visuals section - all gifs and updated READMEs - mega commit
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visuals/CircleIntersection.gif
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After Width: | Height: | Size: 183 KiB |
@@ -15,12 +15,13 @@ def circleIntersectCircle(c1, c2):
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return c1.radius > d or c2.radius > d
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def setup():
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size(1000, 1000)
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size(500, 500)
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global circles, upperRadius, s
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s = 0
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upperRadius = 500
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circles = []
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noLoop()
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def draw():
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# background(204)
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global circles
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@@ -41,3 +42,6 @@ def draw():
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# for circle in circles:
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# circle.render()
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def mouseClicked():
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loop()
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visuals/EquilateralTriangle.gif
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After Width: | Height: | Size: 11 MiB |
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visuals/Gradients.gif
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After Width: | Height: | Size: 12 MiB |
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visuals/Illusion.gif
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After Width: | Height: | Size: 893 KiB |
@@ -2,7 +2,8 @@ def setup():
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size(750, 750)
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frameRate(250)
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background(0)
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noLoop()
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s = 0
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multi = 12.0
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def draw():
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@@ -18,3 +19,6 @@ def draw():
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fill(0, 0, 0, 0)
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triangle(-30*multi, 30*multi, 0, -30*multi, 30*multi, 30*multi);
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popMatrix();
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def mouseClicked():
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loop()
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visuals/IllusionColors.gif
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After Width: | Height: | Size: 42 MiB |
@@ -2,7 +2,7 @@ import time
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def setup():
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size(750, 750)
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frameRate(60)
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frameRate(15)
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background(0)
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s = 0
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multi = 12.0
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@@ -8,18 +8,43 @@ All my projects attempting to create vivid or interesting visuals using the Proc
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- **CircleIntersection** - Plots circles in places where others aren't, expoonentially becoming slower and slower with each successfully located spot. Somewhat buggy and needs tuning to become much faster using a better algorithm, and probably better methods for deciding where spots are (less random, more organized manner).
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- **EquilateralTriangle** - Places squares in increasing size whilst rotating.
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- **Gradients** - Builds simple linear RGB gradients from 1 random color to another.
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- **Illusion** - A improperly named triangular rotation (I like the way they look) sketch.
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- **IllusionColors** - A more proper mimic of the common illusion mechanic, but it doesn't work so well.
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- **Trippy_Boxes** - Transparent rotating boxes that move throught the HSB color spectrum.
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- **Rotating_HSB_Squares** - Slowly builds a mandela-like structure out of squares that slowly change color through the HSB color spectrum.
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- **Rotating_HSB_Squares** - Slowly builds a mandela-like structure out of squares that slowly change color through the HSB color spectrum. Does not contain all variants, just change the `top` variables divisor from `1` to `100,000` as well as the divisor of `rot` from something in `1.0 to 10.0`, which is just below it.
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- **StackingEquilateralTriangles** - Another interesting rotating triangle sketch.
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- **Sierpinski_Triangle** - Builds the Sierpinski Triangle
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- **Sierpinski_Triangle** - Builds the Sierpinski Triangle
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BIN
visuals/RotatingHSBSquares_1.gif
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After Width: | Height: | Size: 678 KiB |
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visuals/RotatingHSBSquares_2.gif
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After Width: | Height: | Size: 6.4 MiB |
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visuals/RotatingHSBSquares_3.gif
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After Width: | Height: | Size: 8.7 MiB |
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visuals/RotatingHSBSquares_4.gif
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After Width: | Height: | Size: 6.4 MiB |
@@ -1,24 +1,27 @@
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import random
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def setup():
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size(1440, 1440)
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size(750, 750)
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frameRate(99999999)
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colorMode(HSB, 100)
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noLoop()
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top = 0
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def draw():
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global top
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top += 1
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top += 0.3 + (top / 10000)
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translate(width/2, height/2)
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# background(100)
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strokeWeight(0.1)
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# for rot in range(1, top):
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rot = top
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rot = rot/10.0
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fill((rot / 9.0) % 100, 100, 100)
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fill((rot / 10) % 100, 100, 100)
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pushMatrix()
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rotate(degrees(rot))
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translate(rot / 10.0, 0)
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translate(rot, rot)
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rect(0, 0, 50, 50)
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popMatrix()
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# noLoop()
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def mouseClicked():
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loop()
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BIN
visuals/SierpinskiTriangle.gif
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After Width: | Height: | Size: 2.2 MiB |
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visuals/StackingEquilateralTriangles.gif
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After Width: | Height: | Size: 7.1 MiB |
BIN
visuals/TrippyBoxes.gif
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After Width: | Height: | Size: 50 MiB |
@@ -4,7 +4,7 @@ class RGB:
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self.rgb = (r,g,b)
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def setup():
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size(1000, 1000, P3D)
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size(750, 750, P3D)
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colorMode(HSB, 5, 5, 5)
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def drawMatrix(i):
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