From fd64fc83c26257b276c61859d8deb61a2a17a184 Mon Sep 17 00:00:00 2001 From: Xevion Date: Mon, 20 Apr 2020 03:10:19 -0500 Subject: [PATCH] remove all commented out code --- triple-dungeon/mobs.py | 49 ------------------------------------------ 1 file changed, 49 deletions(-) diff --git a/triple-dungeon/mobs.py b/triple-dungeon/mobs.py index 2b4838e..22f969c 100644 --- a/triple-dungeon/mobs.py +++ b/triple-dungeon/mobs.py @@ -43,25 +43,6 @@ class Player(Mob): super(Player, self).__init__(*args, **kwargs) self.animations = PlayerAnimations(SpritePaths.KNIGHT) - self.character_dir = Enums.FRONT_FACING # Face front by default. - - # for i in range(4): - # texture = arcade.load_texture(f"{main_path}knight iso char_idle_{i}.png") - # self.idle_textures.append(texture) - # - # # Load textures for running horizontally - # for i in range(6): - # self.walking_textures.append([arcade.load_texture(f"{main_path}knight iso char_run left_{i}.png"), - # arcade.load_texture(f"{main_path}knight iso char_run left_{i}.png", - # mirrored=True)]) - # - # # Load textures for running down - # for i in range(5): - # self.down_textures.append(arcade.load_texture(f"{main_path}knight iso char_run down_{i}.png")) - # - # # Load textures for running up - # for i in range(5): - # self.up_textures.append(arcade.load_texture(f"{main_path}knight iso char_run up_{i}.png")) def update_animation(self, delta_time: float = 1 / 60) -> None: """ @@ -69,14 +50,6 @@ class Player(Mob): :param delta_time: No idea. """ - # Figure out if we need to flip face left, right, up, or down - # if self.change_x > 0: - # self.character_dir = Enums.LEFT_FACING - # elif self.change_x < 0: - # self.character_dir = Enums.RIGHT_FACING - # elif self.change_x == 0 and self.change_y == 0: - # self.character_dir = Enums.FRONT_FACING - if self.change_x == 0 and self.change_y == 0: self.texture = next(self.animations.idles) elif self.change_y > 0: # Up @@ -88,28 +61,6 @@ class Player(Mob): elif self.change_x < 0: # Right self.texture = next(self.animations.left) - # Idle Animation - # if self.change_x == 0 and self.change_y == 0: - # self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 3) - # self.texture = self.idle_textures[self.cur_texture // Config.IDLE_UPDATES_PER_FRAME] - # return - # - # # walk up animation - # if self.change_y > 0: - # self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 4) - # self.texture = self.up_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME] - # return - # - # # walk down animation - # if self.change_y < 0: - # self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 4) - # self.texture = self.down_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME] - # return - - # # Walking left/right animation - # self.cur_texture = (self.cur_texture + 1) % (Config.RUN_UPDATES_PER_FRAME * 5) - # self.texture = self.walking_textures[self.cur_texture // Config.RUN_UPDATES_PER_FRAME][self.character_dir.value] - def tick(self): """ While Player objects do not have any AI (they are controlled by the user),