mirror of
https://github.com/Xevion/go-ha.git
synced 2025-12-05 23:15:07 -06:00
make an interface for State object
This commit is contained in:
6
app.go
6
app.go
@@ -29,7 +29,7 @@ type App struct {
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httpClient *http.HttpClient
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service *Service
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state *State
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state *StateImpl
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schedules pq.PriorityQueue
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intervals pq.PriorityQueue
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@@ -192,7 +192,7 @@ func (a *App) RegisterEventListeners(evls ...EventListener) {
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}
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}
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func getSunriseSunset(s *State, sunrise bool, dateToUse carbon.Carbon, offset ...DurationString) carbon.Carbon {
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func getSunriseSunset(s *StateImpl, sunrise bool, dateToUse carbon.Carbon, offset ...DurationString) carbon.Carbon {
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date := dateToUse.Carbon2Time()
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rise, set := sunriseLib.SunriseSunset(s.latitude, s.longitude, date.Year(), date.Month(), date.Day())
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rise, set = rise.Local(), set.Local()
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@@ -291,6 +291,6 @@ func (a *App) GetService() *Service {
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return a.service
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}
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func (a *App) GetState() *State {
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func (a *App) GetState() State {
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return a.state
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}
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@@ -86,7 +86,7 @@ func checkExceptionRanges(eList []timeRange) conditionCheck {
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return cc
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}
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func checkEnabledEntity(s *State, infos []internal.EnabledDisabledInfo) conditionCheck {
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func checkEnabledEntity(s State, infos []internal.EnabledDisabledInfo) conditionCheck {
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cc := conditionCheck{fail: false}
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if len(infos) == 0 {
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return cc
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@@ -114,7 +114,7 @@ func checkEnabledEntity(s *State, infos []internal.EnabledDisabledInfo) conditio
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return cc
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}
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func checkDisabledEntity(s *State, infos []internal.EnabledDisabledInfo) conditionCheck {
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func checkDisabledEntity(s State, infos []internal.EnabledDisabledInfo) conditionCheck {
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cc := conditionCheck{fail: false}
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if len(infos) == 0 {
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return cc
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@@ -33,7 +33,7 @@ type EntityListener struct {
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disabledEntities []internal.EnabledDisabledInfo
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}
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type EntityListenerCallback func(*Service, *State, EntityData)
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type EntityListenerCallback func(*Service, State, EntityData)
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type EntityData struct {
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TriggerEntityId string
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@@ -25,7 +25,7 @@ type EventListener struct {
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disabledEntities []internal.EnabledDisabledInfo
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}
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type EventListenerCallback func(*Service, *State, EventData)
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type EventListenerCallback func(*Service, State, EventData)
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type EventData struct {
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Type string
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@@ -54,7 +54,7 @@ func main() {
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}
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func pantryLights(service *ga.Service, state *ga.State, sensor ga.EntityData) {
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func pantryLights(service *ga.Service, state ga.State, sensor ga.EntityData) {
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l := "light.pantry"
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if sensor.ToState == "on" {
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service.HomeAssistant.TurnOn(l)
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@@ -63,7 +63,7 @@ func pantryLights(service *ga.Service, state *ga.State, sensor ga.EntityData) {
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}
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}
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func onEvent(service *ga.Service, state *ga.State, data ga.EventData) {
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func onEvent(service *ga.Service, state ga.State, data ga.EventData) {
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// Since the structure of the event changes depending
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// on the event type, you can Unmarshal the raw json
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// into a Go type. If a type for your event doesn't
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@@ -74,7 +74,7 @@ func onEvent(service *ga.Service, state *ga.State, data ga.EventData) {
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log.Default().Println(ev)
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}
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func lightsOut(service *ga.Service, state *ga.State) {
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func lightsOut(service *ga.Service, state ga.State) {
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// always turn off outside lights
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service.Light.TurnOff("light.outside_lights")
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s, err := state.Get("binary_sensor.living_room_motion")
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@@ -89,7 +89,7 @@ func lightsOut(service *ga.Service, state *ga.State) {
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}
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}
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func sunriseSched(service *ga.Service, state *ga.State) {
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func sunriseSched(service *ga.Service, state ga.State) {
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service.Light.TurnOn("light.living_room_lamps")
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service.Light.TurnOff("light.christmas_lights")
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}
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@@ -7,7 +7,7 @@ import (
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"saml.dev/gome-assistant/internal"
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)
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type IntervalCallback func(*Service, *State)
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type IntervalCallback func(*Service, State)
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type Interval struct {
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frequency time.Duration
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@@ -9,7 +9,7 @@ import (
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"saml.dev/gome-assistant/internal"
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)
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type ScheduleCallback func(*Service, *State)
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type ScheduleCallback func(*Service, State)
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type DailySchedule struct {
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// 0-23
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34
state.go
34
state.go
@@ -10,17 +10,17 @@ import (
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"saml.dev/gome-assistant/internal/http"
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)
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type StateInterface interface {
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AfterSunrise() bool
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BeforeSunrise() bool
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AfterSunset() bool
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BeforeSunset() bool
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Get() (EntityState, error)
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Equals() (bool, error)
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type State interface {
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AfterSunrise(...DurationString) bool
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BeforeSunrise(...DurationString) bool
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AfterSunset(...DurationString) bool
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BeforeSunset(...DurationString) bool
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Get(entityId string) (EntityState, error)
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Equals(entityId, state string) (bool, error)
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}
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// State is used to retrieve state from Home Assistant.
