mirror of
https://github.com/n0remac/game-jam-2020.git
synced 2025-12-13 06:09:52 -06:00
remove all commented out code
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@@ -43,25 +43,6 @@ class Player(Mob):
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super(Player, self).__init__(*args, **kwargs)
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super(Player, self).__init__(*args, **kwargs)
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self.animations = PlayerAnimations(SpritePaths.KNIGHT)
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self.animations = PlayerAnimations(SpritePaths.KNIGHT)
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self.character_dir = Enums.FRONT_FACING # Face front by default.
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# for i in range(4):
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# texture = arcade.load_texture(f"{main_path}knight iso char_idle_{i}.png")
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# self.idle_textures.append(texture)
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#
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# # Load textures for running horizontally
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# for i in range(6):
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# self.walking_textures.append([arcade.load_texture(f"{main_path}knight iso char_run left_{i}.png"),
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# arcade.load_texture(f"{main_path}knight iso char_run left_{i}.png",
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# mirrored=True)])
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#
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# # Load textures for running down
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# for i in range(5):
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# self.down_textures.append(arcade.load_texture(f"{main_path}knight iso char_run down_{i}.png"))
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#
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# # Load textures for running up
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# for i in range(5):
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# self.up_textures.append(arcade.load_texture(f"{main_path}knight iso char_run up_{i}.png"))
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def update_animation(self, delta_time: float = 1 / 60) -> None:
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def update_animation(self, delta_time: float = 1 / 60) -> None:
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"""
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"""
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@@ -69,14 +50,6 @@ class Player(Mob):
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:param delta_time: No idea.
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:param delta_time: No idea.
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"""
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"""
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# Figure out if we need to flip face left, right, up, or down
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# if self.change_x > 0:
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# self.character_dir = Enums.LEFT_FACING
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# elif self.change_x < 0:
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# self.character_dir = Enums.RIGHT_FACING
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# elif self.change_x == 0 and self.change_y == 0:
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# self.character_dir = Enums.FRONT_FACING
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if self.change_x == 0 and self.change_y == 0:
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if self.change_x == 0 and self.change_y == 0:
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self.texture = next(self.animations.idles)
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self.texture = next(self.animations.idles)
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elif self.change_y > 0: # Up
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elif self.change_y > 0: # Up
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@@ -88,28 +61,6 @@ class Player(Mob):
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elif self.change_x < 0: # Right
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elif self.change_x < 0: # Right
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self.texture = next(self.animations.left)
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self.texture = next(self.animations.left)
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# Idle Animation
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# if self.change_x == 0 and self.change_y == 0:
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# self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 3)
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# self.texture = self.idle_textures[self.cur_texture // Config.IDLE_UPDATES_PER_FRAME]
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# return
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#
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# # walk up animation
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# if self.change_y > 0:
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# self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 4)
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# self.texture = self.up_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME]
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# return
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#
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# # walk down animation
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# if self.change_y < 0:
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# self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 4)
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# self.texture = self.down_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME]
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# return
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# # Walking left/right animation
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# self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 5)
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# self.texture = self.walking_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME][self.character_dir.value]
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def tick(self):
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def tick(self):
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"""
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"""
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While Player objects do not have any AI (they are controlled by the user),
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While Player objects do not have any AI (they are controlled by the user),
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