME, type = "fluid"} elseif id == 3 then
---@param train LuaTrain send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.depot-broken")
---@param depot_name string elseif id == 4 then
function send_alert_stuck_train(train, depot_name) send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.station-broken")
local loco = train.front_stock or train.back_stock elseif id == 5 then
if loco then send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.refueler-broken")
for _, player in pairs(loco.force.players) do elseif id == 6 then
player.add_custom_alert( send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.train-at-incorrect")
loco, elseif id == 7 then
send_stuck_train_alert_icon, send_alert_for_train(train, send_lost_train_alert_icon, "cybersyn-messages.cannot-path-between-surfaces")
{"cybersyn-messages.stuck-train", depot_name},
true)
end end
end end
end end

View File

@@ -19,6 +19,7 @@
---@field public tick_state uint ---@field public tick_state uint
---@field public tick_data {} ---@field public tick_data {}
---@field public economy Economy ---@field public economy Economy
---@field public active_alerts {[LuaTrain]: int}?
---@field public se_tele_old_id {[string]: uint} ---@field public se_tele_old_id {[string]: uint}
---@class Station ---@class Station

View File

@@ -167,9 +167,9 @@ local function on_train_arrives_depot(map_data, depot_id, train_entity)
else else
--train still has cargo --train still has cargo
if mod_settings.react_to_nonempty_train_in_depot then if mod_settings.react_to_nonempty_train_in_depot then
lock_train(train_entity) lock_train_to_depot(train_entity)
remove_train(map_data, train_id, train) remove_train(map_data, train_id, train)
send_alert_nonempty_train_in_depot(train_entity) send_alert_nonempty_train_in_depot(map_data, train_entity)
end end
interface_raise_train_nonempty_in_depot(depot_id, train_entity, train_id) interface_raise_train_nonempty_in_depot(depot_id, train_entity, train_id)
end end
@@ -201,8 +201,7 @@ local function on_train_arrives_depot(map_data, depot_id, train_entity)
interface_raise_train_created(train_id, depot_id) interface_raise_train_created(train_id, depot_id)
else else
if mod_settings.react_to_nonempty_train_in_depot then if mod_settings.react_to_nonempty_train_in_depot then
lock_train(train_entity) send_alert_nonempty_train_in_depot(map_data, train_entity)
send_alert_nonempty_train_in_depot(train_entity)
end end
interface_raise_train_nonempty_in_depot(depot_id, train_entity) interface_raise_train_nonempty_in_depot(depot_id, train_entity)
end end
@@ -238,12 +237,12 @@ local function on_train_arrives_station(map_data, station_id, train_id, train)
on_failed_delivery(map_data, train_id, train) on_failed_delivery(map_data, train_id, train)
remove_train(map_data, train_id, train) remove_train(map_data, train_id, train)
lock_train(train.entity) lock_train(train.entity)
send_alert_train_at_incorrect_station(train.entity, train.depot_name) send_alert_train_at_incorrect_station(map_data, train.entity)
end end
elseif mod_settings.react_to_train_at_incorrect_station then elseif mod_settings.react_to_train_at_incorrect_station then
--train is lost somehow, probably from player intervention --train is lost somehow, probably from player intervention
remove_train(map_data, train_id, train) remove_train(map_data, train_id, train)
send_alert_train_at_incorrect_station(train.entity, train.depot_name) send_alert_train_at_incorrect_station(map_data, train.entity)
end end
end end
@@ -350,7 +349,7 @@ local function on_train_leaves_stop(map_data, mod_settings, train_id, train)
train.refueler_id = best_refueler_id train.refueler_id = best_refueler_id
local refueler = map_data.refuelers[best_refueler_id] local refueler = map_data.refuelers[best_refueler_id]
refueler.trains_total = refueler.trains_total + 1 refueler.trains_total = refueler.trains_total + 1
add_refueler_schedule(train.entity, refueler.entity_stop, train.depot_name) add_refueler_schedule(map_data, train.entity, refueler.entity_stop)
interface_raise_train_status_changed(train_id, STATUS_R, STATUS_TO_F) interface_raise_train_status_changed(train_id, STATUS_R, STATUS_TO_F)
return return
end end
@@ -417,6 +416,14 @@ end
function on_train_changed(event) function on_train_changed(event)
local train_e = event.train--[[@as LuaTrain]] local train_e = event.train--[[@as LuaTrain]]
if not train_e.valid then return end if not train_e.valid then return end
if global.active_alerts and global.active_alerts[train_e] then
global.active_alerts[train_e] = nil
if next(global.active_alerts) == nil then
global.active_alerts = nil
end
end
local train_id = train_e.id local train_id = train_e.id
if train_e.state == defines.train_state.wait_station then if train_e.state == defines.train_state.wait_station then
local stop = train_e.station local stop = train_e.station