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type State struct {
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type StateImpl struct {
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httpClient *http.HttpClient
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latitude float64
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longitude float64
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@@ -33,8 +33,8 @@ type EntityState struct {
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LastChanged time.Time `json:"last_changed"`
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}
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func newState(c *http.HttpClient, homeZoneEntityId string) (*State, error) {
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state := &State{httpClient: c}
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func newState(c *http.HttpClient, homeZoneEntityId string) (*StateImpl, error) {
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state := &StateImpl{httpClient: c}
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err := state.getLatLong(c, homeZoneEntityId)
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if err != nil {
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return nil, err
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@@ -42,7 +42,7 @@ func newState(c *http.HttpClient, homeZoneEntityId string) (*State, error) {
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return state, nil
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}
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func (s *State) getLatLong(c *http.HttpClient, homeZoneEntityId string) error {
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func (s *StateImpl) getLatLong(c *http.HttpClient, homeZoneEntityId string) error {
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resp, err := s.Get(homeZoneEntityId)
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if err != nil {
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return fmt.Errorf("couldn't get latitude/longitude from home assistant entity '%s'. Did you type it correctly? It should be a zone like 'zone.home'", homeZoneEntityId)
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@@ -63,7 +63,7 @@ func (s *State) getLatLong(c *http.HttpClient, homeZoneEntityId string) error {
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return nil
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}
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func (s *State) Get(entityId string) (EntityState, error) {
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func (s *StateImpl) Get(entityId string) (EntityState, error) {
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resp, err := s.httpClient.GetState(entityId)
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if err != nil {
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return EntityState{}, err
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@@ -73,7 +73,7 @@ func (s *State) Get(entityId string) (EntityState, error) {
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return es, nil
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}
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func (s *State) Equals(entityId string, expectedState string) (bool, error) {
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func (s *StateImpl) Equals(entityId string, expectedState string) (bool, error) {
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currentState, err := s.Get(entityId)
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if err != nil {
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return false, err
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@@ -81,20 +81,20 @@ func (s *State) Equals(entityId string, expectedState string) (bool, error) {
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return currentState.State == expectedState, nil
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}
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func (s *State) BeforeSunrise(offset ...DurationString) bool {
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func (s *StateImpl) BeforeSunrise(offset ...DurationString) bool {
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sunrise := getSunriseSunset(s /* sunrise = */, true, carbon.Now(), offset...)
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return carbon.Now().Lt(sunrise)
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}
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func (s *State) AfterSunrise(offset ...DurationString) bool {
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func (s *StateImpl) AfterSunrise(offset ...DurationString) bool {
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return !s.BeforeSunrise(offset...)
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}
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func (s *State) BeforeSunset(offset ...DurationString) bool {
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func (s *StateImpl) BeforeSunset(offset ...DurationString) bool {
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sunset := getSunriseSunset(s /* sunrise = */, false, carbon.Now(), offset...)
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return carbon.Now().Lt(sunset)
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}
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func (s *State) AfterSunset(offset ...DurationString) bool {
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func (s *StateImpl) AfterSunset(offset ...DurationString) bool {
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return !s.BeforeSunset(offset...)
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}
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