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22 lines
762 B
Python
22 lines
762 B
Python
from pathfinding.core.diagonal_movement import DiagonalMovement
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from pathfinding.core.grid import Grid
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from pathfinding.finder.a_star import AStarFinder
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def route(start, end, matrix) -> path:
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"""
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Take a matrix of the level in the form wighted numbers, a start and stop point, and return a path between them.
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param: start: (x, y) location of the monster
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param: end: (x, y) location of the player
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param: matrix: a 2d list of the level. 0s are walls, numbers greater than 0 are weighted
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"""
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grid = Grid(matrix=matrix)
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start = grid.node(start[0], start[1])
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end = grid.node(end[0], end[1])
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finder = AStarFinder(diagonal_movement=DiagonalMovement.always)
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path, runs = finder.find_path(start, end, grid)
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return path
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